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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31549 times)

NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #255 on: March 03, 2020, 07:54:57 am »

Quote from: Plan A
PRODUCTION
Produce 3x Degree corvette, 2x SIAERA, 2x CEVAS, 1x BMU.

Ship Production Points: 25
  1 points: Unassigned.
  6 points: 3 Degrees
  12 Points: 4 Chords
  6 Points: 3 ITCs
 

Ground Production Points: 27
  1 points: Unassigned
  14 points: 7x BMU
  4 points: 4x SIAERA [Outdated]
  2 points: 2x SIAERA (T3)
  6 points: 6x CEVAS



MOVEMENT
  ITC 1: Move to [2/Homeworld]. (Free) Load NEW BMU-7 (equipped with SIAERA and CEVAS), unequipped SIAERA, unequipped CEVAS. Move to H. Load BMU-1 (equip carried SIAERA and CEVAS).
  ITC 2: Load BMU-2 from I. Move to G.
  ITC 3: Move to [2/Homeworld].
  Chord 1,2,4: Move to [2/Homeworld]. Repair. Move to H.
  Chord 3: Move to G
  NEW Degree 1,2,3: Move to G via H.
 


OTHER BULLSHIT
  BMU-4 (on D): Pull back and entrench. Concede less defensible territory, focus on holding easily fortified areas. Secure landing sites for reinforcements.

Alright, so. Allow me to explain my reasoning.

First, in case you missed it, the rules for ship movement have been changed/clarified. Ships can now perform one (and only one) non-movement action per turn, at any point. So move>repair>move is a valid order. But load>move>unload is not. With the exception that loading/unloading at one's homeworld is free. The point is, I'm pretty sure this plan is valid, but that something like "ITC-2: swap the equipment of the carried and landed troops at G" is not, since it already performed an action (loading at I).

Anyway. We don't need troops on I and H anymore. We could leave them there as a garrison, but that would cut the effective value of those planets in half. Thus, we should move them up to the front lines. Of course, they need better equipment if they are going to face battle. To this end, I have ITC-2 picking up the troops on I, taking them to G, where next turn they can swap equipment, before being shipped to... whatever planet needs them. I figure it does make sense to leave at least a token garrison on G, since it is more likely that the enemy might try to snipe it, and it's more valuable to boot.
To protect ITC-2 (or at least give it time to escape), I've also directed Chord 3 to return from F to G- I mean, it's not like it could do much more than annoy the Network if they sent a sizeable fleet, so it's not doing us much good around F right now.

ITC-1, meanwhile, returns home to pick up a newly produced and fully equipped unit, along with spare equipment to provide to the troops it picks up from H later in the turn (loading from our homeworld is a free action). Next turn, we will be able to send it to probably D to reinforce and hopefully turn the tide.

Next, our damaged warships- Chords 1, 2, and 4-, will perform mid-turn repairs before heading back out. I've sent them via H on the microscopic chance that the Network manages to get a fleet behind G, in which case they'd keep ITC-1 alive.

We have enough SPP to churn out 3 of our new corvettes. They may not be quite as effective as we hoped, but the revision leaves them competent, and a variety in our forces is probably a good thing- Chords can interpose themselves between the enemy and our Degrees, defending the fragile corvettes, while the corvettes provide more firepower that will reduce the amount of time the Chords need to slug it out. Everybody wins. Except for the Network, obviously.
Anyway, I've sent three new Degrees to G. Next turn, we probably want to have them 'wait' for one tick, in order to join up with our Chords for a coordinated attack on one of the belt planets (I'm thinking 2C+2D to D, 2C+1D to E or F, but much depends on what happens this turn).

We've already seen that the Network has the advantage on D. We're going to lose ground no matter what. We can reduce unnecessary losses and improve our chances next turn by retreating sensibly and only spending lives to hold ground that is easy to hold. The downside is that this strategy also reduces enemy casualties, but next turn our reinforcements will have an easier time turning things around.

---

Possible changes (that I can see):
We could spend less PP this turn, if we think that we might have better things to spend it on next turn. I could see producing only a pair of Degrees, and/or leaving out the second BMU and it's equipment, leaving us with 3 SPP (+2 if we scrap ITC-3) and 5 GPP in the bank. I've gone for broke on the basis that quickly securing planets will gain us back the PP, and deprive the enemy of it. Plus, I'm not sure what we might design next turn that we'd want to spend it on.

