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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68342 times)

Haspen

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Re: Bay12 Communal Worldbuilding Game
« Reply #870 on: July 18, 2020, 04:56:03 pm »

PTW

So basically, I make a 'nation' and then descibe its history from day (well, year) of creation?
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #871 on: July 18, 2020, 05:01:12 pm »

((Sort of? Theoretically anyone can do anything with any creation, but people tend to develop pet projects that other people don't mess with. So I doubt anyone would mind if you focused on a single nation of your own creation.))
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Haspen

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Re: Bay12 Communal Worldbuilding Game
« Reply #872 on: July 18, 2020, 05:17:25 pm »

Year 324

In the middle ground of the Western Continent, between the Great Eye Lake and the Western Sea, the nation of Sicis is born! It came to existence after the twenty Toadmen marsh-hamlets were united under one particularily cunning and martial warlord, C'is, who has either killed other chiefs in ritual combat or took them in as brothers-in-law, after marrying his numerous sisters to them.

Sicis Toadmen are beastfolk that tend to be very respecting of their parents, and their parents, and their parents... and ancestor worship is strong within Sicis. To slight one's parents or assault them is as to slight or assault one's chief or village shaman - a crime punishable by death.

Toadmen, being greatly sedentary and not very exploration-minded, do not know of any other races beyond perhaps Slugmen that dwell east-northeast of them, the two races having met in recent years purely by chance in wilderness of the Weak Territories between their domains.

The Toadmen know of pottery, mudbrick construction, mathematics and pictographic script: Sicis Pictograms number over 360, and are etched into clay tablets by the scholars and spirit-talkers. Toadmen know little of metallurgy, smelting precious metals into simple trinkets to adorn their chiefs. Well, C'is and his family, nowadays.

C'is declares himself the Marsh King, and orders construction of a magnificent Ancestral Temple, made with mudbrick walls and gilded wood roof, where all Toadmen ancestors are to be venerated, with those of C'is considered the Great Ancestors.
« Last Edit: July 18, 2020, 05:19:24 pm by Haspen »
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #873 on: July 18, 2020, 09:07:33 pm »

Year 325
Long have the heavens remained quiet, recinding deep in the clouds on high to allow mortals their free reign amidst themselves with very limited interaction of late. It was there that again they bore witness to the horrid crusades, and again, the will of the Gods to allow their budding creations and stewards to sieze their own destiny is thoroughly tested.

But now? As the spawn of Tiamat begin to turn the wheel of fate again, as the planes of Chaos continue to shift, as illness continues to ravage the already war torn lands, and as horrendous serpents swell in both ambition and size, Dorath, patron of order and industry again calls a great meeting of the divine.

For what has been wrought across these lands for the last centuries thrice; naught but woe and hardship.

Is this. . . Right?

Is this the child we call our own?




Meanwhile, in the mist swept marshes and jungles of the Southern tip of Dragolia, a pair of Vasilikos, known together as the Dioscuri, while separately as the twins Castor and Polydeukes, travel to the deep south. Together they are the most formidable of the Vasilikos, baring the great Basileus himself, for bith their size and strength rival that of lesser dragons, just as their appetite rivals the emperor's.

They are followed, no, heralded by an entourage of the Jahtgoro Cult, garbed in royal purples and bearing banners of gold. They do not come directly in war, no, serpents are not so brazen.

"We would. . ." Hisses the stout Castor.

". . . Have audience. . ." Continues the lengthy Polydeukes.

