Turn 1: Evil PaysDariel, having looked through the available gigs, meets with Gunboat and Ampere, and gives them each a list of the available gigs.
"Personally, I think it's best if one of you takes the Red Meat show and the other does the Terodyne Solutions job. I don't care a whole lot which of you does which, but please don't do the same one. The rescue operation could also be potentially good, but I don't think either of you would really benefit as much from it. If you want to do one of the other gigs, talk with me about it, but the simple fact of the matter is that the mechs we were given aren't great, and until the workshops are back up to snuff and the labs are evicted, we can't do much about that, so being able to just get equipment from the jobs is our best bet right now."
For his personal work, Dariel is going to go down to the workshops and see what equipment can be salvaged; anything that's been junked by the chaos will be rendered down to raw materials. If the total quantity of workshops after that is a fraction - or 0 - just pay to complete it. Once this is completed, then if there's time and a mech, repairs will be conducted upon it.
Additionally, Dariel will not be taking any of the Officer's Quarters, as he has no need of them.
[1] You clear out one of the workshops, gaining what appears to be a battering ram-sized dildo attached to a pneumatic drill of sorts. How and why somebody cannibalized the workshop to make...
this you may never know, but it's about all that's salvageable from that workshop.
You go ahead and pay to have a proper workshop rebuilt where the old one once stood. You also pay to have one of the mechs repaired quickly, costing you 50 credits per HP.
+Turbodildo, Destroyed Workshop Cleared, Workshop Completed, -1000 Credits
Mech Repaired, -200 CreditsAfter much debate about who would be best for which task (each of them is best at both, apparently), they finally settle on Gunboat handling the gameshow so she can give her friends the finger on live holovision, and Ampere handling the rescue because she'll be surrounded by INFINITE POWER.
Gunboat's skills at improvisation prove handy, notably when she dislodges a chunk of the arena and hurls it at another part insisting that should clog the gears. Apparently someone agrees, because they stop that particular machine allowing her to slide through without being smushed. She also befriends and assists one of the worse contestants, a small, shy girl named Snowspark, only to betray and sacrifice her at the end to win the whole thing.
Her victory speech alternates between screaming SUCK IT to her friends and apologizing profusely to Snowspark. Regardless, she learns a great deal about teamwork and (at least briefly) becomes a household name. She immediately leverages said fame to take control of a major spaceport in Goodwater, the major agricultural colony in the sector, for the express purpose of lording it over her old crew when they're forced to come visit.
So there's that.
Gunboat: +4 Fame -> T4 Docking Complex
+Specialty: Teamwork!
+Contact: That girl you betrayedAmpere has considerably less fortune. Apparently sucking power out of the generators tends to cause more monster-inducing fluctuations, which in turn requires more power sucking to deal with them, which in turn... yeah. She eventually gets them out, but she's haggard and angry, yelling at you about sending her to that deathtrap. Interestingly her tirade leaves out the industrial robot she's now good friends with as a result of saving his friends.
Ampere: +4 Glory -> T4 Robot FriendAs for you... well, you get some swag out of the deal. Note that the signing bonuses aren't explicitly yours, so Idols will have opinions about where they go. For the moment, however, you're hanging onto them.
+50 Credits, +1 Redsteel, +1 Fine Mech ReactorRedsteel is a treated alloy that's known for its resilience to heat and lasers. This makes working with it a bit difficult, but the results have some obvious advantages. It's most commonly used as heat-resistant armor, but is also sometimes used in particularly intense machinery.
The reactor core appears to be a slightly better and significantly fancier version of your current mech reactors, which are all rather basic. The actual power output is higher but not tremendously so, and in any case their current loadouts wouldn't benefit much from more power. The real payoff is that they're more sophisticated, allowing them to support more nuanced parts well.
Quipzee tells Q about the various gigs and asks which one she”s the most interested in doing
“One gig involves participating in a game show called Eed Meat Adventures, which involves making a foam city, one involves a rich Vine hiring people to giggle randomly, one involves flying a fighter jet through hazards, one involves fighting monsters at a reactor cluster, and one involves rescuing people trapped in a reactor core. I have a pet slime named Emote you can meet while you think about which job interests you, if you”d rather have me pick, that’s fine too.”
Quipzee picks a random open spot to build the emotion foundry and introduces Q to Emote, the emotion slime
"Uhhhhhhhhh..."
