Design Phase, Cold Season 1940 AC
Proposal: M1 "Pua 'Ula Pua" HMGBased on the mechanical design of the Lawaneo-B, the Pua is a Refocyte machine gun that fires 15mm rifle rounds. To do so, the Lawaneo-B mechanism is modified for improved reliability and speed. The four firing rails are fixed in place, and their length does not change from shot to shot. This makes the calculations for catapult velocity much simpler, and should reduce the risk of a dangerous catapult jam. The catapult's ball bearings have been further optimized for (relatively) rapid fire. The barrel is shortened to 900mm, due to the shorter rails and smaller round. The Refocyte energy storage system has also been modified – the weapon has two batteries, one for the return lever and one for the firing mechanism. Both batteries are locked in place via clamps.
The return mechanism has also been changed - the catapult, upon reaching the end of the rails and being returned by the end lever, runs back into the receiver. The receiver's contact surface is covered in thicc rubber, and the impact from the catapult pushes the entire mechanism back on a set of springs that cycle the next bullet into the catapult. The belt magazine advances one spot through the gun, with the belt passing above the firing mechanism, outside the receiver. As the receiver pulls backwards, the bullet is pushed out of the belt by a small cylinder, and slides into position in the catapult. As long as the trigger is held down, the receiver sliding forward into place will advance the belt forward by one and trigger the firing mechanism, resulting in fully automatic fire. The return lever has it’s own battery.
Parts machined for the M2 are done so with the goal of a reliable mechanism first and foremost. The weapon is capable of firing mixed belts of API, HE, and Refocyte rounds. The Pua has a designed effective range of 2000m and a designed fire rate of 450 RPM, and is designed to fit on to existing vehicular machine gun mounts. A tripod mount for crew served use is also available.
also in case this wasn't clear, anything that needs to be coated in rubber should be.
Difficulty: Very HardResult: (4+1)-2=3,
Buggy MessWell, where to start. How about the good parts? The
M1 (you can hear an engineer shoot himself in the head somewhere in the distance)
"Pua 'Ula Pua" HMG is indeed a weapon housing a catapult based on the "Lawaneo", something engineers were also quick to point out doesn't exist. So they decided to take influence from the
Laweano instead. It also exists, which is better than it not existing (though those given the weapon may tend to disagree). It has a bipod and two batteries as intended.
Everything else though, well, let's go step-by-step.
The first part of the process of making the
Pua was reconfiguring the artillery firing mechanism so as to make it much smaller while firing at a rate somewhere around 30x the mechanism's original firing speed. Unfortunately there were a few problems that engineers either didn't foresee or didn't properly test prior to full-scale production. The first, most obvious, and most readily apparent issue is wear and tear on internal mechanisms. The smaller size of the rails in general means mechanisms and their protection inside the weapon wear much quicker when you take the rapid-fire intent of the system into account. This forced engineers to ensure the four rails could be removed and replaced in the field, and working with anything involving degloved refocyte (that is, refocyte without rubber protection) in the middle of a firefight is not an activity many Initharians would willing participate in, though the bright yellow rubber gloves given to the crew to wear when replacing the rods do help somewhat.
The wear and tear also lead to what could be the biggest issue with the
Pua 'Ula Pua. Without constant vigilant maintenance above and beyond what should be expected from anyone outside of the armory, the rubber protection within the weapon wears down at a rapid pace. This includes the "thicc" (engineers imagine, like "beeg", "thicc" is local dialect that roughly translates to "thick") rubber block included as part of the automatic firing mechanism. Unfortunately, failure of this protective measure is relatively common, resulting in slamfire failure and leading to uncontrolled firing of the weapon.
In order to prevent uncontrolled fire from discharging an entire belt, both batteries were made to be quickly removed from their housing as an emergency shut-off for it's systems. The battery is pushed into it's intended opening (which is important, as both batteries are different sizes) and held in place while a small wheel is spun that pinches a set of rubber stoppers around the battery. The wheel also winds up a spring, requiring the wheel to also be pinned in place to lock it. In the event of uncontrolled fire, either battery can be quickly extracted by releasing the pin, which throws the refocyte battery from the weapon. Due to the high purity of the batteries used, the force of the battery striking the ground, a wall, an operator, or whatever else should not be enough to trigger the
material. That said, there is still a chance of catastrophic failure all-around.
