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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17754 times)

Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #150 on: August 31, 2019, 11:51:51 am »

Ferngully
Forage 23
Forage 23

(Can we travel over ocean? I noticed the Shakers were able to without owning that part of the ocean. There is a one tile space between 77 and 62, with an ocean tile in between)
(Thank you for clarifying)



« Last Edit: September 01, 2019, 05:33:15 pm by Naturegirl1999 »
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #151 on: September 01, 2019, 09:42:39 am »

Stonestep Expand 48
Expand 35
Raise 35
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #152 on: September 01, 2019, 10:40:47 am »

Ferngully
Forage 23
Expand 35
Expand 34
Expand 21


When The Leviathan Electorate moves, I will change actions if needed
I go after you, but Wozzy goes before and has snatched up 35 so you will need to do something else.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #153 on: September 01, 2019, 12:14:32 pm »

Leviathan Electorate
Expand 58 (2)
Expand 57
Expand 43
Expand 30
Expand 29
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #154 on: September 01, 2019, 12:46:58 pm »

Principality of Pork
Conquer 90 (-3)
Raze 90 (+1)
Expand 81 (-1)
Expand 66 (-1)
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #155 on: September 01, 2019, 03:12:43 pm »

Ferngully
Forage 23
Forage 23
Conquer 35
Expand 34

I think you've under counted how much this would cost to conquer 35: wozzy has used his heresy action Raise which replaces the land with a mountain, and he's a troll which gives him extra defense when in a mountain. So the cost of conquering one of his mountains is 1 + 2 defense of mountain + 1 troll bonus = 4 actions.
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #156 on: September 01, 2019, 04:53:50 pm »

Raid 125
Expand 99, 86, 156
Conquer 72


Sorry GM, but the Poults like breathing room and not with the piggies, also tile 112 was industriously Improved
« Last Edit: September 01, 2019, 05:14:01 pm by Shadowclaw777 »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Summer
« Reply #157 on: September 01, 2019, 05:11:42 pm »

(Can we travel over ocean? I noticed the Shakers were able to without owning that part of the ocean. There is a one tile space between 77 and 62, with an ocean tile in between)
You can expand into the ocean, but you can't journey over it. The Shakers used to have 75 but they razed it. They've only ever expanded on land.

Sorry GM, but the Poults like breathing room and not with the piggies, also tile 11 was industriously Improved
Kicking myself for not channeling a river there, my own fault for leaving myself open. I will have my revenge, don't you worry.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #158 on: September 01, 2019, 05:44:10 pm »

Year Three - Fall

The blood of the Leviathan Electorate ran red as the poults raided their neighbours fields and sailed across the great lakes to seize the land the water-lovers. Meanwhile in the east, the swine took the troll's only farmland and burned and salted it right before harvest time. The trolls meanwhile were forging a path north to trap the ents behind a new mountain wall.

Spoiler: Year Three - Fall (click to show/hide)

Combat Report:
Controll Freaks v Principality of Pork: Controll Freaks lose 0 pop as they are already at min pop of 3. Principality of Pork loses 0 pop as they are already at min pop of 4.

Clucks vs Leviathan Electorate: Clucks lose 0 pop as they are already at min pop of 6. Leviathan Electorate lose 1 pop.

In Fall you can: Harvest, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions. A reminder: the population gain you'll get from harvesting this turn won't give you extra actions until next season.


Turn order:
1. Controll Freaks - Wozzy [pop. 3]
2. Principality of Pork - Kashyyk [pop. 4]
3. The Leviathan Electorate - NQT [pop. 5]
4. Mad Nomads - SHAD0Wdump [pop. 5]
5. Clucks - Shadowclaw777 [pop. 6]
6. Ferngully - Naturegirl1999 [pop. 7]


Players

As ever, let me know if there's anything incorrect here.
« Last Edit: September 01, 2019, 05:50:51 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #159 on: September 01, 2019, 05:53:28 pm »

Harvest 46, 60, 74, 73
Raze 30
Expand 100


--

Nature Girl, just to let you know: the cost of expanding into the sea is 4 actions, for mountain it's 3. It looks like you might want to sea expand this season, though as you're last this round, you'll have to wait and see if you're blocked anywhere.
« Last Edit: September 01, 2019, 05:58:04 pm by notquitethere »
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #160 on: September 01, 2019, 06:00:39 pm »

Thanks
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #161 on: September 01, 2019, 06:06:23 pm »

Harvest 112, 113, 114, 115, 129, 143
« Last Edit: September 01, 2019, 06:25:53 pm by Shadowclaw777 »
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #162 on: September 01, 2019, 06:19:31 pm »

Treacherous avians! In our talks you proposed your plan of progressing East over the ocean, and your excuse is the Swine? The Trolls block that avenue!

 And so you raid our fields to reach for the Northwest! This misbehavior shall not go unpunished!

 Leviathan Electorate, our beliefs may be as opposed to one another as it comes, but we propose annihilation of these liars in tandem.

Harvest 138, 126, 140, 154
Expand 155
Mabbling Shore Up 113, full


Go west, we can take out the east two cities.
« Last Edit: September 01, 2019, 06:35:54 pm by SHAD0Wdump »
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #163 on: September 01, 2019, 06:25:23 pm »

Your getting quite triggered over a single Raid
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 3 Fall
« Reply #164 on: September 01, 2019, 06:29:09 pm »

It wasn't a single raid, it was a display of contentment to stay on the landmass you are and wage war on your neighbors, it's lazy and I'll advised, did you not see what happened to the Principality?
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