Strategy Phase, Cold Season 1939 AC
Over the course of this season we built up our industrial strength with the introduction of an
Ore Mine in the Taiga, bringing our total Ore available to five(5).
This has resulted in the following armory adjustments:
G2 'Alanui' becomes
(EXPENSIVE)'Makuahine' CLC becomes
(CHEAP)----------------
You flinch as Arona's gun fires in the enclosed room. The round strikes Pelenato in the chest and he crumples to the floor. You can hear air sucking through the wound as he struggles to breathe. Arona smoothly holsters the revolver.
"Thanks for not stepping in. I
really needed to do that. I take it this means you agree with the defense of Inithar and all she stands for?"
There was a general murmur of agreement, even if somewhat slightly apprehensive for some.
"Good news is a cable-laying ship should arrive by the end of the season, finally giving us a direct link to one another. You won't be isolated from home anymore. The war at home is in dire straits though, and my
primary goal here is to figure out why we haven't seen any shipments of this island's resources. We'd no idea that you were waging a war all your own over here too."
Pelenato begins to sputter and cough up blood as it foams in his throat and from between his lips. A second shot rings out and the upper left portion of his skull blows out against the bar behind him. Two large twitches later and he lay motionless, the only noise he makes being the blood dripping into the pool forming under him. Arona holsters the gun again.
Arona continues, "But the fact of the matter is the Initharian military desperately needs an edge over the invaders. They've taken refocyte deposits and begun large-scale introduction of it's mechanisms into their industry and war machines thanks to traitors like
that one selling Fellowship secrets. Our largest advantage for centuries is now turned against us. We
need to begin work on locating and gathering Harren's resources, but considering the situation here I think we can put together an agreement between the Expeditionary Fellowship - I hope that doesn't offend, it's what we've been referring to you all at home - and the United Armed Fellowship. I'll tell the generals and admirals that you need the resources as much as we do, but if you acquire Gavrillium or Caelium you can send it home and we'll supplement your resource stockpiles with what we have available."
[This will make the resource from the node unavailable to you for use, but will give you a Resource Credit to attain a nonHarren Resource with.]"With the last of the Traitors being hunted down, those who've remained true Loyalists to the very idea of Inithar are free to come together to repel our enemies, and return us to, or maybe even surpass, the old Empire."
----------------
Combat Phase, Cold Season 1939 AC
The Eastern Front
Kai Leilani was given a hefty promotion after the formation of the Marine Fellowship, and was leading part of the unit responsible for landing on the eastern shores of the Mudflats. The fighting for the beachhead was less intense than the fighting at the strait, as the Salviosi apparently did not anticipate an invasion from the seas themselves (something that was noticed about the Abberan defenses too). The Initharian Marines formed a flanking force with the goal of pulling manpower and resources from the frontlines and rolling across the Mudflats from within the network of trenches laid out across the sector.
The
Wikiwiki gave Kai and the soldiers she was responsible for the capability to move rapidly and push deep through the enemy lines - though many others were not so lucky. The Mudflats during this time of year were lacking the deep craters of water and instead was pockmarked with sections of mud so saturated with water that a soldier - or vehicle - could be sucked into the nearly liquidized earth.
Wikiwikis and the
Alanuis supporting the Marines often got bogged down trying to find safe routes that both avoided the mudtraps that were indistinguishable from the rest of the terrain while also avoiding getting trapped by trenches too large to pass over and, of course, enemy defensive positions. Kai had the opportunity to witness an
Alanui that found itself being absorbed by the earth, it's rear completely swallowed and the barrel of it's gun gesturing skyward hopelessly. The crew were stranded atop the front of the tank, yelling for aid. Kai wasn't able to find out what happened to them; whether someone figured out a way to save them or they suffered a slow, suffocating death.
Some ground was gained along the flank, and Initharian forces were in position for the primary push into the Embralish-held territory, but they were dug in well, and without artillery or mortars it was going to take a lot of blood and flesh to dislodge them. Kai's platoon was one of the two platoons paired with a half dozen
Alanui tanks tasked with punching a hole through the Embralish flank and assaulting a particularly problematic defensive position. The area was littered with the scars of war, having been the focus of extended conflict between the two nations that used to occupy the island, but the fortifications still held strong.
