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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38315 times)

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #495 on: September 18, 2020, 10:08:08 am »

Refocyte: drops Kaipo'u and Pua 'Ula Pua down to Cheap
Caelium for Ore: makes special resource designs more expensive for now, but lets us toy around with both materials in limited quantities, which would be nice and uh also it helps with the whole homeland war thing guys
Invading Pact Positions: kind of a given
Sticking NEs in Mudflats: also kind of a given, they aren't exactly going in the fucking mountains
Kona in West Maelstrom: I'm more worried about the mountains than the mudflats defensively, since the mines ate shit

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (1) Powder Miner
Trade one Caelium to Black Fellowship for Ore: (1) Powder Miner
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (1) Powder Miner

Fronts:
Take Gavrilium in Barrens: (1) Powder Miner
Take Gavrilium in Deadwood: (1) Powder Miner

NEs
Place Aroha in Mudflats: (1) Powder Miner
Place Huhuli in Mudflats: (1) Powder Miner
Place Kona in East Maelstrom: (1) Powder Miner

Logged

m1895

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #496 on: September 18, 2020, 10:50:31 am »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (2) Powder Miner, m1895
Trade one Caelium to Black Fellowship for Ore: (2) Powder Miner, m1895
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (2) Powder Miner, m1895

Fronts:
Take Gavrilium in Barrens: (2) Powder Miner, m1895
Take Gavrilium in Deadwood: (2) Powder Miner, m1895

NEs
Place Aroha in Mudflats: (2) Powder Miner, m1895
Place Huhuli in Mudflats: (2) Powder Miner, m1895
Place Kona in East Maelstrom: (2) Powder Miner, m1895
Logged

Happerry

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #497 on: September 18, 2020, 12:07:00 pm »


Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (3) Powder Miner, m1895, Happerry
Trade one Caelium to Black Fellowship for Ore: (3) Powder Miner, m1895, Happerry
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (3) Powder Miner, m1895, Happerry

Fronts:
Take Gavrilium in Barrens: (3) Powder Miner, m1895, Happerry
Take Gavrilium in Deadwood: (3) Powder Miner, m1895, Happerry

NEs
Place Aroha in Mudflats: (3) Powder Miner, m1895, Happerry
Place Huhuli in Mudflats: (3) Powder Miner, m1895, Happerry
Place Kona in East Maelstrom: (3) Powder Miner, m1895, Happerry
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #498 on: September 19, 2020, 11:06:16 am »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

m1895

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #499 on: September 22, 2020, 01:46:16 pm »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Don't issue out the Mea Huaka'i: (1) m1895

Preserve the Transporters
Yes: (1) m1895
No: ()
« Last Edit: September 22, 2020, 01:56:05 pm by m1895 »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #500 on: September 22, 2020, 01:56:36 pm »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Don't issue out the Mea Huaka'i: (1) m1895

Preserve the Transporters
Yes: (1) m1895
No: ()

+1
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Happerry

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #501 on: September 22, 2020, 02:55:40 pm »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Don't issue out the Mea Huaka'i: (1) m1895

Preserve the Transporters
Yes: (2) m1895, Happerry
No: ()

+1
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Powder Miner

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  • this avatar is years irrelevant again oh god oh f-
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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #502 on: September 22, 2020, 05:22:49 pm »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Don't issue out the Mea Huaka'i: (2) m1895, Powder Miner

Preserve the Transporters
Yes: (3) m1895, Happerry, Powder Miner
No: ()
« Last Edit: September 22, 2020, 05:46:01 pm by Powder Miner »
Logged

Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1941 Hot Season
« Reply #503 on: September 22, 2020, 07:40:15 pm »

Quote from: Votebox
Resources:
Extract Refocyte from Frosted Heights: (4) Powder Miner, m1895, Happerry, Twinwolf
Trade one Caelium to Black Fellowship for Ore: (4) Powder Miner, m1895, Happerry, Twinwolf
-Insist they call us the Grand Fleet Fellowships, not the Expeditionary Fellowship, because we're not one Fellowship damn it: (4) Powder Miner, m1895, Happerry, Twinwolf

Fronts:
Take Gavrilium in Barrens: (4) Powder Miner, m1895, Happerry, Twinwolf
Take Gavrilium in Deadwood: (4) Powder Miner, m1895, Happerry, Twinwolf