Q squeezes Emote while considering her options, before finally deciding she wants to hurt things. She picks the reactor cluster thing, and
absolutely murders them while cackling about "undesirables" and "fetid swine."
In the aftermath she gains a seat on the board of directors for a minor mining consortium and a new drinking buddy.
Q: +2 Fame -> T2 Seat on Board of Mining Consortium, +2 Glory -> T2 Drinking Buddy
+Specialty: PistolsYou also gain 150 credits and a pair of purple plastic-looking pistols. Apparently they shoot psionic energy, which is somehow different from emotion energy.
+150 Credits, Dual Psy PistolsSign the following:
Vine Squad
Oden-6
Vik
Tui Akalnan.
The cancer is handy, but I was told that conventional weapons aren't terribly effective, so don't sign.
Nameless Imp, Bloodletter, and Cloy-bro can fight it out for the last slot, I'll take one of the three. If they all refuse to fight, take none of them.
Build a workshop, a lab, a hospital, and a gym in the lower-left pod of the upper floor, near the glorious hole in the wall. Set up my prefab recording studio near there, leaving a hole in the middle.
Repair the mech if possible at my new workshop.
Sign up Vic for the Picnic Run, as it doesn't seem to require a mech.
Furious Aduenalgas, who are going on the Suprise Invasion! mission, will take the mech.
Get a better grasp of the catgirl's extra strength at the gym. Or is it not a physical gym?
Personal orders are to get more information on my hires, and try to figure out what motivates each one.
See if the clever pod-Nemesis can steal the power generator from the hydrophonics area and install it in the middle of my new 'pod'. Any extra hire from the final deathmatch is to assist.
See if I can use my contact to get a skilled researcher. With the cult proclaiming the end of all flesh, I'd like to have a skilled flesh-mechanic or something on hand.. ie, the opposite.
You toss a contract between the three maybes and let em know that the one who wants it most gets it.
[1][6][4] The nameless imp screams and panics, which is perhaps understandable because Bloodletter whips out a vibro-knife and
goes to town on the other two. An embarrassing trip from city medical personnel later, you have your fifth Idol.
Weirdly enough, none of the leftover candidates object after that.
You set to work ordering new facilities to be constructed, then repair one of the mechs. It's 1000 per facility (except the gym, which is 500), and 50 per HP of the mech.
+Laboratory, +Workshop, +Hospital, +Gym, -3500 Credits
Mech repaired, -200 CreditsYou send Vik out to the Picnic Run, where he valiantly suffers an early game setback. He takes the first part of the course a little too fast, scuffs the underside of his fighter, and is downed by technical troubles not long after. He makes a valiant attempt at repairing his ship, but the combination of jury-rigged fighter and inexperienced pilot can't handle the next challenge, and he's brought down (and into some rocks) by pulse turrets.
His leg is valiantly injured during the ordeal, which probably drives up the price of the resulting memento but is mainly just obnoxious for you. He'll need to either sit out the next month in a hospital or just carry on with less mobility-intensive tasks until he recovers on his own. A free hospital will still speed up the latter process, as he can visit in his free time.
He is understandably morose about the whole affair.
Vik: +2 FAME
You: +100 CreditsThe Furious Aduenalgas need a bit of work to fit the mech with four seats, but it's a largely superficial change. They roll out with it as planned, and have some fun crushing normal monsters with a giant robot.
Then they hop out to get serious and everything goes kinda sideways.
See, Vines and groups have something in common- they're often really strong until something goes wrong. It's difficult to tell exactly what that was live, but reviewing the footage afterwards you think one of them burned her hand on either an enemy attack or a cluster bomb going wrong. From there, the entirety of the squad turned its attention from fighting the monsters to her hand, which opened up the door to further distractions and a thoroughly disappointing performance from what was supposed to be your star team.
Worse still, these are Vines. Their numerous injuries are going to require not just normal medical attention, but high-end pampering. You can leave them be and they'll probably figure that out on their own, or you can try to accommodate your ultra-divas with expensive everything.
On the bright side, you get your 150 Credits and energy weapon... a fairly mundane rifle keyed to electro-explosive bullets.
+150 Credits, +Electro-Burst RifleThe catgirl spends the month working out at the gym. Her gains are modest.
