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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42764 times)

Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #135 on: November 29, 2019, 08:58:18 pm »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
(1) Hell Spiders (HE): TricMagic
() Cultist Training Program:
() Magoc's Chosen:
()Inception Combat training:
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(3) The Obsidian Spire (HE): MoP, Kashyyk, Doomblade
(0) The Ravenous:
(3) Hellfire Beetle (HE): SC777, Rockeater, Jerick
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #136 on: November 30, 2019, 09:25:46 am »

Quote from: Hotbox
()Vortex Missile
() Warsheep:
() Hell Spiders (HE):
() Cultist Training Program:
() Magoc's Chosen:
()Inception Combat training:
()Alchemic artillery ritual:
()Artillery ritual:
()Cartridge system:
()Mk1 Device:
()Cartridge Load:
()Mage's Armor:
(1)Magic sword and shield: DGR
(1)Enhanced acolytes: DGR
(4) The Obsidian Spire (HE): MoP, Kashyyk, Doomblade, TricMagic
(0) The Ravenous:
(3) Hellfire Beetle (HE): SC777, Rockeater, Jerick
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #137 on: November 30, 2019, 09:35:56 am »

Demon Team: Design Phase T2
TURNTURNTURN
Proposal: The Obsidian Spire (High Effort)

Magoc has begun walking It's path towards twisting and bending humanity to It's will. It is a mighty demon to be sure, yet It's followers show a significant degree of mortal ineptitude that could compromise It's plans and provide cracks for the blessed Heliel and her forces to take advantage of.

Heliel's cult was well-trained and well-equipped. They had specters as scouts, proper officers, and workshops. Healers allowed them to crash upon It's own followers as waves upon the sands, withdraw, and crash once more. While Magoc's followers have a clear penchant for the more subtle arts, the art of war has proven to be just out of their mortal grasp. And so it is that Magoc harnessed it's energy to pull a massive black tower from the earth itself.

The Obsidian Spire is a manifestation of Magoc's will. The sleek, black tower, seemingly carved from a single piece of stone, will grow and expand as needed. Currently it juts above the rest of The Forgotten City as a monument to Magoc's power, the sun and moonlight reflecting off of it's seemingly edgeless surface. In the center of the Obsidian Spire and running the entire length from top to bottom (and beyond that) is a magma vent filled to the brim with molten rock and constantly spewing smoke and ash. Within it and ringing around the magma tube are three distinct sections (from the inside) with separate roles.

The Black Library is where the nerds scholars and scribes study and write. It is the base of the Obsidian Spire and is itself dozens of meters tall. Shelves ring around the walls filled to the brim with books and tomes pulled from the aether filled with arcane and ancient (to the mortals) knowledge. Centered around the warm walls of the magma vent are the Inscription Tables, where those who would study and utilize magic, alchemy, and the Language of Inception are able to work and research. Librarians, shadows tied to the Obsidian Spire as much as the Spire is tied to Magoc, watch over the mortals and provide It with up-to-date information on the progress of the scholars there. Librarians will tend to the scholars, guiding them to books that may aid them in their current pursuit, whatever it may be. They are very proud though, and will drain the life of cultists who show them, the Spire, or Magoc disrespect.

The Caster's Chamber rests below the Black Library, accessible by one of four stairwells positioned along the outer wall at the four cardinal directions. While the Black Library is fairly open, the Caster's Chamber is a series of winding hallways and individual rooms where the magically inclined can acquire more practical training. The rooms do not have roofs, and instead are open to allow the Manifested the ability to observe and train the cultists trying to work magic. Manifested are fragments of Magoc who have bodies unlike their Librarian kin, but are still tied to the Obsidian Spire as they are. Manifested train larger numbers of Cultists at once - the individual rooms are more to contain accidents than anything else. This chamber is also a couple dozen meters tall.

The top of the Obsidian Spire (and will remain so - additions to the Spire are seamlessly added between floors) is The Crucible. It is here that Magoc's warriors train, having to first combat the stairs upward and then practice their martial arts while completely exposed to the elements. Cultist Warriors are forged here. As with the other areas of the Obsidian Spire, the Crucible is watched over by entities of the Spire known as Magots. They bear a remarkable semblance to Magoc, though they lack the horns and smile, and speak in common tongue. They utilize their fraction of Magoc's combat prowess to improve his warriors. The Cultists who train here must endure wind, rain, and the everpresent blinding smoke and ash (dependent on the direction of the wind), all the while avoiding either inner or outer edge lest they fall to their deaths. This makes situational awareness as much of a priority as a sharpened blade.

As Magoc's influence spreads and It's power grows, so too will the Obsidian Spire, until it pierces the very heavens itself. A war has begun, and while the Angel Heliel has landed the first blow, it is Magoc who will strike the last.

----------------

So a summary of what I want it to do so Nuke doesn't need to guess because it's definitely not 100% clear in the write-up.

