Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 18

Author Topic: Alikai Team Thread - FR20 [~5 players]  (Read 15052 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #105 on: May 25, 2020, 11:50:55 am »

I'd be fine with another written verision. As written, it was mostly meant as a point to take on useful traits during it, as they would choose, as well as picking a route they'd take as their profession.

I'd use this later to fix the Heavy Armor group's Bug, since an issue is they need to train from birth. Boosting their overall endurance/training through that specific ritual to remove the bug in a trivial revision.(since that bug is complicated.) This in turn would remove the Piggy-backed bug.

There is also the fact that they can choose to take on traits during the Rite of Adulthood, bringing them even closer to their animal. Which reduces the difficulty of bringing them closer still to it, like the Turtle Captains proposed.

Though a main point is that like the People of Luna and Rite of Childhood, this doesn't actually count towards any transformation cap.
« Last Edit: May 25, 2020, 11:54:16 am by TricMagic »
Logged

chaotick21

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #106 on: May 25, 2020, 11:54:04 am »

We could revise the Passage of Childhood to take on specific traits instead of designing a Rite of Adulthood, and get similar results.

I say we go full on Turtles of Taratan, and then revise the Passage of Childhood or Heavy Armor. The Heavy Armor bug is pretty serious however.

Edit: Although, because we already have knowledge in the Passage of Childhood, it would make it much easier to design a Rite of Adulthood
« Last Edit: May 25, 2020, 12:00:16 pm by Chaoskl21 »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #107 on: May 25, 2020, 12:12:16 pm »

I did write the Passage of Adulthood for after the Passage of Childhood. In the same post even, it works off of specific magical numbers.

8 Phases of the Moon, the Passage of Childhood takes place on the 8th year and first Full Moon of the child's birth, along with the Rite of Light on the first full moon of their birth in preperation. This one takes place on the 16th year, first full moon, and lasts for an effective eight years before it finishes, once again on the 24th birthday, first full moon.

Another similar Ritual could take place on the 32nd year, though such would likely be more personalized and do something powerful. Not really needed right now though.


Revisions can add things, but designs can do more. Forcing multiple changes to someone who doesn't even know what is happening or being able to choose would be a bit much for now when such features already tend to exist in a basic state. 16+ tends to better fit the ones who are actually going to be fighting on the frontlines.

The Heavy Armor Bug can likely be fixed with ease after Rite of Adulthood, since designs can't actually fix bugs, but this one would make fixing it easy enough.
« Last Edit: May 25, 2020, 12:15:25 pm by TricMagic »
Logged

chaotick21

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #108 on: May 25, 2020, 12:27:25 pm »

Quote from: Votebox
Turtles of Taratan: (3)TricMagic, Powder Miner, Chaoskl21
The Turtle Captains: (1) Powder Miner
Heritage Ritual: Passage of Adulthood: (2)TricMagic, Chaoskl21


I vote to Rite of Adulthood and Turtles of Taratan
« Last Edit: May 25, 2020, 12:32:19 pm by Chaoskl21 »
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #109 on: May 25, 2020, 12:29:32 pm »

You can vote for multiple things, since we can do three things in a turn.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #110 on: May 25, 2020, 12:42:05 pm »

Scaleleaders

The Alikai have never been one to use "conventional" technology. The Scaleleaders are a group of transformed snake-group warriors transformed to have greatly increases muscle mass and a full snake tale. They are armored with scale armor on their torso, and are armed with a long iron spear and sturdy shield. They are also able to use a horn bow with attached back quiver for ranged harassment. Their transformed snake tail is covered in thick, flexible scales, serving as armor, while their upper torso is covered in lighter scales. They do molt their skin every so often, and as such are hairless.

note to the team: comparing our developments with the developments of the other team, we are somewhat behind in my opinion. I think the designs so far are an excellent start, but I think we should really step up the Lunacy.
« Last Edit: May 25, 2020, 12:52:59 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #111 on: May 25, 2020, 01:00:38 pm »

Mines of Earthreach

Earthreach, an underground dereft of sand, filled with earth and ore. Earthreach is buried deep beneath the desert sands, with the only sign of it's existence gathered from the various larger animals of the desert which burrow.

Through the use of Lunacy, the Sandworms, adults already large enough to swallow a person, are trained from a young age by those with a connection to them, and modified through the sacred art of lunacy to increase the power of their acid to melt rock. Then through them, the sands are pushed away, walls built, and a crater allowing access. These Worms then serve to mine out rock to find minerals, which unlike rock don't melt as easily. A slow process, but effective in the collection of minerals.

As a note, the main diet of these worms primarily consists of earth, sand, and animals, with little water needed. There speaks a legend of a great Wrym, the Sandking, great enough to swallow an entire civilization beneath the sands in a single night. Just a legend, but one some think plausible.




Revision to Aqueducts Water Pull Issue: Dire Sand Scorpion

The Dire Scorpion, through the use of Lunacy, large specimens are trained and communicated with. For food, enough water to live, all for a simple task to pull the buckets. Scorpions do not tire like mammals, and in their dire form have been modified to have enough power to pull very large loads with ease, a herculean strength. So long as they are fed and watered, one Dire Scorpion can do the work of an entire team of beasts.