On the nights leading up to the assault most soldiers, Kai included, hardly slept a wink. Embralish artillery would fire a salvo every hour or so, waking our soldiers and forcing them to find overhead cover. Not all of our soldiers had access to the new gas masks, so the chemical shells fired by their mortars and artillery still proved effective in killing our people. On the dawn of the assault Kai and her soldiers left their trenches as the motorized infantry and their
Alanui support pushed in concentrated spearheads along the roads. Kai's unit immediately came under fire from the Embralish defenders. Kai dove on her belly and into the mud. She pulled herself forward slowly as machine gun fire crossed overhead from both sides. As Kai squirmed her way through the mud she poked her head up in time to see an
Alanui up ahead fire at a
Rogi. There was a loud
clang not unlike a low bell as the shell struck the front of the Embralish vehicle and blew the armor inwards, kicking the entire vehicle backward and immobilizing it. But by then another
Rogi punched a hole through the
Alanui, as did a second. There were only so many routes our vehicles could take without getting bogged down, which made the creation of killzones much easier for the Embralish
Rogis. Things didn't fare much better for the footsoldiers though, as indirect fire from heavy mortars and artillery began to fall on them. While the refocyte shells of the
Alanui went far in taking out hardened positions, the relentless hail of explosives and gas pounded the assaulting forces. Infantry dismounting from
Wikiwikis often found themselves under fire from distant enemies, and as with the
Alanuis, enemy anti-vehicle equipment had an easy time defending the few routes our vehicles had.
Another
Alanui pressed forward and was given a fresh hole in it's side for the effort. The vehicle stopped and began to reverse as it's turret turned in the direction of the shot that struck it. It fired off hurriedly and prematurely, missing the
Rogi but hitting a pillbox behind it and blowing a wall inwards. The
Rogi rotated slightly and fired again, missing the
Alanui and striking the ground mere meters away from Kai. Moist earth rained down on her as she pushed her face into the mud and covered her head with her arms. When Kai looked up once more, the crew of the
Alanui seemed to be trying to escape their tank. One of the crewmen was cut down as he tried to climb out of the top hatch. The others had to push him up and out and ended up using him for cover, whether they wanted to or not. As the survivors of the crew began to sprint back towards Initharian lines they disappeared in a huge upheaval of mud when an artillery shell exploded practically at their feet.
The
Rogi, meanwhile retreated as a wall of
Wellmoss grew up from the ground in front of it, partially obscuring the vehicle as it began to reposition along the line. The wellmoss didn't stand too firmly and blew over, but our forces were too overwhelmed by the enemy defenses to take advantage of their dysfunctional, strange equipment.
Already the attack was being halted in it's tracks and it had only just begun. If this offensive faltered here that meant Kai and whatever of her men weren't currently bleeding out or blown apart in the muddy "field" ahead of her were at risk of getting encircled by a more organized enemy front. Kai tried to gain some ground for nearly an hour and a half before she heard the call to pull back.
Kai squirmed back around and crawled her way back to the Initharian line. A handful of her soldiers managed to roll back into their section of trenchworks, where they were given orders to withdraw to the main Initharian line and abandon the flank. The rear line had a few old supply trenches that ran to the Initharian lines, and these quickly filled with bloodied and battered men and women marching in-line in an orderly retreat.
While the shore landing on the flank went relatively well, the pressure applied by Embral on our front line was relentless and withering, and we had no response. While our tanks could take out hardened positions, the restricted use along the front forced by the environment minimized the effect they could have on weakening the enemy line. Even when there was a breakthrough it was brief, as the enemy had ranks of men and women ready to fight and well-organized thanks in part to a complete lack of threat from indirect fire. Without grenades to help clear the trenches and bunkers on an infantry level, every single doorway and corner became a killzone that required luck and skill in equal measure to survive. Currently the Embralish hold absolute control over the flow of battle, and we'll need to change that if we don't wish for these Mudflats to turn into a meatgrinder.
