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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68295 times)

IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #840 on: July 14, 2020, 11:29:04 am »

((I haven't been doing much due to lack of ideas :-\))

TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #841 on: July 14, 2020, 01:23:33 pm »

Year 318.5
Chagatai found himself in a surprisingly troublesome situation. He had essentially wiped out the Red Courts army, making future conquest much easier, but continuing his conquest he kept hitting nothing but roadblocks. His artillery was powerful and theoretically more than capable of grinding his enemy into paste, but the distance at which they were bombarding the crusaders and the sheer inaccuracy the cannons suffered from at that range rendered them useless for such a role. His Black Sky-Legion was the most powerful force in the world, but it had been brought down to less than a fifth of its original size and would struggle dealing with a force large enough to counter any attack it made through sheer numbers. The main Qhaganate army just about outnumbered the Great Diplomatic Army, but it had been kept on the defensive throughout the entirety of the crusade so far for good reason - if it fell, the Black Qhaganate would be completely open to attacks from within and invasion from the crusaders.

Chagatai was not the sort of person to be worried about failure, however. In his mind, if defeat meant the total collapse of the Black Qhaganate, he would simply have to win. To that end, he organised all that remained of the Black Qhaganates military into a single army and began to march straight east, disregarding long-term supply chains and re-occupation of the lands they entered in favour of speed, hoping to prove the Great Diplomatic Army into battle as soon as possible. And he succeeded, in a sense.

The Black Qhaganate Army met the Great Diplomatic Army not far from the fields of Light Crystals, just as a sandstorm was brewing. The crusaders had prepared for this battle. The majority of the force was positioned at the base of a large sand dune in a defensive stance, with the lines of archers and mages and a few cannons higher up on the dune and the cavalry organised into two large groups on either side of the main battle line. What Chagatai didn't see was the combined forces of the Viper Guerillas and Desert Shades hidden further to the west, behind another sand dune. The Great Diplomatic Armys plan was to force as much of the Black Qhaganates army to engage their main defensive line as possible while the cavalry kept their flanks protected and the majority of their ranged troops fended off the Black Sky-Legion and any other tricks that Chagatai tried to pull, with the cannons and less experienced archers and mages doing their best to attack the Black Qhaganates army from afar. Once Chagatai had fully committed to the battle, the Viper Guerillas and Desert Shades would suddenly attack them from behind, demoralising the enemy and allowing the Great Diplomatic Army to force Chagatai on the back foot. The cavalry would then charge into the Black Qhaganate Armys flanks while the infantry went on the offensive, forcing their enemy into fighting against an attack from uphill. Ideally, this would end with a massacre and their foe being routed. All in all, they had been cautious enough to almost match Chagatais recklessness.

Of course, they knew how beloved Chagatai was by his men and how capable he was of inspiring them, not to mention how genuinely skilled he was as a general. For as long as he was alive this battle would be incredibly difficult, but killing him before the battle could of given the remaining generals second thoughts about charging deeper into enemy territory. Therefore they had enlisted the help of the mysterious, still unnamed assassin who had killed Khagatai and the Black Qhaganate war council, giving him the task of killing Chagatai when he was personally engaged in combat with them.

Meanwhile, Chagatai has his own plan for dealing with the Great Diplomatic Army. His artillery and Black Sky-Legion had always been relatively small forces compared to the main armies each side used, but when combined with the already larger Black Qhaganate Army he significantly outnumbered his opponent. However, the unknown position of the crusaders more secretive combat forces combined with the brewing sandstorm and the defensive stance his enemy had taken potentially put him at a significant disadvantage. Eventually, he decided to make his plan under the assumption that some sort of ambush or assassination would be attempted. With that in mind, he made the rather unorthodox decision to put his most experienced troops at the wings and rear of the army - they would respond more sensibly to a surprise attack and, hopefully, be able to keep the less experienced troops at the front from breaking too easily. The armys archers and mages were split into two groups. One, made up of the more experienced troops, was placed in the rather vulnerable position of the armys rear flank with orders to fire on the enemys ranged troops and do their best to negate any retaliatory attacks. The second group was placed on a nearby sand dune with the artillery, who were similarly ordered to focus their fire on the enemys ranged troops - this could result in friendly fire if Chagatais forces were more successful than he expected, but he was more than willing to suffer casualties caused by being too successful. Finally, the cavalry were organised into one large group on the left flank. While his infantry engaged the enemy infantry and his two ranged forces were ordered to fire on the enemys ranged units and any attempted ambushers respectively, his cavalry force would attempt to engage one of the Great Diplomatic Armys own cavalry forces and wipe it out before attacking the main army from behind. He would personally lead his Black Sky-Legion in wiping out the other cavalry force. After that, he would fly above the battle and observe the situation, smashing into the enemy wherever it would damage them the most and encouraging his troops further forward at every opportunity.

