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Author Topic: Not Enough Gods - Age 1, Turn 3  (Read 9386 times)

Rockeater

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #45 on: April 08, 2020, 06:44:07 am »

Understanding the almost limitless possible environments and how few of those could exist on the planet he made, Naragoth decided to make an alternative plane of reality to contain all of those with easy way to move between them.
[X] Nagaroths bore into space to create an area in which to place the plane of exisitnce, which he made by first creating all areas that he could think of, from deserts to endless oceans, from mountains to plains of ethernal storms, from platos to fields of spikes and caves, and connecting them through various spots and events, most importantly he placed a giant stone pillar, and cut all areas in a plane that starts in the pillar to one diraction, the cuts having left and right side he connected to left side of each area to the right side of another area, making it so spining around that pillar would allow a being to move from one area to another in speed.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

evictedSaint

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #46 on: April 08, 2020, 01:55:33 pm »

Waiting on TricMagic, but update will be within 30 hours, regardless.

TricMagic

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #47 on: April 08, 2020, 01:58:56 pm »

Wait, I thought I had to wait to be in?

Opps, give me a bit~
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evictedSaint

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #48 on: April 08, 2020, 02:03:52 pm »

You do, but you immediately won the dice roll and were born last round.

Egan_BW

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #49 on: April 08, 2020, 03:44:09 pm »

You need to update the waitlist and turn list, evicted.
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TricMagic

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #50 on: April 08, 2020, 03:58:23 pm »

Despite being born of one of the First True Gods, Aerith is quiet. They watch others act, and think. They see their brother the Wind, and ponder. And on their given goal, they wonder how to do so.

In the end though, there remains a deep-seated desire for Cycles. And so she creates the Seasons, to challenge, to nurture, to protect and bolster those who would come after.

[X] Aerith, Goddess of Cycles, Acts. Fire, Water, Earth, Wind, all are needed. And so she takes Time and threads Environment, to form the Four Seasons of the Universe.

42 days each shall last.
 The Season of Fire, which bolsters the emergence of Life. Days of heat and flame, destruction and rebirth from that destruction. A seed planted in the Earth.
 The Season of Water, which bolsters the growth of Life. Rainy Days where air turns to water and slowly forms drops to be carried by the wind and bring water to the earth. Life healed, a seed fed and grown strong into a tree.
 The Season of Wind, where my brother comes to reap, which bolsters the longevity of Life. Leaves falling in many colors as cold air begins to appear. Time passes, crops are harvested, and food stored for the coming season. The Tree grown now falls to slumber, the time of passing.
 The Season of Earth, which bring about the end of Life. Nature Slumbers, wind becomes snow to cover the earth in a blanket of colors, the Tree asleep to wait for the coming of Fire to rekindle it. And for some, the end of their mortal life, the tree never to awaken, but fall to nurture the Earth and the next generation.

In all this, the light can be seen still, promising longevity so long as one perseveres.. And so the Four Seasons are born, starting with Fire to nurture the Wind's Star Circles


In all things, the Cycles exist. So too can they nurture Life, and prepare it for what Life entails.

« Last Edit: April 11, 2020, 10:18:26 am by TricMagic »
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Sensei

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #51 on: April 09, 2020, 02:46:35 pm »

Hey I'm just windchiming in here but what's a day anyway? Do we have those?
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TricMagic

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #52 on: April 09, 2020, 02:59:12 pm »

Hey I'm just windchiming in here but what's a day anyway? Do we have those?
OoC
(Time exists, so too can time be measured.)
[However, these seasons last for 42 days each, however long those days are.]
{It is woven, a Rule and Law placed unto Reality as we know it, that each season lasts for 42 Days.}
|Let it not be wondered if Days exist, but that the Seasons do exist to keep count.|
/Make Seasons (doesn't even have to be the traditional four seasons)./
\It helps that this is an action that can be done.\
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Egan_BW

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #53 on: April 09, 2020, 03:12:35 pm »

((I'm going to set the planet rotating just slightly faster than 42 revolutions per season~))
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TricMagic

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Re: Not Enough Gods - Age 1, Turn 2 (Join now or else you're lame)
« Reply #54 on: April 09, 2020, 03:32:49 pm »

((I'm going to set the planet rotating just slightly faster than 42 revolutions per season~))
((Nice as it is, divine rule might still make it so the planet still has 42 day-long seasons. Even if it doesn't sync with others.))
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evictedSaint

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Not Enough Gods
« Reply #55 on: April 10, 2020, 02:43:37 am »

Note: domain and other stats will be listed at the end of the post now, rather than updating domains at the start of each action.  I feel like this will make things less confusing for everyone.