This strength primarily comes from their tensile limbs, as is normal for some insects. A Dire Sand Scorpion has no sting, and it's tail has enough power and prehensility to act as a type of limited type of limb. It's legs meanwhile are numerous, thick, and strong, well suited to digging in and pulling through slow, measured, inevitable steps one by one. Through one most certainly shouldn't discount their claws either, well suited to crushing and digging into the sand, and also helping to pull the buckets.

So long as they receive food and water, they have no trouble working. As a side note, they seem to like eating that lichen we developed, presumably it serves some purpose, but they may just like the taste. As it easily grows, this isn't a huge issue.




Note we focused on development over shiny things. We aren't behind, but ahead in that department. And after this turn will have plenty of time to develop things. Not that we aren't already. Do the last Rite, and then go full Luna development to overturn them.

A reminder we won't get the mortals boost until this bug is gone. Once it is, we could design an entire army segment...

How do mortals work if one has excess by the way?

Quote from: Votebox
Turtles of Taratan: (3) TricMagic, Powder Miner, Chaoskl21
The Turtle Captains: (1) Powder Miner
Heritage Ritual: Passage of Adulthood: (2) TricMagic, Chaoskl21
Aqueduct Revision, Dire Sand Scorpion: (1) TricMagic
« Last Edit: May 25, 2020, 01:06:34 pm by TricMagic »
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #112 on: May 25, 2020, 01:06:30 pm »

Revision: Akibara Specialization
In order to solve the problems of movement and poor ranged performance inherent to the Akibara both against fast-moving infantry and in fragile terrain, the Akibara have been forced to admit that maybe not every single one of them needs to carry every single piece of gear that he can at all times. New policy is to encourage each individual Akibara to carry a load better-suited to taking on an individual role — maybe an Akibara acting as a scout brings an axe and darts but less armor, maybe an Akibara acting as a front-line melee fighter doesn’t bring darts, and maybe an Akibara fighting at range doesn’t bring an axe or quite the same amount of armor, and so on. Akibara are encouraged to share gear with each other when needed, but the hope is that through being smart with these specializations, the Akibara can still fight as a whole in similar ways, while not being crippled in movement by the weight of their gear.

Quote from: Votebox
Turtles of Taratan: (3) TricMagic, Powder Miner, Chaoskl21
The Turtle Captains: (1) Powder Miner
Heritage Ritual: Passage of Adulthood: (2) TricMagic, Chaoskl21
Aqueduct Revision, Dire Sand Scorpion: (1) TricMagic
Mines of Earthreach: (0)
Akibara Specialization: (1) Powder Miner
« Last Edit: May 25, 2020, 01:08:32 pm by Powder Miner »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #113 on: May 25, 2020, 01:11:30 pm »

Revision: Akibara Specialization
In order to solve the problems of movement and poor ranged performance inherent to the Akibara both against fast-moving infantry and in fragile terrain, the Akibara have been forced to admit that maybe not every single one of them needs to carry every single piece of gear that he can at all times. New policy is to encourage each individual Akibara to carry a load better-suited to taking on an individual role — maybe an Akibara acting as a scout brings an axe and darts but less armor, maybe an Akibara acting as a front-line melee fighter doesn’t bring darts, and maybe an Akibara fighting at range doesn’t bring an axe or quite the same amount of armor, and so on. Akibara are encouraged to share gear with each other when needed, but the hope is that through being smart with these specializations, the Akibara can still fight as a whole in similar ways, while not being crippled in movement by the weight of their gear.

Why is it aiming at the Piggy-back bug which would dissappear if the issues with fighting in unfamiliar terrain and being trained for the desert heat is the issue?

That and weight already having been trimmed where possible. 
Quote
Weight has been trimmed where possible, but Akibara still have to be trained from a very young age to be careful with their exertions. In their homeland, this is necessary, but in cooler lands it manifests as many soldiers holding back. (Outside Alikai, the Akibara will be slower in battle than infantry of a similar weight class)

As a Heavy Armor class, their speed won't be as fast as lighter units, and their issues in the mountains likely stem from being a heavy armor unit. Where the skirmishers have absolutely no trouble whatsoever. And I have ideas for the mountain to help them there that kinda want the Rite of Adulthood finished.


DB, going full circle with the buffs to Lunacy, we are effectively committed to that to leverage it as hard as we can. Next turn and the turns after that, we are going to get a bunch of Lunacy modifications for a ton of units, all with the full weight of three designs-worth of experience behind them..
« Last Edit: May 25, 2020, 01:16:53 pm by TricMagic »
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #114 on: May 25, 2020, 01:16:12 pm »

The Akibara are a medium armor unit per the GM. I think Powder's targeting the main bug, though it could use some clarification. I would also like if he could add the recurve bows from the skirmishers.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #115 on: May 25, 2020, 01:22:50 pm »

Adding the recurve bow would be a feature, and not within the scope of removing the bug. That takes a dedicated revision.

I really do want three full Designs behind modifications, cause we are going to be using these units forever. Giving them the highest possibility of excellence is key.
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #116 on: May 25, 2020, 01:25:32 pm »

Huh, I... completely misremembered what the Akibara bug actually was. I had misremembered it as being just the total quantity of armor.

