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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 41676 times)

dgr11897

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #120 on: November 26, 2019, 07:22:29 pm »

Magic sword and shield
A mass of evil magic formed into the shape of a sword and a shield. Due to being a concentrated mass of destruction magic the sword is hideously effective against most targets, particularly immaterial ones. The shield part of the spell concentrates magical energy into a roughly disc shaped barrier attached to one's arm. It is especially suited to defending against magic missile spells, and is somewhat less effective, though still useful, against physical attacks.
Enhanced Acolyte
Through a fusion of Evil and Alchemy we have managed to create enhanced versions of our magic using acolytes. The acolyte being mutated first receives a mutation through evil and alchemy that enhances their mental strength, and then receives a burst of raw mutating evil energy, which they can use their enhanced mental strength to direct, boosting their strength, speed, durability, mental strength, or sight, though they can only maintain one of these mutations at a time, and can't maintain a mutation constantly. In particular the sight mutation is useful for detecting enemy spirit spies, as it allows the acolyte to see magical entities.
Quote from: Voting with Training Montages(and Sheep)
()Vortex Missile
(1) Warsheep: TricMagic
() Demonic Spiders:
(2) Cultist Training Program: TricMagic, Kashyyk,
(1) Magoc's Chosen: Kashyyk
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #121 on: November 26, 2019, 10:24:21 pm »

Proposal: The Obsidian Spire (High Effort)

Magoc has begun walking It's path towards twisting and bending humanity to It's will. It is a mighty demon to be sure, yet It's followers show a significant degree of mortal ineptitude that could compromise It's plans and provide cracks for the blessed Heliel and her forces to take advantage of.

Heliel's cult was well-trained and well-equipped. They had specters as scouts, proper officers, and workshops. Healers allowed them to crash upon It's own followers as waves upon the sands, withdraw, and crash once more. While Magoc's followers have a clear penchant for the more subtle arts, the art of war has proven to be just out of their mortal grasp. And so it is that Magoc harnessed it's energy to pull a massive black tower from the earth itself.

The Obsidian Spire is a manifestation of Magoc's will. The sleek, black tower, seemingly carved from a single piece of stone, will grow and expand as needed. Currently it juts above the rest of The Forgotten City as a monument to Magoc's power, the sun and moonlight reflecting off of it's seemingly edgeless surface. In the center of the Obsidian Spire and running the entire length from top to bottom (and beyond that) is a magma vent filled to the brim with molten rock and constantly spewing smoke and ash. Within it and ringing around the magma tube are three distinct sections (from the inside) with separate roles.

The Black Library is where the nerds scholars and scribes study and write. It is the base of the Obsidian Spire and is itself dozens of meters tall. Shelves ring around the walls filled to the brim with books and tomes pulled from the aether filled with arcane and ancient (to the mortals) knowledge. Centered around the warm walls of the magma vent are the Inscription Tables, where those who would study and utilize magic, alchemy, and the Language of Inception are able to work and research. Librarians, shadows tied to the Obsidian Spire as much as the Spire is tied to Magoc, watch over the mortals and provide It with up-to-date information on the progress of the scholars there. Librarians will tend to the scholars, guiding them to books that may aid them in their current pursuit, whatever it may be. They are very proud though, and will drain the life of cultists who show them, the Spire, or Magoc disrespect.

The Caster's Chamber rests below the Black Library, accessible by one of four stairwells positioned along the outer wall at the four cardinal directions. While the Black Library is fairly open, the Caster's Chamber is a series of winding hallways and individual rooms where the magically inclined can acquire more practical training. The rooms do not have roofs, and instead are open to allow the Manifested the ability to observe and train the cultists trying to work magic. Manifested are fragments of Magoc who have bodies unlike their Librarian kin, but are still tied to the Obsidian Spire as they are. Manifested train larger numbers of Cultists at once - the individual rooms are more to contain accidents than anything else. This chamber is also a couple dozen meters tall.

The top of the Obsidian Spire (and will remain so - additions to the Spire are seamlessly added between floors) is The Crucible. It is here that Magoc's warriors train, having to first combat the stairs upward and then practice their martial arts while completely exposed to the elements. Cultist Warriors are forged here. As with the other areas of the Obsidian Spire, the Crucible is watched over by entities of the Spire known as Magots. They bear a remarkable semblance to Magoc, though they lack the horns and smile, and speak in common tongue. They utilize their fraction of Magoc's combat prowess to improve his warriors. The Cultists who train here must endure wind, rain, and the everpresent blinding smoke and ash (dependent on the direction of the wind), all the while avoiding either inner or outer edge lest they fall to their deaths. This makes situational awareness as much of a priority as a sharpened blade.

