Desert Clansfolk Mk3
[Ubiquitous]
[2 Fruit Of the Land]
The clans of the deep desert, though fractious and all but impossible to unite under a single banner, have long served as willing mercenary faces in exchange for the finer treasures of civilization. Relatively primitive themselves, the equipment of the Clansfolk varies considerably in quality, but typically consists of extremely light cloth armor, a scimitar made of whatever metal can be afforded, and a comparatively fine recurve shortbow of horn laminate along with a quiver of simple arrows of stone or glass tips. While their tactics are unrefined, revolving around fast harassment and ambushes, and they resent traditional command structures, they work well when deployed as largely self-governing units of irregular infantry.
[Trivial Difficulty, d4: 1. No Bugs]
Passage of Childhood
[Ubiquitous]
[1 Auspicious Hours]
The Passage of Childhood, while technically a rite of Sacred Lunacy, is not a transformative event. Rather, it serves as a half step towards transformation, a kindling of the more bestial spirit and a connection to the natural world. While the ability to ‘speak’ to animals is frequently overstated (most animals lack anything resembling a syntactically defined speech, and most lack the intellect to develop one) the ritual unites a child’s developing language skills with the pheromonal activity and body language of their animalistic marks. The result, while not speech (and often entirely silent) does manifest as greatly heightened communication abilities with animals of the child’s own mark.
[Trivial Difficulty, d4: 3.]
[Minor Bug, Feature]
A side effect of the Passage of Childhood is a sort of strange classism. While all members of the People of the Luna can recognize one another, the Passage grants a private method of communication to those they share mutations with. While this enhances communication, empathy, and coordination among like-mutated members, it slightly damages it in mixed units.
[Minor Bug, Complicated]
Enhancing the curse of Mad King also comes with a certain instability. Echoes of an older magic. Wilder by moonlight, the People of the Luna find themselves slipping a little further toward the beast at night, and closer still on full moons. This somewhat hampers group coordination and the use of advanced technology during those hours.
Lunacy Lichens
[Revision]
[Difficulty+6< 8 = Automatic Success]
A few intensive transformative rituals are sufficient to mutate the poisons present within the Aqueduct lichen into palatable chemicals. Already a natural filter for the water, it’s managed within the aqueduct drawing tubes instead of destroyed. While blooms of poisonous lichen still occur, their toxins are absorbed by their transformed brothers, which they have to compete against for a foothold. Differences in color allow maintenance workers to easily prune away poison growths when they occur. Owing to the spores being pulled through the drawing tubes, blooms of Lunatic Lichens do occur from time to time, but the immediate management of such blooms is far less critical.
Research Lead: There are interesting reports of side-effects within workers of the upper aqueducts, who often pull their drinking water immediately after it has been purified by the Lunatic Lichens. Universally positive, the workers report increased energy, a noted absence of internal parasites, significantly reduced rate of disease.
It is the 2nd Design, Revision, and Research Phase