And if he was ever attacked by that mysterious assassin, he had a trick up his sleeve. He was a mage who, unlike most, specialised specifically in manipulating magic in just the right way to stop other mages from finishing their own spells, as well as knowing enough defensive magic to survive a hit or two. It was highly likely that the mysterious assassin would strike again during this battle, and Chagatai was determined to end this threat once and for all.

The sandstorm is raging, and Chagatais army is heading directly towards the Crusader army despite it, determined to take it out before it has time to gather together any more advantages against him. This clash may very well end the crusade - if the Great Diplomatic Army is wiped out, the crusade has failed and the Red Court will be completely open to invasion. If the Black Qhaganate Army loses or Chagatai dies, morale will be completely shattered and the entire nation could finally collapse under the strain of war, allowing the invaders to carve it up however they desired. Let the battle commence!

((I figured it would be nice for the Third Crusade to end with a bang instead of petering out until there's just two groups of guys punching each other out in the desert to decide the fate of the Black Qhaganate lmao. If it's too much, tell me and I'll write a few normal warfare actions instead.))

The High Elves decide to research the idea of a spirit realm and its usefulness in making portals. The High Elven King Eamonn is especially interested in this idea, as he has always been a major proponent of the Spirit Realm and wants to learn just how useful it will be to the High Elves.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #842 on: July 14, 2020, 02:14:21 pm »

((I haven't been doing much due to lack of ideas :-\))

((Anyone remember those dwarves that barely survived vanishmountain and then swore to make a sky island?

Also whatever happened to that dwarf that found the portal, originally? Also his father's best friend was a giant spider, said spider is probably very much alive to this day.

Sandpond's around too, and they have some new friends there, in the form of a necromancer and a demon-summoner. Also the area that the Dorathian Kingdom has claimed includes Sandpond's outpost.

and of course then theres the generic advice, have a look a little ways back and try to imagine how some of the stuff may have affected someone else or how that someone might react to it, "Someone" in this case being anything from a person to an entire nation...))


Year 318.5
((I figured it would be nice for the Third Crusade to end with a bang instead of petering out until there's just two groups of guys punching each other out in the desert to decide the fate of the Black Qhaganate lmao. If it's too much, tell me and I'll write a few normal warfare actions instead.))

Its a hard problem, it really is, i created the war system to make wars more granular and avoid having the entirety of the war determined by a single roll.
At the same time, the war system was also made to be streamlined and with giant damage numbers precisely to avoid dragging wars out, and i also understand that not everyone likes playing the war game. But its gotten bloated and drawn out, exactly what i wanted to avoid. And its only going to get more bloated with V2, i can already tell.

Since i can not come to a decision, i'll actually leave it up to others' opinion. Also regarding the war system in general.
Should i keep the war system around, in all its bloatedness? i will try to refine it for V2 but no guarantees.
Should i cut it entirely, go back to the old system?
Should i try to SERIOUSLY streamline the war system? Im thinking no unit types, no resupply, no special actions, no percentage health, meaning whatever an army rolls is the damage they deal and all armies get some hp and whoever is left at the end is the winner, taking whatever lands they occupied during the war.

YEAR 218 YEAR 318.6
The University has begun to put its plan of building a portal network into motion, starting off by connecting other branches of the University to the portal network, with the Lake Scar University being their first port of call, it is on neutral ground and not too far from the portal of the Waterstone Clan lands. While the University Branch in the HCE is closer, it is also a politically unstable region.

The University also wants to build a branch of the University in the Waterstone Clan lands, AROUND the existing portal. Roll to see whether the dwarves accept

During the war with the Dorathian Kingdom, many of the hamstermen fled to Sandpond, and now when they're returning, they find that the land that they used to call their own no longer belongs to the Shamans, infact the land of the Hamsterfolk Shamans has shrunk considerably due to that war, so the Shamans have decided to connect their seperate territories, claiming the entire stretch of land between their two territories for their own, including the remaining unclaimed part of the great river that is just to their west.
(EDIT damnit timeline stupidity, i tell others not to create time paradoxes and then im creating portals before the University is even founded?!? not setting a good example here  >:()
« Last Edit: July 14, 2020, 02:25:53 pm by Strik3r »
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #843 on: July 14, 2020, 02:27:38 pm »

((It just needs to be refined and more allowing of creativity and common sense - if two nations are fighting with one offensive army vs one defensive army and the offensive army is down to a quarter of its original size while the defensive army is still mostly intact, for example, it makes no sense for the entire defensive army to not push the advantage just because its a defensive army, that's not how war works. Otherwise, I'd say you've done a pretty good job.))
« Last Edit: July 14, 2020, 02:29:45 pm by TankKit »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #844 on: July 14, 2020, 02:36:54 pm »

((It just needs to be refined and more allowing of creativity - if two nations are fighting with one offensive army vs one defensive army and the offensive army is down to a quarter of its original size while the defensive army is still mostly intact, for example, it makes no sense for the entire defensive army to not push the advantage just because its a defensive army, that's not how war works. Otherwise, I'd say you've done a pretty good job.))