Of note, the weapon also currently uses 15mm rounds and not the same rounds fired by the
Kakala just on a belt, and definitely never fired 8mm rounds.
The
M1 "Pua 'Ula Pua" HMG is an abysmal weapon, and very costly to boot. Production requires
6 Ore,
4 Oil, and
7 Refocyte, though this could change very easily if the entire thing wasn't so prone to constant failure. This makes the weapon
(VERY EXPENSIVE).
----
Proposal: M1 "Mea Huaka'i" Surface Traversal SetFirst off: refocaelium. Upon reception of the first units of Caelium from the captured stores, some of the refocyte-smiths of the Design Group of the Grand Fleet immediately attempted to do something that they had been theorizing half-deliriously about for much of the length of the war: alloying refocyte and caelium. And to their delight, they managed to find a particular substitution alloy that did almost exactly what they wanted it to. Refocaelium resulted, a refocyte-caelium alloy which operates a lot like refocyte, but with gravity instead of kinetic energy. Specifically, refocaelium absorbs and holds gravitic energy (although it needs to be hooked up to a battery and not discharging to actually do this at any pace besides completely glacial), as preciously mentioned it can transfer “gravitic energy” between pieces of refocaelium, and when struck with enough kinetic force, it will discharge that “gravitic energy” in the form of increased gravity at the point of contact.
The actual Mea Huaka'i Surface Traversal Set consists of two pieces. The first, and definitely the simplest, is a harness that is placed around the body and consists of several pieces of refocaelium balanced around the body, all hooked up to a pair of relatively large batteries at the calves when a pair of switches on the legs are flipped. When hooked up like this, the pieces of refocaelium at the harness begin to absorb gravity, funneling it into the batteries, and this results in the user of the harness being subject to only low amounts of gravity -- enough to mean that they won't just be stuck floating forever if they screw up a jump, but also low enough to make leaping over (say) hedgerows easy, and to make the second part of the Surface Traversal Set viable.
The second part is a pair of boots. In these boots, a second and smaller refocaelium battery in the side of the foot connects to the batteries in the calves, tuned to charge and hold a small amount of "gravitic energy". When the user takes a step, the sole of the boot slides in slightly (unless a pin chained to the boot is in place, which soldiers can pull in and out depending on if they want the boot to be active), connecting a thin refocaelium plate there to this small battery, and causing the sole of the boot to discharge, a small gravity well forming there and causing the boot to be able to rest on whatever surface it just landed on. (Thanks to the smaller-battery-drawing-off-of-larger-battery structure, this DOESN'T put bombs on our soldiers' feet.) With the harness activated, this is enough to more or less let our soldiers stand on sheer surfaces sideways or even upside down, and with a little regulation of pace, to walk on them.
Difficulty: TheoreticalResults: (1+1) (3+3)-3=3,
Buggy MessSome old Abberan documents were found mentioning some sort of gravity-based maneuverability used in their last war. It inspired some of our engineers, and they developed the
M1 "Mea Huaka'i" Surface Traversal Set as a result.
Goals for the project were fairly ambitious. First off, refocaelium. Our best and brightest had decided they'd absolutely fuck with Caelium, a relatively unknown material, without actually doing any large-scale research or work on the base material itself. Instead, it was decided that we'd alloy Caelium with our equally unique Refocyte immediately, as the Refocyteworker's Fellowship had apparently wormed it's way into the ears of anyone who'd listen with any measure of influence.
As expected, this work was initially disastrous. Eventually though, we did manage to formulate a Refocaelium alloy. It did not perform as expected. Or it did? But not the way we wanted it to. This alloy passively "absorbs" gravitic energy, which produces almost a repelling effect as a gravitic dead zone is created around the material. While the weak force is easily overcome, and indeed we can house the alloy in specially-designed torso-covering harnesses, attaching antigravityballs to someone's body tends to make movement extremely awkward.
The harness also connects to the second part of the set, the leg bracing assembly and refocaelium boots. The entire rig is designed to make sure the individual pieces remain secure and properly positioned on the user, which is important, because there's only one real way to get use out of the
Mea Huaka'i: take out the safety pin in the heel, stomp downward, completing the circuit and discharging the boot's refocaelium battery. Using one of these rigs involves hoping that you're not launched too far into the air, praying that the antigravity wells on the harness keep you stable and feet-down, and pleading to the powers that be that the leg braces can absorb some of the impact. Luckily, kinetic force does not affect refocaelium.