"With your Council." The Dioscuri bellow with a tremendous proclamation. Trumpeted along by their mutated Jahtari ilk. What could such a meeting mean for the world? Will it bear a most tumultuous fruit?
« Last Edit: July 18, 2020, 09:28:29 pm by Unraveller »
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Superdorf

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Re: Bay12 Communal Worldbuilding Game
« Reply #874 on: July 18, 2020, 09:16:16 pm »

Year 325.1

As if to punctuate the troubled words of Dorath, the Angry Babbler (now a very ancient creature) chooses that very moment to babble with unusual ferocity.
A dwarfish caretaker scurries in to shush the broken-down old dwarf back to sleep. The Waterstone psychiatric ward is coming along nicely.
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Kakaluncha

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Re: Bay12 Communal Worldbuilding Game
« Reply #875 on: July 19, 2020, 07:05:54 am »

Year 326

From the Eastern Sea, a series of flying spots grow on the horizon until eventually one can recognize their shapes and forms. These winged creatures call themselves the Griffons, a mixture between a lion and an eagle. The Griffons are a proud warrior race, but if one were to see them now, they wouldn't get that impression. They are exhausted, battered, and some are even wounded.

They have come from their "Home Beyond the Great Sea",  fleeing something that can only be translated as "The Grand Cataclysm".

Unknown to the Races of this world, the "Griffonian Refugees" settle in the largest eastern island, which they decide to name "Hope's Claw". Their unknown arrival will affect the fate of both continents.



In case it wasn't clear, "Hope's Claw" is the biggest eastern island, located South of the Batpeople Magocracy, and South-East of the Jahtari Sultanate.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #876 on: July 19, 2020, 07:51:19 am »

Notices and Summary:
Year 324
Year 326
Welcome! Always nice to see some new people :)). Remember: if its in bold and i can find a way to roll for it, i will :P
((Sort of? Theoretically anyone can do anything with any creation, but people tend to develop pet projects that other people don't mess with. So I doubt anyone would mind if you focused on a single nation of your own creation.))
I would say: Unfortunately, you are correct.
But as one of rules states, anyone can mess with anything.
Im considering flat out replacing that rule with one that says:
"Messing with others' creations is HIGHLY encouraged. As long you don't flat out destroy them." :P Stuff tends to stagnate without external influence as their creators run out of ideas of what to do with them.
So i would argue unless somebody says "DONT mess with this for now." Anyone's free to do anything with anything, mostly.

Speaking of rules, while this ISN'T a rule, allow me to qoute something from the OP of the "Titans of Creation" WBG that i like:
You are free to go wild with your creations, but creating blatant expies of some existing franchise or meme creations is heavily frowned upon.

TURNS:


(TankKit, Year 324)
Dorathian Kingdom starts curing the Purple Leaf Disease, starting from the east side, with some success.

Foreus, God of Order, Peace and Earth destroys the Western Dungeon, separating Ukalia from its dark counterpart.


(Haspen, Year 324)
Toadmen form the nation of Sicis, west of the great lake of the western continent.

C'is, A Toadman, proclaims himself the Swamp King and orders the construction of an Ancestral Temple
Said temple is a highly impressive feat of construction, being made of mud brick.

(Unraveller, Year 325)
Dorath, appaled by what the world has become, calls for another meeting of the divine.

the two Vasilikos, Castor and Polydeukes, together The Dioscuri, meet with the Elder Council of Dragolia, it doesn't go all that well for them.
The existence of the councils' guardian, the so called "Shogun" becomes known, an obsidian dragon with an incredible affinity for lightning.

(Superdorf, Year 325.1)
As if to punctuate the troubled words of Dorath, the Angry Babbler (now a very ancient creature) chooses that very moment to babble with unusual ferocity.
A dwarfish caretaker scurries in to shush the broken-down old dwarf back to sleep. The Waterstone psychiatric ward is coming along nicely.
(copied verbatim)

(Kakaluncha, Year 326)
Griffonian Refugees settle on the largest island to the east of Dragolia.

(Strik3r, Year 326.2)
The White Tree of Elysium(?) pulls the smaller, northern island of Elysium to merge with the larger one.


WORLD STATE:
The Dwarves of formerly Vanishmountain have continued on their sky-island building.
Construction of the Moon Tower has progressed.
Construction of the White Tower has progressed.