Revision: Yelling At The Akibara Until They Move Faster
Since the primary issue with the Akibara as they are now is actually that they’re psychologically being too conservative outside of the normal bounds of the desert heat, action has been taken appropriately. Specifically, authority figures within the Akibara ranks have been designated as drill leaders. This isn’t quite like the sort of thing you might see with a basic training camp — the drill leaders are still mostly performing roles as normal soldiers, but upon a unit of Akibara entering a new terrain, these drill leaders will run intensive drills (along with plenty of shouting, when in places safe from ambush) which are designed to hammer these restrictions out of the Akibara by necessity and rote reflex.

In addition, the organization of the Alikai has been changed up a bit — so to avoid the empathy and communication issues which come with the Passage of Childhood, and to allow for an additional level of communication on the field, individual squads of the Alikai are composed of soldiers with traits of tr same animal.

Quote from: Votebox
Turtles of Taratan: (3) TricMagic, Powder Miner, Chaoskl21
The Turtle Captains: (1) Powder Miner
Heritage Ritual: Passage of Adulthood: (2) TricMagic, Chaoskl21
Aqueduct Revision, Dire Sand Scorpion: (1) TricMagic
Mines of Earthreach: (0)
Akibara Specialization: (0)
Yelling At The Akibara Until They Move Faster: (1) Powder Miner

I also don’t want to add the recurve bows because this is a complicated bug and this means that the die rolls twice and takes the worse result... adding difficulty (and we don’t know enough about revisions to say how much difficulty adding a bow actually represents) seems like a recipe to fail the bug fix.
« Last Edit: May 25, 2020, 05:12:27 pm by Powder Miner »
Logged

The Adversary

  • Bay Watcher
  • ...Oh Deer God...
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #117 on: May 25, 2020, 02:11:19 pm »

I also don’t want to add the recurve bows because this is a complicated bug and this means that the die rolls twice and takes the worse result... adding difficulty (and we don’t know enough about revisions to say how much difficulty adding a bow actually represents) seems like a recipe to fail the bug fix.

Just as a rules pointer, bugs are 'treated' first on partially successful revisions. Bugs which aren't completely successfully revised away are reduced in severity by one level. For minor bugs, this means they vanish. Thus, if the only bug you're ever trying to treat is minor, you'll always resolve the bug. Unless the bug is intractable. You might not get the revision you want if you roll poorly, but the bug will definitely be resolved.

Revisions are made so that you can always make progress on fixing bugs. It is, quite literally, impossible to roll so badly on a bug-fixing revision that you make no progress.
Logged
The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #118 on: May 25, 2020, 02:27:09 pm »

Toad Cavalry (Modeled off of this: https://www.desertmuseum.org/books/nhsd_desert_toad.php)

The Alikai desert has long been home to nocturnal toads, living off of insects and possessing powerful defensive toxins that are ingested through the mucous membranes. We are in need of cavalry in order to continue support of our conquests, and the toads are an excellent answer, being able to leap enemy lines and scatter resistance... with the proper modifications. The small toads native to our desert are transformed to be massively larger, such that they are 3 meters long and almost as tall at rest. The toxin in their skin is a concern at these sizes, so the aspect of control inherent in the toad is enhanced, allowing them to control the release of the toxin such that it only releases in times of stress. The toads are trained for combat, and to respond to the commands of their riders.

A custom saddle is made from giant snake leather and is strapped around the torso in several locations, with a strap for a horn bow and/or iron lance and shield, depending on the mission. The rider is clothed in snakeskin chaps to keep the toxin off them during battle, and stays in the saddle by a combination of quick-release stirrup latches and two handles to hold onto.

Quote from: Votebox
Turtles of Taratan: (4) TricMagic, Powder Miner, Chaoskl21, Doomblade
The Turtle Captains: (2) Powder Miner, Doomblade
Heritage Ritual: Passage of Adulthood: (2) TricMagic, Chaoskl21
Aqueduct Revision, Dire Sand Scorpion: (1) TricMagic
Mines of Earthreach: (0)
Akibara Specialization: (0)
Yelling At The Akibara Until They Move Faster: (1) Powder Miner
Toad Cavalry: (1) Doomblade
« Last Edit: May 25, 2020, 02:30:23 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

chaotick21

  • Bay Watcher
    • View Profile
Re: Alikai Team Thread - FR20 [~4 players]
« Reply #119 on: May 25, 2020, 02:29:53 pm »


Quote from: Votebox
Turtles of Taratan: (4) TricMagic, Powder Miner, Chaoskl21, Doomblade
The Turtle Captains: (2) Powder Miner, Doomblade
Heritage Ritual: Passage of Adulthood: (2) TricMagic, Chaoskl21
Aqueduct Revision, Dire Sand Scorpion: (1) TricMagic
Mines of Earthreach: (0)
Akibara Specialization: (0)
Yelling At The Akibara Until They Move Faster: (1) Powder Miner
Toad Cavalry: (1)
We need to finalize voting instead of adding more things to design.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 18