NEs
Place Aroha in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Huhuli in Mudflats: (4) Powder Miner, m1895, Happerry, Twinwolf
Place Kona in East Maelstrom: (4) Powder Miner, m1895, Happerry, Twinwolf
Don't issue out the Mea Huaka'i: (3) m1895, Powder Miner, Doomblade

Preserve the Transporters
Yes: (4) m1895, Happerry, Powder Miner, Doomblade
No: ()
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #504 on: July 15, 2021, 07:55:56 pm »

Strategy Report, Hot Season 1941 AC

This season we expanded our industrial operations, opening a Refocyte Mine in The Frosted Heights. We also decided to keep one stockpile of Caelium, and trade one stockpile of Caelium for Ore from home.  Thanks to the additional materials, our armory adjusts as follows:

M1 "Pua 'Ula Pua" HMG becomes (CHEAP)
M1 "Mea Huaka'i" Surface Traversal Set becomes (VERY EXPENSIVE) is no longer [complex]
G2.1 Alanui-S becomes (VERY EXPENSIVE)
Kaipo'u-Class Battleship becomes (CHEAP)

----------------

The convoy sent to the Gavrillium facility in the Barrens had their tasks go about as expected. With yet another unguarded facility, Gavrillium shipments began to make their way north to Kona Town. The Glas Bolg Transporter there had been shut down prior to the convoy's arrival, but was started back up and connected to the same network that the previous ones set themselves up on.

The Deadwood facility, it turned out, had not been completely abandoned. As the convoy approached the Gavrillium facility's gates a stocky fellow in Pact Power Armor walked out of the main building waving the colors of parley.

This, of course, was a very curious turn of events.

The man introduced himself as Antero Sahay Jr., and was very quick to unleash a torrent of information to us, in perfect Initharian.

Again, very curious.

The man explained that he was a representative of The Pact, and due to delays in some plans "elsewhere", a timetable had to be pushed forward that necessitated he speak to us as soon as possible. The things he said seemed absolutely insane.

Antero Sahay Jr. spoke of alien species, but instead of beings from another planet they were beings from the same planet, just along different timelines, something about a multiverse and dimensions. The Pact was formed when one of these sisterworlds was invaded by another species from another reality and managed to largely repel the assault. Their actions turned their world into a sort of one-way street, cutting off their universe from incoming "travelers" while retaining their ability to send their own elsewhere. The Pact designed equipment to facilitate communication across The Veil and coordinated efforts against these Invaders where they could. Unfortunately, many of these other alternate realities were in some way or another corrupted by the influence of the Invaders before The Pact could prevent it. The Pact began to splinter into different factions as time went on and an endless sea of Abberas and Salvioses fought one another to obliteration and nothing they did could alter their course. Being apparently the first and only Harren peoples on the timeline not to collapse, some members of The Pact began to identify as the Isolationist Faction, people of The Pact who had resigned themselves to the idea that it was The Pact's responsibility to step in after these inevitable collapses, gather the pieces they could, and use them elsewhere to combat active Invasions. Others identified themselves as Interventionist, and saw it as The Pact's duty to step in and, through means political, military, or otherwise, push one side to victory over the other and recruit whatever remained of the victor. Yet a third faction identified themselves as Idealists. Ideally, different realities would find some sort of balance on their own and ultimately prevent the Invaders from conquering one of the sisterworlds, then ally themselves with The Pact without them needing to expend their own limited resources and manpower in a war on infinite fronts.

He explained that The Pact was unified in their cause regardless of their different ideologies, working together as the majority dictated to serve the greater good up until the fleets of Inithar and Embral showed up.

The Old World had been a non-issue in every single other reality The Pact had come across. The New World was often ripe with hints of Invader activity if not outright Invasions, but for some reason The Old World never got dragged in. This reality was the only one to change that, and at first the Isolationists won out, swaying The Pact to promote a free-fire policy on the new arrivals - something that Antero clarified was standard RoE, as a majority of their interactions with post-Harren Collapse realities is nothing but hostile. As time went on, The Pact realized that the Old World parties were more interested in fighting one another than The Pact, which was a welcome change, and allowed The Pact to observe both groups from a distance. Over the course of their observations it became increasingly apparent that an Old World arrival event was not being mirrored in any other reality, and ultimately the more militant members of The Pact were overruled by the rest, and a phased withdrawal was enacted so that Embral and Inithar could work out this unique event naturally.