((That was actually a part that was going to change in V2, you could switch forces between offence and defence at will... well almost. There would be an offensive force cap per faction, and others would just remain in "reserve" as defences.

But even if i dont go to an oversimplified system after the Third Crusade, i might go to a straight damage system anyway, the math is easier to understand and i want to keep things as simple as possbile.
Im also thinking a move away from just d20... but again, im unsure about all of this.

How would Defence work in a straight damage system? Damn if i know.))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #845 on: July 14, 2020, 02:56:40 pm »

(( I can offer very little by way of mechanical advice. In all honesty, I appreciate it from afar, yet rarely delve into the numbers aside from the result, as it's the narrative that mainly sparks my interest.))


Year 318.7
The seas swell deep beneath the floating continent of Dragolia, ever so often licking at the deep bedrock that extends to the reaches below, yet all the while out of reach. To this, to the secluded jagged shore overlooking the descent into the ocean, and the west beyond it, Grøþhväld remains secluded, pondering the many metaphors of this sea toward his kin. With the Immortal dragons cast out upon the land, the Copper Wyrm languishes, *'What unity hast this world?'*

His brothers and sisters, those of stone scales and everlasting hearts, they beset themselves unto the land and toy with mortal kind, consumed in their own vanity and superiority.

Tarhar, amdist the Bleg, seeing all as his play pen.

Aurehia, amidst the Jahtari, seeks naught but a hoard, her greed must surely be her downfall.

The pride of Irahan, fool that he is.

The young Svikeðla, the amethyst drake of the arcane, too curious and immature for their own good. North of the twin isles lies his cloister of but a few close knit dragons, 'For thee I worry.'

Else, the crystalline Sjávarorm, alone in her lake to the west, merely a detestable hunter, no different than those the lizardmen call, 'Jahtgaro.'

To each and all of these fellow dragonkind, Grøþhväld bore great grudges, some ran far deeper than others. They lacked the visions that consumed him, of grand days of tranquility among the lands, and Age of civilization, and putting together all the mysteries still inherent within this world of theirs. To throw of the yoke of gods, and bring mortals under a banner of gold, together as one.

It was however, these visions that clouded the metallic dragon's mind, and his awarness. Considerably had the enclave shrunk in size, many of the lesser dragons had all but vanished in the dark places of the crags. Perhaps they sought to be admired elsewhere, perhaps they grew tires of Grøþhväld's prattling. Or perhaps. . . They were all but consumed. . .



A thick haze of rot clings to the air surrounding the entire lake, like that of a dark barrier unable to be passed by the chosen few. Hising away their vile acts, hiding away their black ambition.



"Επιστάτα. . ." rumbles so the lord of the Vasilikos, his voice along sifting the firmament if their isles, yet is soft and well mannered all the while. "Wise art thee, among mine kin." To the slab of stone from which the Whire Cobra lay did Basileus lower its now gold adorned head. Bands yet more of bronze hung loose about its neck, as if to command to all the world his evolution is not yet complete.

To her, the Elysium Serpent, her emperor is a goliath, having grown little in the intervening years, nor the entourage of Vasilikos whom share her sentiments.

Honeyed words continue to flow into her through her crest emblazoned body, disarming the humble snake. "I tire of mine people's lust of blood, and hunger of flesh. Truly can never they be slaked?" Slit eyes perk up from around the lord, many greater serpents raise their ridged brows from upon their Sun swept perches.

"Blessed are the peacemakers, Επιστάτα, envoy of our kind. Go unto the Bleg once more, as you had years ago, make yourself known to them, feel that which they feel, learn the ways of their people and what lies within. Only then may we know of them, and only then may we be at peace."

The White Cobra finds herself lured into Basileus' deceit. Perhaps it is his imposing size, and commanding presence. Perhaps it is her strange, childlike nature within. . . "I will do this o' lord of mine kin." She speaks in a meek tone, "For our sake and for the sake of all." With that she bows her wide flared head and slithers off the isle, by way of the west, taking but a few serpents along for the journey.

Again she seeks to merely talk with the feline folk, perhaps even enter their lands under supervision and show to them all that even the Vasilikos, or rather, 'Jahtgaro', are but fleeting mortal souls as they. All the while, Basileus himself deigns merely to use her nature to spy upon those whom he will one day devour wholesale.



Quote from: King Zultan link=topic.176398.msg8165360#msg8165360 date=1594388124

Year 312.3: With the appearance of the giant snake wanting to speak to them made some of the Bleg realize that maybe not all of the snakes were monsters, and with that realization the Bleg decided it the snake came again they would be more willing to hear it out.