Age of the Cosmos
Turn 3

Odius, the Architect of Creation
Light Domain: (3) +1
[X] Thus Odius created the Pantheon Palace, a dwelling-place for the gods. As Odius knew the gods were changing and more were coming by the era, Odius made plans to ensure this Palace would always be what was needed. Odius made the Pantheon Palace as a living plane of existence, accessible to the gods and none other. Every time a god entered it for the first time, they would gain their own section of the Palace, created from a uniquely colored stone that corresponded to their aura, that they could mold and control with ease. And so it could become any dwelling place desired. Of course, Odius respected his fellow first-siblings, Teir and Naragoth, the most, and ensured the Palace did as well. If an insolent youngling thought to upset Harmony, the first-siblings and himself could persuade the Palace to turn against them, perhaps even trap them. Hopefully all the gods would be wise enough that that would never be needed, Odius hoped.

I find it curious that you present this palace as a gift to the other Gods, the Antecedent mused, when it's designed to turn against them if you so decide.

Roll: 2d4+1 = (3+4) = 7

Turning his gaze from the Orb of Eras and towards his rapidly growing kin, Odius decides to provide for them. 

Odius crafted a world within a world; a plane of existence that's not necessarily apart from the current universe, but instead shifted.  Like a different page of the same book, this plane is a different layer of the same universe.  It is a grand, opulent palace - the Pantheon Palace, a Home for the Gods.  This entire plane is crafted from unworked Astral Stone, which is akin to soft clay and malleable to the will of the Gods.  It's alive and responsive, and as Odius passes through the plane the stoneworks would glitter and glow in response to his presence.  Loyal to its maker, the Pantheon Palace would follow his will absolutely.  It would serve the other Gods as wished - especially the First Three.  The younger Gods would find a home here too, and so long as they did not upset Harmony it would serve them as well.  Should they draw the ire of the First Three, then the palace could easily be turned against them.

The Palace lay empty, for now. 

(Odius gains +1 Advancement in the Domain of the Architect)



Teir, the Living Pantheon
Godcraft Domain: (3) +1
[X] So Teir turned to unspinning a new god. To this god was gifted Emphasis the art of doing it anyway no matter the size of the challenge. To them was offered the plea, "May you be bold and inspire all around you with your drive."
Roll: Auto-Success

Bent on living up to their name, Teir set about unraveling the next of their kin.  These threads glistened under the light of the Orb, and every now and then Teir was forced to stop and shake the Shards of Luminosity free of their work.  This God would be the Third of the Third, and like Teir's last two children they whispered unto their creation a gift.

May no task discourage you.  May you be bold.  May you inspire those around you, they whispered. To you I give Emphasis.

(Waitlist: IronyOwl, theFantasticMrFox, Chiper9, Happerry, Naturegirl1999, Avetruetotheimperator, Egan_BW.  1d7=6: Avetruetotheimperator)

And so Garlath came to be, the Third of the Third.  With the light of creation still burning brightly within them and blessed with Emphasis, Garlath joined the growing Pantheon of glimmers inhabiting this vast, empty universe.

(Teir gains +1 Advancement in the Domain of Godcraft (Godcraft now +2!))
(Garlath gains +1 Advancement in the Domain of Emphasis)



Nameless
Earth Domain: (1) +0
[X] The god born without name shall remain the nameless god, then it begins to form a basis for magic, creating rules which bind spirits to the land, before weaving leylines into the earth upon which the spirits may feed, and grow, both in strength and number. Each spirit is but a blank slate waiting to be called upon to perform magic, or be bound to an object or person.
Roll: 2d4-3 = (3+3-3) = 3

Young and eager, the God without Name gathers its untempered powers around itself and rushes to do all that it can as quickly as it can.  The Nameless flitters from one idea to the next. 

Magic, yes, magic! The power of the Gods, for the smaller glimmers to use - the Nameless begins pouring the foundation for it.  Oh, but there's none yet to use this magic, is there?  Quickly, yes, the Nameless forms the immortal soul out of...oh, it doesn't matter, that can be made later.  They must be bound, whatever these souls are, bound to the land.  And this land, yes, will have leylines woven through it!  And these souls can feed on it and grow.  These leylines can use...magic! They'll be made of magic, then feed the souls - which are blank now, sure, but they can be called to make magic and bound to others...oh, wait, but weren't they already bound to the earth...? And the leylines haven't been formed yet, for the foundation for magic hasn't yet set...

With many ideas, little experience, and a split focus, these half-created ideas begin crumbling.  Distracted as it was, the Nameless only looks down in time to see these half-formed works of magic, souls, and leylines slip between its proverbial fingers and fade back into non-existence.