This would have been impossible to believe, had Antero not brought stacks of evidence in writing, photographs, and moving pictures that supported every one of his wild claims.

Unfortunately, an agent of the Invaders recently pierced The Veil but was discovered soon afterward. With no way of knowing how many Invaders may have infiltrated already, if this was a fluke, or perhaps a precursor before another Invasion, all efforts are being put toward penetrating The Veil and finally pooling the experience, resources, and manpower they've attained on their homeworld. While this was obviously a major objective before, the infiltrator made it absolutely critical that they find a way back ASAP, and so they've decided to enact their nuclear option and lay all the cards out on the table for everyone.

You are given an ultimatum. You can:

A. Join The Pact - Joining The Pact will provide a bonus to the difficulty of developing equipment utilizing Gavrillium and Caelium in a significant manner, and provide those projects with a reroll of the lowest die, and 1s are always rerolled (note that creating something with them that you then install in new things without revolutionizing the gavrillium or caelium will NOT get you the bonus, you minmaxing turds). All Gavrillium and Caelium nodes in your territories become available but cannot be traded home. All trades with home are cancelled. You may need to deal with internal politics.
B. Let The Pact Be - You will let The Pact utilize the Gavrillium and Caelium they still have access to, and The Pact will leave you to your own devices. Acknowledging your sacrifice, The Pact has left all sorts of documentation from the sisterworlds of projects utilizing Ore, Wood, and Oil. Any project consisting only of those resources will be easier as a result of new insights, and they will also reroll any die that rolls a 3 or lower.
C. Refuse The Pact - This is your reality, not theirs. If you want to take the Gavrillium and Caelium from this island to save your people, then you damn well will. The Pact will take hostile action during engagements in zones they are present in. You don't care about this island's fucky politics, you just want to get your damn job done and go home. You get no bonuses to creating anything, as the Expedition's entire focus is now on fighting. If you can defeat your enemy, you'll see entire regions fall to your onslaught.

The game may also be affected by the combination of choices made between both sides.
A+A: Maelstrom disappears, war continues with heavy Pact influence. (Think similar to the UN in Iron Behemoths)
A+B: The war continues, but regions with Caelium and Gavrillium are considered non-combat zones and no longer count toward region control. A does not get access to Harren resources if they push the frontline past them, and they may need to deal with Pact influence on rules of engagement.
A+C: The war continues. The Pact actively assists A, but C receives a choice of perks based on various factors.
B+B: The Pact is a neutral party on the island. All Pact-controlled areas are considered non-combat zones. Combat for the Harren-resource nodes is now a priority, and it just so happens that they're all connected to the same network of transporters, so fighting is largely reduced to inter-facility conflict with external support when available.
B+C: The Pact does not actively participate in fights between B+C, preferring to let B do the dirty work. The war largely continues as normal.
C+C: Harren Island is reduced to an all-out brawl, with combat happening in every single area where Inithar's and Embral's lines touch. The Pact throws their weight into the melee too.

This decision is to be made immediately alongside your designs, and will affect them accordingly.

[GM Note: All this was supposed to be slowly brought in through '45, but since the longevity of this game is acceptable but the update frequency is not, I'm accelerating the game in a way that kind of lets you all flavor it more than with one final "everyone gets one design" turn out of nowhere. Each option is meant to be overpowered in some way or another, and there isn't any intention for real balance in what comes of anything - just try to have some fun as we roll this thing around in it's grave until all the parts fall off.]

----------------

The War Continues

A temporary unofficial ceasefire had fallen across the front in the North Peaks, but after a large mustering of forces, the Embralish decided to ruin the peace and assault our positions..

We were not unprepared for this eventuality, however. The previous six months had been used to entrench ourselves as deeply as possible. Every inch of mountain, inside and out, was covered by one of our M1 "Pua 'Ula Pua" HMGs, and we had set up predetermined engagement areas and ambushes for the Embralish to walk into.

Things were not too easy for us, however. The enemy's Strings of Motion played among every one of their units, pushing them to mobilize and concentrate forces faster, and Wellshrubbery was widely available for the Embralish to deploy for concealment. When we did score a hit on our enemy, there was a chance they'd be back in the fight in minutes, as each soldier was now equipped with one tube of Health Augmenter (eXperimental). HAX is made from a newly-discovered resource among the Embralish, the Mutant Rose. This tube of paste acts as anesthetic, sanitizer, bandages, and sutures, all in a single easily-applied mixture that tastes like uncooked chicken, for some reason. If it's not a debilitating injury, Embralish soldiers can be back in action in moments with minimal impact to their performance. 

