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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38389 times)

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #240 on: October 26, 2019, 12:49:45 pm »

Incidentally, Tric, your reasoning for the battlecruiser is wrong. It has notably less belt armor than the battleship.
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #241 on: October 26, 2019, 12:56:04 pm »

Incidentally, Tric, your reasoning for the battlecruiser is wrong. It has notably less belt armor than the battleship.

Oops.

Quote from: Herewegobox
Ship #1
Light Cruiser: (0)
Destroyer: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade
-Name it the Ho'olua-class Destroyer: (3) Powder Miner, m1895, Twinwolf

Ship #2
Battleship: (5) Powder Miner, m1895, Jerick, Twinwolf, TricMagic
-name it the Ho'oweliweli-class Battleship: (1) Powder Miner
-name it the Kaipo'u-class Battleship: (3) Twinwolf, Doomblade, TricMagic
Battlecruiser: (2) Taricus, Doomblade

Aircraft
Light Fighter: (5) m1895, Tsricus, Powder Miner, Jerick
-Name it the M5 'Io
-Name it the A5 'Io: (2) Powder Miner, Doomblade
Medium Fighter: (1) TricMagic
-Name it the M2 Manapuna: (1) Powder Miner

Infantry Weapon
Refocyte Semi-Auto Rifle: (5) m1895, Taricus, Jerick, Twinwolf, TricMagic
-Name it the M1 Ke Ahi WikiWiki (1) m1895
-Name it the M1 Nima (2): Twinwolf, TricMagic
Refocyte Bolt Action Rifle: (2) Powder Miner, Doomblade
-name it the M4 Nima: (2) Powder Miner

Support Weapon
Mortar: (0)
Light Machine Gun: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade
-name it the M1 Kakala

National Bonus
Nation of Sailors: (0)
Sea of Colors: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade


What of the Aircraft though? Do we have powered turrets at the moment?

Well, not the biggest deal.
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #242 on: October 26, 2019, 01:02:26 pm »

DDs and the Kona should help with aircraft -- but most of all we are likely to slaughter them in the air with the Light Fighter
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #243 on: October 26, 2019, 01:07:54 pm »

Do they actually have any proper planes after their failure to make one? Was my reasoning for dropping bombs on their heads.

We are already likely to have superiority, so having bombs to drop would be nice. As is, we only have navel bombardment.
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #244 on: October 26, 2019, 01:11:11 pm »

Well, they could have revised it to relevance, and they likely have something in the air. Probably nothing good. Yeah, the medium would be able to take them easily, but it's not carrying enough of a bomb load to be all that relevant in that capacity (actual bombers carried multiple times that load). The light fighter is a really really good light fighter (which can hopefully help us keep air superiority until we develop a bomber), while the medium is a fairly meh medium fighter.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #245 on: October 26, 2019, 01:11:40 pm »

MoP has stated that we're both getting the same categories of choice for our armories, so we're both getting aircraft, theirs is just probably gonna be a fucking lot worse
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #246 on: October 26, 2019, 01:17:06 pm »

K, no other objections.
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m1895

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #247 on: October 26, 2019, 03:57:06 pm »

Quote from: Herewegobox
Ship #1
Light Cruiser: (0)
Destroyer: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade
-Name it the Ho'olua-class Destroyer: (3) Powder Miner, m1895, Twinwolf

Ship #2
Battleship: (5) Powder Miner, m1895, Jerick, Twinwolf, Doomblade
-name it the Ho'oweliweli-class Battleship: (2) Powder Miner, m1895
-name it the Kaipo'u-class Battleship: (2) Twinwolf, Doomblade
Battlecruiser: (2) Taricus, TricMagic

Aircraft
Light Fighter: (5) m1895, Tsricus, Powder Miner, Jerick
-Name it the M5 'Io
-Name it the A5 'Io: (2) Powder Miner, Doomblade
Medium Fighter: (1) TricMagic
-Name it the M2 Manapuna: (1) Powder Miner

Infantry Weapon
Refocyte Semi-Auto Rifle: (5) m1895, Taricus, Jerick, Twinwolf, TricMagic
-Name it the M1 Ke Ahi WikiWiki ()
-Name it the M1 Nima (2): Twinwolf, TricMagic
Refocyte Bolt Action Rifle: (2) Powder Miner, Doomblade
-name it the M4 Nima: (2) Powder Miner

Support Weapon
Mortar: (0)
Light Machine Gun: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade
-name it the M1 Kakala

National Bonus
Nation of Sailors: (0)
Sea of Colors: (7) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade
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flabort

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Re: Mechanized Warfare: Inithar Thread / 5th Prelim Strategy Phase
« Reply #248 on: October 26, 2019, 07:48:55 pm »


Quote from: Herewegobox
Ship #1
Light Cruiser: (0)
Destroyer: (8) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade, Flabort
-Name it the Ho'olua-class Destroyer: (4) Powder Miner, m1895, Twinwolf, Flabort