As Magoc's influence spreads and It's power grows, so too will the Obsidian Spire, until it pierces the very heavens itself. A war has begun, and while the Angel Heliel has landed the first blow, it is Magoc who will strike the last.

----------------

So a summary of what I want it to do so Nuke doesn't need to guess because it's definitely not 100% clear in the write-up.

-A badass tower
-General boost to knowledge and skill with the infernal arts as well as the mortal art of Alchemy
-Increased magical capabilities in and out of combat among our spellcasters
-A badass tower
-Unit: Cultist Warriors, Cultists who've been broken and reforged to fight more effectively for Magoc in less than ideal conditions
-Multiple types of summons (that are bound to the tower and so cannot currently be used) that provide experience for both incorporeal and physical manifestations with a wide spectrum of skills
-A badass tower that can be modified through designs or revisions depending on the scope of the addition.

Sidenote, the Library could be a nice lure for those nerds in that tower nearby.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #122 on: November 27, 2019, 10:57:31 am »

Quote from: Voting with Training Montages(and Sheep)
()Vortex Missile
() Warsheep:
() Demonic Spiders:
(2) Cultist Training Program: TricMagic, Kashyyk,
(1) Magoc's Chosen: Kashyyk
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
(1)Cartridge Load: TricMagic
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR


Right, so. Working with Pure Evil would make things far less common than we'd like, DGR. And I'm not even going to go into the Spire with it's three designs for 1 and word wall-ness.

Cultist Training Program. Simple, gives us training for some actual command, makes tactics possible. Also gives a base for Mutations by finding the strong ones.
Here's a repost of something I want to once more advocate.

Cultist Training Program
While our cultists are willing and armed, the plain fact is what they aren't is experienced. Few of them actually know how to use the weapons they have, being little more then townsfolk, general civilians, and maybe some hunters as a whole. As such, the thing to do is to actually teach them how to kill people for the greater glory of ourselves. By selecting the physically superior and giving them several weeks of training in the arts of acting in formation, stabbing people, not being stabbed, firing in a volley (for the ones with bows), making a shield wall, and other such combat arts they will become noticeably superior combatants then the baseline cultist. They'll also be superior physical specimens for any more mutative work we should choose to do later on, coming pre-trained and pre-exercised to any such programs.


As for Cartridge System vs Cartridge Load. CS is effectively trying to make a spell available to all. CL is giving our magic users the ability to pre-charge Cartridges with Magic, which can then be used to fuel their spells in combat later on. Of the two, CL is more likely to work thanks to our Accolytes being able to actually use that magical energy for missiles, which opens up being able to fire many volleys of Magic Missiles. As well as Vortex Missile if that gets revised. Or any magic in particular. Magical Energy is something that can be used for any spell in the future.

Quote from: Cartridge system
A mechanism and ritual which allows us to infuse small canisters with a stored version of magic missile. These canisters can be loaded into a staff or gauntlet with a slot and the right mechanisms, to either enhance an acolyte's ability to cast the magic missile spell, adding the stored power to their own, or to allow non magic using cultists access to a limited number of magic missile spell uses. Unfortunately the current version of the mechanisms used to release the magic can only store one canister, with the user needing to eject the current one and plug in another once it is exhausted.

Cartridge Load

A small canister not larger than a thumb, made up of alchemical metal treated to prevent magical leakage, filled with a single gemstone cut to fit. These Cartridges can be charged by a magic user to store magical energy ahead of time. When it needs to be used, the energy can be injected into the body directly to fuel a spell then and there, without any buildup needed. While the amount each stores is small, it is sufficient to fire many Magic Missiles in a row. Note that overuse of these Cartridges can lead to magical exhaustion, destruction of magical potential, and in the long term death. It is not prescribed to use more than six in a 10 minute time frame.
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Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #123 on: November 27, 2019, 11:36:05 am »

The Ravenous
The Ravenous are a mutant and a true marvel of our mutation program. They were created by isolating some of the more beneficial and interesting mutations from the misfits and combining them into a compact lithe killing machine. They are thin, pale, gaunt humanoids and are as fast as sin with long claws on their hands. Their most distinctive feature in appearance is actually their lack of features. They have no eyes, no nose, no ears, no hair and no obvious mouth. They do have a narrow slit that runs down where their face ought to be that can peel back revealing a maw that occupies most of the creature's head. Smoke and fog seep endlessly from the creature's skin and hangs in the air. This smoke obscures vision but serves another purpose. They lack sensory organs but can feel anything that enters their smoke. Where there is their smoke they have perfect spatial awareness. But they are vulnerable if ever drawn out of the cover of the smoke they make. There are no ill effects from breathing in their smoke save for the fact that for a long time afterwards they will know where you are. They hunt in packs coordinating perfectly hidden by they combined smoke and devouring all that opposes Magoc.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #124 on: November 27, 2019, 01:00:18 pm »