We could give different orders to the troops on D. I think what I've gone with is the best option, but I'm open to the idea of there being a better one.

Chord-3 could stay at F, to at least contest orbit there and prevent the Network from gaining total control, which could hurt our ground forces. I feel like the Network is unlikely to try this, and if they do will probably send enough ships to wipe the floor with a single Chord, but it's possible they might only send one or two warships escorting an ITC, in which case even a single Chord might slow them down a little.
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #256 on: March 05, 2020, 05:03:29 am »

Quote from: spessbox
Nuke's plan: (1) m1895
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auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #257 on: March 05, 2020, 04:30:13 pm »

Quote from: spessbox
Nuke's plan: (2) m1895, auzewasright
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #258 on: March 08, 2020, 05:49:29 am »

Quote from: spessbox
Nuke's plan: (3) m1895, auzewasright, Happerry
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #259 on: March 08, 2020, 01:11:12 pm »

Well, I wrote the thing, I should probably vote for it.
Quote from: spessbox
Nuke's plan: (3) m1895, auzewasright, Happerry, NUKE9.13
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #260 on: March 08, 2020, 01:17:44 pm »

Well, I wrote the thing, I should probably vote for it.
Quote from: spessbox
Nuke's plan: (5) m1895, auzewasright, Happerry, NUKE9.13, TricMagic
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Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #261 on: March 08, 2020, 04:28:57 pm »


Quote from: spessbox
Nuke's plan: (6) m1895, auzewasright, Happerry, NUKE9.13, TricMagic, Detoxicated
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #262 on: March 26, 2020, 11:38:57 pm »

Turn 4 Combat Phase: Planetary Technate

Our strategy on D is working; the enemy's ability to actually advance against us has clearly been crippled and we expect much improved results next season. Note that we are still outnumbered two to one so if the enemy should get some form of transport to overcome the water barriers we are making use of, expect severe trouble.

We have conquered Planet F and its resources are now available.

----
It is now the Design Phase and you have two designs. As ever, if I've made a logistical mistake, please do comment.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: April 01, 2020, 05:04:38 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #263 on: April 04, 2020, 07:09:03 pm »

Who said it had to be yours?
-Unknown

DNI will let us make wacky space fighters faster, while Quebit warheads along with a refit on our missile corvettes will allow for us to dominate in the space category.

Alternatively, if we want to get bigger, better, faster ships, we can do the  EASC for fusion to happen.

If we are worried about the ground, we can design drones that would be cheaper to produce and be marginally more effective then enemy drone systems, as I doubt that facsimiles of the human form can beat a rotodrone with a gun that can shoot people in the dark or a gyroscope-stabilized rocket machine gun platform that can tread around.

Quote from: Evrasium Assisted Star Cage
Evrasium Assisted Star Cage
Fusion is the stuff of stars, the living candle that brings light to space. Stars are the quixotic, ephemeral response to what will be. In the depths of their hellish expanse is  Fusion, and will be for a very long time. However, by utilizing Evrasium Kinetic Arrays as well as on-site crystalline "restructuring" to allow for a long term, steady, and more importantly, incredibly powerful kinetic push systems (albeit at an energy loss) Tiny models of stars can be created and caged into a rotary magnetic field. This magnetic field "merely" does the job of harvesting a stream of plasma to run through a turbine or to Kinetic Drive. The actual containment, ignition, and maintenance of the fusion element are done by a spindly cage of Evrasium push elements. These systems are where the bulk of the new innovations take place, the evrasium push drive and turbine systems are tried and true systems.  This system is the marriage of the Kinetic Push Drive & Reactor, reducing the requirement for Evrasium as redundant components are streamlined or removed in the integration while simultaneously increasing available power through the usage of Deuterium Helium-3 Fusion.

First Generation Star Cages could tentatively be retrofitted as the power supply for our Chords, barring any significant delays. As a side note, an empty star cage could turn a person into a ball the size of a shoebox.

Quote
Direct Neural Interface
First Generation  Direct Neural Interfaces are directly based on medical technology from some of the last data transmissions of the origin of our colonial vessel. Originally intended for the creation of effector or sensory channels within the brain by use of an invasive surgical procedure, this technology was the base at which a combat rated computer interface implant was enabled.

