Age of the CosmosTurn 2Odius, the Architect of CreationLight Domain: (3) +1The gaze of Odius looked upon what had been formed, crafted, and birthed by the True, and while Odius had no language yet, only raw concepts, nonetheless Odius was pleased. Creation had occurred, and it was good. In the aura of his soul, his pleasure radiated out to the other gods.
There was more to do, of course. Odius stretched forth his essence and embedded Luminosity within the light of the Illuminating Orb of Eras, a light that was not mere light, but just a bit more. At first it would have no purpose, but Odius knew in time there would be beings and things that could collect the power within the Luminosity, and use it for their ends. What ends those were, did not concern Odius. Occasionally, Odius noticed, the Luminosity coalesced into Luminous Shards on the surface of the Sphere of Land and Holes. Odius' aura contained the concept of curiosity, and of patience. Odius would wait and see what those Luminous Shards would become useful for.
Roll: 2d4+1= (3+1+1) = 5Expanding up on his work, Odius focused upon the Orb. The light was Good, yes, but it could be
more. And so, Odius wove power through the beams of light. This power would be named
Luminosity, and though it was yet without purpose it would find its use soon enough. The overwhelming majority of the Luminosity sailed outward from the Orb and was lost into the unyielding expanse around them, but a small, small fraction shined down on the as-of-yet nameless ball of holes and space drawn together by Naragoth. The surface of this ball was already quite warm, as it hung motionless and a short way away from the Orb, but soon the surface began to glitter. Shards of Luminosity grew like creeping crystals in the bright light of the Orb of Eras, and before long the entire surface facing the Orb was aglow with the glittering of
Luminosity Shards.(Odius gains +1 Advancement in the Domain of Light)
Teir, the Living PantheonGodcraft: (3) +1Teir knew that the work was only beginning and yet they feared; loneliness might yet twist the grand creation to come. Teir knew not the perfect solution to this problem, but perhaps by their craft; the answer could be sought. Thus they began to form another god.
May they pursue the Hearth, that space surrounding oneself that each being ought to shape to a form they find pleasing and familiar. May such things gird that which is, against that which comes after. May we be shielded from it by the many creations to come and take pleasure in our continued invention.
Roll: Auto-SuccessYet another child blossomed forth from Teir's efforts. Much as with their first child, this glimmer was but a fraction of a fraction, but a full God.
To this child, Teir gifted the Domain of the Hearth. This child would be a protector, a shield, a preserver. To this child, Teir gave them this charge:
Gird that which is, and that which comes after. Defend from what may come, and from what may be.(Waitlist: IronyOwl, theFantasticMrFox, dgr11897, Chiper9, TricMagic, Happery, Naturegirl1999. 1d7=5: TricMagic)And so
Aerith, Goddess of Cycles came to be, the Second of the Third, and the First Daughter. Though charged with a grand fate, it would be hers to decide whether to follow it.
(Teir gains +1 Advancement in the Domain of Godcraft)
(Aerith gains +1 Advancement in the Domain of the Hearth)
WindJudgement: (1) +0Wind will fill the void in-between all of the things the other gods have made. Wind is a god whose name is every sound that wind makes: the tremendous roar as a vastness of vacuum is filled with gas, the whoosh or swish of winds traveling meeting each other in different directions in open spaces, the continuous hum of wind which travels along solid surfaces, and whistling and howling where air moves across the openings of the tunnels which pass through Naragoth's ball, and reverberates and harmonizes within the tunnels. There may need to be a better name for Wind later, but for now the other gods know that Wind is there and they know which works of creation belong to it.
Wind will fill all of the void with gasses, the wonderful new kind of matter which doesn't stick together and permits solid matter to easily pass through it. Mostly this will be clear, thin gas which permits the light of Eras to reach the things around it, but here and there are (sometimes vast) regions of other things. There will be gases which are light and heavy, so the heavy gasses are more attracted to dense solid matter. There will be gasses which are colorful; nebulae of greens and blues, yellows and reds, twisting around in elaborate shapes. Some will even absorb the light of Eras but emit it again when cast into darkness. Wind will create as much gas of all kinds as colors as possible, until the infinite void is filled.
Roll: 2d4 = (4+3) = 7Though born but a moment ago,
Wind howls through the vast emptiness around it. Eager, frenzied even, this God enshews the grand titles its kin wears for the simple sound it makes. Wind swirls around the Naragoth's un-named ball, playing joyfully with the vibrations and eddies that the constantly shifting tunnels create. For the first time in all of creation, music is heard; whistling, shrieking, humming songs that bounce from one frequency to another with wild abandon.
But this world is so
empty! All of it is so dreadfully empty -
too empty, in fact. As if the Wind could not even contain itself, it expands in a violent wave. All of creation (or at least, the bits not yet filled) sings as the Wind rushes through and a thin, playful substance swirls into place. This gas is non-uniform, and in some places it's thick and cloying. In others it's so faint it's barely there. Shifting kaleidoscopes of faint color fills the backdrop of the universe as different gasses blow through one another.
In some of the denser pockets of gas Luminosity finds a hold and forms tiny crystals. Faint, glittering specks of this crystallized light can be found scattered throughout the universe, but often the wind will shatter them and scatter the shards to the breeze before they can grow large enough to hold steady.
(Wind gains +2 Advancement in the Domain of Wind or Songs (you may pick one))
Naragoth, the MakerEarth: (2) +1Godcraft: (1) +0As Naragoth saw his creation he was pleased, and wanted to create more of it, but he knew that even with his powers the time to create is not infinte, so he decided to follow the action of his yonger sibling and create a god of his own, the same way he created the planet from space itself he creates a new god to imbody the earth.
Roll: Auto-SuccessThough pleased with his creation, Naragoth found the passage of time to be crawling by far too fast. Glancing at his sibling Teir, Naragoth sets about crafting his own progeny. Much in the way the ball was made, Naragoth gathers together bunches and handfuls of Nothing and condenses it down until Something is formed. Unlike how Wind or Aerith was born, this new God was not woven of unspooled threads of the Universe, but of hard, dense Nothing.
(Waitlist: IronyOwl, theFantasticMrFox, dgr11897, Chiper9, Happery, Naturegirl1999. 1d6=3: dgr11897)Another glimmer was added to the family. Small and fresh, this one was as of yet without name. The universe was a glittering yet dim technicolor of swirling noise, the center of which was a glowing Orb illuminating all around it. Five others surrounded this new glimmer, and one more observed from a distance.
To this child, Naragoth charged it to "Embody the Earth". A gift of Naragoth's own Domain was granted - the Domain of the Earth, for this new child to do with as it pleased.
(Naragoth gains +1 Advancement in the Domain of GodCraft)
([dgr11897] gains +1 Advancement in the Domain of Earth)