Your gains are considerably greater. You figure out that her strength is decent but keyed strangely- she seems to have a method of "winding up" her muscles for super-heavy hits or other fancy maneuvers. It seems like her muscles have a somewhat complex mechanical component to them, making them more like simple machines than the fiber bundles you normally see.
[6] You try to get more information on your hires. You learn more about Soylent Dreams, the hit romance show half of them are obsessed with, than you ever, ever wanted to know.
The Furious Aduenalgas, who favor Tik'Tik personally but ship Valoy and Young Skirrin religiously, are as expected slumming it. They're also motivated by what appears to be a genuine desire to do good and a genuine lack of understanding what that might be, specifically. Their plan seems to involve being super famous heroes and just kinda making everyone else's lives better for it.
Oden-6, who considers "all but the male Kurn Dok fit only for dissection or service in the acid mines," is about as stereotypical a Nemesis as you could hope for. She rails at Nemesis society, but only the parts that don't give her a higher rank and facilities to probe and experiment on the innocent with. She's good with hovertech and desires to use that and any other advantage she can wring out of anything in order to benefit herself and amass the wealth and power to probe and experiment on the innocent. You'd never have guessed you fought a war to stop these bastards.
Vik "doesn't really watch the show" but still likes Teeai, Mature Skirrin, Aska (but not Clone Aska), and Tortor in that order. He's motivated by glory, as you thought. He wants to be big and famous and important, and hasn't really thought things through much more than that. He's generally a good sort though, so barring a disfiguring accident he's pretty good-intentioned.
Tui Akalnan, the catgirl, doesn't watch the show. You make the fatal mistake of asking why and she explains she's got a better show about space criminals being put into murder puzzles. So there's that. Not surprisingly, she wants to become powerful and probably hurt people. Her motives are weirdly bland otherwise; unlike most of the others, she doesn't have a super strong plan or desire as such, and if there was a better option for "more stuff" she'd probably be there instead.
Bloodletter, the last of your crop, has painfully specific and unwholesome opinions on what she'd do to pretty much every member of the show if given the chance, though given that she asks you specifically what it'd cost to "buy Demon Form Scal," you have a guess at her favorite. The answer is a T9 FORTUNE or T9 GLORY payout, incidentally. Otherwise, she's a punk thug through and through- she wants more stuff, and that stuff is generally phrased in gangland terminology.
So there's your motivations.
Oden-6 and Bloodletter pull off a remarkably hammy heist, both of them talking mad trash as her "death levitation ray" steals the reactor and places it ceremoniously in your corner. Oden-6 seems to gain a fascination with reactors from the incident.
You call up your good friend to ask him about a scientist.
"Flesh-tech? I dunno, we don't really deal in that... not on purpose, anyway. Wish I could help more, but-"
"You dropped me into a riot."
"Ah, ah, okay, look, the thing-"
"It was a simple operation and you turned it into a riot, then ran."
"Alright, alright! Jeeze, you try to make a good first impression and everyone bites your head off. Look I don't know a guy specifically, but I could set you up with a guy who could set you up with a guy. Two guys, actually. The first is one of my wife's doctors, good medical professional, little stuffy and soft. You know how Vines get. He'd probably have somebody on staff who'd be interested in a new gig, junior researcher or something. Downside is they're expensive and he deals with cosmetic stuff, so that's probably where his specialty'd be.
The other guy you know, or at least know of. You know. The boss man. They're the experts, after all, and he's hopping mad about this whole thing. You tell him you need a specialist to fix things up, he'll probably give him to you. Downside is... well, them. You know what they're like and you know what having the boss man breathing down your neck would mean. Otherwise they're the best of the best, unfortunately."
Hm. So an expensive but inexperienced Vine researcher or a depraved Nemesis from the warden of your little game preserve. You could try calling them and just asking what they have lying around, but for a quality find you'd likely need to spend an action negotiating.
Temporary Gig: Beauty or the Probe
“Well this month is going to be a rough one, a second opportunity to grab an idol is of utmost opportunity, it seems”
Jormungara can go and sign in for the Terodyne Cleaning Solutions Scheduled SURPRISE INVASION PANIC! contract while, C0MMY will construct a Research Lab on any top-right hex with my Prefab Happy Thoughts Lab located there and start research on a superior Plasma Cannon that will deal more damage than a regular cannon and cause over-time burning damage!, the Glamor Gals shall looks for another Idols in the lower floors and convince them to join my ensemble of a idol managing company
Jormungara heads off to battle the foes of... industrial pollution, technically. She is surprisingly good at it, given that mental attacks are her specialty and, well, these things don't really have minds, you don't think. Hard to tell with shrieking energy beings.