Rolls

Dorathian Kingdom attempts to cure the Purple Leaf Disease
Code: [Select]
1d20=12
Starting off from the East, the Hamsterfolk of the Dorathian Kingdom are mildly successful in reducing the spread of the Purple Leaf Disease. They aren't nearly as experienced in fighting the disease as other nations are and while its hard to fail in using the dust of the Light Crystals to cure the disease, the Dorathians do not yet know how to fight the disease most effectively. But most importantly they are now actively watching and preventing the disease from spreading eastward.

High Elves' view of the two fox gods
Code: [Select]
1d20=7Despite there being some confusion among high elves regarding the two gods of the foxfolk, they remain largely distinct in the eyes of the few High Elves worshipping the deities.

The nation of Sicis is founded by Toadmen
Code: [Select]
1d20=15
With the swamplands where the Toadmen live being large and uncontested or perhaps inhospitable to anyone but the Toadmen, the range of the territory they can claim as their own is quite decently sized, only really held back by the limited number of Toadmen, which is still quite a lot, with how large the marsh hamlets are and how prolific breeders Toadmen are.

The construction of the Ancestral Temple
Code: [Select]
1d20=17
"Magnificent" is an appropriate word to describe the large temple built by the Toadmen to venerate their ancestors. The temple is quite an impressive feat of architectural work, considering the material its made out of: Mud Bricks. Its a structure the ancestors of the Toadmen who built it would be proud of, or maybe, ARE proud of?

The Dioscuri meet with the Elder Council
Code: [Select]
1d20=4The Dioscuri were allowed an audience with the Elder Council, under the supervision of numerous dragons.

The attempt by the two to proclaim the greatness of the Basileus to the council didn't go well for them, at all. "We will hear no demands from beasts, no matter how "Great"" Said the eldest of the council. Being called "Beasts" didn't exactly sit well with the twins, they dared hiss at the council but shrunk back as soon as they saw one of the dragons begin winding up for an attack, one much larger and powerful looking than most, an Immortal.

Yes, it turns out there is a reason none of the disgruntled Immortals have dared to make an attempt on the council yet. Because the one who guards the Council, is himself an Immortal, a jet black dragon with obsidian scales, perhaps the most power living Immortal, only rivaled by Irahan and the like. He looses a terrifying roar as he prepares for his deadly attack, and a wave of lighting travels all the way from his snout down to the tip of his tail, jumping across the swept back tips of his obsidian scales, with some arcing to the ground around his feet, starting little fires wherever they hit. The council orders him to stand down before he could unleash his attack, he responds with only disappointment. The two snakes and their "heralds" are escorted out to the wilderness, and told not to come back.

Now, how could the Council retain such a powerful Immortal? Turns out that he is highly loyal to the council, having been practically raised by them. As soon as the dragon's abilities became apparent, the Council sought to claim him for themselves. Although he is officially subordinate to the council, the council grants him anything he desires as a way to buy his continued loyalty, anything from land, statues dedicated to him or females. Known to most only by a nickname that he is called by: "Shogun", He is vain, cruel and spoiled, only seeking his own gain, whatever it may be and discarding anyone no longer useful to him. And unfortunately, or fortunately... for the dragons living in the council's lands, his loyalty for the time being lays squarely with the council and only the council. But should the council for whatever reason earn his ire, he would likely have little difficulty disposing of them.
((I wish i could have written more stuff for the OTHER rolls, but it heavily does depend on whether a roll "clicks" for me or not... ))

Griffonian Refugees
Code: [Select]
1d20=13
Many griffons arrive from beyon the great eastern sea, but many also perish after the long flight. There are enough Griffons remaining to adequately populate about half of the island.


YEAR 326.2

Those that could see the twin islands of Elysium have been subjected to a strange sight.

The large orb of light between top branches of the White Tree of Elysium briefly produced a bright flash before a large, snaking stream of energy erupted from the orb and streamed to the smaller island just north of the larger island and begun pulling the small island toward the larger one, taking about a week to merge the two islands.

While both of the islands have always been considered part of Elysium, until now, Elysians could not cross between the two islands, but now they have access to it. The new part of Elysium slightly differs from the part that was already there, being a land rife with streams, waterfalls and natural hot springs.