Inithar has failed to push The Mudflats.----------------
The Western Front
While we had planned to launch an amphibious assault across the strait, the increased presence and aggression of the enemy fleet led to a reassessment and delay. This was due not only to the sheer numbers of their entire fleet, but the introduction of the
Silada-Class Destroyer as well. These 115m long vessels could reach 38 knots, had 120mm belt armor and 100mm elsewhere, a central quintuple torpedo mount, and 3x2 120mm rapid firing dual purpose guns. The
Silada saw it's survivability increase thanks to the use of
Wellmoss as a filler between armor and hull that would patch the holes we put in ships over the course of battle.
A single one-on-one duel between a
Silada and
Ho'oula occurred this season, and it went about as you'd expect it to. Both ships had guns capable of causing a bit of hurt to the other, but the
Ho'oula could only take one or two hits before floundering. While the Ho'oula's speed certainly kept it alive a little longer, the shots it
did land below the waterline before getting sunk were patched up as wellmoss slowly expanded outward from the wounds. The
Silada proved to be a consistently tough nut to crack, and with more efforts needed to counter the Embralish surface fleet, their
Hethams had more windows of opportunity than ever before. Our
Kaipo'u's were excellent at punishing the Embralish, but were so outnumbered by ships carrying torpedoes and the
Mukebaza Heavy Cruisers that they became prime targets. The presence of the
Kona saw the fleet organized into more of a raiding force instead of outright giving up the sea. The Embralish fleet had durability our ships couldn't quite match and proved quite frustrating to defeat. But our ships have always had speed, and so our ships would use the storms of the Maelstrom to approach and strike at ships on the periphery of the Embralish fleet before retreating north. The
Kona survived the season unscathed as it organized guerilla efforts, which is admittedly better than it's fared before.
As the enemy pressed their fleet into the Western Maelstrom they were stymied by our minefields, but the Embralish were quick to map them out and bombard control towers. By the end of the season the minefields had been reduced to little more than a nuisance, especially as a
Silada might still be able to limp home if it was struck by an errant mine. We could avoid
Hethams to an extent, but our mines and refocyte rounds could only do so much to deter them. The enemy fleet slowly, steadily, pressed us backward in a surprising flip of the situation as the entirety of their fleet seemed more numerous this season on top of the
Silada's introduction.
Embral attains Light Control of the West Maelstrom.----------------
With our assault delayed by the unexpected turn of events at sea, the Embralish had a window of opportunity to launch yet another assault on our battered mountain positions. With some level of control on the sea the Embralish were able to utilize naval bombardment along the coast. While the mountains were deeply entrenched, the ship-based artillery kept people's heads down. The assault itself was prefaced with a night-time assault by Embralish soldiers infiltrating via
Submersible Engineered Aquatic Litter Diver Propulsion Vehicle and Rebreather, the rideable torpedo. While most of them were discovered and killed soon after landing (and armed with nothing but a knife), a small number of them were able to disrupt our defensive operations. The landing itself proved to be a bloodbath for both sides as more enemies were landing on the few shores that they had available than we'd seen before. The chemical mortars the Embralish brought with them saw their effectiveness in clearing positions reduced thanks to the
Hau Kai, but the enemy's use of
L.I.E.S., their explosive charges, gave infantry the ability to breach and clear hardened positions. The Embralish deployed
Wellshrubbery on the landings to provide temporary visual cover as the mass of moss would grow for a bit before withering away a few hours later, which was all they needed. The enemy was finally able to batter their way through our defenses along the beaches, forcing our troops to withdraw to the second line of defenses dug across the mountains. A lot of these complexes are indoors, as the environment outside is dangerous to traverse in all seasons. Of note, one section of mountain is a Dark Zone - the Gavrillium mine controlled by
The Pact. Fighting in this sector may draw their attention.
Inithar failed to defend The North Peaks, losing control of an empty
Resource Node in the process.