This experimental rig comes to us at a costly
4 Ore and
6 Caelium, and as we have yet to actually decide what to do with our Caelium stockpiles, cost is currently
(NATIONAL EFFORT) and
[complex].
----------------
Well, it's a good thing you have two revisions!
IT IS NOW THE REVISION PHASE.The Rimefields: 2 Ore, 2 Oil, 2 Wood, 3 Refocyte
Taiga: Refocyte, Caelium, Ore (3/3 Nodes) [Glas Bolg Transporter]
The Barrens: Pact Gavrillium, Refocyte, Caelium (3/3 Nodes) Glas Bolg Transporter
The Deadwood: Ore, Ore, Pact Gavrillium (3/3 Nodes)
The Frosted Heights: Empty, Pact Caelium, Empty (1/3 Nodes)
Frozen Marshland: Pact Caelium, Empty, Empty (1/3 Nodes)
Tundra: Ore, Empty, Empty (1/3 Nodes)
North Peaks: Pact Gavrillium, Pact Gavrillium, EMBRAL (2/3 Nodes)
Northern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Iceplains: Empty, Empty, Empty (0/3 Nodes)
The Mudflats: EMBRAL, EMBRAL, Empty (0/3 Nodes)
E. Frozen Ocean: Total Control
W. Frozen Ocean: Total Control
E. Maelstrom: Significant Control, Pact Fortress In Strait
W. Maelstrom: Light Control, Pact Fortress In Strait
Ore: 6
Oil: 2
Wood: 2
Refocyte: 5
Caelium: 2 (Undecided)
Land:
M1 'Nima': The Nima fires 8mm rounds from a 10-round box magazine. It has an effective range of 425m while being almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. The rifle is 75cm long and weighs 3.6kg. Costs 2 Wood and 2 Refocyte. (CHEAP)
M2 'Haaheo' Heavy Rifle: A 9kg, 100cm long 8mm rifle utilizing a refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Cost saved on caps is currently negated by cost of high-purity plates and batteries. Costs 3 Ore, 3 Oil and 4 Refocyte. (CHEAP) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Length of the nickel thread reduces charge time of firing plate, though not devastatingly so. Costs 2 Ore, 3 Oil, 4 Refocyte. (CHEAP) (Refocyte Bullets)
M1 'Kakala': An 8mm Light Machine Gun that utilizes a 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Has an effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. Costs 3 Ore, 3 Refocyte. (CHEAP)
M1 "Pua 'Ula Pua" HMG: A massively underperforming 15mm heavy machine gun with enough problems to just about outweigh their benefits. Internal mechanisms are extremely prone to failure, requiring in-field maintenance and handling of dangerous unprotected or rubber-compromised refocyte. Has a 2000m range and fire rate of 450 RPM, but fails to be able to function long enough for it to have a significant impact. Costs 6 Ore, 4 Oil, 7 Refocyte. (VERY EXPENSIVE)
M1 'Pohū Ringa' Dual Purpose Grenade: A torpedo-influenced hand grenade using refocyte as it's trigger and payload. Causes a lethal concussive blast within 5m, and injures those within 15m. A frag case can be slid over the grenade to add a little extra shrapnel. Costs 2 Ore and 4 Refocyte. (CHEAP)
M1 'Hau Kai': A facemask and earmuffs meant to protect from Embralish chemical and psychological weaponry. Has a single large eyepiece, filter ports on the left and right, andmimially interferes with wearing a helmet. Earmuffs block out most sound, making verbal communication practically impossible, though the earmuffs can be slid off the ears. Costs 5 Wood. (EXPENSIVE)
M1.3 'Laweano' 120mm: A very reliable 120mm artillery piece capable of firing smoke, Refocyte, HE, and AP shells. Requires almost no maintenance and functions near perfectly after much refinement. Can fire shells out to 18km at 15-20 RPM. Costs 6 Ore and 5 Refocyte. (CHEAP)
Initharian Expeditionary Force Uniforms: Two uniforms designed for the environments offered by Harren. They don't stand out in comparison to other uniforms. The sloping helmets have a crested ridge running along the top of the helmet from front to back meant to easily identify what military fellowship one belonged to. Worn by all Initharian soldiers.