When the enemy engaged us, two new weapons made themselves readily apparent. The first was the SMG-32a, which we recognized as a Pact weapon, although it looked more like an Embralish model. The weapon fires 12.5mm FMJ/GE rounds, is recoilless and relatively light thanks to the use of Caelium throughout the design. It fires 1200RPM and uses a 30-round box magazine fed to the bottom of the weapon, and it tears through men and light cover alike. The other was the "Jarha" Caelium-Stabilised Shotgun, which is pump-action shotgun that loads 27mm shells firing shot or slugs, as well as armor-piercing sabot rounds. The tube magazine hold four rounds and the weapon is somewhat heavy, but not as bad as it looks due to the caelium stabilizer installed in the gun that lightens it while also providing a counterforce to somewhat negate the recoil from firing the large rounds. This also proved capable of tearing through men and material with ease.

Still, with six months of reinforcement and uninterrupted entrenchment, as well as a Radio Station serving as central command for the theatre, it looked as though we'd be able to hold back the Embralish for now.

----

The Dread Centurion
Theme

There was no such thing as "leave" on these islands, but when the temporary ceasefire took hold, Inithar's Marines were deployed to protect high-value targets throughout the front. It was as close to a break as most of them had seen for a while.

Kai Leilani hated it. She hated sitting around and doing nothing day after dreary day, standing guard over the Radio Station dug out of one of the highest peaks on the island. It had become the foward command center for the entirety of the Initharian forces in the area, so it was very important to protect. But boring. That's why part of Kai was pleased when news came through of Embrallish probing attacks throughout the North Peaks. Kai expected to be redeployed soon after the flare-ups began, but since Embral seemed solely focused on the mountains, high command decided to keep the extra soldiers posted where they were.

Kai didn't like the feeling of doing nothing. It was nearly as bad as helplessness. It would be a long while before the Embralish pushed to the Radio Station, if they'd even manage it at all. Kai and her marines could certainly be utilized better elsewhere. She was stuck daydreaming one night in the Operations Room set up in the Radio Station, guarding one of the base's Generals, when she heard a muffled thud and a light above her head started flashing in sequence - white, red, green, white, Off. White, red, green, white, Off.

Oh shit, Kai thought to herself, Here we go.

There was a lot of gunfire coming from one direction out of the bunker, so Kai had the handful of soldiers with her fortify the room they were in. A couple of Radio Technicians continued to man their equipment. The fighting outside was persistent, but it sounded like it wasn't going too well for the defenders. This was confirmed when someone slammed into the door Kai's men had barricaded shut, screaming "Let me in! Please! She's some sort of demon!" before the loud boom of an Embralish Jarha sounded off and cut his pleas short. Everything fell silent for a few long moments.

Clang! Clang! Clang! Whoever was out there beat on the steel door.

"I don't want to have to kill everyone," a gruff female voice shouted in rough accented Initharian, "Only the boss. Let me do my job and you walk away."

Kai secured her M1 to her face, checked the pair of M1s in belt pouches, and leveled her M2.1 at the door. She took cover behind a desk, and was also acting as a meatshield for the General.

"Start burning shit!" the General commanded the Radio Techs, who began shoving armfuls of folders and loose paper into a large furnace nearby.

A few moments passed, punctuated by three rapid, very loud blasts that rang out against the door. Another moment later, the door was thrown inward, and the furniture braced against it tossed into the air. A shape filled the space in the doorway for a moment before taking cover and spraying blindly into the room using an SMG-32a. It didn't matter much what this attacker aimed at, the rounds the gun fired exploded against the walls, tables, and marines inside. Kai managed to weather the initial blast and toss a Pohū Ringa through the door. It went off, and Kai expected the fight to be over. She looked around and took a quick headcount. Kai and the General were still alive, and one other Marine was in fighting shape. The Marine stepped forward slowly, crossing over one of his still-smouldering comrades as he made his way through the door. As he peeked through into the hall, a hand grabbed his collar and yanked him with incredible force out of the Operations Room. His yelp of surprise turned into a stifled gurgle as he disappeared.