----------------
While the war certainly took a turn for the worst this season, our problems have easy solutions, and the enemy is bound to have plenty of issues of their own. We can solve
even more problems by earning a
Research Credit! You're tasked with creating something to represent Kai's retreat after the failed attack on The Mudflats. This could be anything from a first person narrative, a story from a passer-by's point of view, a drawing, a song, one of them anazibg Initharian squiggle arts. You'll vote for one to make official and I'll be posting the victor in the core thread. On top of the
Research Credit just for voting for a lore proposal, the team who's final submission is deemed "better", whatever that ends up meaning, will get an
Espionage Credit.
AND HEY BECAUSE ITS A TREND THAT I THINK I LIKE YOU NOW HAVE MORE FUNDING FROM LIKE HOME OR WHATEVER AND GET TWO DESIGNS A TURN.IT IS NOW THE DESIGN PHASE. The Rimefields: 2 Ore, 2 Oil, 2 Wood, 3 Refocyte
Taiga: Refocyte, Pact Caelium, Ore (3/3 Nodes)
The Barrens: Pact Gavrillium, Empty, Pact Caelium (2/3 Nodes)
The Deadwood: Ore, Ore, Pact Gavrillium (3/3 Nodes)
The Frosted Heights: Empty, Pact Caelium, Empty (1/3 Nodes)
Frozen Marshland: Pact Caelium, Empty, Empty (1/3 Nodes)
Tundra: Empty, Empty, Empty (0/3 Nodes)
North Peaks: Pact Gavrillium, Pact Gavrillium, EMBRAL (2/3 Nodes)
Northern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Iceplains: Empty, Empty, Empty (0/3 Nodes)
The Mudflats: EMBRAL, EMBRAL, Empty (0/3 Nodes)
E. Frozen Ocean: Total Control
W. Frozen Ocean: Total Control
E. Maelstrom: Significant Control, Pact Fortress In Strait
W. Maelstrom: Embralish Light Control, Pact Fortress In Strait
Ore: 5
Oil: 2
Wood: 2
Refocyte: 4
Land:
M1 'Nima': The Nima fires 8mm rounds from a 10-round box magazine. It has an effective range of 425m while being almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. The rifle is 75cm long and weighs 3.6kg. Costs 2 Wood and 2 Refocyte. (CHEAP)
M2 'Haaheo' Heavy Rifle: A 9kg, 100cm long 8mm rifle utilizing a refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Cost saved on caps is currently negated by cost of high-purity plates and batteries. Costs 3 Ore, 3 Oil and 4 Refocyte. (CHEAP) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Length of the nickel thread reduces charge time of firing plate, though not devastatingly so. Costs 2 Ore, 3 Oil, 4 Refocyte. (CHEAP) (Refocyte Bullets)
M1 'Kakala': An 8mm Light Machine Gun that utilizes a 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Has an effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. Costs 3 Ore, 3 Refocyte. (CHEAP)
M1 'Hau Kai': A facemask and earmuffs meant to protect from Embralish chemical and psychological weaponry. Has a single large eyepiece, filter ports on the left and right, andmimially interferes with wearing a helmet. Earmuffs block out most sound, making verbal communication practically impossible, though the earmuffs can be slid off the ears. Costs 5 Wood. (EXPENSIVE)
Initharian Expeditionary Force Uniforms: Two uniforms designed for the environments offered by Harren. They don't stand out in comparison to other uniforms. The sloping helmets have a crested ridge running along the top of the helmet from front to back meant to easily identify what military fellowship one belonged to. Worn by all Initharian soldiers.
