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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21069 times)

TricMagic

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #30 on: July 21, 2019, 03:47:17 pm »

Yara uses 9 Fap to create 3 forest tiles on A5, A6, and A7
Yara ponders on things she could do


ack~ pierced through the heart.
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #31 on: July 21, 2019, 03:51:34 pm »

Farewell my feline brother. Perhaps we will meet again on a different plane as... friends.
As For you, Yara, I will not be held back.

Create a large island at F5, ocean at E5, and Archepelago at G5
Ponder making tiles more fertile

« Last Edit: July 21, 2019, 04:10:14 pm by TheRedwolf »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #32 on: July 21, 2019, 03:53:45 pm »

To clarify, you need to Ponder a specific subject. Its sort of like civilization research.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #33 on: July 21, 2019, 04:06:57 pm »

Supernerd, Can I wait till turn 2 to enter? These choices are... They are.

More specificly, won't Civs interfere with each other if they forage in the same area? Or try to do something in someone else's Tile?

Ah... Hua...

Civilization Name: Cait Sith
Starting Tile: Wolf of the Void, F5. And may the Void Bless Us, cause this is not going to be fun.
Species Description: Cat Ears and tail. Good eyesight. Night vision. None taller then 5'5. Normal skin and mostly human body otherwise.
« Last Edit: July 21, 2019, 04:38:31 pm by TricMagic »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #34 on: July 21, 2019, 04:24:27 pm »

Here goes nothing!

Name: Stickwalkers
Color: darkgreen

Half again as high as a man, the stickwalker is an eerie and imposing sight to behold. It is humanoid in form, but fashioned entirely of living wood and bark, with greatly elongated limbs and strange, round eyes that burn green in the darkness. Those who threaten the fey woods of the stickwalker may well find those burning eyes to be the last thing they ever see...

When able, the stickwalkers settle on A-6.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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TricMagic

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #35 on: July 21, 2019, 04:41:55 pm »

Looks at Supernerd.


Bad Luck plagues my footsteps, creating deadlines where there should be none, taking inspiration and energy, demanding. Truly, this is the Perfect Storm, it's own depression forming in it's wake.

In other words, in order to update, I need Energy. But to get Energy, I need Updates. Therefore, what Energy I do get goes into other things, which means I don't get more Energy because I don't have the Energy to actually write.

It does not help the WiFi is still fighting me for every second of the day to laze about.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #36 on: July 21, 2019, 04:47:13 pm »

Turn 1: Land and Sea!



The gods wasted no time in exerting their influence upon the world, both Yara and the Wolf of the Void exerted the full force of their might.

Yara considers what she can do to the land after its creation. As of yet, new tiles can only be forged out of the void, but perhaps tiles could be forged into something else?

The Wolf of the Void pondered how a tile could be made more fertile... It seems like a difficult subject.

Starting now, it is possible for a Civilization player to join the game. All Civilization applications made before this post will be ignored, but you can re-post them now. Make sure that your species is able to thrive on the terrain that you spawn them on, you don't get a mulligan on this.

Please don't forget to include your God name on future posts. Its a GM convenience thing.

Spoiler: Yara (click to show/hide)
Spoiler: Wolf of the Void (click to show/hide)
« Last Edit: July 21, 2019, 05:01:07 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #37 on: July 21, 2019, 04:53:51 pm »

Supernerd, Can I wait till turn 2 to enter? These choices are... They are.

More specificly, won't Civs interfere with each other if they forage in the same area? Or try to do something in someone else's Tile?

Ah... Hua...

Civilization Name: Cait Sith
Starting Tile: Wolf of the Void, F5. And may the Void Bless Us, cause this is not going to be fun.
Species Description: Cat Ears and tail. Good eyesight/senses. Night vision. None taller then 5'5. Normal skin and mostly human body otherwise.

Cait Sith
3 Workers Scavenge at F5
1 Worker Prays. Oh Wolf of the Void, bring forth aid to us, for we have none.
1 Worker researches Island Survival Skills
« Last Edit: July 21, 2019, 04:58:43 pm by TricMagic »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #38 on: July 21, 2019, 04:59:25 pm »

Yes. You may wait until turn 2 to enter. Or any other turn number I guess. Doing so would sort of forfeit your priority placement from making a god app, but you can do that. Sorry I missed the question previously.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TheRedwolf

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #39 on: July 21, 2019, 05:01:03 pm »

The Wolf Of The Void
“it seems I need to save my power.
Ponder Tile Fertility more
« Last Edit: July 21, 2019, 09:52:42 pm by TheRedwolf »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #40 on: July 21, 2019, 05:01:24 pm »

(That was a GM error, which has now been corrected. I'm a bit out of practice.)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #41 on: July 21, 2019, 05:05:04 pm »

I kinda predict death to be a thing very early on. How many are interested in a Civ spot?
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Superdorf

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #42 on: July 21, 2019, 05:05:49 pm »

Stickwalkers
1 worker forages for food at A-5
1 worker forages for food at A-7
3 workers research Stone Knapping
A worker is born
« Last Edit: July 22, 2019, 05:00:44 pm by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 1 - Land and Sea!
« Reply #43 on: July 21, 2019, 05:39:04 pm »

Yara continues pondering post-creation actions
« Last Edit: July 21, 2019, 06:24:21 pm by Naturegirl1999 »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 0 - Let there be Fight!
« Reply #44 on: July 21, 2019, 06:07:51 pm »

To clarify, you need to Ponder a specific subject. Its sort of like civilization research.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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