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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 41741 times)

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #150 on: December 02, 2019, 03:33:28 am »

Demon Team: Revision Phase T2
TURNTURNTURN
Cultist Commanders: Commanders are picked from the best leaders and fighters of our Armed Cultist, given a real sword instead of the dagger, and sport a fancy red beret. Commanders lead moderately sized groups (unsure of what numbers we can expect to be on the field in the fighty zones, but they're essentially sergeants, so do with that as you will) of Cultists to, from, and during battle, and are to maintain themselves at peak physical form at all times. A Commander not in command is often training for the next fight.
Cultist Commanders: Normal: (4+2)=6: Above Average
While none of your cultists were military officers in their previous lives, some of the newer recruits from the Wartorn Wastes are experienced soldiers, and many of them are quickly selected as Commander material, along with a few of the more naturally talented warriors. Being promoted to a position of power over others has made the Commanders arrogant, backstabbing, and viciously cruel; perfect specimens, in other words. They constantly try to outdo each other; the former soldiers were eager to prove themselves superior with their elementary knowledge of tactics- but the other, less experienced commanders quickly caught up after a few mock battles. Their physical strength is satisfactory as well, as they are all quite capable of defeating three or four other cultists at once- albeit with the unfair advantage of having a sword where the others wield only spears and daggers. Said swords are not masterpieces, but they're decent blades, hand-stolen from a well-known weaponsmith. The snazzy hat may be considered the most important element, of course, and does not disappoint.

Cultist Commanders will augment all Cultist military units, instilling a modicum of order and discipline in the ranks, and presenting an example of what a proper fighter looks like.



Mutagenic Mist Globes
Pressurized canisters that can be safely released in battlefield conditions are likely the very limit of what our cultists can achieve technologically. So lets not push for the bleeding edge when tried and true methods will suffice. We clearly have some ability to compress the Mist, otherwise the Mutamist Sprayers wouldn't work at all, so instead we shall place a pressurised mist into fist sized globes of glass. As we all know spheres are the strongest shapes and they're also some of the easiest for glass blowers to make. Once the Mist Globes are produced, they can be launched at enemy formations using the most venerable of ranged weapons. The Sling. Long range volleys of mist should make up for the dispersion issues and the melee range application quite handily.
Mutagenic Mist Globes: Easy: (3+4)+1=8: Unexpected Boon
While the mutagenic compound used by Mutamist Sprayers is a liquid, not a gas, this was fortunately not a problem, as during the development of the Mutagenic Mist Globes (Mutamist Globes for short) your Draughtsmiths stumbled upon a catalyst that can be added to the mutagenic liquid that causes it to self-aerosolise when exposed to air. This allowed them to fill the globes (or, well, globular flasks) almost to the brim, adding the aerosolisation catalyst in as a final touch, then stoppering the flask before the catalyst can dissolve. When striking a target, the globes shatter, and the liquid (into which the catalyst has since dissolved) rapidly aerosolises, forming a large, dense cloud of the chaotic compound. This method of dispersal is so effective that it would more or less completely supplant the Sprayers, but for the fact that the same innovation was applied to the Sprayers' contraption, giving them an increased range and output (though the globes will still be the preferred delivery mechanism).
Another catalyst that neutralises the enraging aspect of the mist was devised, which is installed into a mask that Mutamist Sprayers/Globadiers can wear. Manufacturing the catalyst for all your forces would be impractical, so it makes the most sense to provide it to those most at risk of coming into contact with the compound. Cultist Commanders will also be provided such masks, which they can put on when needed.

Mutamist Globadiers will augment/replace units of Mutamist Sprayers, though with much greater efficacy. (Rarity remains Uncommon)



It is now the Strategy Phase. Decide where to send Magoc.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Long Live United Forenia!