-A badass tower
-General boost to knowledge and skill with the infernal arts as well as the mortal art of Alchemy
-Increased magical capabilities in and out of combat among our spellcasters
-A badass tower
-Unit: Cultist Warriors, Cultists who've been broken and reforged to fight more effectively for Magoc in less than ideal conditions
-Multiple types of summons (that are bound to the tower and so cannot currently be used) that provide experience for both incorporeal and physical manifestations with a wide spectrum of skills
-A badass tower that can be modified through designs or revisions depending on the scope of the addition.

Sidenote, the Library could be a nice lure for those nerds in that tower nearby.
The Obsidian Spire (High Effort): Ludicrous Very Hard: (1+3+1)-2=2: Utter Failure (oof)
So, here's the thing. Making a tower/volcano hybrid sounds pretty cool. Very demonic. However, one must be careful when doing so to not accidentally disrupt the local geological stability, pissing off Dorael (the god of, amongst other things, earthquakes and volcanic eruptions). Divine retribution, in the form of a volcanic eruption channelled through the spire, shattered the under-construction structure and doused the surroundings in molten rock and scalding ashes. Only the good fortune of the tower being situated on a different slope from the part of the Forgotten City which your cultists call home saved you from utter destruction.
Whoops.
Well, at least the effort was not entirely wasted; though the spire was not fully furnished yet, plans were being drawn up for the multiple institutions to be housed within, and while those are obviously shelved for the moment, you should have a slightly easier time developing them in the future.



It is now the Revision Phase. You have two revisions.



Spoiler: Equipment (click to show/hide)


Spoiler: Map (click to show/hide)
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Long Live United Forenia!

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 2
« Reply #138 on: November 30, 2019, 09:43:06 am »

Vortex Missile

The next step up from Magic Missile, rather than pure Magic/Good/Evil, the Vortex Missile has the energy spinning around a focal point. When launched, it has greater speed and far greater piercing power over the Magic Missile. This is mostly due to the rotating energy grinding into and through targets, and continuing on into enemy ranks.


Going to put this up again to give us a ranged option.

Also..

Obsidian Arrows

Through having gained a few woodcrafters through our influence of Bootlegger's Bounty, they've been tasked with making a proper bow for our forces to use. Moreover, failure is just opportunity waiting to be harnessed. The Obsidian formed from the eruption makes for a powerful arrowhead, infused with might from the god's anger. It is also sharp, hard, and tends to splinter in the wound, preventing easy healing. Coating the arrow in the rage-inducing mutagen we've developed makes it worse, causing rage once it enters the blood. This can cause the arrow to deal more damage as well, since they won't stop moving long enough for treatment.

Quote from: Votebox: Ranged with extreme Godly Prejudice
() Vortex Missile
(1) Obsidian Arrows: TricMagic
« Last Edit: November 30, 2019, 10:27:52 am by TricMagic »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 1
« Reply #139 on: November 30, 2019, 10:22:58 am »

Since these were quite popular last turn, I think we should put them back in the running as well.

Quote from: Votebox: Ranged with extreme Godly Prejudice
(1) Mutagenic Mist Globes: Kashyyk
(0) Acolyte Apprentices:
(1) Cultist Commanders: Kashyyk
(0) Vortex Missile:
(1) Obsidian Arrows: TricMagic
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 1
« Reply #140 on: November 30, 2019, 10:30:03 am »

Quote from: Votebox: Ranged with extreme Godly Prejudice
(2) Mutagenic Mist Globes: Kashyyk, Rockeater
(0) Acolyte Apprentices:
(2) Cultist Commanders: Kashyyk, Rockeater
(0) Vortex Missile:
(1) Obsidian Arrows: TricMagic
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #141 on: November 30, 2019, 11:08:39 am »

Acolyte Apprentices
Cultist Commanders


I vote for neither of these two, since they would be better as a design, should the tower also be tried next turn. Since we gained a lot of experience, it should make it one level easier.

Stacking Rage would be nice though, so why not a revision to give our archers some power in their arrows with the globes? At the least, having two revisions that induce rage has a higher likelihood of succeeding.

Quote from: Votebox: Ranged with extreme Godly Prejudice
(3) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic
(0) Acolyte Apprentices:
(2) Cultist Commanders: Kashyyk, Rockeater
(0) Vortex Missile:
(1) Obsidian Arrows: TricMagic

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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #142 on: November 30, 2019, 02:44:00 pm »

Proposal: Bounty Misters

By filling our misters with Bootlegger's Bounty as opposed to CMD we can utilize the potent effects it provides more readily on the battlefield as opposed to slightly obvious barrel deployments. If ingested it can sow the seeds of corruption on the holier-than-thou Angelic forces and push addiction onto their soldiers. Even better, the incendiary effects of Bootlegger's Bounty are triggered by magic - of which their healing is no doubt derived. This means that at the very least the Angelic forces will need a good bathing before having their magical medical aid administered.