Campus of Knowledge

The campus of Knowledge is a dedicated effort to re-purpose part of the city, bringing in magical texts from the Towers to form libraries. Likewise, training grounds for our Acolytes to improve to become Apprentices in their craft. And eventually as we gain more texts and time passes, Adepts, and Masters of spellwork. Through diligent study and practice, they can become the backbone of our forces. As well as creating a place to hone new Acolytes.
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #125 on: November 27, 2019, 01:26:52 pm »

Quote from: Voting with Training Montages(and Sheep)
()Vortex Missile
() Warsheep:
() Demonic Spiders:
(2) Cultist Training Program: TricMagic, Kashyyk,
(1) Magoc's Chosen: Kashyyk
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
(1)Cartridge Load: TricMagic
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(1) The Obsidian Spire (HE): Doomblade
(0) The Ravenous:
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #126 on: November 27, 2019, 02:15:30 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
(2) Cultist Training Program: TricMagic, Kashyyk,
(1) Magoc's Chosen: Kashyyk
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
(1)Cartridge Load: TricMagic
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(2) The Obsidian Spire (HE): Doomblade, MoP
(0) The Ravenous:

It's doable according to GodMan, and proposes to do what we're all generally arguing about what to do. I'm not saying it's the perfect single response to the last turn, but it is a badass tower. Nuke has also made a point to state he doesn't want more designs seeming stapled together, and since all our goodwill on what difficulty things could be was burnt on a million nonproposals and halfideas I'm fine with trying something risky the GM says is possible cuz he's not gonna give us any more info than that anymore, I think. Other than "no stop it, you assholes".
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #127 on: November 27, 2019, 02:27:16 pm »

Hellfire beetle (HE)
Nature is beautiful sometimes, take the bombardier beetle, besides carnivorous and flying, it is also able to shoot boiling chemicals out of it back-end, the limiting factor in utilizing such abilities in combat is the_fact that they are small and are not easily controlled.

And that where magic come in, with it short life span it is easy to gradually over several generations to create major changes in the captured population with ease using alchemy and Evil, the clearest of which is increasing it size to that of an elephant and hardening it carapace especially in the lags and wings area while maintaining it original abilities, it digestion system was also modified to being able to consume flesh, potential that of human, and finally it mind was modified to being possible to control the creature by a rider.
« Last Edit: November 27, 2019, 03:32:39 pm by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #128 on: November 27, 2019, 02:42:06 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
(1) Cultist Training Program: TricMagic
() Magoc's Chosen:
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
(1)Cartridge Load: TricMagic
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): Doomblade, MoP, Kashyyk
(0) The Ravenous:
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #129 on: November 27, 2019, 03:13:45 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
() Cultist Training Program:
() Magoc's Chosen:
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(4) The Obsidian Spire (HE): Doomblade, MoP, Kashyyk, TricMagic
(0) The Ravenous:
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #130 on: November 27, 2019, 03:15:42 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
() Cultist Training Program:
() Magoc's Chosen:
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): MoP, Kashyyk, Tricmagic
(0) The Ravenous:
(1) Grand Beetle (HE): Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #131 on: November 27, 2019, 03:31:41 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
() Cultist Training Program:
() Magoc's Chosen:
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): MoP, Kashyyk, Tricmagic
(0) The Ravenous:
(2) Grand Beetle (HE): Doomblade, SC777
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #132 on: November 27, 2019, 03:33:41 pm »


Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
() Cultist Training Program:
() Magoc's Chosen:
(1)Inception Combat training: Jerick
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): MoP, Kashyyk, Tricmagic
(0) The Ravenous:
(3) Hellfire Beetle (HE): Doomblade, SC777, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #133 on: November 28, 2019, 06:28:44 am »

Since what I'm voting for isn't getting votes it's time to switch and break this tie.
Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Demonic Spiders:
() Cultist Training Program:
() Magoc's Chosen:
()Inception Combat training:
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): MoP, Kashyyk, Tricmagic
(0) The Ravenous:
(4) Hellfire Beetle (HE): Doomblade, SC777, Rockeater, Jerick
While the Obsidian Spire tickles the Abberan part of me that lusts for BEEEG I don't feel like it addresses any ofour  pressing issues. At least not as effectively as the hellfire beetle does. I would much prefer a heavy combat unit.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #134 on: November 29, 2019, 03:36:00 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
(1) Hell Spiders (HE): TricMagic
() Cultist Training Program:
() Magoc's Chosen:
()Inception Combat training:
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(2) The Obsidian Spire (HE): MoP, Kashyyk,
(0) The Ravenous:
(4) Hellfire Beetle (HE): Doomblade, SC777, Rockeater, Jerick
Logged
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