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Author Topic: Order of the Sith (Multiplayer Management/Action)  (Read 8179 times)

Beirus

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #90 on: October 12, 2019, 01:03:34 pm »

Tradition:
The Vanacari have long been of the belief that potential requires opportunity to emerge. For this reason, they hold a yearly tournament among the initiates. The events vary from tests of combat prowess and agility to more mentally challenging fare such as holochess and puzzles. This tournament often serves as a showcase of Initiates for Masters who do not yet have an apprentice.

 The winner of each event is given a prize such as access to a Force technique or fighting style and an opportunity to challenge any Apprentice for their spot, should the Master approve. Although the Apprentice is not required to accept, refusal is seen as a great mark of shame and Masters in the past have disowned their Apprentices for refusing a challenge. There is no stigma attached to a Master not approving of a challenge if they perceive the challenger as unworthy, but traditionally these refusing Masters have given the challenger some boon instead such as a technique or knowledge so that they might have the opportunity to become worthy in time.

This challenge takes the form of three events. The first is chosen by the Initiate and stated when the challemge is issued. The second is stated when the Apprentice accepts the challenge. The third is announced by the Master upon approving the challenge. The Master judged the performance of the Initiate and Apprentice across all three events and then renders their verdict.

In the case that an Initiate seeks one of the Masters without an apprentice, the Master may approve their apprenticeship on the spot. However, it is much more traditional for the Master to name an event in which to test the Initiate, which will take place the next day. These events often draw many spectators, as each Initiate seeks to both evaluate the potential Apprentice for future challenge and see the capability of the Master.
« Last Edit: October 12, 2019, 02:46:01 pm by Beirus »
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chubby2man

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #91 on: October 14, 2019, 07:53:24 pm »

Mini Update/Pre Turn Two

Yob Aval’s senses returned to his body from his shadow walk. Using a combination of various sources of information about Styrax and it’s players, he was able to peer aroun stage world, and gain some valuable information.

Summary of information gathered
Lord Decius: He is not particularly skilled in any area, becoming complacent as Lord of the Styrax sector. Worried about Telvinus, he is recruiting mercenaries, sending one of his Knights (Knight Urlean) to a secret rendezvous with a representative of the Dark Hand in a seedy space station called the Den.
- Warlock Telvinus was not able to be scried upon. He has strong support among his followers, who believes he has the upper hand in the confilict.
- 60/40 split of ground forces in favor of Telvinus, but Telvinus has the veterans. Lord Decius has two Harrowers Telvinus’s one, but the two captains are not firm in loyalty, and Telvinus has majority of support ships

Analysis by your intelligence center is that you will get a better offer from Lord Decius, but a better chance of winning with Warlock Telvinus. The addition of several Sith Masters could tip it either way, they believe. They leave the ultimate determination up to the council, of course.

—-

Zephyr stood in the cockpit of the shuttle, currently in orbit over the world. Styrax was a dead and grey thing, dusty storms blowing through the towering pillars rising above the world. Vast underground caves held oceans worth of water, and the majority of the planets life. The Styraxians were a tall, thin grey people with large eyes, and quickly conquered by the Sith. Due to its location and resources it quickly rose to prominence in the sector, becoming a worthy prize for aspiring Sith.
Chief Konas cleared her throat next to Zephyr. She was a silver hues Bothan, a smal scar crossing her snout. Her eyes had a fierce intelligence to them.

“Master Zephyr, I have decided on a multi-prong approach to quickly build up an intelligence network on the planet. We take over criminal networks where we can, and funnel profits from those enterprises into purchasing support of the corporations and administration of the planet. Hopefully then we will be able to get someone close to Lord Decius and perhaps even Telvinus. I would not presume to tell you where your skills would serve you best, but have you reviewed the message from the Dread Mandate regarding the meeting at the Den? It takes place in a week, we could prepare quite the reception for them with that much time. But we could also use your assistance jumpstarting operations here. The choice is yours. “


-Chief Konas describes multiple approaches to the planet.
A. Eliminate high ranking criminal heads, allowing easier takeover of their orginizations.
B. Infiltrate the Sith Warriors by publicly fighting them. Challenge the right Sith and you can build your reputation and pocketbook. Can either announce your membership in the Vanacari or remain anonymous.
C. Diplomatic envoy. Build relations with the major players of Styrax by negotiating on behalf of the Vanacari.
D. Special option due to Yob Avals spying. Ambush the delegate from the Dark Hand before they can meet with Lord Decius’s Knight. Will put additional pressure on Lord Decius, more leverage for a deal or weakens him further.