The Bootleggers is notably not magically aerosolized (primarily because that'd set the stuff off and, while hilarious, would be quite the oversight). Instead, we adjust the size of the hoses used by the Misters to allow a higher volume throughput with a fan-shaped nozzle at the end with multiple small holes, meant to increase pressure of the liquid and range of the spray as a result, to allow the misters to spray in an arc ahead of the user.

Also great at parties!


Quote from: Votebox
(3) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic
(0) Acolyte Apprentices:
(3) Cultist Commanders: Kashyyk, Rockeater, MoP
(0) Vortex Missile:
(1) Obsidian Arrows: TricMagic
(1) Bounty Misters: MoP
« Last Edit: November 30, 2019, 04:23:39 pm by Man of Paper »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #143 on: November 30, 2019, 03:37:37 pm »

Quote from: Votebox: Ranged with extreme Godly Prejudice
(2) Mutagenic Mist Globes: Kashyyk, Rockeater
(0) Acolyte Apprentices:
(3) Cultist Commanders: Kashyyk, Rockeater, MoP
(1) Vortex Missile: TricMagic
() Obsidian Arrows:
(1) Bounty Misters: MoP,
(1) Mists of Bounty & Sprayer Revision: TricMagic

I'll note, proper arrows and bows would help. I stick to this. Having said that, on with the Party Boat.

Mists of Bounty & Sprayer Revision

The main issue with the pressurization is that we kinda didn't manage it properly. So the majority of this revision is actually making the pump work magically, and pressurization, boosting the total effective range. Other than that, we also make sure the tank can handle different liquids.

Overall, this will mostly prevent our own forces from falling prey to our own mutagen mist. Moreover the Bountiful Mist can cover an area up to 32 meters away, and due to the magic used to give it it's range, it sets itself aflame with whatever is in it's path.

Spraying the enemy force with Bountiful Mist makes healing them a dangerous prospect, and Mutaginic Mist will send them into a rage. So we have options.

Spoiler: Magical Pump (click to show/hide)
« Last Edit: November 30, 2019, 04:37:20 pm by TricMagic »
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Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #144 on: November 30, 2019, 08:03:01 pm »

Quote from: Votebox
(4) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777
(0) Acolyte Apprentices:
(3) Cultist Commanders: Kashyyk, Rockeater, MoP
(2) Vortex Missile: TricMagic, SC777
(1) Obsidian Arrows:
(1) Bounty Misters: MoP
(1) Mists of Bounty & Sprayer Revision: TricMagic
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #145 on: November 30, 2019, 08:20:08 pm »

Quote from: Votebox
(4) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777
(0) Acolyte Apprentices:
(3) Cultist Commanders: Kashyyk, Rockeater, MoP
(2) Vortex Missile: TricMagic, SC777
(1) Obsidian Arrows:
(1) Bounty Misters: MoP
(0) Mists of Bounty & Sprayer Revision:

I'd say something of a miscount, but..

Vortex Missile is a revision of Magic Missile. Please vote for it so we can pierce their armor and bodies.
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #146 on: November 30, 2019, 09:14:01 pm »

Quote from: Votebox
(4) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777
(0) Acolyte Apprentices:
(4) Cultist Commanders: Kashyyk, Rockeater, MoP, Happerry
(2) Vortex Missile: TricMagic, SC777
(1) Obsidian Arrows:
(2) Bounty Misters: MoP, Happerry
(0) Mists of Bounty & Sprayer Revision:
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Forenia Forever!
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #147 on: November 30, 2019, 10:05:57 pm »

Quote from: Votebox
(5) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777, Doomblade
(0) Acolyte Apprentices:
(4) Cultist Commanders: Kashyyk, Rockeater, MoP, Happerry
(2) Vortex Missile: TricMagic, SC777
(1) Obsidian Arrows:
(2) Bounty Misters: MoP, Happerry
(0) Mists of Bounty & Sprayer Revision:
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #148 on: November 30, 2019, 10:08:41 pm »

Quote from: Votebox
(5) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777, Doomblade
(0) Acolyte Apprentices:
(4) Cultist Commanders: Kashyyk, Rockeater, MoP, Happerry
(1) Vortex Missile: TricMagic
(1) Obsidian Arrows:
(3) Bounty Misters: MoP, Happerry, SC777
(0) Mists of Bounty & Sprayer Revision:
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 2
« Reply #149 on: December 01, 2019, 09:07:41 am »

Quote from: Votebox
(5) Mutagenic Mist Globes: Kashyyk, Rockeater, TricMagic, SC777, Doomblade
(0) Acolyte Apprentices:
(5) Cultist Commanders: Kashyyk, Rockeater, MoP, Happerry, TricMagic
(0) Vortex Missile:
(0) Obsidian Arrows:
(3) Bounty Misters: MoP, Happerry, SC777
(0) Mists of Bounty & Sprayer Revision:

Once more, no Vortex Missile. Guess we'll just keep using Magic Missile.
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