Note: domain and other stats will be listed at the end of the post now, rather than updating domains at the start of each action. I feel like this will make things less confusing for everyone.
Age of the CosmosTurn 3Odius, the Architect of CreationLight Domain: (3) +1[X] Thus Odius created the Pantheon Palace, a dwelling-place for the gods. As Odius knew the gods were changing and more were coming by the era, Odius made plans to ensure this Palace would always be what was needed. Odius made the Pantheon Palace as a living plane of existence, accessible to the gods and none other. Every time a god entered it for the first time, they would gain their own section of the Palace, created from a uniquely colored stone that corresponded to their aura, that they could mold and control with ease. And so it could become any dwelling place desired. Of course, Odius respected his fellow first-siblings, Teir and Naragoth, the most, and ensured the Palace did as well. If an insolent youngling thought to upset Harmony, the first-siblings and himself could persuade the Palace to turn against them, perhaps even trap them. Hopefully all the gods would be wise enough that that would never be needed, Odius hoped.
I find it curious that you present this palace as a gift to the other Gods, the Antecedent mused,
when it's designed to turn against them if you so decide.Roll: 2d4+1 = (3+4) = 7Turning his gaze from the
Orb of Eras and towards his rapidly growing kin, Odius decides to provide for them.
Odius crafted a world within a world; a plane of existence that's not necessarily
apart from the current universe, but instead shifted. Like a different page of the same book, this plane is a different layer of the same universe. It is a grand, opulent palace - the
Pantheon Palace, a Home for the Gods. This entire plane is crafted from unworked Astral Stone, which is akin to soft clay and malleable to the will of the Gods. It's alive and responsive, and as Odius passes through the plane the stoneworks would glitter and glow in response to his presence. Loyal to its maker, the Pantheon Palace would follow his will absolutely. It would serve the other Gods as wished -
especially the First Three. The younger Gods would find a home here too, and so long as they did not upset Harmony it would serve them as well. Should they draw the ire of the First Three, then the palace could easily be turned against them.
The Palace lay empty, for now.
(Odius gains +1 Advancement in the Domain of the Architect)
Teir, the Living PantheonGodcraft Domain: (3) +1[X] So Teir turned to unspinning a new god. To this god was gifted Emphasis the art of doing it anyway no matter the size of the challenge. To them was offered the plea, "May you be bold and inspire all around you with your drive."
Roll: Auto-SuccessBent on living up to their name, Teir set about unraveling the next of their kin. These threads glistened under the light of the Orb, and every now and then Teir was forced to stop and shake the Shards of Luminosity free of their work. This God would be the Third of the Third, and like Teir's last two children they whispered unto their creation a gift.
May no task discourage you. May you be bold. May you inspire those around you, they whispered.
To you I give Emphasis.(Waitlist: IronyOwl, theFantasticMrFox, Chiper9, Happerry, Naturegirl1999, Avetruetotheimperator, Egan_BW. 1d7=6: Avetruetotheimperator)And so
Garlath came to be, the Third of the Third. With the light of creation still burning brightly within them and blessed with
Emphasis, Garlath joined the growing Pantheon of glimmers inhabiting this vast, empty universe.
(Teir gains +1 Advancement in the Domain of Godcraft (Godcraft now +2!))
(Garlath gains +1 Advancement in the Domain of Emphasis)
NamelessEarth Domain: (1) +0[X] The god born without name shall remain the nameless god, then it begins to form a basis for magic, creating rules which bind spirits to the land, before weaving leylines into the earth upon which the spirits may feed, and grow, both in strength and number. Each spirit is but a blank slate waiting to be called upon to perform magic, or be bound to an object or person.
Roll: 2d4-3 = (3+3-3) = 3Young and eager, the God without Name gathers its untempered powers around itself and rushes to do all that it can as quickly as it can. The Nameless flitters from one idea to the next.
Magic, yes, magic! The power of the Gods, for the smaller glimmers to use - the Nameless begins pouring the foundation for it. Oh, but there's none yet to use this magic, is there? Quickly, yes, the Nameless forms the immortal soul out of...oh, it doesn't matter, that can be made later. They must be bound, whatever these souls are, bound to the land. And this land, yes, will have leylines woven through it! And these souls can feed on it and grow. These leylines can use...magic! They'll be made of magic, then feed the souls - which are blank now, sure, but they can be called to make magic and bound to others...oh, wait, but weren't they already bound to the earth...? And the leylines haven't been formed yet, for the foundation for magic hasn't yet set...With many ideas, little experience, and a split focus, these half-created ideas begin crumbling. Distracted as it was, the Nameless only looks down in time to see these half-formed works of magic, souls, and leylines slip between its proverbial fingers and fade back into non-existence.
(Nameless gains +2 Advancement in the Domain of Dreams)
WindJudgement Domain: (1) +0Air Domain: (2) +1[X] Wind will take progress in the Air domain, and next set about creating wind currents in a vortex around Eras, feeding the flames with air, and also propelling the Ball and other solids to orbit it perpetually in a circle (without getting burned up, ideally). In fact, make the chemistry of air such that it tends to feed any stars and create a similar vortex as a consequence of air going in and emissions going out.