(Other players may participate in those actions next turn.)

Astronavigation:
Janwuine pored over maps and navigation data for the sector. There wasn’t that much notable, but it was a quiet area that would be a good place for the Order to catch its breathe. Notable data:

Sector Styrax
Zarcath: 1st Death World 20 hours from Krytos, 2 jumps (Krytos is Capital of Sith Empire)
Styrax: 6 hours from Zarcath
Ordo Sellos: Mining/trading world, 4 hours from Zarcath, 4 from Styrax
Critus: Stop on trade route to Ophelin Space
The Den: Outlaw Space station: home to smugglers, renegades and a few pirates. 5 hours from Styrax.
Location of 14 other planets.
3 Trade Route realignment locations, where ships stop to recalculate and adjust for their next jump. Might be good place for a spot of piracy.
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ConscriptFive

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #92 on: October 15, 2019, 10:09:41 am »

D. Delegate ambush at the Den space station.

Yob Aval showers quickly and leaves his quarters.  He plans to infiltrate the refueling services of the Den space station.  Using stealth and hacking skills, he will change the refueling order of the Dark Hand spacecraft to use an incorrect fuel mix.  When attempting to leave the station, the craft should explosively malfunction, likely killing all occupants.

Yob Aval will provide general intellgence support should another Sith Master attempt to execute a plan sooner than the Dark Hand's departure from the station.  General control of docking facilities as well as flight plans should be within his grasp at the refueling station.  He may be able to get remote access to other security and alarm systems however.

In his absence, an initiate should clean Yob Aval's quarters.  It smells like a bantha died in there.

Character Sheet:
Spoiler (click to show/hide)

chubby2man

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #93 on: October 15, 2019, 07:17:28 pm »

Turn Two

Zarcath
Though they remain wary of you, spending money does have a way of loosening lips easing concerns. The members of the Laden Gale tell you of the dangers below, and provide 3 of their smaller repulse barges equipped with turrets that they use to explore underneath the canopy. As guides, they provide around 30 of their force sensitive Hunters, led by the fiery Erin Mosley. Titus senses strong potential from her.


Threats include: The Myrczoth: a fungal system that’s covers the forest floor and tries to devour living things that come into contact with it. Lechepods scoot along the floor, eating the Myrczoth. Levethans are large reptilian beasts with 4 limbs and wings that eat the Lechepods. Garamonds are large creatures with 4 arms that crush interlopers. Various creatures that travel among the treetops, including Varelines that glide from branch to branch, quick mamillains with a vicious bite and incredible speed.

Hunters are force adepts that have incredible accuracy and speed. Armed with advanced blasters manufactured on another barge, equipped with a rapid fire mode, and another that fires heavier shots to deal with larger creatures.
(Titus and Ulaan get a bonus to their actions on Zarcath this turn, though anyone else can still join.)

Trusts: According to the scant lore about Trusts, they are created to keep a Master’s knowledge alive. Most require some way to identify or prove that those seeking their knowledge are worthy inheritors. There are legends of ancient masters arising back to life, but they are probably just fables.