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions thanks to it's Supercharged Coilengine which has coil uptime dramatically improved with the use of the suspension to charge auxiliary batteries for it. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. The bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. Costs 4 Ore and 3 Refocyte. (CHEAP)
G2 Alanui: Our first true armored combat vehicle. Uses AP and Refocyte rounds, though AP suffers from a lack of muzzle velocity from the refocyte firing mechanism and should only be counted on working in extremely close quarters. Has 50mm armor on all four sides and the turret, 20mm up top, and 15mm beneath. Can travel at speeds of 50km/h. Comes with two Kakalas for extra protection. Costs 6 Ore and 6 Refocyte. (EXPENSIVE)
Sea:
NM2 Controlled mine "'Ohu Mameo": Sea mines remotely detonated by observers in shore-based lookout towers. While no stronger than the old mines deployed by the navy, the use of indicator cables makes them very useful for identifying and eliminating submerged targets. Need Light Control minimum in a sea lane to be deployed. Costs 7 Ore. (EXPENSIVE)
"Armored" Civilian Craft: Seafaring craft barely better than what we can scrounge up, consist of what we can scrounge up with a few metal plates bolted on. Costs 3 Ore, 2 Refocyte. (CHEAP)
Makuahine CLC: A 50m long landing craft with 200 ton capacity, 20mm armor, a 90mm armored ramp, two 50mm guns, two Kakalas, and a top speed of 15 knots. Also has an array of smoke launchers out to 200 meters. Costs 6 Ore, 4 Refocyte. (CHEAP)
Ho'oula-Class Destroyer: The Ho'oula is a 105m long ship propelled up to 50 knots by a pair of Supercharger Coilengine-powered propellers. It is armed with 4x2 120mm guns and 4x2 50mm flak guns as well as two aft torpedo tubes and a mine track. Armor is light enough that getting hit by ship-based weaponry will likely take it out of the fight. This is mitigated in part by the Ho'oula's dominant speed and agility. While lightly armed, it also has a Refocyte Bow akin to the Kona's. Has a basic electronic and radio suite. Uses Refocyte Active Sonar. Costs 3 Ore and 4 Refocyte. (CHEAP)
Kaipo'u-Class Battleship: The Kaipo'u is 250m long and can reach speeds of 28 knots thanks to it's Supercharger Coilengines powering four propellers. It is armed with 5x1 300mm cannons and 10x2 120mm Refocyte cannons along with a handful of 50mm flak and Kakalas. 200-300mm belt armor is complemented by 300mm conning tower armor and 80mm deck armor. Has a basic electronic and radio suite. Uses Refocyte Active Sonar. Costs 6 Ore and 7 Refocyte. (VERY EXPENSIVE)
INFS Kona: A superbattleship that literally defined an era of naval combat. Has a 2x300mm conventional cannons, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. Uses Refocyte Active Sonar. The first Kona-type vessel. Always (NATIONAL EFFORT)
Air:
A5 'Io: The 'Io is a single-pilot elliptical-wing monoplane. It can reach speeds of 650km/h with the Supercharger Coilengine. The aircraft suffers from vibrating issues during high-stress maneuvers. It is armed with six 8mm machine guns - three on each wing. Armor is practically nonexistent past the metal used for the frame and a 10mm plate beneath the pilot in order to maximize speed. Has a basic radio. Costs 3 Ore and 4 Refocyte. (CHEAP)
Special:
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. Twisting and compressing rods into coils leaves them slowly unfurling with force relative to their gauge and the tightness of the coil. Purification to varying levels manipulates the capacity of the metal. Rubber negates the charge/discharge effects of impact. Nickel transfers charge between pieces. Refocyte expending charge will absorb energy from connected nickel/refocyte while charging said refocyte will transfer energy into the nickel/refocyte. Explodes when excessive force past the piece's threshold is applied.
Supercharger Coilengines: Engines that utilize coils of refocyte to produce mechanical energy. A battery utilizing a rubber casing and nickel transfer plate can increase a coil's uptime before needing re-coiling while also increasing energy output for a limited time.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Refocyte Active Sonar: A slightly modernized active sonar system utilizing a refocyte plate kicking against steel and picked up by hull-mounted hydrophones. The ping echo allows the sonar operator detection ability out to 5km. Adds a cost of 1 Refocyte to naval designs it is utilized in.
Traits:
A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. This provides a small bonus to troop organization as well as a bonus to communication and communications equipment-related designs.
Acknowledged Marine Fellowship: The importance of trained and equipped Marines in this war is clear. As a result, a new Marine Fellowship is identified and will receive the proper support and resources befitting an official fellowship. Any designs or revisions used to create equipment for amphibious landings and the Marine forces performing them will be one difficulty lower.