(( This is of course despite their renewed cautious efforts. ))
« Last Edit: July 14, 2020, 02:58:40 pm by Unraveller »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #846 on: July 15, 2020, 07:38:38 am »

News from the battlefield
(Year 318.5)


The BLACK QHANGANATE goes
ALL IN!
"Everybody dies"

Initial health:
The Great Diplomatic Army (Army Coalition) (127,375%)
vs.
The Black Qhanganate (Army Coalition) (110,75%) +2 Attack


The Black Qhanganate attacks The Great Diplomatic Army, ALL IN!
Code: [Select]
The Black Qhanganate 2d20=(10+2=12)+(18+0=18)
vs.
The Great Diplomatic Army 2d20=(11+0=11)+(16+0=16)

The battle started off with caution from both sides, neither knew what to expect. With the raging sandstorm, the visibility was terrible but one could still occasionally catch a glimpse of the desert sun in the sky. Both of the massed armies met on the field of battle with a hail of cannon fire, arrows and magic spells from both sides, but both armies stood strong in the face of the assault, with the Black Qhanganate taking some ground from the Great Diplomatic Army, at the cost many lives.

(The Black Qhanganate attacked The Great Diplomatic Army dealing 12% damage and taking 5,5% damage in return. The Great Diplomatic Army has 115,375% army health remaining and The Black Qhanganate has 105,25% army health remaining.)


The Black Qhanganate attacks The Great Diplomatic Army, ALL IN!
Code: [Select]
The Black Qhanganate 2d20=(4+2=6)+(4+0=4)
vs.
The Great Diplomatic Army 2d20=(10+0=10)+(8+0=8)

As Chagatai's army pushed deeper into enemy territory, the Desert Shades and the Vipers struck them from behind with a vicious assault in the crimson light of the setting sun. The armies of Chagatai were surrounded, he thought he had his flanks guarded but the guerrillas kept harassing him from the rear and pulling back before the enemy could mount a proper counterattack, but their attacks were risky and often left them vulnerable, causing them to lose many warriors in the process. Chagatai and the Black Qhanganate had been forced back.

(The Black Qhanganate attacked The Great Diplomatic Army dealing 18% damage and taking 40% damage in return. The Great Diplomatic Army has 97,375% army health remaining and The Black Qhanganate has 65,25% army health remaining.)


The Black Qhanganate attacks The Great Diplomatic Army, ALL IN!
Code: [Select]
The Black Qhanganate 2d20=(13+2=15)+(6+0=6)
vs.
The Great Diplomatic Army 2d20=(3+0=3)+(2+0=2)

Chagatai's retribution was swift and merciless, with caution thrown to the wind, he concentrated his army into a spearhead, a spike to drive deep into his enemies. And as the sky flashed in bright green for just a moment as the sun passed beyond the horizon, their army charged. The Great Diplomatic army expected Chagatai to retreat but instead they charged forward in full force, and the Great Diplomatic Army was utterly unprepared for it.

(The Black Qhanganate attacked The Great Diplomatic Army dealing 67,5% damage and taking 10,5% damage in return. The Great Diplomatic Army has 29,875% army health remaining and The Black Qhanganate has 54,75% army health remaining.)


The Black Qhanganate attacks The Great Diplomatic Army, ALL IN!
Code: [Select]
Modifiers:
The Black Qhanganate 2d20=(3+2=5)+(4+0=4)
vs.
The Great Diplomatic Army 2d20=(3+0=3)+(7+0=7)

Magic spells, cannonfire and the crimson flames of the Chaos Dragons all mixed in the night to create a light show from hell, but the darkness made it impossible to see the enemy, both sides relied on enemy fire to aim their attacks or pure luck, many a spell, cannon and fireball found its mark regardless, but neither side truly came out on top.

(The Black Qhanganate attacked The Great Diplomatic Army dealing 16,25% damage and taking 12% damage in return. The Great Diplomatic Army has 13,625% army health remaining and The Black Qhanganate has 42,75% army health remaining.)


The Black Qhanganate attacks The Great Diplomatic Army, ALL IN!
Code: [Select]
Modifiers:
The Black Qhanganate 2d20=(18+2=20)+(3+0=3)
vs.
The Great Diplomatic Army 2d20=(14+0=14)+(6+0=6)

As the golden light of the morning sun peeked from beyond the horizon in the east, Chagatai's army had been reduced to less than half its size, but The Great Diplomatic army had been reduced to a fraction.
Chagatai, seeing victory in sight ordered his vastly superior army to charge, but the warriors of The Great Diplomatic army had nothing left to lose, knowing what remains of their lives is measured in hours, at most.
The Great Diplomatic Army decided to take as many of their enemies to the grave with them as possible, having entirely forgotten the reason that they had come to this land in the first place.


