Notices and Summary:I had to dig back over 150 years to find the original glyph for the Sandstone Qhanganate And it made me realize how much the game has changed since then. The map system is over 25 times as complex, but half as difficult to update. I thank each and every one of you for every year that is added to this world and every turn that is made.
Also i made another little modification to the map system... see if you can spot it
.
Day 2 of update:
Today was a slow day, with seemingly nothing getting done. I also seem to have hit a bit of a writer's block.
TURNS:
(TankKit, Year 318.5)
The High Elves research the idea of a spirit realm and its usefulness in making portals but hit a deadlock situation where they can neither access one nor have a way to know whether one exists.
The Black Qhanganate went all in the war, both armies were destroyed. The Golden Kingdom was formed in the wake of the war by Rheis Veirn.
(Strik3r, YEAR 318.6)
The University connects the Lake Scar branch to the Arcane Portal Network.
The University proposes a branch in the Waterstone Clan lands, but the Dwarves refuse because they're already working on one large project
Hamsterfolk Shamans claim the land between their territories and then some extra.
(Unraveller, Year 318.7)
Grøþhväld is lost in his dreams, his Enclave slowly shrinking, presumably being consumed by the Vasilikos.
Locations of two other Immortal Dragons are now known:
Svikeðla, Arcane Amethyst Dragon, North of the Vasilikos' Islands. The Curious one.
Sjávarorm, Crystalline Dragon, unknown elemental affinity. Next to the lake in the west. The Huntress.
((Goddamnit, Unraveller your naming of these guys is much better than mine MUCH better. I don't suppose i could ask that you give the other three more appropriate names too? After all, the names they have now are probably given to them by those of other races, they PROBABLY have true names from when they still lived in the Elder Council of Dragolia's lands,))
Επιστάτα, The White Cobra attempts to speak with the Bleg again and this time she is reluctantly allowed into the Blegs' land as an Envoy for the Vasilikos.
(TankKit, Year 319)
The Sandstone Qhanganate is reborn under Gharlor the 2nd, taking both the Red Court and Black Qhanganate with little resistance.
((i still dont know why everyone wants the Sandstone Qhanganate back... Besides, would anyone alive in the world right now even know of the existence of said nation?))
(King Zultan, Year 319.1)
A crack in the earth is slowly spreading underneath the University, unbeknownst to the Magi within.
(Naturegirl1999, Year 319.2)
Thairmar sends out expeditions for Light Crystals, They are highly successful in bringing back a large number of them and using them to cure the infection in Thairmar.
Some of the people that went along with the expeditions decide to stay in the Golden Kingdom permanently.
Many people on te expeditions were infected themselves, but could not infect many people before being cured or succumbing to the disease.
(auzewasright, Year 318.5-320)
Streamlanders build a Mausoleum in Portun in which king Ælfræd Gūþendiende, who was killed in the Third Crusade would be interred.
A monument to the Great Diplomatic Army is set up in Streamland, Zalalstan, and The Golden Kingdom.
(IncompetentFortressMaker, Year 320.2)
The surviving dwarves of the Vanishmountain incident decide to finally get to building a sky island, figure that they need a Sky-Ship for it.
The Jahtari Sky-Ship's wasn't going to give the Sky-Ship to the dwarves, so they sneakily took it while the crew was out.
Turns out they're really good at flying the thing.
(TamerVirus ,Year 320.3)
kani-collou demand an island from the Moss Trolls. However, Moss Trolls do not react well to the demands at all, and quickly form a militia to defend it should the crab-people really attack.
(STRIK3R ,YEAR 320.5, Update)
A prediction of the pattern in which the northern half of Dragolia will break apart is made by the Magi of the University.
The predicted date of The Shattering of Dragolia is put around from Year 350 to 370.
WORLD STATE:
Moon Tower construction has finally progressed.
The Waterstone Clan's digging project has progressed, they are nearing completion.
Zalalstan's Sky-Ship's and Skydock's construction has progressed.
Rolls The High Elves research the idea of a spirit realm and its usefulness in making portals1d20=9
There's a bit of a deadlock situation regarding the usage of a spirit realm to make portals.
The High-Elves do not not know how to access a spirit world because they do not know if spirit worlds actually exist, and if they do, how do they work.
And they don't know whether a spirit world exists or how do they work because they've been unable to access one.
Spirit energy is complicated and what can be done with it, is vast.
The High-Elves thus conclude that the best way to resolve the deadlock is to try and discover whether there is anything in THIS world that can already access a spirit world or comes from one natively.
Or they can just keep trying via trial and error, trying to open a gateway to a spirit world.
The University proposes a branch in the Waterstone Clan lands1d20=7
Despite starting to show interest in magic, the Dwarves are already working on one large project, thus turn down the University's offer because working on the University branch now would slow down their work on their digging efforts. Hoowever once their digging is finished they may consider undertaking the construction of an university.
Επιστάτα, The White Cobra attempts to speak with the Bleg, again.1d20=14
After the Blegs' first encounter with the White Cobra, some of them seem to have mellowed out a bit, willingly letting the Elysian Serpent among them and even vouching for her, to let her act as an envoy for the Vasilikos. But that is only some of the Bleg, most of them are still distrustful of the Vasilikos, even of the White Cobra, as beautiful and disarming as she looks and makes herself appear. Especially now, with the watchful eyes of Tahar's Enclave watching over the Bleg, is she too closely and constantly watched by the Black Dragon and his fellows, to the point she can hardly move her tail, without the drake that is at the time assigned to watch her, taking notice, with the "watcher" being rotated out twice a day, and having its own overwatch... To make things worse, Tahar has insisted that one of his dragons will accompany her back to her lands, should she ever leave as an envoy of their own and as Tahar brutally and honestly admitted: "To test the truth of her kind words that she speaks of her kind in."