She makes friends with a Viriskan Brain Slug in the process. They're a peculiar species, technically nonsapient or only semisapient in their "base" form, but able to hijack the sapience of their hosts when controlling one. Jormungara calls her Princess Cuddles.
Jormungara: +2 Fame, +2 Glory -> T2 PetRegardless, she brings in 150 Credits and... something. It's an energy weapon, that's for sure, but it's... it's a smooth, organic-looking pod-like thing that unfolds to charge up and blast. But the charge time is rather excessive and the recoil doubly so. The resulting blast... well, as might be expected it's not advised for close quarters use.
+150 Credits, +Tachyon Overcharge CannonYou plop down your prefab, build a lab, and get to work.
[5] By the end of the month you have a wonderful death ca- plasma cannon. Just a regular ol' plasma cannon, heh heh heh heh. Well, the designs for a plasma cannon, anyway. According to your calculations and the lab's simulations, though, it should absolutely murder anything caught in its path, then light them on fire for good measure. The only downside is that it overheats easily and will require ample power and support from its mech; the ones you have available probably wouldn't cut it. It'll also be expensive to build, obviously.
+Design: Superior Plasma Cannon. Expected Stats: Deal 4 damage, target gains Burning: Take 1 damage at start of each turn. If this Card is played while its Burn effect is active, apply Burning to self and discard it.Against all odds, your Glamor Gals come back with an actual Idol. Well... they eventually come back with an actual Idol. You have to explain to the brainless beauties several times that a box of gears or a live pigeon is not an Idol (not that you weren't impressed with the pigeon's poise).
The individual they return with is a Vine, tall and thin like most of his kind, but strangely sculpted with visible muscles. He leers at you playfully.
"Is there someone here who needs to be punished?"
You're a good person so you don't worry about that too much and instead just sign him.
Select a random cultist with teal hair, bop THE C͟R҉O͝ẀN on her, and send her off to Papa Potluck.
Then, take my cultists down to the recording center and let's shoot a cheap horror movie. Let the actors know that the gore will be real, but they're free to acquire stunt doubles from the masses still inhabiting the building.
If there's time, slap down the [untranslatable] in the labs. May as well have it out in the field! There's no danger of wandering peasants breaking the thing, it's idiotproof. In the sense that when idiots poke it, it eats them.
Also, see if I could sign the prospective that Creed so heartlessly boots out of his tank. Rejects are better than nothing, right?
If I can sign them and immediately send them out, sign the cancer and send it to Terodyne Cleaning (and equip it with the signing bonus energy weapon), sign Cloyboi and Corprate Trall and send them to Redmeat.
Buy a pallet of camera drones to hover around the base and accidentally follow people into the bathroom, so that we have footage in case something interesting happens outside the recording studio.
Also buy some Terodyne energy weapons to arm my cult with. This place could use some cleaning, and Terodyne Cleaning Solutions is here to help!
You grab a teal-flavored cultist, slap a thing of terrible might and unfathomable beauty on her head, and send her to giggle on an armrest. Aside from screaming "I'LL FUCKING CUT YOU BITCH" and then fucking cutting a bitch, it goes alright.
Knuckles: -2 Glory -> T2 Rival
You: +350 CreditsYou then gather up your goons and have a good ol' fashioned HUNT.
[3] You lose an arm. Long story. The shoot is otherwise a wild success and will no doubt sell profitably. Of course this was all highly illegal so you'll probably have some difficulty from that.
+150 Credits, +Legal Trouble, +Missing Arm[6] You manage to grab all of Creed's rejects, who are desperate enough to not notice that you're missing an arm and covered in blood.
Weirdly, your heavy weapons platform is good at mowing down hordes of mindless energy mooks. Unfortunately the reward is a light assault rifle firing tightly focused beams of electricity; not bad as a skirmishing weapon, but not exactly the heavy firepower you'd hope for on something like this.
Cancer: +2 Fame -> T2 Arms Dealer, +2 Glory -> T2 War Buddy
You: +150 CreditsCloyboi and Thrall compete in the thing. Cloyboi appears to possess self-lubing mechanisms, allowing him some truly improbably powerslides across and through obstacles. Thrall mostly gets punched into lava like a mook. Cloyboi is also considerably better at victory posing, and not just because he comes out ahead of more people than Thrall.