The Marine swung backward into the doorway once more, this time resting on the hilt of a machete held by Xilmal Jagpal, Sui Centurio.

Rumors of an abomination/supersoldier produced by Embralish scientists ran rampant over the past season or so, and the Sui Centurio was definitely deserving of the horror stories being told. She was capable of charging into positions alone and tearing them apart thanks to augmentations that massively increased her strength, speed, and resilience. Her unparalleled vision and hearing made her a potent hunter, and her ability to rapidly regenerate proves time and again to allow her to push onward despite what we throw at her. She can regulate her body's chemicals at will, and is impervious to environmental toxins. Xilmal Jagpal, Sui Centurio can photosynthesize for sustenance, and has, as she had begun to express when she entered the door behind the Marine, chameleonic skin.

She'd made what was showing of her body match that of the dying marine she was using as a meatshield, save for what was covered in her vest and pants, which made Kai's job of shooting her a little more difficult. A Jarha tucked under the Marine's arm barked twice, filling the room with ricocheting shot. A number of pea-sized balls found their mark on Leilani, digging into her right thigh and forearm. She stood her ground, figuring her fellow Marine was already as good as dead, and unloaded her Haaheo-B into both the Marine and the Sui Centurio, striking her comrade in the head with the first shot. One round made it through and hit Xilmal in the hand holding her shotgun, blossoming it to the wrist and disarming her. Xilmal unceremoniously kicked the Marine off of her machete and launched his body at Kai, immediately following that with a toss of the machete that just narrowly missed Kai. The Marine's body obstructed Kai's line of sight just long enough for the Embralish supersoldier to close the distance and swing on her.

When the Sui Centurio engaged Kai Leilani in melee, she intentionally manipulated the shading of her skin. so that it made it difficult for the observer to properly gauge exactly where her arms were coming from, or made them appear to be bending or twisting unnaturally. Kai attempted to block the first swing but took a blow to the chin that she felt like an electric shock throughout her entire body. A second blow struck Kai in the chest as she started to collapse from the first, knocking the wind out of her, cracking ribs, and sending the poor Marine backwards. Xilmal Jagpal, Sui Centurio, stood above Kai shaking out a freshly-regrown fist.

"The first one always stings," she said in broken Initharian before Kai blacked out.

----

With the Radio Station captured by Embral forces, along with all the documents within it, our defense of the region quickly lost cohesion. Loss of some members of High Command impacted morale, and it wasn't long before the wide range of advancements Embral made during their part of the ceasefire pushed Inithar backward. The Sui Centurio is a large part of their victory, of course, and threatens to lead them to further victories if we don't act fast!

Inithar fails to defend the North Peaks, losing access to a Pact Gavrillium node in the process.

----------------

IT IS NOW THE DESIGN PHASE!

With our Radio Station captured, the Embralish forces have easy means to crack through our codes and communications. As a result of this clear and imminent threat, one of our two design actions this turn should be dedicated toward communications equipment, cryptography, encryption, or any various equipment or infrastructure that could increase our operational security. While it isn't necessary to do so, one action in the appropriate field will be rewarded with the best 2 die of a 4d6 roll, since a lot of us would like to preserve our opsec.

Also remember to make your decision regarding The Pact

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
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Spoiler: Initharian Armory (click to show/hide)
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #505 on: July 15, 2021, 11:08:45 pm »

General Thoughts

I vote A. The Black Fellowship doesn't deserve the resoirces any more. We end this with the Pact's help, and it's time we take the next step in caelium/refocyte tech.

Communication designs ideas:
> Color radio, a portable radio combining morse code and the tales of color
> Grav-Fence, a perimeter monitoring system involving caelium posts and long-range monitoring. Probe to false positives, but effective for activity monitoring.
> Upgraded camouflage netting - we're good with colors, and camo netting would help emplaced infanty and vehicles alike. Boring but effective.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #506 on: July 17, 2021, 05:24:48 pm »

A hooded figure leaned on the doorway of the Deadwoods facility, swearing quietly and rubbing his hands together. The hood was not some sort of mysterious occult garb, nor was it part of a garment meant to obscure the wearer's identity - it was, in fact, a hood that belonged to a parka, because the wearer was Kaimana Nima, who spent most of his time indoors and was still not, after all of these years, quite accustomed to this awful, awful cold. Still, there was a reason he was out here in the middle of a bunch of frozen deathpit trees - the fate of not only the fellowships on Harren but of Inithar as a whole was on the line with what the military fellowships, and the civilian fellowships back at Kona Town, together decided to say in response to the Pact. (Well, the Pact said more than just Harren and Inithar was on the line, but to tell the truth, Kaimana kind of still hadn't wrapped his head around all of that.) Kaimana had questions that he had to get answered personally before he could throw his weight one way or the other.

