Notices and Summary:
TURNS:
(TankKit, Year 321)
The High Elves try to open a gateway to a spirit world via trial and error and accidentally open a Chaos Rift.
Free Cities of Dalai has connected all of its lands.
(TamerVirus,Year 321.3)
The Kani-collou try to take an island from the Moss Trolls, but suddenly become demoralized and flee back to the seas.
(Strik3r, YEAR 320.5, UPDATE)
The Remnants of the Red Court have begun to build the White Tower on the coast north of Streamland.
The Leader of the Skinners will be at the The Second Pan-Human Conference and will Attempt to spread Anti-Non-Human sentiment amongst the leaders and nobles of human nations.
WORLD STATE:
RollsThe High Elves try to open a gateway to a spirit world via trial and error1d20=1!
The High-Elves have succeeded, in the worst way possible! They have successfully achieved something that Theyrn Elros has been trying to do for over a century and has continually FAILED at! The High-Elves have somehow accidentally opened a Chaos Rift, from this side of the Veil of Chaos, something not even the Red Hallow cult has ever succeeded in doing even ONCE. Now they need to find a way to CLOSE it, before they're overrun by Aetherials and Chaos Knights, although basking too long in the light of Chaos will likely transfrom the Elves, there's a distinct chance that the Dark Elves may be reborn from this, or something else entirely.
But something was learned from this disaster: Spirit Worlds do exist, The Realm of Chaos technically is a Spirit World and as such, could be used as the backbone of a "Spirit Gate" network, IF it didn't disintegrate anyone who entered it and its inhabitants weren't so utterly hostile.
As to HOW this disaster happened? The best guess the High-Elves have is that they found a "back door" into the Realm of Chaos bypassing the Veil and accidentally "dialed" the Realm of Chaos by pure chance and misfortune directly opening a gateway straight into the Chaos Realm by error.
The Immortal Dragon that lives in the High-Elf lands seemingly wants nothing to do with the Chaos Rift, thus has relocated the Enclave to the east.
(A level 1 Chaos Dimensional Rift has opened in the High-Elf lands.)
Kani-collou vs. The Moss TrollsKani-collou 1d20=1!
The Moss Trolls 1d20=16
As soon as they reach the shores of the island that they intend to take, a sudden wave of hesitation and doubt washes over all of the Kani-collou, as if they all suddenly realized that they had committed a grave mistake.
Try as they might to rouse their fighting spirit, every swipe they took was with hesitation. The Moss Trolls, even if they dont want to fight anyone, will seemingly strike their enemies with unbridled fury if pushed and a rock-club swung by an angry moss troll, is lethal.
It did not take long for the ranks of the Kani-collou to shatter and for them to scatter and scramble back to the waves from where they came, The Moss Trolls didn't bother to chase any of the fleeing crabmen. And when the island had cleared of them, the Moss Trolls went back to doing whatever they were before. This was probably the shortest battle in the history of the world and one with the lowest number of casualties.
YEAR 320.5
The remnants of the Red Court and the mages of the University branch that is now within the lands of the Sandstone Qhanganate, have fled eastward, intending to build a new nation of Magi on the western continent with a new University, greater than The Great Scar University to serve as its center and its seat of power. But it wouldn't just be another university, but a great wizards' tower instead.
They have begun building their tower, the tower that they're calling the "White Tower", on the northern facing shores, north of the Kingdom of Streamland, from where they hope to acquire aid for the construction of the tower. Although the Magi are uncertain what name the new nation will bear, but it will likely take shape long before the completion of the White Tower, which they are builing floor by floor, so that it may be used as its built. A great amount of magic is used in its construction: Arcane Magic to move heavy objects, Earth Magic to shape the land to their liking, and much more.
((note: I will be rolling all of the turns related to The Second Pan-Human Conference/Celebration that will happen in 329 at once, when that date arrives. So if anyone wants to do anything with it, feel free.
Prefix it like this so that i have an easier time picking out the actions related to it.))
The Second Pan-Human Conference: The Leader of the Skinners will be at the The Second Pan-Human Conference and will
Attempt to spread Anti-Non-Human sentiment amongst the leaders and nobles of human nations.
Map and Legend