She figures Tahar and his Enclave must either be very bored, incredibly paranoid or highly fascinated by her if they have the resources to spare to watch her and the few Vasilikos with her.
They even watch her when she sleeps, something she's not been getting all that much of recently, getting only intermittent sleep and waking up frequently in the middle of it. And she's been told by some of the Blog that are fond of her that she at times makes noises ENTIRELY unlike what a snake should make while sleeping, that is, none. However, she doesn't remember any of these dreams, or many at all.
The continued cracking of Dragolia1d20=13
The crack underneath the University spreads some way, if the magi in the University were aware of it, it would be a cause for some concern, however its not enough to split the ground open quite yet or cause a massive sinkhole.
Thairmar's expedition to acquire Light Crystals1d20=18+14+18+4
Acquiring Light Crystals isnt exactly difficult, they just lie out there in the open, ready for the taking and nobody is stopping them from taking the crystals, especially if for the purpose of curing the disease. Those sent from Thairmar to acquire Light Crystals are able to bring back an impressive amount of them, which they've used to significantly beat back the disease in Thairmar.
Some of the people that went along with the expeditions decide to stay in the Golden Kingdom permanently.
A great many of those that went on the expeditions were infected themselves, perhaps hoping for some kind of salvation. They do not manage to infect many that are uninfected, either being cured or in the worse case, becoming incapacitated before they can infect anyone.
Vanishmountain Dwarves attempt to commandeer and sail a sky-ship1d20=11+20!
The lizardman captain would not in a thousand years allow the dwarves to use his ship, but that didn't really stop them. The Crew of the Jahtari Sky-Ship has a bad habit of leaving the ship almost entirely unwatched when going on shore-leave, probably thinking that nobody would be able to steal it and fly it. Oh how wrong they were, the dwarves of Vanishmountain easily figured out how to release the ship from its moorings when it was docked at Streamland's Skydock. And flying it was a cake-walk for the dwarves, maybe because part of the ship is apparently dwarven in design, the work of many people went into building that ship. In fact the dwarves probably fly the ship better than the Jahtari do!
And with it being the ONLY Sky-Ship in operation right now, they will have free reign of the skies for probably a very long time. Now they just need to figure out how to make a floating island...
The ship is gigantic, and probably could move a small floating island by itself, perhaps if a tug system, magical or otherwise, could be jury-rigged onto the ship, a floating island may be constructed by tugging a bunch of seperate pieces of floating earth to a location and merging them to make a larger floating island. And the hold of the ship is big enough to carry an entire small island's worth of dirt and still fly. If said dirt could only be made to float...
Currently the dwarves are circling in the sky with the ship, high above the Moss Troll islands.
(Lets not screw around too long, heres the sky-ship, lol.)
Moss Troll's reaction to the kani-collou's demands1d20=1!
The Moss Trolls dont react well, at all. This may the first time the Moss Trolls have been truly angry, but this incident has revealed something within the Moss Trolls that has thus far been hidden. They're normally quite friendly but are incredibly protective of things that they feel "belong" to them, what ever those things may be. The Moss Trolls have organized something resembling a military due to the nature of the threat, with the general sentiment being that they don't really want to fight the crab-people, but the island is THEIR island, and they will fight to protect it, if they have to.
YEAR 320.5
Ever since the magi became aware of the calamity awaiting the northern half of dragolia, calling it "The Shattering of Dragolia", they have been trying to predict the scale, nature and timing of the imminent disaster.
Using some Spirit-based Clairvoyance spells and some mathematics, the mages have created a map, a rough approximation of the pattern in which Dragolia will shatter:
(The Green lines indicate where the boundaries of the islands will form.)
From this, some things may be ascertained:
The Scar will be the primary epicenter of the shattering, with the inland sea below Elysium serving as a secondary one, for reasons unknown.
The resulting islands will consist of a mixture of large, very large and small islands. Most of the Largest islands will be on the northern half. Some of the larger islands may undergo secondary fracturing in the years following the shattering, some islands may drop into the ocean and below the waves, or may disintegrate completely.
The islands are not expected to form along the clean, straight lines depicted, but rather form ragged and jagged borders. The Clairvoyance spells are not able to peer beyond the unpredictableness of chaos.
Some Nations will face damage from the event:
The University's lands will be split down the middle, however the main University itself is expected to survive, even if taking some damage. However, the half without the University will likely not survive long alone.
Some splits will occur in the Avarrian Empires lands, but as the birdmen are capable of flight, how much this affects them depends on how much the islands will move vertically.
The lands of the Blood Elves and the Brudines are the ones that will likely suffer the most.
The Largest remaining landmass on the northern half of dragolia will be the plains and forests west of Elysium. For some reason, every prediction says that area will be largely unaffected by The Shattering.
However, all landmasses will likely suffer some damage and shrink from colliding with others. But beyond that, the islands are not expected to move significantly horizontally during formation.
The Shattering will be a single, large calamitous event rather than a slow cracking of the land as the island is expected to shatter when the internal stresses build up beyond the breaking point, and when the first crack forms, it will propagate throughout the continent in a matter of days, breaking apart the entire northern half of the continent.
With the rate of the fractures forming currently, the event is expected to occur somewhere between 30 and 50 years from now.
Do note that due to how far off the event is, the predictions may not be entirely accurate, The Great Scar University welcomes all scholars and magi alike to make predictions of their own.
Map and Legend