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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17769 times)

Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #135 on: August 31, 2019, 07:30:40 am »

The reckoning of Rule lawyering, cities increase maximum population so shouldn’t I have a max of 12 now? Also where did that random pop for the ferngully come from?

Grow 112, 113, 114, 115, 129, 143
Industrious Fortify 112
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #136 on: August 31, 2019, 07:42:34 am »

Deforest Grow and Fortify 90
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #137 on: August 31, 2019, 08:10:50 am »

The reckoning of Rule lawyering, cities increase maximum population so shouldn’t I have a max of 12 now? Also where did that random pop for the ferngully come from?
Not rule lawyering, it's literally the letter and spirit of the rules, I'd just overlooked changing the figure. It's now amended. Also, thanks for spotting this: I'd mixed up Fecund and Forage (my own fault for making the names so similar). That's now fixed too.

I do appreciate people looking over and checking things. I make mistakes because there's a lot of fiddly details to get correct and it's easy to overlook something. But thankfully these things are easy enough to fix.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #138 on: August 31, 2019, 08:13:23 am »

(The river between 37 and 24)
city 25
Fecund 24
Channel river from 37 to 36
City 11

« Last Edit: August 31, 2019, 10:30:27 am by Naturegirl1999 »
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #139 on: August 31, 2019, 08:19:09 am »

You still have three more actions lol ferngully, you could like channel a river to 36 and than irrigate it for another plains tile, or fortify your other tiles.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #140 on: August 31, 2019, 08:22:18 am »

You still have three more actions lol ferngully, you could like channel a river to 36 and than irrigate it for another plains tile, or fortify your other tiles.
Thanks for the advice
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #141 on: August 31, 2019, 08:23:35 am »

Principality of Pork
Grow 79 (-1)
Dismantle 67 (-1)
Grow 67 (-1)
Raze 66 (+1)
Tower 79 (-1)
Fortify 78 (-1)
Industrious Fortify 93 (0)
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #142 on: August 31, 2019, 08:24:45 am »

(The river between 37 and 24)
Now fixed on the Spring start map
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #143 on: August 31, 2019, 08:37:17 am »

Grow 125, 126, 138, 140, 154
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #144 on: August 31, 2019, 09:36:42 am »

(The river between 37 and 24)
Now fixed on the Spring start map
Thanks. I will be sure to specify in the future
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #145 on: August 31, 2019, 10:02:00 am »

(The river between 37 and 24)
Now fixed on the Spring start map
Thanks. I will be sure to specify in the future
No trouble-- you still have two more actions to use this season if you like. Remember that population = # of actions per season.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #146 on: August 31, 2019, 10:32:50 am »

(The river between 37 and 24)
Now fixed on the Spring start map
Thanks. I will be sure to specify in the future
No trouble-- you still have two more actions to use this season if you like. Remember that population = # of actions per season.

(The river between 37 and 24)
city 25
Fecund 24
Channel river from 37 to 36
City 11


Fecund costs 2 actions
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Spring
« Reply #147 on: August 31, 2019, 10:40:37 am »

Ah of course, you're correct.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 3
« Reply #148 on: August 31, 2019, 11:02:19 am »

Year Three - Summer

The heretics built their cities and grew their crops, laying down walls to guard against the rapacity of their neighbours. In the swinelands, there was an exodus from the countryside as a dustbowl engulfed once fertile plains. Summer rolled around and the heretics put down their hoes... would some pick up their swords?

Spoiler: Year 3 - Summer (click to show/hide)

In Summer you can: Conquer, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions.

Turn order:
1. Controll Freaks - Wozzy [pop. 3]
2. Principality of Pork - Kashyyk [pop. 4]
3. Ferngully - Naturegirl1999 [pop. 5]
4. Mad Nomads - SHAD0Wdump [pop. 5]
5. The Leviathan Electorate - NQT [pop. 6]
6. Clucks - Shadowclaw777 [pop. 6]



Players

As ever, let me know if there's anything incorrect here.
« Last Edit: September 01, 2019, 05:08:14 pm by notquitethere »
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #149 on: August 31, 2019, 11:32:07 am »

Expand 152, 110
Mabbling Reclaim 96
Expand 96, 83


Gotta say, judging by the state of the Porks, it really doesn't pay to be a dick in this game.
« Last Edit: August 31, 2019, 11:36:18 am by SHAD0Wdump »
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