M1 "Mea Huaka'i" Surface Traversal Set: A cumbersome rig requiring the user to wear an uncomfortable harness using refocaelium to store passively absorbed gravitic energy, with the side effect of having slightly repellent forces permanently in conflict directly attached to someone's body. Users often look like they're lightly swaying in the breeze. The harness is also connected to leg braces which themselves hook up to the refocaelium "jump" boots. Landing without some sort of injury or discomfort is practically a miracle. Costs 4 Ore and 6 Caelium. (NATIONAL EFFORT) [complex]
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions thanks to it's Supercharged Coilengine which has coil uptime dramatically improved with the use of the suspension to charge auxiliary batteries for it. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. The bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. Costs 4 Ore and 3 Refocyte. (CHEAP)
G2 Alanui: Our first true armored combat vehicle. Uses AP and Refocyte rounds, though AP suffers from a lack of muzzle velocity from the refocyte firing mechanism and should only be counted on working in extremely close quarters. Has 50mm armor on all four sides and the turret, 20mm up top, and 15mm beneath. Can travel at speeds of 50km/h. Comes with two Kakalas for extra protection. Costs 6 Ore and 6 Refocyte. (CHEAP)
-G2.1 Alanui-S: An Alanui with the main gun replaced with a Shaped Force Emitter. Packs a heavier punch at the cost of, well, cost. Costs 8 Ore and 8 Refocyte. (VERY EXPENSIVE)
Huhuli Mk.3: A tank slightly larger than the Alanui with a stubbier gun. Multiple battery banks modulate the the amount of force fired through the gun - a Shaped Force Emitter. Protected by 30mm tungsten carbide plates and 30mm of solid Refocyte and rolls of canvas. Uses a Supercharger Dual Coilengine to reach insane speeds of nearly 200km/h in perfect conditions. Additionally protected by a rear-mounted, a coaxial, and a cupola Kakala. Crew have small hammers and a pair of sledgehammers to charge batteries. Always a (NATIONAL EFFORT).
Mobile Fortress "Aroha": A massive moving fortress roughly shaped and sized like a capital ship on two massive tracks protected by a skirt. 250m long, 40m wide, and 60m tall at it's highest point. Houses 2000 crew plus officers and 2000 Marines. Has 170mm steel and 50mm refocyte armor (which can be violently discharged - use with caution) covered by another 30mm of tungsten carbide plates. Can be hermetically sealed and provides air for a couple hours. Covered in 30 ball turrets with a mix of machine guns and grenade-flinging catapults, as well as another 15 ball turrets with anti-armor rifles. 2x2 120mm turrets use standard Laweano-based cannons and munitions. Another 2x2 120mm guns fire Refocyte Cluster munitions. 500mm front cannon uses the cluster munitions as well as Penetrator rounds. Powered by ten fuckhuge Coilengines to barely reach walking speeds. Always a (NATIONAL EFFORT).
Sea:
NM2 Controlled mine "'Ohu Mameo": Sea mines remotely detonated by observers in shore-based lookout towers. While no stronger than the old mines deployed by the navy, the use of indicator cables makes them very useful for identifying and eliminating submerged targets. Need Light Control minimum in a sea lane to be deployed. Costs 7 Ore. (CHEAP)
NM2 'Lehe' Torpedo: A refocyte-warhead torpedo of excellent make capable of traveling at an unparalleled 60 knots. The warhead detonates with an equivalent force of 500kg of HE with extremely reliable impact and magnetic triggers. Costs 4 Ore and 6 Refocyte. (CHEAP)
"Armored" Civilian Craft: Seafaring craft barely better than what we can scrounge up, consist of what we can scrounge up with a few metal plates bolted on. Costs 3 Ore, 2 Refocyte. (CHEAP)
Makuahine CLC: A 50m long landing craft with 200 ton capacity, 20mm armor, a 90mm armored ramp, two 50mm guns, two Kakalas, and a top speed of 15 knots. Also has an array of smoke launchers out to 200 meters. Costs 6 Ore, 4 Refocyte. (CHEAP)