More importantly, you get a bit of cash and a bunch of Redsteel.
Cloyboi: +3 Fame -> T3 Restaurant
Thrall: +3 Fame -> T3 Hologym
You: +100 Credits, +2 Redsteel[3] You buy a cheap rack of camdrones and set them off. Within 45 minutes half of them have been swatted out of the sky for being obnoxious intrusive little shits.
Hrm.
-100 Credits, +Shitty CamdronesFinally... it's time for some firepower.
[6] You splurge. You didn't mean to splurge, but... oh man they had this SALE and it was SO GOOD and you have SO MUCH MONEY.
Anyway your apocalypse cult is now equipped with balefire bazookas. They could take out a tank. Probably not Creed's tank.
-250 Credits"Right.. Been a rough month and all. You seem a lot more versed in all this than me."
"I've asked around, and it seems that something that would align with both our interests is a rescue ops on Tinegyre. The other is a guard job for a corporation, but that one is already being handled, and rescuing some people that are in need is a good deal more important."
"Well, that and we definitely could use the Reactor Core for a Mech when we do end up fighting. You in Starlight Shield?"
Tinegyre Deep Core Rescue Operation!
Tinegyre Deep Core Rescue Operation!
Signing Bonus: Mech-compatible reactor core
Payout: +3 Glory
Description: There's been a tiny problem in a reactor core in Tinegyre, the tech capital of the system. Several workers are trapped by the rampaging energy beings that leaked through the reactor, and they need rescuing. It's not a glamorous or high-paying job, but it's the right thing to do.
Additional! Join in on the rescue operation. After re-tuning my Coldfire Torc so it is working again. I was an Idol at one point in my life after all.
[4] You and Starlight Shield jump into the fray. The two of you are excessive but unexceptional, despite Starlight Shield's obvious talent for working together.
Starlight Shield: +4 Glory
You: +3 Glory
GLORY MAXED! Select a T3 GLORY reward. GLORY covers social contacts, allies, and servants. T3 is moderate-low in power.
You: +2 Fancy Mech ReactorsC0M-ER0N (Shadowclaw)
[Cold/Grim]
-
Rebellion
Plasma
-
Credits: 5150
Prefab Happy Thoughts Salon. Pampers idols while slowly corrupting them to the dark side! Can be set up in any base tile and moved later.
Minions: Glamor Gals. Dozen matching creepy Cloy that serve you to the letter.
Contact: The Forger, Red Heat Industries. Industrial smelter.
Tachyon Overcharge Cannon. When you absolutely need to shoot something once.
Design: Superior Plasma Cannon. Expected Stats: Deal 4 damage, target gains Burning: Take 1 damage at start of each turn. If this Card is played while its Burn effect is active, apply Burning to self and discard it.
i-666 (Egan)
[Depraved/Cold]
-
Eldritch
Madness
Horror [Possession]
-
Credits: 5500
Prefab [UNTRANSLATABLE]. For doing [UNTRANSLATABLE] things. Can be set up in any base tile and moved later.
Crown of Breaking. Turns talentless mook into skilled Idol while wearing it. Also slowly breaks their body and spirit while wearing it.
Contact: Gargulbuk, Terodyne Cleaning Solutions. Energy engineer.
Injury: Legal Trouble. The fuzz is snooping around, investigating extensive video evidence of various "crimes" and "what the actual fuck."
Injury: Missing arm. You can't make an omelette without cracking a few eggs, alright?
2 Redsteel. Plasma-resistant basic material.
Cheap Camdrones. A dozen (in theory) flying drones recording everything. In practice they keep needing maintenance because people keep punching them for trying to spy on them in the bathroom.
Minion: Apocalypse Cult Artillery Squad. Fanatical biker gang cultists equipped with heavy green energy weapons.
Ursarkar E. Creed (Dev)
[Heroic/Cold]
-
Epics
Stealth
-
Credits: 1550
Prefab Recording Studio. An Idol can use this to produce entertainment products. Can be set up in any base tile and moved later.
Pocket Tank. Small building by day, briefcase by night.
Contact: Varius Attran, Funding Council. Ruling councilor, husband of wealthy other councilor.