What was left of the The Great Diplomatic Army fought the Army of the BLack Qhanganate fiercely, far more fiercely than Chagatai had expected. But it was too late to back out now.
(The Black Qhanganate attacked The Great Diplomatic Army dealing 70% damage and taking 59,5% damage in return. The Great Diplomatic Army has -56,375% army health remaining and The Black Qhanganate has -16,75% army health remaining.)

And at the end when both armies had been ground to dust and Chagatai's great mount, last of the Chaos Dragons in south, crashed into the desert dunes that were covered in uncounted bodies and an soaked with an ocean's worth of blood and ichor and breathed its last and Chagatai, who was thrown from its back up high, landing next to the great beast, broken, was the war truly over.

As life was leaving Chagatai's body, he placed his hand onto the corrupted scales of his steed and looked toward the Golden Desert Sun, not the one far to the east, but the one just beyond the horizon in the north, the one that cast its brilliant light to the clouds.

Chagatai's only thoughts were of how this war had been fought for naught, nothing was won, only lost. A war started by deception and fought for a purpose long forgotten. Well, someone did win this war, the one who refused to fight. A lone paladin sat again on the edge of the crater that formed the Golden Light's cradle, his destiny fulfilled. To make the world bright where it had been dark before. No satisfaction filled him, only sorrow for all those whose lives were senselessly wasted in this empty war, including the lives of his friends. No justice could be delivered to those that started this war, they had been slain already. Although his destiny was fulfilled, he made it his duty to keep alive the memories of those that perished in the war, as did the Golden Light, with the crystals that grow from all those that died in her light, containing the memories of the dead.

"He will sit on the golden throne of this land as was promised to him" "If not today, then tomorrow.". A new day was dawning, "tomorrow" had come.
What will become of the Black Qhanganate or the remnants of the Red Court is yet to be seen.

After the war, the world has entered a period of uneasy peace. The greenskins seem to have at last turned back and returned to their lands, The Eye of Chaos, in its frightful crimson light seems ever more terrifying to the Sharkmen and the hunger of the Vasilikos for the blood of the Bleg seems to have subsided, for now at least.
The Golden Light wished only for peace, and even those who could not see her brilliant golden light could hear her plea, not one spoken in words but in feelings that each understood.

All active wars have concluded.
Map and Legend




((Okay, now to write the rest of the update :P Yes you can keep posting, i'll be playing catch-up anyway. An update might not even come today. Writing this took the wind out of me.))
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #847 on: July 15, 2020, 08:10:42 am »

Year 319
As the sun rose on the people of the Black Qhaganate and the Red Court, a new army arrived: The Army of Qhagan Gharlor the 2nd, 4th son of the Gharlor that saved his people from Khagatai, had come. He was not nearly as competent as his father when it came to military matters, but he was a clever diplomat and a determined administrator nonetheless, with the support of the rest of the reigning Qhagans, the military and his own people. With their armys completely annihilated by their leaders reckless warring and their spirits shattered, it quickly became clear that there would be no truly dangerous resistance to his rule. A few surviving generals tried to organise militias against him, but they were killed by their own militias as much as they were killed by Gharlors forces, and many of the higher ranking governmental officials were forced to simply flee to one of the neighbouring nations for help. When his army finally reached the Red Court he met some organised resistance, but even that crumbled away and he was eventually allowed into the capital itself. The people of the Red Court didn't necessarily want him as a ruler like many of the slugmen to their west did - they simply couldn't resist him even if they wanted to.

Proclaiming the rebirth of the Sandstone Qhaganate and ruling as Head Qhagan with the support of the rest of the Qhagan Council, Gharlor the 2nd has taken over the lands of the greatly weakened Red Court and the Black Qhaganate practically without a fight. While it remains to be seen if he will be able to keep control over this vast land when its people have recovered from the crusade, he has for now dedicated his efforts to organising a slow, orderly migration bringing all willing people from his eastern lands back to their homeland, as well as creating a more official, organised system of governance for the old lands of the Sandstone Qhaganate. This will take years to complete, and a portion of his people will no doubt insist on staying in the east and continuing their own small nation, but Gharlor is eager to prove himself as a ruler and determined to ensure the prosperity of these lands. He just hopes that dissent doesn't start rising before he can finish his reforms...
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #848 on: July 15, 2020, 08:12:57 am »

(( Peace? Haa! This is the dawning of a new age! )))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #849 on: July 15, 2020, 08:19:58 am »

Year 319.1: As the mages and scholars of Great Scar University go about with their daily lives the ground under their feet continues to crack as the grounds shifts. Roll to see how much the crack spreads.
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Re: Bay12 Communal Worldbuilding Game
« Reply #850 on: July 15, 2020, 08:31:19 am »