Catalogue: The Trust
Frozen Sith Warrior
2 holocrons
Entrancing Scepter
The Broken Yet Whole Stone (Shattered rock held together by the Force)
A dormant Soul Stone (has some sort of potential, but it had very little flicker. )
The Assassin Droid
4 sets Ancient Battle Armor
16 trophy lightsabers
3 potential wealth points in materials
Library containing works on history, techniques (further study required to learn more about these techniques. )
- Mind Rip (Ritual)
- Invisibility
- Modify Creature
- Dark Nexus creation
- Improved meditation

Training progress: 3 / 12
2 FP initiates: 300 - 5 (4 dead + 1 promoted to 4 FP)= 295
3 FP Acolytes: 30
4 FP Aprentices: 0 ( +1 breakthrough -1 killed by Ska Thar)

Council Orders of Business.
The council chambers are Dark, of course, but viewports take up the majority of the forward wall of the room. The center table is a mostly whole circle, with a cut out leading to the middle where speakers can address the council.

This meeting , Master Harrow begins by going over the training options available.

Acolyte: What the Vanacari are known for, acolytes are Sith that are skilled with the lightsaber and the Force. In addition to their battlefield capabilities, they can support large scale rituals, making them excellent supports. You currently need to train a hundred to provide the Empire.

Warrior: The standard across the Empire. They are trained in battlefield tactics and are skilled with blaster and lightsaber. They are deadly in close quarters. Good allrounders.

Ranger: Specialized ranged combatants. Very skilled in blasters, carry lightsabers as backups. Receive additional battlefield, survival training.

Currently all initiates are being trained as Acolytes, you need 100 acolytes to satisfy Imperial demands. You can vote to adjust the allotment, or to allow yourself to train a group into your thing. Smallest split you can do is a platoon (at least 30).

Master Harrow also requests the Ska Thar be moved from training duties into a more external role. Ska Thar can object, but arguments from both sides must be heard from the council before a vote is taken.

Captain Garlesh (Selkath) is pleased with how the Dread Mandate is handling. He advises avoiding bringing the ship to Styrax, and wants to avoid tangling with any capita ships unless absolutely necessary.

Spoiler: Experience and turns (click to show/hide)

Most of the opportunities from last update still apply, excluding the vault which is mostly completed. Berius has won the challenge for this turn, and will receive a special prize.

Those of you looking for apprentices, feel free to create your own. So far none of the initiates have shown significant promise to immediately draw your attention.

If I missed your action, let me know or just assume whatever you did was successful and proceed as if it was, and I’ll pull it back if I need to.
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Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #94 on: October 15, 2019, 07:30:37 pm »

In order to get these guys up to Vanacari Acolyte standards, I'm going to be holding Force drills (With all the Initiates, one group at a time, repeating as often as possible throughout the week) around the Entrancing Scepter thing, with a focus on teaching Initiates to use the Force in any situation and keep their minds free of unwanted influence---anger, the Dark Side's influence, external attempts to mess with their minds, etc. Obviously this should be very low-danger as I can intervene with telekinesis to stop anyone from doing anything stupid if that becomes a problem.

For a minor action, I'm going to study the Invisibility thing that we apparently discovered.

For Council business: I recommend a 145 Acolytes/75 Warriors/75 Rangers split for the 300 trainees we have. I concur that Ska Thar be moved out of training---unintentional fatalities are one thing, intentionally killing trainees represents an unacceptable loss to the Order, especially when said trainee had just managed a breakthrough.


Spoiler: Mithren (click to show/hide)
« Last Edit: October 15, 2019, 09:22:37 pm by Madman198237 »
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Shadowclaw777

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #95 on: October 15, 2019, 07:48:23 pm »

Spoiler: ARaceBesideHuman? (click to show/hide)

Janwuine shall start training the initiates in combat sports but yet in a more not as brutal approach. Teaching initiates the way of the Warrior, they shall be directed into mock combat performances with each other, except all blasters are set to stun and melee weapons are replaced with bludgeoning instruments instead, and force can’t be set to kill. They are set up into two sides of the hundred initiates so that they can improve camaraderie between each other and the are instructed by my supervision to fight each other until they get knocked out to weak out the ones who aren’t fit up to the task, the ones that can continue are setup with basic tactical teachings and breaching the way of buildings so that they can be prepared when their boarding ship side or ground fortification and dropped into the hot zone.