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 1
« Reply #151 on: December 02, 2019, 10:21:44 am »

Quote from: Deploy !!Magoc!!
Combat Lanes
() Mountain Passes:
() River Crossings:

Influence Lanes
(1) Scholarly Towers: TricMagic,
() Lawless Capital:
() Fortified Frontier:
() Wartorn Wastes:
() Ostentatious Capital:
() Trade City:
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 1
« Reply #152 on: December 02, 2019, 11:12:54 am »


Quote from: Deploy !!Magoc!!
Combat Lanes
() Mountain Passes:
() River Crossings:

Influence Lanes
(1) Scholarly Towers: TricMagic,
() Lawless Capital:
() Fortified Frontier:
() Wartorn Wastes:
() Ostentatious Capital:
(1) Trade City: Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 1
« Reply #153 on: December 02, 2019, 02:00:26 pm »

Quote from: Deploy !!Magoc!!
Combat Lanes
() Mountain Passes:
() River Crossings:

Influence Lanes
(2) Scholarly Towers: TricMagic, Jerick,
() Lawless Capital:
() Fortified Frontier:
() Wartorn Wastes:
() Ostentatious Capital:
(1) Trade City: Rockeater
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 1
« Reply #154 on: December 02, 2019, 06:22:03 pm »


Quote from: Deploy !!Magoc!!
Combat Lanes
() Mountain Passes:
() River Crossings:

Influence Lanes
(3) Scholarly Towers: TricMagic, Jerick, MoP
() Lawless Capital:
() Fortified Frontier:
() Wartorn Wastes:
() Ostentatious Capital:
(1) Trade City: Rockeater

I think the trade city is going to need more than just Magoc (HERESY), perhaps with a high effort smuggling ring that may give us boats to use on the rivers and give us some ins in all the major cities. That said, I’m wary of planning on another high effort design for another turn or two until we utilize the groundwork laid by the flaccid blackpeen. We also gotta see what those Angle betas did and prioritize based off that.
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 2
« Reply #155 on: December 08, 2019, 03:07:04 pm »

Demon Team: Battle Phase T2
TURNTURNTURN
Link to Battle Report

Lesimor Infiltration Report
With the growth of the Bootlegger's business in the Lawless Capital, our reach expands throughout the city. Several smaller gangs are now all-but sublimated into our cult, their leadership coaxed into joining in order to get a greater share of the lucrative trade. Angelic operatives attempted to sabotage our efforts, and at times succeeded, destroying stockpiles of Bootlegger's and picking off key converted criminal leaders- but they were unable to put a sufficiently serious dent in our operations to prevent us from getting a foothold in the capital's underworld (though we may need to keep an eye out in the future). 1/5-->2/5

In the Scholarly Towers, we have run into the limits of our infiltration abilities. Though the distribution of Bootlegger's and the deployment of missionaries is nearly optimised, and Magoc's personal charisma lured a handful of scholars into the cult, we lack the capabilities required to advance further up the political ladder. Large swathes of the population may follow Magoc's malevolent teachings, but those who wield the real power in the province are not so easily swayed to our side. We either need more advanced conversion techniques that can reach those who are too well-situated to succumb to our current methods, or agents/methods that can elevate our existing cultists into the halls of power.

Our efforts in the Fortified Frontier were not particularly extensive, and the recent uptick in benevolence combined with the angels' successful attempts to hamper us meant we were unable to pull in many converts. 


Dolgoth Infiltration Report
With the King's paranoia at an all time high (it's still paranoia even if they really are out to get him), operating in the Ostentatious Capital is almost impossible. It is all we can do to keep our existing converts from leaving the cult.

As with the Towers, our recruitment efforts are successful in the Wartorn Wastes, but fail to win converts amongst the truly powerful.

Though we managed to smuggle some Bootlegger's into the Trade City through sheer persistence, the atmosphere was simply not conducive to recruitment efforts this month.



It is now the Design Phase. You have two designs.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #156 on: December 08, 2019, 04:17:30 pm »

Here's a couple designs.


The Ebony Library: The Ebony Library stands as a monument to recent failures, constructed and not raised. Built in the shadow of the Obsidian Spire, the more modest Library is a place of study for our Teachers and Acolytes. Those who learn from the Ebony Library do so from tomes and scrolls marked in corrupting runes. They are encouraged to take them abroad, trade, and sell them once they learn from them. There always seem to be more, after all.

The Ebony Library tends to attract the magically inclined - or at the very least, the literate - as the books from the library pass between people and spread the seeds of evil.