Ship #2
Battleship: (6) Powder Miner, m1895, Jerick, Twinwolf, Doomblade, Flabort
-name it the Ho'oweliweli-class Battleship: (2) Powder Miner, m1895
-name it the Kaipo'u-class Battleship: (3) Twinwolf, Doomblade, Flabort
Battlecruiser: (2) Taricus, TricMagic

Aircraft
Light Fighter: (6) m1895, Tsricus, Powder Miner, Jerick, Flabort
-Name it the M5 'Io
-Name it the A5 'Io: (2) Powder Miner, Doomblade
Medium Fighter: (1) TricMagic
-Name it the M2 Manapuna: (1) Powder Miner

Infantry Weapon
Refocyte Semi-Auto Rifle: (6) m1895, Taricus, Jerick, Twinwolf, TricMagic, Flabort
-Name it the M1 Ke Ahi WikiWiki ()
-Name it the M1 Nima (2): Twinwolf, TricMagic
Refocyte Bolt Action Rifle: (2) Powder Miner, Doomblade
-name it the M4 Nima: (2) Powder Miner

Support Weapon
Mortar: (0)
Light Machine Gun: (8) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade, Flabort
-name it the M1 Kakala

National Bonus
Nation of Sailors: (0)
Sea of Colors: (8) Powder Miner, m1895, Taricus, Jerick, Twinwolf, TricMagic, Doomblade, Flabort
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Man of Paper

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Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #249 on: October 27, 2019, 08:14:50 pm »

Combat Report, Cold Season 1937 AC
Music for Getting In The Mood

Blinding snow and blistering winds pummeled the Initharian fleet as the first landing ships made it to the shore of Harren. A few scouts had landed earlier and stumbled across the ruins of an abandoned city half-swallowed by a massive crater. Structures covered in sheets of ice dotted the landscape, and signs of heavy fortification some years ago were readily apparent. Initial progress for setting up a base of operations was successful, with the Initharian Expedition Command Center built up in an old military facility just outside the abandoned city. This frozen slice of wasteland paradise was dubbed "The Rimefields".

Scouts and prospectors found trace amounts of elements unique to Harren during the first few days of exploration on the island, but progress came to a sudden and absolute halt when the natives finally made their presence known. A convoy was moving to an outpost being set up in the direction of The Barrens when they were attacked by a pair of Pact soldiers utilizing some sort of strength-enhancing armor with a pack on their backs granting flight. Each was armed with a devastating weapon larger than any individual would normally carry that fired bullets which would explode into a burst of liquid metal on impact.

They strafed the convoy, raining shots down on the lightly-protected Wikiwiki truck beds and the soldiers escorting them. It was a bloodbath. While they were clear targets with little cover while flying around, drawing fire from a dozen different machine guns and many more rifles, neither assailant seemed to suffer injury. They flew off before we could properly respond, and attacks like this, without any contact from these flying soldiers, began to occur on a regular basis. The only reason we were able to continue onwards, even when we had, at most, maybe, managed to inconvenience one of their soldiers with gunfire, was due to our scouting parties.

Small units of Initharian infantry with Wikiwiki support were dropped along the shores of the Abberan island through The Frozen Ocean and into The Maelstrom. These small groups were tasked with identifying anywhere these natives might be using for operations - past the massive fortress jutting out of the river between Abbera and Salvios. We dared not extend ourselves over Pact territory as well as land that the Embralish had likely already taken, so operations were focused on Abbera, with the Fortress-City being given a wide berth. These scouting parties would designate the bunkers and camps they came across and call in naval support where possible and aerial support otherwise. The only place on Abbera out of reach of support was the Northern Stormlands, and so Pact strength there was extremely strong.

On occasion our fleets would be harassed by a flying disc-shaped vessel or bombarded by specks on the horizon, but their numbers were too small to cause significant impact on our fleet. Their ammunition was devastating, and every hit just about guaranteed the deaths of a lot of crew, but there was no capability, or perhaps desire, to close in and follow through once our ships would limp back out to sea.

The weakening of the native's seemingly tenuous grasp on the island forced The Pact to concentrate their efforts on defending only the locations most important to them, centralizing their efforts closer to the Fortress-City. Reconnaissance showed that they doubled down on holding the exact things we were there for: the locations where extraction and processing the island's unique resources were possible. Probing these positions proved very, very deadly.

We encountered ten-foot tall armored warriors capable of tossing aside a Wikiwiki, bipedal war machines, hovering gun platforms, hovering tanks, and there were even reports of a massive ship flying through The Maelstrom north of the Fortress-City before the radio cut out. The Pact drew their lines in the snow and dug in, confident in their ability to defend that which we were here for. And, for now anyways, it seems as if they are right. Mines, machine guns, massive rifles, and monstrous artillery have stubbed any attempt at closing in on them so far.

When The Pact surrendered the majority of land it gave us the opportunity to further expand our operations. Prospectors soon realized that, not only did this island have the fabled energy-providing Gavrillium and the gravity-defying Caelium, but there were also deposits of Refocyte that the natives never touched. It's possible they just never knew what they were looking at and thought it a useless material to widely ignore.