Several surgical interventions are required for the installation of a DNI. The most invasive procedure is the broadband installation of sensory and effector pathways in their respective parts of the brain near the back of the skull. It is powered by harnessing hte power of the body and the computer it is connected to. This is the Datajack, where the thought is allowed to leave, and data is allowed to enter. Current Designs allows a computer to feed a person a vague sense of touch, a sense of balance, broad visual replacement with camera systems, and sound at acuity roughly on par with a person. A person can activate a button or system with a thought, change the channel of a TV, enter in numbers and letters into a computer and create data files that can be translated into understandable information by another augmented individual. However, the biggest advantage is the fact that information can be fed by a computer to a sensor or computer operator in such a way that a far more complete understanding is given, and at a much faster rate of understanding. However, most of this is useless to a person who has never communicated with a computer with just their brain before and cannot do so without either being trained as a child to do so or through the utilization of a secondary installed device.

Set inside the skull, but outside the grey matter, this device is a very complicated system with a simple purpose. This device allows someone to heuristically enter into a consensual hallucination with a computer system, typically a dedicated console without a wider internetworked capability to prevent information overload on the user. It does this through the introduction of high-yield psychedelics as well as stimulating and suppressing portions of the brain with electromagnetic field emitters. This is the DreamSetter.

These systems are made out of implant grade titanium, but this does not excuse the fact that by technicality, there is an "open" wound in the back of the head where the DataJack is installed, and around the forehead where the Dream Setter is installed. Immunosuppressants are going to be a fact of life for people with a DNI, but possible genetic sequencing or higher technologies could change this.

DNI equipped individuals will operate sensors, gunnery systems, communications, and pilot the ships of our nation, thus reducing the crew requirement for command and control and allowing for a larger engineering crew. In the future, anything is possible.

Just a note: There is room for improvement.  the system does not completely supplicate human experience and the user is limited in command operations as the data processing required would be too extreme to handle without further integration of the human mind into cybernetic systems. A human can activate a system, but various systems are not superimposed into their limbic system such that they can control it on such a low-level that it would be instinctual.

Quote from:  GATT Drone
Generally Autonomous Tactical Tank "GATT" Drone

Military Grade robotic systems -- high accuracy, enduring joints, gyroscopes, miniaturized tracks, wheel systems & Hydraulic, pneumatic, and electric motors enable the usage of robotic teleoperated systems on the field.

the GATT Drone is a two-tracked unit that has the same logistical profile as a human soldier from the point of view of weight. The base system weights roughly 70 kilograms. It moves with a set of two tracks. It is equipped with a sensor array that allows it to hear, and to see in visual as well as a Forward-Looking Infrared Reciever. The most advanced part of the system is said Forward-Looking Infrared Reciever, as it allows it to fire on targets at night. It's IFF systems are reliant on this system, as our soldiers are both visually different and given uniforms that adjust their infrared signature to be differentiated from enemy forces. The drone will not fire on soldiers with our thermal signature, or at individuals in a civilian EVA suit who have their hands up, or an almost nude individual. Its hearing sensors are designed to hear environmental queues as well as weapon reports to exit out of power-saving mode. In a vacuum, they also sometimes activate if vibrations from the ground reach into the sensor, usually caused by a nearby explosion.

The GATT is powered by a large battery and is expected to be able to stand vigil for days at a time if it is placed into a proper position. an allotment of weight can allow the system to be equipped with hardened steel slabs, but by and large, these drones are to be put where any forward advancements will be halted by a drone that is steadfastly waiting for a chance to shove a rocket on advancing forces.

Its profile is a squat sort of central box with a tread on each side and a spindly mounting system that allows for a gyroscopically stabilized platform for a large gun to be installed. Currently,  this is simply a belt-fed SIAERA. Standard is to equip the system with anything from 200, 500 or a whopping 1,000 rounds to hold the line.

It's Artificial Intelligence is designed to determine friend from foe without equipping our forces with FF transmitters (and thus give away our positions to anyone with a radio) by visual identification. it helps if they are wearing a Combat EVA suit to change the profile from the enemy. Enemy drones should be easily identified by their inhuman thermal signatures.

There isn't any playing around with replicating the perfect human form, so it should be dirt cheap to produce and equip if SAEIRRAS are deployed in the same field as it.


Quote from: UAV "Klaxon" RotoDrone
UAV Klaxon-42
The UAV "Klaxon" is a semi autonomous drone that can be commanded to engage the enemy with its onboard weapon mount.