---

The Shadow College: While revenge would be enacted on Dorael in time, Magoc decided to narrow It's focus on expanding his cultist's minds and extending their reach. To this end It ordered construction of a school dedicated to the dark, evil, and arcane art of Necromancy.

The Shadow College is a squat circular building that offers Magoc's magically-adept the ability to learn how to raise and control the dead. With current mental resources at a...premium, the Cult has only unlocked the basic secrets of the Necromancer. Necromancers learn a ritual capable of reanimating a relatively whole corpse as a Thrall. Thralls will follow basic commands at the will of the Necromancer who raised them, much like a trained dog. Controlling more Thralls requires more magical reserves dedicated to maintaining their reanimation, but having multiple Thralls is possible. Thralls can be made up of any number of species, so long as they leave a corpse. A Necromancer can consciously sever connection to a Thrall, returning it to a heap of flesh and bones. However a sudden disconnection, such as a violent death, will "unleash" the Thralls and send them into a frenzy.


---

The Redband Pirates: Thanks to Bootleggers a number of criminal organizations have passed into Magoc's sphere of influence. One such group is made up of a bunch of smugglers and swashbucklers who refer to themselves as The Redband Pirates. With their leadership corrupted and inducted into the Cult, they now work for the Cult exclusively. This organization is largely responsible for transporting Bootleggers safely between and into cities, distributing the product through a well-maintained network of connections. These rogues show their true saavy on the water, using nimble boats to quickly transport their goods along the coast and river system. The Redband Pirates won't shy away from a fight, but the real money's in the Bootlegger's Stand, so their actual Piracy days are few and far between.

--


One proposal for more magic dudes, one proposal for what's really just wardogs+trainers but zombies, and one for pirates who guard the Boot(y)leggers and get it places, who I'd hope we get boats to cross the river shits from, but if that's more a High Effort thing, well, I can edit that in. What's the worst that could happen?
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #157 on: December 08, 2019, 04:28:13 pm »

Wraiths

Souls of the dead Summoned once more to the living with dark magics, they usually act at night, but can be commanded to act in the daytime as well. Their main power, other than their incorporeality, is their ability to selectively inflict terror and confusion onto those around them. Those affected by the rage of our Mutagens will be beset by illusions, leading them to attacking each other in their moment of weakness.

Wraiths have a certain taste for souls as well, with their claws being capable of grasping other spiritual entities so that they may feed upon their essence. Their appearance is as a dark flowing shroud surrounding a transparent upper skeleton.

They can be used to assassinate the enemy scouts, and as scouts themselves to a degree, though they show their true effectiveness when combined with other methods to weaken minds.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #158 on: December 08, 2019, 04:35:07 pm »

Quote from: Early votebox
(1)Warsheep: Rockeater
(1)The Ebony Library: Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #159 on: December 08, 2019, 04:49:33 pm »

Chaotic Homogenized Alpha/Assault Demonic Soldiers (CHADS):

CHADs are cultists that have undergone a transformation through the Draughtsmith on a severe physical level and the powerful alchemical reagents mutating these soldiers’s body to serve their rolls as chaotic marauders. The alchemical processes manipulates the body and enhances it to reach the height of seven feet (214cm) tall, becoming an imposing figure too anyone that approaches them.  The changes to their body also affects that their eyes constantly glow red and their skin always cracks constantly with demonic energy inside them giving them a minor crimson glow. The transformation of a Cultist into a CHADS is a severe process, their physical strength, toughness, and athleticism are doubled compared to that of a regular human allowing them to break lines and dish out raw physical force to foes that much more greater as well as taking damage much easier. Indeed CHADS are what one would consider to be our elite shock troops, they have the rage of demons inside their veins even if it doesn’t noticeably affect their mental state and the significant physical enhancements compared to the human soldiers mean that their physical presence on the battlefield scares those into submission, as they are often a force multiplier where they are present amongst the main army even if acting separately from them, with the only facet being that only thing that can entertain CHADS is the three things that are goods in life. (I let you guess what those are)

