Name: Zephyr
Race: Maelibus (
https://starwars.fandom.com/wiki/Maelibus) Cybernetic subspecies
Appearance: Unlike the typical colored appearance of the race, Zephyr is a darker shade of gold due to time spent with the "old masters" and changing her physical body to have augmented arms/claws and a near universal translator to speak to others. It would be amazing if someone could identify her race/species.
The claws themselves draw the most attention as they contain her sabers and utility that her species has with them. While the claws do have their original use of digging and everyday operations, the sabers themselves are Shoto variants which have orange crystals to go with her darker shade. Three on each hand. Due to the crude prototypes and refusal to let anyone else handle her hands, these claws do not let her use conventional blasters and will likely break off parts of blasters just to use them, if needed.
Her modified voice box prevents her natural siren song, not that it matters much. Too many fantastical things to try to understand.
Force Rank:6 (You have just truly started treading down the path of power. Indicates your power level in relation to other opponents.)
Attributes: 4 points to assign, max two to a stat. Determine number of die rolled.
Martial:2
Willpower:1
Cunning:1
Skills: Choose 3 skills to start with. You can create your own skills if appropriate, this is by no means a comprehensive list. Skills inform areas where your character is notably skilled. You can still perform and attempt tasks that you don’t have a skill in.
Digging/burrowing
Martial Arts
Cybernetics novice
Force Points: 5 (Everyone starts with 5. Used to avoid damage and use force powers on the battlefield.)
Force Powers: Everyone starts with some basics, and then chose a further 2 powers form the powers list.
-Alter Damage (replaces light saber throw due to claws) When used correctly, a practitioner could manipulate the energy of the lightsaber(s) and reduce the damage caused to the target. Used while fighting both living and non-living opponents, this technique could make the difference between killing an opponent or completely disabling a droid or piece of machinery.
-Telekinesis (Action) Includes quick pushes and pulls. May use more force points to increase effect.
-Enhanced Agility (Buff) Increases your actual speed and reaction time. Great in close combat, also useful for ranged.
-Enhanced Senses (Buff) Increases your perception of the world. Great when scouting or in ranged combat.
-Force wound (Attack Action) This power allowed a Force user to telekinetic-ally apply pressure to their opponent's organs or body. If not resisted, it could crush the victim's heart or lungs.
-Force Drain (Attack Action) Drain target's life force and energy, restoring your own. Advanced users can drain multiple targets
Combat Style: Martial arts/claw combat. Use of other body parts (tackling, elbow, kicking, etc.) with less risk of losing said body parts.
Goal: Finding a place in a larger world view than ever imagined. There is little care whether she is labeled a Sith or a Jedi, seeing something beyond what she once knew is worth the pain endured for the surgeries. The only reason she is here is the force connection and the savage brutality delivered to her captors after the augmentations. The order is a loose idea of a home and more of a source of intrigue.