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Author Topic: AI Dungeon 2: AI Based Text Adventure  (Read 47918 times)

Strongpoint

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #150 on: September 09, 2020, 05:59:06 pm »

The AI was trained on fanfiction, so it's not making things up-just feeding you lines from the fanfic that it thinks resembles what you mean. This is evident if you continue without doing an action, as it will start pulling characters out of thin air while reading it to you.
Initial Dungeon AI training was done on stories from here https://chooseyourstory.com/ 

That is why it has weird artifacts like svelk race, Dr Kessel or unnatural amount of Elizas

And it is FAR more complex than feeding entire lines
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No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Flying Carcass

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #151 on: September 09, 2020, 08:07:51 pm »

Each time I ask the game what a svelk is, it pops up with a different description. My favorite type of svelk was an alien with a beetle-like carapace.

This story began with the custom prompt: "You are a mascot for a professional sports team, but they're pretty bad so the fans have started booing and throwing garbage onto the field. It's your job to entertain the unruly crowd."
Spoiler (click to show/hide)
« Last Edit: September 09, 2020, 08:24:45 pm by Flying Carcass »
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Naturegirl1999

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #152 on: September 10, 2020, 07:40:29 am »

Each time I ask the game what a svelk is, it pops up with a different description. My favorite type of svelk was an alien with a beetle-like carapace.

This story began with the custom prompt: "You are a mascot for a professional sports team, but they're pretty bad so the fans have started booing and throwing garbage onto the field. It's your job to entertain the unruly crowd."
Spoiler (click to show/hide)
this was very interesting
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slowdraw

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #153 on: September 20, 2020, 07:55:49 pm »

I have tried out the worlds option they recently added a couple times. This is probably my favorite outcome. 10/10. Would ogre again.

Such magnificent world building. :P
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Scoops Novel

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #154 on: September 22, 2020, 03:49:23 am »

For the record, the Dragon model of this has officially leapfrogged Dwarf Fortress as a fantasy simulator. And the GPT-3 tech behind it will be going on sale in October.

60% of the time, it works every time.

Losing is fun!
« Last Edit: September 22, 2020, 03:54:12 am by Novel Scoops »
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Bumber

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #155 on: September 23, 2020, 02:37:07 am »

For the record, the Dragon model of this has officially leapfrogged Dwarf Fortress as a fantasy simulator. And the GPT-3 tech behind it will be going on sale in October.

60% of the time, it works every time.

Losing is fun!

Link doesn't work for me. AdventureView just keeps loading forever.
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Scoops Novel

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #156 on: September 23, 2020, 04:18:23 am »

Spoiler: Transcription: (click to show/hide)
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forsaken1111

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #157 on: October 13, 2020, 09:04:27 am »

I was playing a fairly bog standard example of the fantasy adventure as a knight. When I finally located the dragon which I was tasked with slaying, it immediately began to... try to seduce me?

This makes me wonder, is the AI model informed by/taking feedback from previous players of the game or is this a pre-generated model trained on unrelated data sets? Did I just happen to get part of the neural net which was trained on bad erotic dragon fan fiction?
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forsaken1111

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #158 on: October 14, 2020, 10:46:05 am »

I AM DETECTIVE

Spoiler (click to show/hide)
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Robsoie

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #159 on: October 14, 2020, 11:03:26 am »

I was playing a fairly bog standard example of the fantasy adventure as a knight. When I finally located the dragon which I was tasked with slaying, it immediately began to... try to seduce me?

The guy that "trained" the AI probably always wanted to roleplay a donkey
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forsaken1111

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #160 on: October 14, 2020, 11:38:40 am »

The guy that "trained" the AI probably always wanted to roleplay a donkey
Oh man I wonder how many terrible shrek fanfics are rattling around in the neural net
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Dunamisdeos

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #161 on: October 14, 2020, 12:30:29 pm »

I AM DETECTIVE

Spoiler (click to show/hide)

"The bad guy kills you and escapes"

Spoiler: Retort (click to show/hide)
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forsaken1111

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #162 on: October 14, 2020, 12:41:57 pm »

Basically. I was seeing how the AI handled minimal and contradictory input, I've been running a lot of tests against it.

Immediately after that I got the quest complete thing so I guess I won
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Dunamisdeos

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #163 on: October 14, 2020, 01:24:30 pm »

I think of the AI like a DM in DnD, like it has a story in mind but you the PC are just like LOL I ROLL TO WIN and he's just like >8|
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
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forsaken1111

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Re: AI Dungeon 2: AI Based Text Adventure
« Reply #164 on: October 15, 2020, 05:23:17 am »

I think of the AI like a DM in DnD, like it has a story in mind but you the PC are just like LOL I ROLL TO WIN and he's just like >8|
Yeah. I've found I can eventually steer it into a specific setting. Like it has no science fiction setting aside from cyberpunk but by writing in story mode a lot of star trek related actions, settings, etc it eventually got the general setting enough to make a passable star trek story. I've found I get best results just by staying in story mode rather than 'do' or 'say'. I edit what the AI comes up with so it learns the setting and then I input the next action, it becomes more like a storytelling tool than a game. I'm actually tempted to do a forum game based on the AI's output with some curation on my part.
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