Bringing Up The Rear: Our distinct lack of support on the ground for our forward forces could prove to be our downfall. As a result, manpower and resources have been dedicated to producing equipment capable of providing aid to our front from the (relative) safety of the rear. Indirect fire weaponry, transport vehicles, and various auxiliary equipment that will have a direct effect on combat will have their effective difficulty reduced by one level.
Samarata 1902: 7mm bolt-action rifle, 5-round box magazine, effective out to 1000m. (CHEAP)
Mk.III Musakila Machine Gun: 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for effective range of 1200m. (CHEAP)
Niramata Mk.II Heavy Mortar: 105mm mortar utilizing HE, Smoke, and LIE Shells. Rifled barrel gives solid accuracy out to it's max range of 4km. (CHEAP) (LIE Shells[C])
Havezara-108 Mk.IV: 108-mm artillery piece on a split-tail carriage with a barrel that can be pulled back to reduce profile. Currently fires HE rounds out to 16km. Has a gun shield for some protection. (CHEAP)
Sikari Mask Mk.III: Gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. (CHEAP)
Legion Issued Explosives: Satchel of 8 dirty pipe bombs that rarely work and when they do are often suboptimal. Blasting cap sets off a volatile compound that also causes severe damage to mucus membranes. Seem unreliable at best. (CHEAP)
-Legion Issues Explosives Set: A satchel of 8 pipe bombs (3HE, 3Frag, 2Chem) compatible with a variety of triggers including a pull-pin, pressure plate, timer, and electrical wire. Loses grenade functionality but greatly increases reliability. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. (EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: Open-topped 4 crew vehicle armed with 50mm cannon and pintle-mounted machine gun. Hits speeds around 45km/h. 30mm front armor, 20mm of armor everywhere else. (CHEAP)
Submersible Engineered Aquatic Litter Diver Propulsion Vehicle and Rebreather: Essentially a torpedo with a seat that moves at a cool 3 knots. Provides slow but relatively reliable transport for individuals underwater. The rebreather system functions, as do the controls. Not too impressive, but works nonetheless. (EXPENSIVE)
Mamkirali Naval Lander: A large tracked amphibious transport capable of transporting 22 soldiers. Forward cabin has a cupola to provide Commander with 180 degree FoV and protected by 20mm armor. Cargo compartment is protected by 10mm armor and is left uncovered due to fumes from the engines venting into it. The pipes also transport Wellquartz noise from a mechanism installed in the engine, boosting mood of troops within. Has two rear-mounted Musakilas. (CHEAP)
Hetham-Class Submarine: 77m long, capable of 12 knots surfaced, 6 submerged. Armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes. Comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities. The engine room has a WellSap coating to dampen noise. (CHEAP)
Silada-Class Destroyer: 115m long ship, 120mm belt armor and 100mm elsewhere. Travels at 38 knots. Armed with a quintuple torpedo mount, 3x2 120mm rapid firing dual purpose guns capable of firing AP, APHE, and Flak shells. Utilizes WellSonar and has basic communications equipment. Space between armor and hull is filled with WellMoss to provide some quick patching over wounds in combat. (CHEAP)
Mukebaza-Class Heavy Cruiser: 186m long ship utilizing 4 propellers powered by 4 steam turbines with a 30-knot speed. Armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities. (CHEAP)
The Leviathan: Submersible Flagship. Massive, armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved due to a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound. Their use is widespread throughout the Embralish Empire.
-Wellquartz: A material that seems to emit a frequency of noise that causes euphoria when rubbed against.
Wellmoss: A dense plant material that grows in large part through sound, but cannot be sustained for long when not submerged in water.
LIE Shells: Shells used for indirect fire that disperse a highly lethal chemical cloud. Available at one Expense Level above LIE on any weapon tagged (LIE Shells), with current shell cost in brackets for easy reference.
Trait - Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)
Trait - Sea Wolves: Their submersible fleet has proven itself to be lethal and fearsome. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)
Trait - Old World Blues: The Initharians are keen on using Abberan successes to their advantage. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)