Ho'oula-Class Destroyer: The Ho'oula is a 105m long ship propelled up to 50 knots by a pair of Supercharger Coilengine-powered propellers. It is armed with 4x2 120mm guns and 4x2 50mm flak guns as well as two aft torpedo tubes and a mine track. Armor is light enough that getting hit by ship-based weaponry will likely take it out of the fight. This is mitigated in part by the Ho'oula's dominant speed and agility. While lightly armed, it also has a Refocyte Bow akin to the Kona's. Has a basic electronic and radio suite. Uses Refocyte Active Sonar. Costs 3 Ore and 4 Refocyte. (CHEAP)
Kaipo'u-Class Battleship: The Kaipo'u is 250m long and can reach speeds of 28 knots thanks to it's Supercharger Coilengines powering four propellers. It is armed with 5x1 300mm cannons and 10x2 120mm Refocyte cannons along with a handful of 50mm flak and Kakalas. 200-300mm belt armor is complemented by 300mm conning tower armor and 80mm deck armor. Has a basic electronic and radio suite. Uses Refocyte Active Sonar. Costs 6 Ore and 7 Refocyte. (EXPENSIVE)
INFS Kona: A superbattleship that literally defined an era of naval combat. Has a 2x300mm conventional cannons, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. Uses Refocyte Active Sonar. The first Kona-type vessel. Always (NATIONAL EFFORT)
Air:
A5 'Io: The 'Io is a single-pilot elliptical-wing monoplane. It can reach speeds of 650km/h with the Supercharger Coilengine. The aircraft suffers from vibrating issues during high-stress maneuvers. It is armed with six 8mm machine guns - three on each wing. Armor is practically nonexistent past the metal used for the frame and a 10mm plate beneath the pilot in order to maximize speed. Has a basic radio. Costs 3 Ore and 4 Refocyte. (CHEAP)
Special:
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. Twisting and compressing rods into coils leaves them slowly unfurling with force relative to their gauge and the tightness of the coil. Purification to varying levels manipulates the capacity of the metal. Rubber negates the charge/discharge effects of impact. Nickel transfers charge between pieces. Refocyte expending charge will absorb energy from connected nickel/refocyte while charging said refocyte will transfer energy into the nickel/refocyte. Explodes when excessive force past the piece's threshold is applied.
Supercharger Coilengines: Engines that utilize coils of refocyte to produce mechanical energy. A battery utilizing a rubber casing and nickel transfer plate can increase a coil's uptime before needing re-coiling while also increasing energy output for a limited time.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Refocyte Active Sonar: A slightly modernized active sonar system utilizing a refocyte plate kicking against steel and picked up by hull-mounted hydrophones. The ping echo allows the sonar operator detection ability out to 5km. Adds a cost of 1 Refocyte to naval designs it is utilized in.
Refocaelium: An odd material that creates gravitational "voids" as it absorbs and stores gravitational energy for use at a later time. Stored gravity is expelled by overcoming the material's storage threshold.
Traits:
A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. This provides a small bonus to troop organization as well as a bonus to communication and communications equipment-related designs.
Acknowledged Marine Fellowship: The importance of trained and equipped Marines in this war is clear. As a result, a new Marine Fellowship is identified and will receive the proper support and resources befitting an official fellowship. Any designs or revisions used to create equipment for amphibious landings and the Marine forces performing them will be one difficulty lower.
Bringing Up The Rear: Our distinct lack of support on the ground for our forward forces could prove to be our downfall. As a result, manpower and resources have been dedicated to producing equipment capable of providing aid to our front from the (relative) safety of the rear. Indirect fire weaponry, transport vehicles, and various auxiliary equipment that will have a direct effect on combat will have their effective difficulty reduced by one level.