Electro-Burst Rifle
Temporary Gig: Beauty or the Probe
Mech, 10/10 HP
Dariel Aegis (Glass)
[Heroic/Cold]
-
Shields
Temporal Distortion
-
Credits: 3850
Prefab Temporal Tempering Lab. Slightly shifts things to achieve effects outside linear time constraints. Can be set up in any base tile and moved later.
Personal Shielding Unit. Helps avoid injuries in battle.
Contact: Sqrisheld Scaralkin Antominin, Whiteshell Research Group. Roboticist, doctor, and cyberneticist.
Turbodildo. Don't ask.
Redsteel. Heat-resistant basic material.
Fine Mech Reactor. Slightly more powerful and considerably fancier than basic reactors.
Mech, 10/10 HP
Quipzee Wit (Naturegirl)
[Heroic/Passionate]
-
Biology
Comedy
-
Credits: 5150
Prefab Emotion Foundry. Condenses emotions into solid materials. Can be set up in any base tile and moved later.
Pet: Emote, Emotion Slime. Magnifies emotions, loves cuddling.
Contact: 'Recon' Rick Tammer, Happystone Charms Company. Pilot and ex-soldier.
Dual Psy Pistols. Purple.
Timantha Starfire (TricMagic)
[Passionate/Cold]
-
0/1 FAME
0/1 FORTUNE
3/1 GLORY
-
Starfire
Friendship Through Superior Firepower
-
Credits: 5000
Prefab Hospital. Idols can recover from cripping battlefield injuries here. Can be set up in any base tile and moved later.
Coldfire Torc. Channels cold white energies of unknown but vaguely familiar origin.
Contact: Slimmery Jim, Criminal Scum. Morally repulsive smuggler.
2 Fancy Mech Reactors. More power and much more sophistication than what you've got so far.
Jormungara
[Depraved/Cold]
-
2/3 FAME
0/1 FORTUNE
0/1 GLORY
-
Psionics
-
[T2 Ally] Princess Cuddles. Viriskan Brain Slug, looks adorable in her pink bow. Pet or friend depending on whether she's on a host at the moment.
-
Description: Stubby robot with a vague basketball-sized shape visible through a thick, murky glass panel. Natural over the top villain.
Giant Ham: +2 MAX FAME. This character is a cackling jackass who's good at giving over the top monologues.
Tarkarum Okai Varat
[Heroic/Depraved]
-
0/3 FAME
0/3 FORTUNE
0/1 GLORY
-
Posing
Martial Arts
-
Description: An oddly muscular but still lean Vine.
Silver Spoon: +2 FORTUNE. This character is independently wealthy.
Vigilante: +2 FAME. This character deals with evildoers in his own questionable ways.
Knuckles
[Depraved/Grim]
-
1/5 FAME
3/5 FORTUNE
0/5 GLORY
-
Power
Desire
Fear
-
[T2 Rival] Silky Sil. Teal-haired Murk specializing in tacky escort services. You pulled a knife on her during a banquet.
-
Description: A teal-haired apocalypse cult mook wearing a crown of stained bone. It's probably fine.
Mark of the Crown: +4 FAME, +4 FORTUNE, +4 GLORY. This character is nothing but a vessel for true power.
Cloyboi
[Decadent/Passionate]
-
0/1 FAME
0/1 FORTUNE
0/1 GLORY
-
Lubrication
-
[T3 Goodwater] The Greasy Sausage. Restaurant specializing in food you want to eat but probably shouldn't.
-
Description: A beefy red-skinned Cloy who pelvically gyrates a lot.
Thrall
[Decadent/Grim]
-
0/3 FAME
0/1 FORTUNE
0/1 GLORY
-
Drinks
-
[T3 Smokestack] Muscle Foundry. Hologram-powered gym.
-
Description: A very large, muscular woman with curved horns. Rather dim-witted, likes hitting things, contractually obligated to extoll the virtues of Beastmode, an energy drink by Vanidine Energy Solutions.
Imposing: +2 FAME. This character is easy to notice.
Nameless Imp
[Depraved/Cold]
-
0/1 FAME
0/1 FORTUNE
0/1 GLORY
-
Description: A bog-standard Imp, a small Nemesis with grey skin and big black eyes.
Nameless Cancer
[Passionate/Cold]
-
0/1 FAME
0/1 FORTUNE
0/1 GLORY
-
[T2 Smokestack] RK-49 Weapons Depot. Small weapons shop in Smokestack, manufacturing capital of the system.