319.2
The uninfected left in Thairmar heard of the war’s conclusion, and of the new light crystals. Some expeditions are sent out to where the light crystals are so some can be brought to Thairmar to hopefully cure some of those still infected with the Purple Leaf Disease. Roll for how well this goes. Roll for how many Thairmar citizens decide to stay in the area where the light crystals are. Roll for if any infected citizens follow on these journeys, and if any do, how much of the groups they infect
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Re: Bay12 Communal Worldbuilding Game
« Reply #851 on: July 15, 2020, 09:36:40 am »

Year 318.5-320
The Streamlanders mourned the loss of their king, Ælfræd Gūþendiende (literal title translation: Alfred the Warending). They requested the return of the bodies of him and his men, and build a Mausoleum in Portun so that he may be interred and remembered as the man who fought to bring about a new kingdom of light. A monument to the Great Diplomatic Army is set up in Streamland, Zalalstan, and The Golden Kingdom; as they fought to end a war that could not be ended peacefully after all.

However, there is one event coming in a few years to celebrate: with the anniversary of humanity coming up, The Second Pan-Human Conference/Celebration will happen in 329

(Note: as Streamland uses a base-12 system, the anniversary of humanity comes every 144 years)
« Last Edit: July 15, 2020, 09:45:34 am by auzewasright »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #852 on: July 15, 2020, 11:40:17 am »

Year 320.2
The few survivors of the Vanishmountain Hailstorm really haven't been doing much, just eating rocks and drinking water. So they decide they'd better get on with trying to make their sky-island ambition come true. Doing that, however, would require sneaking onto - and commandeering - a sky-ship for their own uses, then filling it with everything one needs to make a floating island, and then actually building said island. It's rather nightmarish for what can't be more than thirty dwarves or so living at the base of the remains of that mountain. After some pondering, they decide to commandeer the most well-known sky-ship (well-known to them that is), with or without permission. There's a problem, though: none of them have any idea how to get to said sky-ship, let alone fly it. Roll for how well the band of survivors navigate throughout their journey.

((let's see what kind of insanity this cooks up... just hopefully not another war :|, we already have one in these few decades already))
((I'm pretty sure the owners of that sky-ship won't be happy if the survivors in question sneak off with it))

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #853 on: July 15, 2020, 12:49:24 pm »

Year 320.3- The unusual gold and red colored kani-collou last spotted eight years ago reappears on the shores of Moss Troll Island. It sits still, scanning the land before it. Curious Moss Trolls gather a short distance away to observe.

The lone kani-collou looks at the crowd of Moss Trolls. Not just a blank stare, but a message.
Words begin flooding the thoughts of the Moss Trolls, seemly transmitted telepathically!
WE were born
WE had left
WE will return
WE will build

GIVE or TAKE


And with that ultimatum, the lone kani-collou disappears beneath the waves, leaving the Moss Troll observers frightened and confused.
This island was where the eggs of Piyerta-collou washed ashore almost a hundred years ago.
It appears that the kani-collou want the island for themselves!
How do the Moss Trolls react to this demand?
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #854 on: July 16, 2020, 07:19:11 am »

Notices and Summary:

I had to dig back over 150 years to find the original glyph for the Sandstone Qhanganate And it made me realize how much the game has changed since then. The map system is over 25 times as complex, but half as difficult to update. I thank each and every one of you for every year that is added to this world and every turn that is made.

Also i made another little modification to the map system... see if you can spot it ;).

Day 2 of update:
Today was a slow day, with seemingly nothing getting done. I also seem to have hit a bit of a writer's block.

TURNS:

(TankKit, Year 318.5)
The High Elves research the idea of a spirit realm and its usefulness in making portals but hit a deadlock situation where they can neither access one nor have a way to know whether one exists.

The Black Qhanganate went all in the war, both armies were destroyed. The Golden Kingdom was formed in the wake of the war by Rheis Veirn.

(Strik3r, YEAR 318.6)
The University connects the Lake Scar branch to the Arcane Portal Network.

The University proposes a branch in the Waterstone Clan lands, but the Dwarves refuse because they're already working on one large project

Hamsterfolk Shamans claim the land between their territories and then some extra.

(Unraveller, Year 318.7)
Grøþhväld is lost in his dreams, his Enclave slowly shrinking, presumably being consumed by the Vasilikos.

Locations of two other Immortal Dragons are now known:
Svikeðla, Arcane Amethyst Dragon, North of the Vasilikos' Islands. The Curious one.
Sjávarorm, Crystalline Dragon, unknown elemental affinity. Next to the lake in the west. The Huntress.
((Goddamnit, Unraveller your naming of these guys is much better than mine MUCH better. I don't suppose i could ask that you give the other three more appropriate names too? After all, the names they have now are probably given to them by those of other races, they PROBABLY have true names from when they still lived in the Elder Council of Dragolia's lands,))

Επιστάτα, The White Cobra attempts to speak with the Bleg again and this time she is reluctantly allowed into the Blegs' land as an Envoy for the Vasilikos.