Samarata 1902: 7mm bolt-action rifle, 5-round box magazine, effective out to 1000m. (CHEAP)
Mk.III Musakila Machine Gun: 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for effective range of 1200m. (CHEAP)
Autoresonant Siege Horn: A tube capable of "firing" sound at an object after detecting it's resonance frequency (or after it's manually dialed in). Nearly 1.5m long and lightweight. Air canisters are screwed into the back to provide air for "ammunition" to "play" the weapon. Extremely effective against a wide range of targets, but limited to use within 100m. (CHEAP)
Niramata Mk.II Heavy Mortar: 105mm mortar utilizing HE, Smoke, and LIE Shells. Rifled barrel gives solid accuracy out to it's max range of 4km. (CHEAP) (LIE Shells[C])
Havezara-108 Mk.IV: 108-mm artillery piece on a split-tail carriage with a barrel that can be pulled back to reduce profile. Currently fires HE rounds out to 16km. Has a gun shield for some protection. (CHEAP)
Katarani Medium Tank Mk. I: A lightly armed medium tank with a 70mm gun with relatively low ammo stores and a Musakila on the turret. Protected by 80mm frontal and turret armor, 50mm elsewhere. Thin spaced armor provides questionable protection against standard munitions but serves it's purpose in triggering refocyte munitions. Wellbronze agitators in the engine and fuel tanks allow diesel fuel use in devastating cold, but can break off and damage the engine. Wellsap lines the interior of the tank and the engine compartment. (VERY EXPENSIVE)
Sikari Mask Mk.III: Gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. (CHEAP)
Legion Issued Explosives: Satchel of 8 dirty pipe bombs that rarely work and when they do are often suboptimal. Blasting cap sets off a volatile compound that also causes severe damage to mucus membranes. Seem unreliable at best. (CHEAP)
-Legion Issues Explosives Set: A satchel of 8 pipe bombs (3HE, 3Frag, 2Chem) compatible with a variety of triggers including a pull-pin, pressure plate, timer, and electrical wire. Loses grenade functionality but greatly increases reliability. (EXPENSIVE)
Wellshrubbery Mk.II Concealment Kit: A kit containing seeds and a noisemaker for growing wellshrubbery. Needs a lot of loud noise and a bit of water to grow. Plants are hardy, durable, and dense. It roots firmly to most surfaces and can last for a few days before withering away. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. (EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: Open-topped 4 crew vehicle armed with 50mm cannon and pintle-mounted machine gun. Hits speeds around 45km/h. 30mm front armor, 20mm of armor everywhere else. (CHEAP)
Submersible Engineered Aquatic Litter Diver Propulsion Vehicle and Rebreather: Essentially a torpedo with a seat that moves at a cool 3 knots. Provides slow but relatively reliable transport for individuals underwater. The rebreather system functions, as do the controls. Not too impressive, but works nonetheless. (EXPENSIVE)
'Sharak' Oxygen-Enriched Submarine Torpedo: A poorly constructed and poorly tested torpedo with great range and piss poor reliability. Has a couple different fuses, but those hardly ever work anyways. Still, when it works, it works. (CHEAP)
Mamkirali Naval Lander: A large tracked amphibious transport capable of transporting 22 soldiers. Forward cabin has a cupola to provide Commander with 180 degree FoV and protected by 20mm armor. Cargo compartment is protected by 10mm armor and is left uncovered due to fumes from the engines venting into it. The pipes also transport Wellquartz noise from a mechanism installed in the engine, boosting mood of troops within. Has two rear-mounted Musakilas. (CHEAP)
Hetham-Class Submarine: 77m long, capable of 12 knots surfaced, 6 submerged. Armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes. Comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities. The engine room has a WellSap coating to dampen noise. (CHEAP)
Silada-Class Destroyer: 115m long ship, 120mm belt armor and 100mm elsewhere. Travels at 38 knots. Armed with a quintuple torpedo mount, 3x2 120mm rapid firing dual purpose guns capable of firing AP, APHE, and Flak shells. Utilizes WellSonar and has basic communications equipment. Space between armor and hull is filled with WellMoss to provide some quick patching over wounds in combat. (CHEAP)
Mukebaza-Class Heavy Cruiser: 186m long ship utilizing 4 propellers powered by 4 steam turbines with a 30-knot speed. Armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities. (CHEAP)
The Leviathan: Submersible Flagship. Massive, armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved due to a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound. Their use is widespread throughout the Embralish Empire.
--Wellbronze: A metal capable of detecting sound and responding with vibration. Electrical current focuses the detection cone and increases sensitivity and clarity.
-Wellvine Sap: A plant extract that can be processed into a resin capable of absorbing and nullifying sound. The resin is also brittle and inflexible.[/i]
-Wellquartz: A material that seems to emit a frequency of noise that causes euphoria when rubbed against.
-WellMoss: A dense moss that grows relatively quickly when exposed to water and sound, sustains poorly when not submerged. Can be destroyed through consistent direct application of fire.
LIE Shells: Shells used for indirect fire that disperse a highly lethal chemical cloud. Available at one Expense Level above LIE on any weapon tagged (LIE Shells), with current shell cost in brackets for easy reference.
Trait - Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)
Trait - Sea Wolves: Their submersible fleet has proven itself to be lethal and fearsome. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)
Trait - Old World Blues: The Initharians are keen on using Abberan successes to their advantage. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)