Scouting and combat throughout Abbera has given us information about each of it's environments:

Spoiler: The Rimefields (click to show/hide)
Spoiler: Taiga (click to show/hide)
Spoiler: The Barrens (click to show/hide)
Spoiler: The Deadwood (click to show/hide)
Spoiler: The Frosted Heights (click to show/hide)
Spoiler: Frozen Marshland (click to show/hide)
Spoiler: Tundra (click to show/hide)
Spoiler: North Peaks (click to show/hide)
Spoiler: Northern Stormlands (click to show/hide)
Spoiler: The Iceplains (click to show/hide)


----------------


While we prepare to push the Pact from their holdings we still need to contend with the more immediate threat of the Embralish across the strait. While going through the Pact isn't suggested, we still have options for engaging them. While plans of action are drawn up it is time to prepare for the coming conflict!

You have one design. IT IS NOW THE DESIGN PHASE.

But wait, there's more! There's a contest! You are tasked with creating propaganda to smear your enemies (Pact included) or promote yourself! Doing so will result in a Resource Credit, and the better of the two, chosen by me, will win their team a Research Credit as well! This propaganda can come in any format.

Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #250 on: October 28, 2019, 07:55:57 am »

Strategic Shelter Facility- Inithar Armory

The Inithar Armory is a building constructed of wood, steel, and concrete, made to be put up as fast as possible, and insulated against the cold. What makes it fairly unique is the Refocyte plating which can completely negate physical attacks, and send the energy through to storage batteries, or from there into the air to dissipate. In naddition, the ice and snow beating against it eventually freezes over to add thermal protection, as well as passively charging it through physical weight hanging off the refocyte, and snow striking against it.


Other than that, it makes full use of Refocyte Cannon banks and Anti-air refocyte flak guns for it's defenses, as well as stationary Refocyte Machine-gun placements. It can easily defend itself and bombard anything in it's range.

To help with the cold, all defensive equipment is operated from inside a wooden/concrete bunker in the earth, with range-finding equipment and basic radios, to help keep warm enough to keep firing.

Other than that, it is a place to recharge/resupply our men's weaponry, and deploy from. It will prove very useful to have in the coming months.
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #251 on: October 29, 2019, 10:59:00 am »

M2 Haaheo Heavy Rifle

The Mark is an 8mm rifle of approximately carbine length, rifled, and with a similar, though slimmer, configuration to existing Refocyte rifles. Where it differs is the firing mechanism. The firing mechanism uses a thick, high purity plate, 6mm in Diameter and with twice as much mass as existing firing caps, and doesn't eject the plate after firing. Rather, once the trigger is pulled, a lead connects to the plate from a battery mounted in the stock, recharging the plate while the loading mechanism cycles the next shot, the firing plate retracting during loading and shifting forward once the bullet enters the chamber to sit against the base of the bullet. A firing pin (also Refocyte) triggers the plate. The loading mechanism captured the added recoil and uses it to actuate, retaining the Semiautomatic mechanism. The lack of firing caps slims down the magazine, and the bullets themselves are held in place in the firing chamber via a combination of thin steel rings around the base of each bullet and high tolerance machining. The steel rings have an external diameter of 10mm, an internal diameter of 8mm, and a flange that is 2mm thick that extends under the bottom of the bullet, with a center hole 6mm in diameter. These rings are ejected by the loading mechanism. The battery chamber is lined with Rubber, and a set of four latches hold the cover in place. The magazine is a vertical, spring loaded magazine built to accomodate the bullet rings. The bullet rings are cast from steel for optimal surface finish and dimensional accuracy.

There are two main ammunition types - a standard lead bullet, and the "Magic Bullet", used for Hardened targets. The Magic Bullet is a high-purity Refocyte bullet that is steel-jacketed up to just short of the tip as to limit direct interaction with the barrel. The Magic Bullet comes with a slightly modified steel ring, covering the bottom of the bullet with a thin layer of rubber. This prevents excess charging of the bullet during firing. The magazines for magic bullets are coated in rubber internally. The rifle has a bayonet loop under the muzzle, and comes with iron sights. Designated marksmen can attach a scope and a bipod for long range combat.

Quote
M2 Haaheo Heavy Rifle (1): Doomblade
« Last Edit: October 29, 2019, 02:11:53 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #252 on: October 29, 2019, 02:25:44 pm »

Quote
M2 Haaheo Heavy Rifle (2): Doomblade, Powder Miner
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #253 on: October 29, 2019, 02:28:16 pm »

Quote
M2 Haaheo Heavy Rifle (2): Doomblade, Powder Miner
Inithar Armory (1) TricMagic


Is there any reason having a strategic facility design isn't a good thing? Those are likely to be the only place we can operate from in the cold season, and having artillery linked to them would prove useful for controlling the area.

Snow meanwhile may obscure sights at range in some cases.
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Hot Season
« Reply #254 on: October 29, 2019, 02:47:08 pm »

The rifle design will give us pure Refocyte bullets at higher velocity, allowing more damage to pact troopers and vehicles, as well as longer range. The depot, while good, is revision material in my mind, and we want to beef up our sonar thanks to the Embralian subs.

Edit: join the discord again?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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