Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 23

Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21079 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #45 on: July 21, 2019, 06:12:19 pm »

To clarify, you need to Ponder a specific subject. Its sort of like civilization research.
Looks on. I mean, it is in the OP in how to play a god.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #46 on: July 21, 2019, 06:23:06 pm »

When I said continues pondering, I was thinking pondering what was being pondered before. The post has been changed to reflect this
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #47 on: July 21, 2019, 06:32:02 pm »

Pardon me for being picky. I want to encourage good habits early on, so that the game can run smoothly in a more complicated future.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #48 on: July 21, 2019, 06:37:13 pm »

Given they don't get passive FP...

Can Wolf even get FP without me? Since... There isn't really a good place for a civ besides the island.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #49 on: July 21, 2019, 06:38:28 pm »

Pardon me for being picky. I want to encourage good habits early on, so that the game can run smoothly in a more complicated future.
Right. I will be more specific from now on.

There was 1 civ application before which I will quote here, for some reason I thought there was more

Civilization Name: Confederation of Deer
Starting Tile: It doesn't exist yet.
Species Description: Humanoid bipedal deer.
« Last Edit: July 21, 2019, 06:43:55 pm by Naturegirl1999 »
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: A tale of Eternal Hatred and Farming!
« Reply #50 on: July 21, 2019, 06:39:28 pm »

Moved to above post
« Last Edit: July 21, 2019, 06:43:31 pm by Naturegirl1999 »
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #51 on: July 21, 2019, 06:44:12 pm »

Not sure what the point of quoting that was.

In regards to TricMagic's comment, not all species will prefer the same kind of tiles...
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #52 on: July 21, 2019, 06:48:59 pm »

I technically have a preference for mangroves.
Logged

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #53 on: July 21, 2019, 07:13:39 pm »

Next turn I’ll get you some.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #54 on: July 21, 2019, 07:29:45 pm »

I quoted it because it was said before the turn post, in case Zultan still wanted to join
Logged

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #55 on: July 21, 2019, 09:52:59 pm »

Edited my post.
Also, a tropical island would not be too far removed from mangroves, I assume.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #56 on: July 21, 2019, 10:47:38 pm »

Civilization Name: Drecthul Commonwealth
Starting Tile: G5
Species Description: Anthropomorphic rats, which stand at around 1.4m tall. Since they are ratpeople, they are good at swimming and climbing, and have good hearing and sense of smell but poor eyesight.
Actions:
3 workers forage at G5
1 worker prays to the Wolf of the Void
1 worker researches Wood Foraging

Do we need to pick a colour?
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #57 on: July 21, 2019, 10:57:34 pm »

Picking a color is not necessary.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #58 on: July 22, 2019, 07:17:55 am »

Civilization Name: Confederation of Deer
Starting Tile: A5
Species Description: Humanoid bipedal deer.

3 Workers forage at A5.
2 Workers research agriculture.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #59 on: July 22, 2019, 08:44:56 am »

That's 2 Civs on each side. Is that enough for an update.

Also, Wolf of the Void's side seems to be... Cait Sith and Rats. Are fish next?
Logged
Pages: 1 2 3 [4] 5 6 ... 23