(TankKit, Year 319)
The Sandstone Qhanganate is reborn under Gharlor the 2nd, taking both the Red Court and Black Qhanganate with little resistance.
((i still dont know why everyone wants the Sandstone Qhanganate back... Besides, would anyone alive in the world right now even know of the existence of said nation?))

(King Zultan, Year 319.1)
A crack in the earth is slowly spreading underneath the University, unbeknownst to the Magi within.

(Naturegirl1999, Year 319.2)
Thairmar sends out expeditions for Light Crystals, They are highly successful in bringing back a large number of them and using them to cure the infection in Thairmar.
Some of the people that went along with the expeditions decide to stay in the Golden Kingdom permanently.
Many people on te expeditions were infected themselves, but could not infect many people before being cured or succumbing to the disease.

(auzewasright, Year 318.5-320)
Streamlanders build a Mausoleum in Portun in which king Ælfræd Gūþendiende, who was killed in the Third Crusade would be interred.
A monument to the Great Diplomatic Army is set up in Streamland, Zalalstan, and The Golden Kingdom.

(IncompetentFortressMaker, Year 320.2)
The surviving dwarves of the Vanishmountain incident decide to finally get to building a sky island, figure that they need a Sky-Ship for it.
The Jahtari Sky-Ship's wasn't going to give the Sky-Ship to the dwarves, so they sneakily took it while the crew was out.
Turns out they're really good at flying the thing.

(TamerVirus ,Year 320.3)
kani-collou demand an island from the Moss Trolls. However, Moss Trolls do not react well to the demands at all, and quickly form a militia to defend it should the crab-people really attack.

(STRIK3R ,YEAR 320.5, Update)
A prediction of the pattern in which the northern half of Dragolia will break apart is made by the Magi of the University.
The predicted date of The Shattering of Dragolia is put around from Year 350 to 370.


WORLD STATE:
Moon Tower construction has finally progressed.

The Waterstone Clan's digging project has progressed, they are nearing completion.

Zalalstan's Sky-Ship's and Skydock's construction has progressed.




Rolls

The High Elves research the idea of a spirit realm and its usefulness in making portals
Code: [Select]
1d20=9There's a bit of a deadlock situation regarding the usage of a spirit realm to make portals.

The High-Elves do not not know how to access a spirit world because they do not know if spirit worlds actually exist, and if they do, how do they work.
And they don't know whether a spirit world exists or how do they work because they've been unable to access one.

Spirit energy is complicated and what can be done with it, is vast.

The High-Elves thus conclude that the best way to resolve the deadlock is to try and discover whether there is anything in THIS world that can already access a spirit world or comes from one natively.
Or they can just keep trying via trial and error, trying to open a gateway to a spirit world.


The University proposes a branch in the Waterstone Clan lands
Code: [Select]
1d20=7
Despite starting to show interest in magic, the Dwarves are already working on one large project, thus turn down the University's offer because working on the University branch now would slow down their work on their digging efforts. Hoowever once their digging is finished they may consider undertaking the construction of an university.


Επιστάτα, The White Cobra attempts to speak with the Bleg, again.
Code: [Select]
1d20=14After the Blegs' first encounter with the White Cobra, some of them seem to have mellowed out a bit, willingly letting the Elysian Serpent among them and even vouching for her, to let her act as an envoy for the Vasilikos. But that is only some of the Bleg, most of them are still distrustful of the Vasilikos, even of the White Cobra, as beautiful and disarming as she looks and makes herself appear. Especially now, with the watchful eyes of Tahar's Enclave watching over the Bleg, is she too closely and constantly watched by the Black Dragon and his fellows, to the point she can hardly move her tail, without the drake that is at the time assigned to watch her, taking notice, with the "watcher" being rotated out twice a day, and having its own overwatch... To make things worse, Tahar has insisted that one of his dragons will accompany her back to her lands, should she ever leave as an envoy of their own and as Tahar brutally and honestly admitted: "To test the truth of her kind words that she speaks of her kind in."

She figures Tahar and his Enclave must either be very bored, incredibly paranoid or highly fascinated by her if they have the resources to spare to watch her and the few Vasilikos with her.

They even watch her when she sleeps, something she's not been getting all that much of recently, getting only intermittent sleep and waking up frequently in the middle of it. And she's been told by some of the Blog that are fond of her that she at times makes noises ENTIRELY unlike what a snake should make while sleeping, that is, none. However, she doesn't remember any of these dreams, or many at all.

The continued cracking of Dragolia
Code: [Select]
1d20=13The crack underneath the University spreads some way, if the magi in the University were aware of it, it would be a cause for some concern, however its not enough to split the ground open quite yet or cause a massive sinkhole.