(Nameless gains +2 Advancement in the Domain of Dreams)



Wind
Judgement Domain: (1) +0
Air Domain: (2) +1
[X] Wind will take progress in the Air domain, and next set about creating wind currents in a vortex around Eras, feeding the flames with air, and also propelling the Ball and other solids to orbit it perpetually in a circle (without getting burned up, ideally). In fact, make the chemistry of air such that it tends to feed any stars and create a similar vortex as a consequence of air going in and emissions going out.
Roll: 2d4+1 = (3+3) = 7

The currents are directionless, for the moment.  The Wind itself looks out on the world and declares that there should be motion! Things should move and spin and go!

And so, gathering itself up once more, the Wind moves forth with mighty purpose and swirls around the center of creation - the Illuminating Orb of Eras.  Faster and faster the wind spins, until two plumes of swirling wind form at each pole of the Orb as massive vortexes.  The air rushes down to feed the Orb, and Odius's creation glows all the more intense as the air stokes the internal light brighter and brighter.  Caught in the swirling wake, the unnamed ball (now simply referred to as 'Ball') is pulled from its place and follows the wind around and around the Orb.  Countless Shards of Luminosity are shaken free of the surface and trail behind.  This tail glitters in the light of the Orb, and the entire planet seems like a massive shooting star to those who watch.

(Wind gains +1 Advancement in the Domain of Air)



Naragoth, the Maker
Earth Domain: (2) +1
Godcraft Domain: (1) +0
[X] Nagaroths bore into space to create an area in which to place the plane of exisitnce, which he made by first creating all areas that he could think of, from deserts to endless oceans, from mountains to plains of ethernal storms, from platos to fields of spikes and caves, and connecting them through various spots and events, most importantly he placed a giant stone pillar, and cut all areas in a plane that starts in the pillar to one diraction, the cuts having left and right side he connected to left side of each area to the right side of another area, making it so spining around that pillar would allow a being to move from one area to another in speed.
Roll: 2d4+1 = (3+4+1) = 8

Drawing from his experience creating the Ball, Naragoth focused and began to draw up a fresh plane of existence.  This would be a palette of sorts, a spiraling world with which to contain every possible environment Naragoth could imagine.  This spiral was staked on a massive stone pillar which connected them all together, though occasional connections could be found linking disjointed planes together from random places in the spiral.  Each swatch on the palette extended outward endlessly, but one could travel "up" or "down" the spiral by walking around the central pillar a full revolution.  Limited by his imagination, this plane contains only what he could think of - which is quite a bit.  Deserts, oceans, mountains, caves, spiked fields, plateaus, never-ending storms, and many more that don't bear mentioning.  Typical to the rest of reality, this plane does not contain life of any sort.

Much like the Palace of the Gods created by Odius, the palette of planes is not separate from the universe, but simply another page of the same book.

And much like the Ball, Naragoth also neglects to name this creation.

(Naragoth gains +1 Advancement in the Domain of Earth)



Aerith, Goddess of Cycles
Hearth: (1) +0
[X] Aerith, Goddess of Cycles, Acts. Fire, Water, Earth, Wind, all are needed. And so she takes Time and threads Environment, to form the Four Seasons of the Universe.

42 days each shall last.
 The Season of Fire, which bolsters the emergence of Life. Days of heat and flame, destruction and rebirth from that destruction. A seed planted in the Earth.
 The Season of Water, which bolsters the growth of Life. Rainy Days where air turns to water and slowly forms drops to be carried by the wind and bring water to the earth. Life healed, a seed fed and grown strong into a tree.
 The Season of Wind, where my brother comes to reap, which bolsters the longevity of Life. Leaves falling in many colors as cold air begins to appear. Time passes, crops are harvested, and food stored for the coming season. The Tree grown now falls to slumber, the time of passing.
 The Season of Earth, which bring about the end of Life. Nature Slumbers, wind becomes snow to cover the earth in a blanket of colors, the Tree asleep to wait for the coming of Fire to rekindle it. And for some, the end of their mortal life, the tree never to awaken, but fall to nurture the Earth and the next generation.

In all this, the light can be seen still, promising longevity so long as one perseveres.. And so the Four Seasons are born, starting with Fire to nurture the Wind's Star Circles
Roll: 2d4-1 = (2+1-1) = 2

Aerith's gift was that of the Hearth; to be a protector, to guard and preserve. 

Aerith's first act is to enforce disruptive, repeating change that affects the entire Universe. 

All throughout the fabric of reality the Goddess stretches herself; spread thin as she was, Aerith struggles to maintain her hold on the fundamental laws that make up all of everything. 

Forty-two days, she demands, her grasp flickering as she begins laying down this pillar of Natural Law.  Fire, Water, Wind, and Earth.  Destruction and renewal. Growth and harvest.