It is equipped with four rotor fans, and a battery to power its control and flight systems for a couple of hours. Its housing is equipped with artificial intelligence that allows it to aim and fire its gun at an enemy while not taking the chance of putting allies at risk with Blue-on-Blue incidents. While there is not an emphasis on speed, the fact that the drone is a air-based system with a rather small profile means that return fire should be far less dangerous to the platform. When it is low on power, it automatically returns ot a service dock and recharge. While in the air or on the dock, it can receive transmissions to update the area of operations and redirect who and where and when it should be shooting at. The most advanced part of the system is a Forward-Looking Infrared Reciever that allows it to fire on targets at night. It's IFF systems are reliant on this system, as our soldiers are both visually different and given uniforms that adjust their infrared signature to be differentiated from enemy forces. The drone will not fire on soldiers with our thermal signature, or at individuals in a civilian EVA suit who have their hands up, or an almost nude individual.


Quote
Iterative Recursive - He3 “QueBit” Evrasium Fusion Warheads
The IR-3 QueBit Fusion Warheads are an Evrasium powered reaction chamber designed to briefly initiate aneutronic fusion through a Deuterium Helium-3 Reaction until the temperature of the reaction outstrips the evasions ability to kinetically move objects and then detonate.

Helium-3 is acquired through recently established mining ventures on H, and refined onsite before being delivered to Technate Shipyards. Deuterium is acquired by running ocean water through a rotary centrifuge.

Evrasium  Matrixes with their associated laser systems are formulated into a sphere centered around two packets of ratioed fusible material. Upon “ignition”, supercapacitors will rapidly dump their power into the Evrasium ignitors, ruining themselves in the process and the first stage is ignited. Evrasium punches downward upon the fusible material and rapidly escalates to the pressure required for fusion to begin. The emission of charged particles by this fusion reaction causes a run-away reaction with the Evrasium as it punches harder and harder until either a evrasium array is compromised by the exotic energy particles emitted by this reaction or becomes inert as it's built-in kinetic charge is spent.

These warheads are placed upon a guided missile, and when fired at enemy craft will be guided to the enemy vessel. The warhead will be ignited once a built-in RADAR system detects it is within range of the enemy and begins the detonation process. In the second or few seconds, as the reaction continues, a veritable star of nuclear fire is pinpointed on enemy sensors and heralds as their doom.

Quote from: Vote Box
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (1): Blood_Librarian
« Last Edit: April 04, 2020, 07:11:50 pm by Blood_Librarian »
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #264 on: April 06, 2020, 01:46:00 am »

Right, so, I don't want to do any flavour of robot- not when our enemy is literally robots. I don't want to give them the opportunity to hack into our armies. I'd rather not use cybernetics either, for similar reasons, though it might end up being necessary.
I do like the warhead.
I also think we should look into expanding our industry again- EPIC and MATS didn't go super well, so there's definitely room for improvement in the area. And I have a really silly way to do so:

Quote
Global Organised Logistical Development - Currency Overhaul INitiative:
The Founders integrated a currency system into the Grid. Commonly known as Gridcoin, it is a blockchain-backed currency that has proven to be very resilient to changing conditions. No one knows exactly how it works, but it does. Of course, this means that private citizens have a license to print money using a mining rig (although practically speaking a few large businesses control 90% of the industry). Taxes are paid using Gridcoin, government wages are paid using Gridcoin, military spending is measured in Gridcoin.
Which is all fine and well and techno-utopian, but we're in a war where the survival of the human species is on the line. Sacrifices have to be made, and Gridcoin is one of them.

GOLD COIN is a project organised by the three high commands (the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation), and- with varying degrees of reluctance- approved of by the majority of governmental organisations. The principle is simple: taxes may no longer be paid in Gridcoin. Instead, taxes must be paid in refined metals, or other valuable minerals. A complex system overseen by the high commands determines the values of metals and minerals, depending on the needs of military industry. Government wages will also be paid using refined metals, as well as any other government expenses. Of course, we do not expect everyone to show up with wheelbarrows full of silver- currency backed by metals can also be used.
The goal is obvious: to encourage the expansion of the civilian mining sector (and acquire the 'mislaid' castoff materials from EPIC), thereby lowering the effective cost of various minerals crucial to the military.

Some economists have protested that this is "batshit insane", but consider how much processing power is spent on blockchain mining, and just imagine if it was all directed towards actual mining instead. We have a large and vibrant civilian population who contribute very little to the war effort- time for them to pay up.