Tantalizing Innovative Corrupting Tomes of Orchestrated Knowledge (TicTok):
TicToks are the creation by the infusion of demonic energy into written tomes and the containing of the language of inscription script inside these very text. In a way TikToks only have jargon and suitable nonsense written into them that was haphazardly used to make thousands of word fragments in the demonic tongue, however the effect it happens to the reader’s mind is a adaptable potent effect. The TikToks only slowly adapt to the reader’s point of view and like the Bounty are an addicting source to the mind, people who can read and have a interest in the books that can provide will find these books interesting as the demonic energy in the paper will warp the perspective of the reader, the book always shows the false information that the reader desires, whatever their searching for the research of new spells, need a interesting story, or the alchemical process of the transformation of lead into gold. The demonic language never actually gives the reader the answers their working and learning for or the end of the story, but will continually change itself to what the reader can read. It’s like a eternal easter egg hunt that never ends as they continually flipping the ever-shifting pages that is demonic jargon to anyone else except the reader, as the TicToks can be adapted to the sources by the Teachers of Magic, and serve to be sellable spellbooks, tomes about the “latest” medical advances, the “news” on the latest changes to the political stratosphere, or a grimoire about the superior tactics on farming. The book adapts to what the reader desires as the demonic language in the script changes to what their brain expects only that they need to literate on a basic level, that corrupts their mind wanting more... and the only source to get more is through us.
« Last Edit: December 13, 2019, 01:32:19 am by Shadowclaw777 »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #160 on: December 08, 2019, 06:15:59 pm »

Quote from: A Murder of Crows
Birds are a ubiquitous creature, and the crow is the most common and strongest amongst them. Highly intelligent, they are capable of recognising individuals and spreading knowledge of which humans are friendly, and which should be targeted for retribution.

Thus it is a simple matter to enhance their memory and vindictive nature, whilst instilling a deep belief in the power of Magoc and a rudimentary tongue with which it can pass on knowledge to the cultists. Sent forth in great flocks, these crows will serve as spies and scouts, observing the movement of enemy units, listening in on delicious zecrets and mobbing lone individuals before tearing them apart in a whirlwind of razor sharp claws and flesh-eating beaks.

An intelligence gathering design, useful both for battle and infiltration. Hopefully we'll avoid unfavourable battles more regularly, and get some progress in the Ostentatious Capital and other places with lots of secrets to exploit.

Quote from: Early votebox
(1)Warsheep: Rockeater
(12)The Ebony Library: Rockeater, Kashyyk
(1)A Murder of Crows: Kashyyk

I'm not adding any other designs, or any links, cos vote boxes are hard enough on phones.
« Last Edit: December 10, 2019, 11:05:34 am by Kashyyk »
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Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #161 on: December 08, 2019, 08:07:57 pm »

Quote from: VoteBox
(1)Warsheep: Rockeater
(12)The Ebony Library: Rockeater, Kashyyk
(1)A Murder of Crows: Kashyyk
(1) CHADS: (1) SC777
(1) TicTok: (1) SC777
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #162 on: December 08, 2019, 08:26:42 pm »

Quote from: VoteBox
(1)Warsheep: Rockeater
(2)The Ebony Library: Rockeater, Kashyyk
(2)A Murder of Crows:  Kashyyk, TricMagic
(2) CHADS:  SC777, TricMagic
(1) TicTok:  SC777

I'm voting for True Chad. Mostly cause it's funny, but having some powerhouses will be somewhat nice.
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #163 on: December 08, 2019, 08:58:56 pm »

Quote from: VoteBox
(1)Warsheep: Rockeater
(3)The Ebony Library: Rockeater, Kashyyk, MoP
(3)A Murder of Crows:  Kashyyk, TricMagic, MoP
(2) CHADS:  SC777, TricMagic
(1) TicTok:  SC777
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #164 on: December 09, 2019, 12:20:16 am »

Quote from: VoteBox
()Warsheep:
(3)The Ebony Library: Rockeater, Kashyyk, MoP
(3)A Murder of Crows:  Kashyyk, TricMagic, MoP
(3) CHADS:  SC777, TricMagic, Rockeater
(1) TicTok:  SC777
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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