This law she attempts to enforce is met with resistance.  It's not the universe fighting her, but instead something from within.  The Gift of Hearth, granted to her by Teir, rebels against this perversion of purpose.  Aerith struggles to overcome, but the conflict within is too much.  Her grasp fades and her form reels back, returning her right back where she started.  She is no worse for wear from the attempt, thankfully, but the universe is unchanged.  Aerith has learned much from her attempt, and despite failing she can feel her power solidfying within her.  Perhaps her first attempt was too hasty...

(Aerith gains +2 Advancement in the Domain of Change)



Odius, the Architect of Creation
-Light: (3) +1
-Architect: (1) +0

Teir, the Living Pantheon
-Godcraft: (4) +2

Garlath
-Emphasis: (1) +0

Nameless
-Earth: (1) +0
-Dreams: (2) +1

Wind
-Judgement: (1) +0
-Air: (3) +1

Naragoth, the Maker
-Earth: (3) +1
-Godcraft: (1) +0

Aerith, Goddess of Cycles
-Hearth: (1) +0
-Change: (2) +1
« Last Edit: April 10, 2020, 09:13:24 am by evictedSaint »
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Talion

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Re: Not Enough Gods - Age 1, Turn 3
« Reply #56 on: April 10, 2020, 04:50:40 am »

Now was the time to take a break and let creativity and passion hold sway. Lest obsession blind Teir to the greater design. Now was the time to borrow their brother's Luminosity Shards and play in the Palace prepared for them.

[X] Teir takes up a number of Luminosity Shards and travels to the Pantheon Palace to craft a new wonder. Using Astral Stone they guide the crystal of the Luminosity Shards into the shape of a cylinder. One end open to the energies of existence, the other connected to a nine holed filter that blocks the way until a nine spoked wheel is turned. The power of the Luminosity Shards slows the energies of existence and solidifies them into a liquid to wait docilely until released. After being released, they descend in nine liquid strings ready to be woven or left to descend into a reservoir of Astral Stone. The work they declare the Unspindle, the Godmaker, the Great Source.

Lastly, they declare their palace open to their children, should they wish to play with the Unspindle.
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FallacyofUrist

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Re: Not Enough Gods - Age 1, Turn 3
« Reply #57 on: April 10, 2020, 03:29:19 pm »

Odius, the Architect of Creation, looked upon the grand Palace he had created, and decided that it was good. Already his brother Teir was crafting something grand within the Palace. This was Harmonious, and it pleased Odius to see. Gladness radiated in his aura. Still, there was no time for rest, was there? He thought of his father the Antecedent's command. Make something beautiful. Odius made his decision.

[X] Odius infuses the light of his aura into the clouds of gas around the Hole-Covered Ball, and decrees that the Ball should possess Luminous Clouds. The light melds with the gas clouds, and soon the clouds are a-glow with light. These clouds attract the power of Luminosity and form Luminous Crystals within them, and when the Crystals get large and heavy enough, they fall from the clouds in a hard rain that strikes the Ball with waves of tinkling sound.
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Sensei

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Re: Not Enough Gods - Age 1, Turn 3
« Reply #58 on: April 10, 2020, 05:03:09 pm »

The Wind is put off, a bit, by the notion of a palace. It is better to move about Creation than stay in one place. So too the air itself should move where it pleases.

[X] The Wind will make a path between the Palace and the rest of the universe. There matter may pass between the two places. If at all possible, the wind will be placed to move matter and debris into the center of the palace, depositing as much dust as possible on their proverbial rug.
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Rockeater

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Re: Not Enough Gods - Age 1, Turn 3
« Reply #59 on: April 10, 2020, 05:08:35 pm »

Seeing that the lack of names for his creation begin to be a hussel, Nagaroth decides to give his creation names.
For the planet, the name is Ever-shifiting Planet and the other plane would be named the Land Sipre, the thought over his creation led him to an important observation: he and his family of gods could easily know every passage in the planet and where is any area in the spire, but that would not be true for any life to live in those places, which he decided to remedy.

[X]Nagaroth travel to the Palace and claim his spot, and pick a stone from it.
From which he creates two servants called the Map-Keepers, for their job is to map one of his creations each and give those maps to whom they and by extension Nagaroth sees fit,.
The one to map the Ever-shifting Planet is a red worm-looking being, able to squeeze through the smallest gap while feeling the tunnels around them, and with incredible speed, so even as the planet is changing, their newest maps would be relatively accurate.
And for the Land Spire the Map-Keeper would be a pair of blue wings, able to fly over large obstacles and gaps, with an unimpeded vision to great distances, able to see through storms and waters the vast distances in the Spire.
Finally Nagaroth releases both servents to their respective lands to map.
« Last Edit: April 10, 2020, 05:48:10 pm by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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