[T2 Ally] Nameless Cancer. Another heavy weapons platform.
-
Description: A crab-like heavy weapons platform.
Light Electrobeam Assault Rifle
Furious Aduenalgas
[Decadent/Passionate]
-
2/3 FAME
0/9 FORTUNE
2/5 GLORY
-
Precision
-
Description: A gaggle of four young Vines slumming it down here with the mortals as a relatively effective military squad.
Squad: +2 FAME, +2 FORTUNE, +2 GLORY. This character is actually several well-coordinated individuals.
Platinum Spoon: +6 FORTUNE. These characters are obscenely wealthy.
Idealistic: +2 GLORY. These characters genuinely believe they can make the world a better place.
Injury: Assorted scuffing. They took a beating and folded instantly.
Oden-6
[Decadent/Depraved]
-
0/1 FAME
0/1 FORTUNE
0/1 GLORY
-
Hovertech
Reactors
-
Description: An Imp, a diminutive type of Nemesis with grey skin and bulging black eyes.
Vik
[Heroic/Passionate]
-
2/3 FAME
0/1 FORTUNE
0/1 GLORY
-
Description: Orange boy with forehead stalks and a slight build. Dreams of becoming a hero.
Starry-Eyed: +2 FAME. This character wants to become famous, just like their hero!
Injury: Wounded Leg. Impaired mobility, difficulty standing proudly.
Injury: Crestfallen. This didn't work out like it was supposed to.
Tui Akalnan
[Depraved/Passionate]
-
0/1 FAME
0/1 FORTUNE
0/1 GLORY
-
Description: Very thin catgirl with a slightly deranged expression.
Bloodletter
[Depraved/Grim]
-
0/3 FAME
0/1 FORTUNE
0/1 GLORY
-
Murder
-
Description: Punk Star with a pink mohawk. And a knife, apparently.
Kind of a Big Deal: +2 FAME. This character is mildly (in)famous for some exploit or another.
Makasta 'Gunboat' Durn
[Passionate/Decadent]
-
0/3 FAME
0/1 FORTUNE
0/1 GLORY
-
Improvisation
Teamwork
-
[T4 Goodwater] Taffy Docking Complex. Major access point for vessels docking at Goodwater.
-
Description: Perky yellow-skinned Murk mercenary. Fond of explosives, good with a pistol.
Starry-Eyed: +2 MAX FAME. This character dreams of being famous like her secret hero.
Contact: Snowspark. Good friend until you shoved her into the meat grinder. Somewhat literally.
Ampere
[Decadent/Grim]
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0/3 FAME
0/1 FORTUNE
0/1 GLORY
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Power Up
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[T4 Ally] Grimsteel. Industrial robot, very resilient. Loyal assistant and friend.
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Description: White Cloy with yellow accents. Delusions of grandeur.
Giant Ham: +2 MAX FAME. This character is a cackling jackass who's good at giving over the top monologues.
Qillrial-10018374B-734 'Q'
[Depraved/Grim]
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0/1 FAME
0/1 FORTUNE
0/1 GLORY
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Pistols
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[T2 Tinegyre] Seat on Board of Directors for Terror Mines Incorporated, a small mining operation.
[T2 Ally] 'Cash'. Smoke energy miner, strong political opinions. Drinking buddy.
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Description: Plain white Cloy with long pink ribbons tied to her head.
Starlight Shield
[Heroic/Passionate]
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0/3 FAME
2/4 FORTUNE
5/7 GLORY
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Light
Justice
Team Attack
Singing
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[Declines to state assets]
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Description: A determined-looking girl with white hair and matching armor. Apparently a veteran.
Grand Champion of Justice: +4 GLORY. This character believes in doing the right thing, no matter the cost, and has proven their valor numerous times.
Commanding Presence: +2 FAME. Everyone notices when this character speaks.
Popular Toy Line: +4 FORTUNE. This character features in a profitable line of action figures, animated shorts, and non-pornographic-until-modded holo-games.
Savior of Theta-3: +2 GLORY, -1 FORTUNE. This character helped save the minor colony of Theta-3 from being destroyed, despite their inability to pay.
Next month's Gigs and such will come later. Feel free to converse amongst yourselves or pester your Idols in the meantime.