Quote from: Vote Box
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (2): Blood_Librarian, NUKE9.13
GOLD COIN: (1) NUKE9.13
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #265 on: April 06, 2020, 07:54:32 am »

Right, so, I don't want to do any flavour of robot- not when our enemy is literally robots. I don't want to give them the opportunity to hack into our armies. I'd rather not use cybernetics either, for similar reasons, though it might end up being necessary.
I do like the warhead.
I also think we should look into expanding our industry again- EPIC and MATS didn't go super well, so there's definitely room for improvement in the area. And I have a really silly way to do so:

Quote
Global Organised Logistical Development - Currency Overhaul INitiative:
The Founders integrated a currency system into the Grid. Commonly known as Gridcoin, it is a blockchain-backed currency that has proven to be very resilient to changing conditions. No one knows exactly how it works, but it does. Of course, this means that private citizens have a license to print money using a mining rig (although practically speaking a few large businesses control 90% of the industry). Taxes are paid using Gridcoin, government wages are paid using Gridcoin, military spending is measured in Gridcoin.
Which is all fine and well and techno-utopian, but we're in a war where the survival of the human species is on the line. Sacrifices have to be made, and Gridcoin is one of them.

GOLD COIN is a project organised by the three high commands (the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation), and- with varying degrees of reluctance- approved of by the majority of governmental organisations. The principle is simple: taxes may no longer be paid in Gridcoin. Instead, taxes must be paid in refined metals, or other valuable minerals. A complex system overseen by the high commands determines the values of metals and minerals, depending on the needs of military industry. Government wages will also be paid using refined metals, as well as any other government expenses. Of course, we do not expect everyone to show up with wheelbarrows full of silver- currency backed by metals can also be used.
The goal is obvious: to encourage the expansion of the civilian mining sector (and acquire the 'mislaid' castoff materials from EPIC), thereby lowering the effective cost of various minerals crucial to the military.

Some economists have protested that this is "batshit insane", but consider how much processing power is spent on blockchain mining, and just imagine if it was all directed towards actual mining instead. We have a large and vibrant civilian population who contribute very little to the war effort- time for them to pay up.

Quote from: Vote Box
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (2): Blood_Librarian, NUKE9.13
GOLD COIN: (2) NUKE9.13, TricMagic
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #266 on: April 06, 2020, 10:15:54 am »

I don't think the industrial design is really worth it, considering we spent a design and a revision earlier that was only foiled by the mismatch between that what they were designed to do and the goal of said design. (eg I want to get more materials from I project that i made, but i do so in a matter that doesn't completely align with that objective.) I think we would need but only a revision to get it to snuff.

I dont think hacking will be a very big issue considering that it would be relatively easy to foil this as the only time they will have access to our hardware is when they down the thing or kill their controller. In this case, it would be trivial to secure it by requiring a thumbprint from a living person who is an authorized operator, pairing devices and keeping control elements outside of harm's way. In addition, they would effectively have spent one of their revisions or designs on disabling our robot, and we would then know to never deploy robots again if they play that way.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #267 on: April 06, 2020, 12:30:03 pm »

The Grid- Cyber Ocean

Having set up a functioning society, we turn away from war for the moment to refine the Grid. Most particularly, cyberspace.

Though the use of a surgical implant, users can access the Virtual Space, Cyber Ocean. Virtual Reality which allows the freeform creation of programs, video games, military & scientific simulations, and personal interaction a world away. Such systems also allow the augmenting of reality through hologram nodes which take data from the Cyber Ocean.

The Cyber Ocean is something that came from the original internet, filled with data where your own will can affect it, as well as code. Rather, the systems are upheld by will. These systems are more homeworld than anything, but they also open up cybernetics and robotics immensely, as well as allow simulations to be run based upon data gathered and processed from human memories and statistics, which helps with designing new advancements.

It's not really military, but the infrastructure will bring life and entertainment to the masses.
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auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #268 on: April 06, 2020, 01:39:48 pm »


Quote from: Vote Box
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (3): Blood_Librarian, NUKE9.13, auzewasright
GOLD COIN: (3) NUKE9.13, TricMagic, auze
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #269 on: April 06, 2020, 01:51:02 pm »


Quote from: Vote Box
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (4): Blood_Librarian, NUKE9.13, auzewasright, m1895
GOLD COIN: (4) NUKE9.13, TricMagic, auze,  m1895
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