There was a degree of irony to it, really. When he'd come out here, he'd been in his late twenties, frustrated with only having a middling position in the fellowship despite his family name, looking to do something to prove himself and get some more pull. And he hadn't really been taking things seriously at the start, had he? He'd been a bit of a jokester, despite everything. Well, then he'd gotten what he'd wished for. Now not only was he an important voice in what was as far as he knew technically the only refocyte-smith fellowship left, but his voice counted for world-changing discussions. It had made him sick at first, and... well, to tell the truth, it still made him just a little sick. But he'd gone and wedged himself into this position, so he was going to carry it out.

And right now what that meant was huddling against a doorway in the freezing cold, hoping that a power-armored individual of mysterious origin actually had stuck around, and hoping that he actually came back out to speak with him so that this whole trip hadn't been a waste. If Sahay did come out to speak, it resulted in Kaimana awkwardly straightening himself out and getting out from the doorway, before less awkwardly speaking up:

"There's a question I had to ask - have to ask, before I can advocate for committing to your group. I saw - in the text we received detailing the agreements we would sign for if we joined the Pact, we would no longer be sending any of the 'Caelium' and 'Gavrilium' resources here home. We had been sending these back to help in wars of conquest going on back home... so what then is the plan for us after the war ends on the island, if we join you and win? Are we expected to go out and help fight these invaders you speak of immediately, and abandon our homelands altogether?"
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Man of Paper

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #507 on: July 17, 2021, 06:00:57 pm »

That Sahay guy was still there, and did decide to indulge the Initharian in his inquiry.

"One thing you will learn if you choose to accept our offer and join The Pact is that we cherish our national identities. I am Salviosi, as was my father, and his father before him, and I am proud of that fact. Abberans among our ranks wear their colors with honor, and without fear. But those nations had to die to bring forth The Pact. The Invaders that threaten every pocket of resistance do not care for or recognize borders, and don't care which island your tales originate from. To effectively fight a seemingly numberless foe we ask for your total dedication of manpower, resources, and attention. We know this is a tough prospect, but joining The Pact is signing on for a war much larger than any one nation, or even any one world. Your nation will need to accept whatever fate befalls it if you stand with us.

Returning home is a prospect that's been accepted as out of reach by an entire generation of The Pact, so we will not deny you or your people the gift of being to return someday. For the immediate future however, you would have to carry your homeland with you in your heart and mind, and know that you are defending not just them, your enemies, the embralish, or the New Worlders, but an endless number of people from all walks of life cast about the vast ocean of realities."
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #508 on: July 17, 2021, 06:16:44 pm »

Kaimana shut his eyes, and leaned against the doorway of the facility for a long moment, his eyes shut. "I understand. I suppose I have received the answer to my question, then." And he turned, and left.



Kaimana Nima was later spotted in an out-of-the-way area, meeting with an Army Fellowship officer and slipping a letter into his hands.
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1941 Cold Season
« Reply #509 on: July 20, 2021, 12:29:29 am »

Mea Kaua ʻAlalā

The Mea Kaua ʻAlalā is something that will provide relief to our stressed quartermasters - an item without an M1 on it. This is because, although it is a direct successor to the Mea Huaka'i, the Mea Kaua ʻAlalā is a permanent National Effort, not a regular army-issue set of equipment, designed to be deployed on a fireteam level.

The Mea Kaua ʻAlalā is a set of armor taking on both the role of advanced protective infantry armor and the intended wall/ceiling-walking suit role of the Mea Huaka'i, and effectively does so in what can be envisioned as a "two and a half" layer setup. The first layer is an unobtrusive harness layer, which mostly exists to provide a few anchor points for the armor and to provide anchoring for the much more extensive nickel system, which is routed (insulated, obviously) when wire length is needed along the harness in order to ensure that the wiring never inhibits the agility of the soldier wearing the armor.

