Turn 3: Once more, with feeling!Note: I decided that civilizations should probably have colors after all. This is optional at this point, but you may submit a color if you want one. Still in the process of tweaking the update format a bit. I'll get it the way I like it eventually.YaraYara, perhaps jealous of the Wolf's creativity, begins to ponder a similar topic. Meanwhile, the mortals begin their work.
Stickwalkers2 workers forage at A7 and manage to collect 6 food.
3 workers begin research on the subject of Stone Knapping
1 New worker is born at the cost of 3 food.
Confederation of Deer3 workers forage at A5 and bring home 7 food.
2 workers begin research on Agriculture.
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Wolf of the VoidThe Wolf of the Void continues to ponder tile fertility... Improving upon the quality of a tile seems like it would require a complete re-tooling of the tile ecosystem...
Cait Sith3 workers forage at F5 to collect 8 food.
1 worker prays to the Wolf of the Void to generate 1fp
1 workers begins research on Island Survival Skills
Drecthul Commonwealth3 workers forage at G5 and bring home 5 food.
1 worker prays to the Wolf of the Void to generate 1fp
1 worker begins research on Wood Foraging
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FP: 1
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
2 FP: Grant a weather effect on a tile for one turn.
1/?: Tile improvement.
3/?: Stone Knapping
2/?: Agriculture
Workers: 6
Food: 8
Home Tile: A6
Worker Ability: The tough body of a Stickwalker provides protection against many common workplace hazards, and some predators will not identify them as food.
Workers: 5
Food: 12
Home Tile: A5
Worker Ability: The sharp senses of the deerpeople allow them to easily identify dangers making them extremely hard to sneak up on.
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FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3/?: Tile Fertility
1/?: Wood Foraging
1/?: Island Survival Skills
Workers: 5
Food: 13
Home Tile: F5
Worker Ability: The keen senses of the Cait Sith may allow them to notice things that others might miss and their nocturnal preferences can reduce the impact of worker overlap with neighbors.
Workers: 5
Food: 10
Home Tile: G5
Worker Ability: The Ratpeople are proficient at navigating several types of difficult terrain that other races would struggle to get through.
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A5: Confederation of Deer Home Tile
A6: Stickwalker Home Tile
F5: Cait Sith Home Tile
G5: Drecthul Commonwealth Home Tile