Minor action, is to see the most combat-capable or maybe more the most deceptive and stealthy among both fifty-side initiate battle royale to see one that can be worthy of Janwuine’s more personal teachings on the ways of being a Findsman. Maybe it’s one of the initiates that aren’t human, and is like Driss or something.
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Rahx

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #96 on: October 15, 2019, 09:07:58 pm »

Spoiler: Decisions (click to show/hide)

Zephyr, in a low chuckle, moves to the Sergeant with Konas. "The Den... We can find criminal heads at the station too. The Acolytes can entertain themselves with a few... scoundrels.

Sergeant... your warriors will come up with an ambush with Konas and the rest. I expect at the worst dead. Alive is preferred.

If you have a plan set up before they arrive; we shall hunt for any useful individuals and... persuade them."

Zephyr dismisses the groups and has the course set to the Den for the ambush.
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Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #97 on: October 15, 2019, 10:12:49 pm »

So it is knowledge from the previous Master? Alright then, I am doing this
Spoiler (click to show/hide)
Use 1 Force point to activate the Trust, releasing the life force from the carbonite man and giving it to the skull
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Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #98 on: October 15, 2019, 10:18:37 pm »

Woah, remember that that carbonite-frozen guy might be USEFUL. Steal a convict or something from the planet, don't waste a potential asset.
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Kilojoule Proton

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #99 on: October 16, 2019, 02:11:35 am »

Ulaan will spend most of his time looking for a good location for an ground base/camp. The ideal location will be close to a good deposit of raw materials, easy for a barge to land on/near, and easy to defend from the native wildlife (and possibly rival barge crews). Ulaan will also hunt Lechepods in his free time.

Spoiler: Ulaan (click to show/hide)
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Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #100 on: October 16, 2019, 02:24:36 pm »

So it is knowledge from the previous Master? Alright then, I am doing this
Spoiler (click to show/hide)
Use 1 Force point to activate the Trust, releasing the life force from the carbonite man and giving it to the skull
Woah, remember that that carbonite-frozen guy might be USEFUL. Steal a convict or something from the planet, don't waste a potential asset.
Right
Spoiler (click to show/hide)
Cancel previous action. Instead, Head down to the planet to search for a non-Sith
 and use Dominate Mind to get them to follow me to the vault, where I will drain them of life and give that life to the skull
« Last Edit: October 17, 2019, 02:04:18 am by Naturegirl1999 »
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blueturtle1134

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #101 on: October 16, 2019, 09:56:13 pm »

Ulaan will spend most of his time looking for a good location for an ground base/camp. The ideal location will be close to a good deposit of raw materials, easy for a barge to land on/near, and easy to defend from the native wildlife (and possibly rival barge crews). Ulaan will also hunt Lechepods in his free time.

Land and follow him to make sure he doesn't get eaten. Also to challenge him to a lechepod-killing contest.

Minor action: Study Invisibility.

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Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #102 on: October 16, 2019, 09:57:59 pm »

As an addendum to the Council business, I'd like to propose that destroying or damaging any artifacts in the Vault be done ONLY with the approval of the Council. Yes, that includes preemptively murdering the frozen guy, screwing (too much) with the Trust, and disassembly the Holocrons, amongst other things.

I'll edit this into the rest of my action if necessary.
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Glass

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #103 on: October 16, 2019, 10:01:07 pm »

Spoiler: Lisnyk Kad, Roboticist (click to show/hide)

Let's work on reverse-engineering that assassin droid, as was always the intent here. (Major action)
Also, assist Mithren with the study of invisibility. Maybe I can figure out how to set up an invisibility module for the droid, too? (Minor action)
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Glass is, as usual, correct.
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I'm gonna say we go with whatever Glass's idea is.

Beirus

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #104 on: October 17, 2019, 12:56:11 am »

Spend the next week enslaving Lechopods, Levethans, and other beasts with my Enslave Beast Force Power, then have the Lechopods begin clearing out the fungi in the area of the future camp. Use my minor action to keep an eye on Erin Mosley, maybe learn more about her.

Spoiler: Titus Arellian (click to show/hide)
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