Thairmar's expedition to acquire Light Crystals
Code: [Select]
1d20=18+14+18+4
Acquiring Light Crystals isnt exactly difficult, they just lie out there in the open, ready for the taking and nobody is stopping them from taking the crystals, especially if for the purpose of curing the disease. Those sent from Thairmar to acquire Light Crystals are able to bring back an impressive amount of them, which they've used to significantly beat back the disease in Thairmar.

Some of the people that went along with the expeditions decide to stay in the Golden Kingdom permanently.

A great many of those that went on the expeditions were infected themselves, perhaps hoping for some kind of salvation. They do not manage to infect many that are uninfected, either being cured or in the worse case, becoming incapacitated before they can infect anyone.


Vanishmountain Dwarves attempt to commandeer and sail a sky-ship
Code: [Select]
1d20=11+20!The lizardman captain would not in a thousand years allow the dwarves to use his ship, but that didn't really stop them. The Crew of the Jahtari Sky-Ship has a bad habit of leaving the ship almost entirely unwatched when going on shore-leave, probably thinking that nobody would be able to steal it and fly it. Oh how wrong they were, the dwarves of Vanishmountain easily figured out how to release the ship from its moorings when it was docked at Streamland's Skydock. And flying it was a cake-walk for the dwarves, maybe because part of the ship is apparently dwarven in design, the work of many people went into building that ship. In fact the dwarves probably fly the ship better than the Jahtari do!

And with it being the ONLY Sky-Ship in operation right now, they will have free reign of the skies for probably a very long time. Now they just need to figure out how to make a floating island...

The ship is gigantic, and probably could move a small floating island by itself, perhaps if a tug system, magical or otherwise, could be jury-rigged onto the ship, a floating island may be constructed by tugging a bunch of seperate pieces of floating earth to a location and merging them to make a larger floating island. And the hold of the ship is big enough to carry an entire small island's worth of dirt and still fly. If said dirt could only be made to float...

Currently the dwarves are circling in the sky with the ship, high above the Moss Troll islands.
(Lets not screw around too long, heres the sky-ship, lol.)

Moss Troll's reaction to the kani-collou's demands
Code: [Select]
1d20=1!The Moss Trolls dont react well, at all. This may the first time the Moss Trolls have been truly angry, but this incident has revealed something within the Moss Trolls that has thus far been hidden. They're normally quite friendly but are incredibly protective of things that they feel "belong" to them, what ever those things may be. The Moss Trolls have organized something resembling a military due to the nature of the threat, with the general sentiment being that they don't really want to fight the crab-people, but the island is THEIR island, and they will fight to protect it, if they have to.



YEAR 320.5
Ever since the magi became aware of the calamity awaiting the northern half of dragolia, calling it "The Shattering of Dragolia", they have been trying to predict the scale, nature and timing of the imminent disaster.

Using some Spirit-based Clairvoyance spells and some mathematics, the mages have created a map, a rough approximation of the pattern in which Dragolia will shatter:

(The Green lines indicate where the boundaries of the islands will form.)

From this, some things may be ascertained:
The Scar will be the primary epicenter of the shattering, with the inland sea below Elysium serving as a secondary one, for reasons unknown.

The resulting islands will consist of a mixture of large, very large and small islands. Most of the Largest islands will be on the northern half. Some of the larger islands may undergo secondary fracturing in the years following the shattering, some islands may drop into the ocean and below the waves, or may disintegrate completely.

The islands are not expected to form along the clean, straight lines depicted, but rather form ragged and jagged borders. The Clairvoyance spells are not able to peer beyond the unpredictableness of chaos.

Some Nations will face damage from the event:
The University's lands will be split down the middle, however the main University itself is expected to survive, even if taking some damage. However, the half without the University will likely not survive long alone.
Some splits will occur in the Avarrian Empires lands, but as the birdmen are capable of flight, how much this affects them depends on how much the islands will move vertically.
The lands of the Blood Elves and the Brudines are the ones that will likely suffer the most.

The Largest remaining landmass on the northern half of dragolia will be the plains and forests west of Elysium. For some reason, every prediction says that area will be largely unaffected by The Shattering.
However, all landmasses will likely suffer some damage and shrink from colliding with others. But beyond that, the islands are not expected to move significantly horizontally during formation.

The Shattering will be a single, large calamitous event rather than a slow cracking of the land as the island is expected to shatter when the internal stresses build up beyond the breaking point, and when the first crack forms, it will propagate throughout the continent in a matter of days, breaking apart the entire northern half of the continent.

With the rate of the fractures forming currently, the event is expected to occur somewhere between 30 and 50 years from now.

Do note that due to how far off the event is, the predictions may not be entirely accurate, The Great Scar University welcomes all scholars and magi alike to make predictions of their own.


Map and Legend



« Last Edit: July 16, 2020, 08:46:02 am by Strik3r »
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