The few magi from the University residing in the Avarrian empire at the time surmised that the island-pulling stunt might have been a "practice run" for the White Tree, in preparation for something larger.




Map and Legend



« Last Edit: July 19, 2020, 08:08:40 am by Strik3r »
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #877 on: July 19, 2020, 08:01:22 am »

((Where did 'Year 365' come from?))
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #878 on: July 19, 2020, 08:09:29 am »

((Where did 'Year 365' come from?))

((shit, mybad. fixed.

Phew crisis averted))
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Kakaluncha

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Re: Bay12 Communal Worldbuilding Game
« Reply #879 on: July 19, 2020, 08:17:22 am »

((Is "Hope's Claw" a floating island? I wasn't sure in my previous post))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #880 on: July 19, 2020, 08:19:19 am »

((Is "Hope's Claw" a floating island? I wasn't sure in my previous post))

((Nope, Floating islands have a dark border and a shadow underneath them))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #881 on: July 19, 2020, 12:04:50 pm »

(( Just to echo what Strik3r said; for instance last update I created a strange and ancient anomoly in the ziggurat that emerged from the deep sea, yet I have zero plans for it. Made it up just as a little plot thread for anyone to tug on if they've got something cool in mind. That's the part of this thread that I genuinely love.

I try to put my hands in a good few things, but I could definitely be better about that, since I definitely have fallen into a focused area around the east. ))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #882 on: July 19, 2020, 01:05:45 pm »

YEAR 326.5
For all the years that Irahan, the great Immortal Fire Dragon has been sitting, at times literally, on the Crystal Egg, he has seemingly forgotten about it, when he suddenly does remember to check it, he discovers that it has not shown any sign of doing... anything, aside from the crystal shell continuing to accumulate further crystalline growths, in fact it again now just looks like a massive, uncut mass of crystals... well massive as far as gemstones are concerned, the egg is actually quite small, especially compared to Irahan... its not hard to see how the giant dragon might have  forgotten it exists... it is a surprise he hasn't crushed it yet, if that is even possible.

Seeing no apparent change in the nature of it, he decides to head out and take the egg with him to try and find answers to the two arguably most important questions regarding iit, those being "How to get the Crystal Egg to hatch?" and "What actually IS within the Crystal Egg?"(Roll to see how successful Irahan is in finding answers to these questions.)
Surely there MUST be someone on Dragolia who can give answers to these questions?
((These two are gonna be fun rolls, at least i hope so.))
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #883 on: July 19, 2020, 01:22:13 pm »

Year 326.6
The waters around Måh Ę-Gål begin to turn orange. The creatures in these orange waters are laying more eggs than they would have otherwise. Creatures within these waters also tend to grow faster than they would in ‘normal’ water.
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #884 on: July 19, 2020, 01:28:54 pm »

Year 327

Konungr‎ Hvíturøld of the Brudine Bloodjarls has long acquiesced his people's urge to plunder and skirmish and war with their Red Elven neighbors, to the point of being heralded as king of the jarls. And though these tensions have just as long led the mighty bears to ruin more often than not, it has at least sated their desires. Still, the Gray Bear has grown old and tired of these petty squabbles, when indeed the Brudines know so very little of the world beyond their primordial forest, weaved long ago by Hrvalda.

So too it seemed the small world they knew of buckled under the weight of itself. Cracks and crevices had begun to form the ancient wood, breaking apart the grounds below, the floating lands trembled, perhaps under the violence, the chaos of the earth.

At least, this is how Hvíturøld and his people began to look upon it. And thus, they threw down the name of Bloodjarls, like the Løkhunds before them. And at last, with a great show of respect for the Red Elves, marched, Konungr‎ at the head of their processions bearing no arms, nor armor. There they deigned to treat with Alliance of Blood. To form something new and join their peoples together, Bræður skógarins, the Brothers of the Forest. Maybe then, they could look upon the dire portents ahead with clear minds.

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