HMS Doggo vs MF Archer Fish:
DC2 Main: 1+1+1-2-1 = 0 < 5, miss!
DC4 Secondary: 6+1+1-2-1 = 5 => 5, hit! Comproll: 5, DC5 Tertiary Battery is hit for 1 Damage!
DC1 Tertiary: 2+1+1+1-2-1 = 2 < 5, miss!
First barrage of the battle and it's already a scored hit!Hull Points: 12/12 Rangefinding: MF Archer Fish (-2) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Tertiary Battery (Intact)
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Secondary Battery (Intact)
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 13/14
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders
DC2: Main Battery (Intact)
DC3: Tertiary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Tertiary Battery (Damaged)
---
UC1: Ammo Magazine (Intact)
UC2: Engine Room (Intact)
UC3: Structural Bulk (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 14/14
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Intact)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 14/14
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Intact)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/13
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Main Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Tertiary Battery (Intact)
DC5:
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 23/23
Tonnage: Medium
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Tertiary Battery (Intact)
DC5: Secondary Battery (Intact)
DC6: Main Battery (Intact)
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Armour Plating
UC4: Ammo Magazine (Intact) + Armour Plating
UC4: Structural Bulk (Intact)
Hull Points: 36/36
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) + Armour Plating
DC2: Main Battery (Intact) + Armour Plating
DC3: Main Battery (Intact) + Armour Plating
DC4: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC5: Main Battery (Intact) + Armour Plating
DC6: Main Battery (Intact) + Armour Plating
DC7: Main Battery (Intact) + Armour Plating
---
UC1: Structural Bulk (Intact)
UC2: Structural Bulk (Intact)
UC3: Ammo Magazine (Intact) + Armour Plating + Armour Plating
UC4: Engine Room (Intact) + Armour Plating
UC5: Engine Room (Intact) + Armour Plating
UC6: Structural Bulk (Intact)
Hull Points: 36/36
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Main Battery (Intact) + Armour Plating
DC3: Main Battery (Intact) + Armour Plating
DC4: Main Battery (Intact) + Armour Plating
DC5: Main Battery (Intact) + Armour Plating
DC6: Main Battery (Intact) + Armour Plating
DC7: Main Battery (Intact) + Armour Plating
---
UC1: Ammo Magazine (Intact) + Armour Plating
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Ammo Magazine (Intact) + Armour Plating
UC5: Structural Bulk (Intact)
UC6: Engine Room (Intact) + Armour Plating