The second layer is, of course, the actual armor itself. This armor has two roles - that of protection AND that of succeeding the Mea Huaka'i. That is because each plate of the armor is actually constructed of two joined, thinner plates. The inner-plate material is refocaelium, and as each entire plate of the armor has this refocaelium, it's a much more balanced and formfitting anti-gravity field that the soldier in the Mea Kaua ʻAlalā contends with, allowing for far more natural and agile movement. The outer-plate material is, of course, high-purity refocyte, intended to absorb fire. Even though the refocyte isn't connected to an internal battery (as the nickel wiring instead connects the refocaelium to internal batteries set behind the armor), the purity we can afford in this case should mean that this shouldn't even be hitting its limit and discharging from anything short of vehicle fire - and maybe not even then. The Mea Kaua ʻAlalā inherits much of the battery system of the Mea Huaka'i, albeit a bit expanded upon, with a torso battery absorbing energy from plates along the torso, flowing down to a leg battery, which also absorbs energy from plates along the legs, which flows down to the batteries in the boots, which only provide energy outwards to the boots.

The "half" layer is something that covers some joint areas and weak spots - as this is not powered armor in the sense of an exoskeleton, but instead a set of carefully worked and fitted plates that function much like medieval plate armor in a way, overlapping over area of movement (although the purities involved mean it shouldn't matter, notably the dual-plate setup means refocyte should only be touching refocaelium, so no big double discharges) some areas lack plates where it would restrict agility. Over these areas, joined to the plates around them at the top, is refomesh, a carefully woven mesh of strands of refocyte (but fewer than visual inspection of the mesh would make one think). Upon being impacted, the fine strands of refocyte should give just enough to allow the entire mesh to absorb  some of the impact - and then the strands should be able to all discharge outwards against each other, causing the force to be a diffused over a significantly wider area and significantly more haphazardly. The insides of the gloves of the soldier are also made of refomesh. Much higher-purity refomesh is on the outside of the boots of the armor, serving as a powerful fall brace (which the better-balanced armor allows the soldier to make better use of).

An important discovery made before the proper development of this armor is that connecting zinc with a battery being used by refocaelium interferes with that refocaelium's properties in very interesting ways - when used with a battery currently absorbing energy, zinc boosts the anti-gravity fields produced by the connected refocaelium, resulting in fields that consume ALL of the gravity immediately around the refocaelium in question, causing the soldier to become essentially weightless. When used with a battery expelling energy - that of the boots - zinc paces the expulsion of gravitic energy, and causes it to attract rather than repulse, meaning the soldier's boots in fact allow for wall-walking. The zinc can be applied and removed from the batteries, allowing for switching from full weightless to light-weight, and from jump-boots to wallwalk-boots, and this is based on mechanical switchboards near each of the batteries (although the switchboard for the boots is a bit farther away, at the top of the calves, and has to make do with nickel wiring and mechanisms, which it gets away with through the boots being rather bulky devices). A switch also exists for manually activating the boots if a weightless soldier floats away a bit far from it.

A couple of additional features exist. A more mundane refocyte-plate and battery setup exists on the bottom of each of the boots (plate outside of the mesh, with a lead going through the mesh to a battery set inside the boots), to... basically create refocyte kick-plates. There are asymmetric in purity - one is (relatively!) low in purity, having by itself just enough force on discharge to do do something like breach through a door, whereas the other one has much, much higher purity, and can do rather things like kick through entire fortified walls and bust in tanks, should the situation come where a soldier in this armor somehow ends up on top of one. A flick of a switch arms these, charging them and then subsequently disconnecting the battery. Coming with the armor is a gauntlet matching the low purity refocyte plate setup (for close combat with you-know-who), automatically charging instead of switch-activated, and of course unnecessarily pure refocyte bullets for the Haaheo-Cs of the soldiers in the armor, as well as a mixture of normal and high-power Pohū Ringas.

A set of basic fabric camouflage covers do exist to be placed around the armor, tightly fitted around areas where plates don't overlap as to not inhibit mobility. A larger sheet that covers more can be carried around and discarded for when the soldiers are waiting somewhere for long periods of time.
 
Also, the Army insisted on piloting these. If the armor goes well.
« Last Edit: July 22, 2021, 09:34:45 pm by Powder Miner »
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