Roll: 2d4+1 = (3+3) = 7The currents are directionless, for the moment. The Wind itself looks out on the world and declares that there should be
motion! Things should
move and
spin and
go!And so, gathering itself up once more, the Wind moves forth with mighty purpose and swirls around the center of creation - the
Illuminating Orb of Eras. Faster and faster the wind spins, until two plumes of swirling wind form at each pole of the Orb as massive vortexes. The air rushes down to feed the Orb, and Odius's creation glows all the more intense as the air stokes the internal light brighter and brighter. Caught in the swirling wake, the unnamed ball (now simply referred to as 'Ball') is pulled from its place and follows the wind around and around the Orb. Countless Shards of Luminosity are shaken free of the surface and trail behind. This tail glitters in the light of the Orb, and the entire planet seems like a massive shooting star to those who watch.
(Wind gains +1 Advancement in the Domain of Air)
Naragoth, the MakerEarth Domain: (2) +1Godcraft Domain: (1) +0[X] Nagaroths bore into space to create an area in which to place the plane of exisitnce, which he made by first creating all areas that he could think of, from deserts to endless oceans, from mountains to plains of ethernal storms, from platos to fields of spikes and caves, and connecting them through various spots and events, most importantly he placed a giant stone pillar, and cut all areas in a plane that starts in the pillar to one diraction, the cuts having left and right side he connected to left side of each area to the right side of another area, making it so spining around that pillar would allow a being to move from one area to another in speed.
Roll: 2d4+1 = (3+4+1) = 8Drawing from his experience creating the Ball, Naragoth focused and began to draw up a fresh plane of existence. This would be a palette of sorts, a spiraling world with which to contain every possible environment Naragoth could imagine. This spiral was staked on a massive stone pillar which connected them all together, though occasional connections could be found linking disjointed planes together from random places in the spiral. Each swatch on the palette extended outward endlessly, but one could travel "up" or "down" the spiral by walking around the central pillar a full revolution. Limited by his imagination, this plane contains only what he could think of - which is quite a bit. Deserts, oceans, mountains, caves, spiked fields, plateaus, never-ending storms, and many more that don't bear mentioning. Typical to the rest of reality, this plane does not contain life of any sort.
Much like the Palace of the Gods created by Odius, the palette of planes is not
separate from the universe, but simply another page of the same book.
And much like the Ball, Naragoth also neglects to name this creation.
(Naragoth gains +1 Advancement in the Domain of Earth)
Aerith, Goddess of CyclesHearth: (1) +0[X] Aerith, Goddess of Cycles, Acts. Fire, Water, Earth, Wind, all are needed. And so she takes Time and threads Environment, to form the Four Seasons of the Universe.
42 days each shall last.
The Season of Fire, which bolsters the emergence of Life. Days of heat and flame, destruction and rebirth from that destruction. A seed planted in the Earth.
The Season of Water, which bolsters the growth of Life. Rainy Days where air turns to water and slowly forms drops to be carried by the wind and bring water to the earth. Life healed, a seed fed and grown strong into a tree.
The Season of Wind, where my brother comes to reap, which bolsters the longevity of Life. Leaves falling in many colors as cold air begins to appear. Time passes, crops are harvested, and food stored for the coming season. The Tree grown now falls to slumber, the time of passing.
The Season of Earth, which bring about the end of Life. Nature Slumbers, wind becomes snow to cover the earth in a blanket of colors, the Tree asleep to wait for the coming of Fire to rekindle it. And for some, the end of their mortal life, the tree never to awaken, but fall to nurture the Earth and the next generation.
In all this, the light can be seen still, promising longevity so long as one perseveres.. And so the Four Seasons are born, starting with Fire to nurture the Wind's Star Circles
Roll: 2d4-1 = (2+1-1) = 2Aerith's gift was that of the Hearth; to be a protector, to guard and preserve.
Aerith's first act is to enforce disruptive, repeating change that affects the entire Universe.
All throughout the fabric of reality the Goddess stretches herself; spread thin as she was, Aerith struggles to maintain her hold on the fundamental laws that make up all of everything.
Forty-two days, she demands, her grasp flickering as she begins laying down this pillar of Natural Law.
Fire, Water, Wind, and Earth. Destruction and renewal. Growth and harvest.This law she attempts to enforce is met with resistance. It's not the universe fighting her, but instead something from within. The Gift of Hearth, granted to her by Teir, rebels against this perversion of purpose. Aerith struggles to overcome, but the conflict within is too much. Her grasp fades and her form reels back, returning her right back where she started. She is no worse for wear from the attempt, thankfully, but the universe is unchanged. Aerith has learned much from her attempt, and despite failing she can feel her power solidfying within her. Perhaps her first attempt was too hasty...
(Aerith gains +2 Advancement in the Domain of Change)
Odius, the Architect of Creation -Light: (3) +1
-Architect: (1) +0
Teir, the Living Pantheon-Godcraft: (4) +2
Garlath-Emphasis: (1) +0
Nameless-Earth: (1) +0
-Dreams: (2) +1
Wind-Judgement: (1) +0
-Air: (3) +1
Naragoth, the Maker-Earth: (3) +1
-Godcraft: (1) +0
Aerith, Goddess of Cycles-Hearth: (1) +0
-Change: (2) +1