Turn 6Small note on what happened to the Amazons.The Amazons are possessed by some strange force, marching without food to the edge of the world, and offering themselves to it. They quickly vanish into the white void to the point even the gods cannot make out what happened. The Jungle becomes cloaked in White.
Oddly, something appears late into the season as the White clears. The Zastarn Bonekin, Skeletons that feed by accelerating the decay of organic material they touch and reproduce by heaping bones coated in the tar-like byproducts of their feeding. They are omnivores, but rely almost exclusively on meat in order to reproduce.Racial Trait- Unusual Diet: Requires 5 food to produce more workers, and 2 are produced as a result. They can also spend 7 food to produce 3, 9 food to produce 4, and +3 food for each new worker past 4 in 1 Turn. Only applies to standard Workers, not special units, though they may also be affected.
They seem to have acquired the same food and lodging the Amazons left behind. One wonders what the Amazons were thinking, betraying their god to follow the White Void's Embrace. One thing is for sure, losing their powerful ability to Work Together has left Jaanin'Maldaraak poorer for their passing. Even if they never utilized it properly, so perhaps it isn't much of a loss.And now onto current Events.
Turn 6- Era of BeginningsThe Void no longer produces energy, but as it stabilizes, wisps go not to the gods, but the lands they have made, restoring them to their former pristine glory. In this, it is an Era of Beginnings for those tribes that have made it this far. One questions where the future will take them.All damage caused by repeated Scavenging of Tiles has been restored. This will not occur again this Era.Thul, Purity of Avarice, Ponders on way to cheaply replenish the basic foragable food. In this, he has an Epiphany, that what His are doing can't really be called foraging. Their is no structure to it, they leave behind that which they could take, there is much waste.
He creates a Grasslands at B4, and continues his pondering. His recent research does offer a small place to start, but it may take a while currently even with that.
He also Speaks, but His lack the ears to listen, and himself the ability to enforce.1/?
Jaanin'Maldaraak creates a River tile at G6, then Ponders further.
Seeing the land replenished, he withdraws deeper into himself as he thinks on circumstances..
The most obvious fact is that they scavenged the same tile far too much, more than the numbers alone.6/12
The WestBlenderong Tribe[!Feral Instinct Triggers?]
From D3, 3 workers collect 7 food. From C3, 4 food. They've replenished their reserves, but did they fall to their base instincts?
GM Notice: If an action is not performed next turn, the Blenderong will no longer exist as anything but mere beasts.SpiderlingsThe Spiderlings split forces. 2 workers bring 6 food from B5, and 3 bring 7 food from C5. A very good result.
1 worker researches Trap Making.
The Zebra Commonwealth1 worker prays to Thul vigorously, succumbing to death with sounds of stomping, alone. +1 FP, -1 Worker.
4 split into two, and 3 food each is brought back from both locations, only to find their other tribe member dead.
The EastF2 is covered in White.Swampmen of Uudvurk4 workers go out to scavenge F4, hoping to find much food. They find 6, though on return..
1 worker Prays with all his being, and succumbs to hunger. Their
Faith is
True, as this death proves. This does not discourage the
Swampmen of Uudvurk. +1 FP, -1 Worker.
ExtradimensionalsA strange discussion occurs among the Extradimensionals. In what language they speak, a new consensus has been reached. What it was is known only to those who speak it.4 gather food, happy to find yet more. Somehow, they continue to thrive. 9 food was gathered.
3 research farming. It becomes clear that this is going to take time alone, though if their luck continues...
Thul, 1 FP from tribe.
Jaanin'Maldaraak, 1 FP from tribe.
FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
Replenish Basic Food: 1/?
FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation?: 6/12
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Status in FLUX
Spiderlings
Trait: Fine Grip
Tribe Total: 6
Workers: 6
Food: 11
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 4
Workers: 4
Food: 6
Deaths: 2
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Trap Making: 6/??
Wooden Tools: 3/??
Stone Tools: 5/??
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 4
Workers: 4
Food: 6
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 7
Workers: 7
Food: 12
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 5
Workers: 5
Food: 7
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 9/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 5/??