Run faster.
(4) You pick up the pace a bit, shortening the time it takes to get there. The forest goes by in a blur. Good thing too, cause the smell seems to have faded a little.
(ETA: 1 turn)
Absorption to tunnel under the ground, then create a sinkhole with my absorption power. No earth and a heavy facility means said facility will crash through, giving me plenty of mass to absorb, followed by all that water. Focus on the structural strength when absorbing the mass for now.
Would this count as a giant antlion trap...
(3) You tunnel into the ground just fine, but you set off several mines in the area just doing that, leaving lots of holes. The guards notice and attempt to investigate (hidden) but all the present holes seem to hide your tunnel well, which confuses the guards.
(4)Sure enough, the tower falls into the sinkhole
(1) You enjoyed making that sinkhole so much that you were unaware of the tower dropping in
right nowso that it lands on top of you, mashing you into the bottom of the hole you're "still making so that the tower will fall
eventually."
(I think this might count as a backfired antlion trap)
Go outside and point the remote at something and push some buttons and see what happens.
Name: Blarg
Description: A zebraman that's wearing a suit.
Abilities: Good with a gun
Inventory:
Six gallons of different milks and energy drinks
Four pounds of candy and ice cream
$4,023,185
Handgun
Golf club
Ammo and mags for the handgun
Car that doesn't look like my car but is my car
AK-47
Ammo and mags for AK-47
Some kind of hockey mask
Device that kinda looks like a remote
(2) The exit is pretty well blocked by the animals. Guess you'll test it in here.
(1) You push a button, and are immediately electrocuted. As a comical bonus, so are the animals, all of which charge away in different directions in a way that makes them look drunk. Some of the smaller animals like the sheep and pigs knock themselves out. A horse does a full sideways body slam into a wall and falls through it, making a new exit. A bull charges through and completely destroys the doors. The rest of them keep tripping over themselves.
((Oops, missed a turn.))
Arrange a travel itinerary to visit the nearest highly populated planets in a loop. Let's take this campaign to the skies! Visit each planet, hold huge rallies and parties, and gather new passengers to take back to the beach planet at the end of the 3 month tour, in time for my next scheduled job.
Name: Aaron Delano Varkus.
Description: A six limbed furry intelligent primate. Highly social. Fur is forest green. Eyes are amber. Ears are cat-like.
Abilities: spess pilot, catering, scrounging. navigation, small arms and dualwielding machetes, mild empathic sense
Inventory: spess pilot license. Rock candy (1 bag: 50 pieces). two sharp machetes. Machete holsters. backpack. Rations. one pellet gun for use on spess ship. One flechette gun for use on less fragile environments. several dozen nudie magazines, in poor condition. Stimsticks (like cigarrettes, only worse in every way), lighter. Spare socks. four fingerless gloves (one for each handpaw). Glowsticks (11)
additional loot: 1,000,000 space creds, weapon and armor blueprints (including lightsaber), map of almost the whole galaxy.
Looks like there's four planets suitable for this. A planet similar to Earth that has more of your kind on it, a mostly rock planet where anthropomorphic giant mineral-eating bugs dwell and celebrate whenever a meteor hits, a jungle planet which is inhabited by carnivorous plant-people and an ocean planet, inhabited by different kinds of fish and other aquatic creatures who are also capable of speech. Visiting each of these for your campaign might take one or two turns average, depending on how things go. Everything looks planned out and ready to go.
Try again to return the animals.
Name:Sir Talis
Description:A brave soul who was inspired by the stories of knights in shining armor. Sir Talis does his best to live up to these heroes, and has sworn to follow the path of a paladin. This may be more challenging than it is for most however, since he’s also an ordinarily-sized garter snake.
Abilities:A borderline-harmless bite and other abilities possessed by a common garter snake.
Inventory:None.
(Refer to King Zultan's turn for what happens to the animals and Naturgirl's turn to see what happens to you)
Name: Caw
Description: A crow with purple feathers
Abilities: The purple feathers on Caw’s body allow her to know what creatures who touch her feathers are thinking. She can also send thoughts of hers to anyone touching her feathers. She can see decently in the dark.
Inventory: Nothing yet
Things Learned: Human 1: male, works at a bank, hates his job there, and he seems to dislike her/crows
Andy: Has a detailed plan to rob the bank, doesn't mind my presence, fears the dark, has a son in need of an organ transplant
Swoop at the garter snake, hoping to scare it off, thus allowing the animals to go somewhere other than the bank
(Caw vs Sir Talis: 2v2) You more or less collide with the snake in such a way that the two of you end up in a ball of feathers and scales on the floor. (Ability) It is at this time when you learn the snake was just trying to direct the animals back to where they came from. Andy looks confused. The snake starts hissing and doesn't seem to ever want to stop.
Greet the creature
You follow it, only to see it disappear into the ground, several mines go off, and an entire water tower collapse into a giant hole, in that order. And you see an Orc sprint out of nowhere and into the city nearby.
GIVE LOAF EAR-SKRITCHES
TRY TO GUESS WHERE EARS MIGHT BE
(4) You pet the loaf in the area where ears usually are on a pet.
Known locations:
City (suffering from power loss): Grozhar
City Bank: Caw, Blarg and Sir Talis
Downtown office supplies store
Blarg’s house
Airport (On the edge of the city)
Gas station (just outside city limits)
Pawn shop
Water Tower (under security): Tim and Spore
Town
Colossal Panther Inn
Barn (within the town's outskirts)
Druid-governed settlement
Forest (between the city, town, and Druid-mini-town with the city being on the south side, the Druid settlement being more towards the east and the town being to the northwest of the settlement): Vuth
Spore’s house
Mountains (way up in the north. About three dozen miles' hike or so from the forest)
Ogre Cave: Gloneich
Floralruption (a different planet)
Ess Tee Dee V (another planet)
Capital City of (name not known): Aaron and Caaw
Casino
Beach