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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31518 times)

auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #285 on: April 15, 2020, 03:34:54 pm »

Quote from: Vote Blox
Revision 1:
    AGONY: (2) Happerry, SC777
    BITCOIN: (4) TricMagic, Auzewasright, NUKE9.13, Blood_Librarian
Revision 2:
    RAKE Missile- Liquid Hydrogen Trigger: (0):
    DESTROY Crystals (0):
    SPAD (6): Blood_Librarian, Happerry, SC777, NUKE9.13, TricMagic, Auzewasright
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #286 on: May 02, 2020, 11:20:08 pm »

Turn 5 Revision Phase: Planetary Technate

Binary Interstellar Transactions Currency Overseer Interdiction Network- BITCOIN

Given how badly the whole GOLDCOIN went, we at least have the ability to create programs for oversight. BITCOIN oversees all transactions be they digital goods, virtual currency, or physical goods, with a singular Government-backed currency. Hackers and other criminals caught manipulating BITCOIN will be sentenced to mining operations for 1 to 10 years.

Remember, it's not worth it to be greedy, as a smoothly functioning economy is necessary for both war-efforts and survival.



A series of Programs which takes from what we've learned to create oversight over the Economy. Making sure that when one wants something, there is a clear path to get it legally. And any Criminals we catch will be imprisoned on a mining colony for trying to destabilize the Economy's foundations.

Right now in game function, it will protect EPIC. Along with whenever we actually make a GRID rather than it just being Lore.

Quote
Binary Interstellar Transactions Currency Overseer Interdiction Network- BITCOIN
Difficulty: Hard
Roll: 4 + 4 - 1 = 7 Exquisite Craftsmanship

BITCOIN is yet another backronym, and the bureaucracy has noticed. Half of them applauded the acronym, and were shot. Half of them immediately denounced the acronym, and they were also shot.

It was just part of reducing the corruption, it wasn't actually related to whether or not they liked the backronym. We just claimed that it was so that people will be afraid to make more backronyms in the future.

However, it builds on the experiences we've painfully garnered in EPIC and GOLDCOIN, and beats down most of the corruption of EPIC outright. It's...it's not really good for anything else, actually. It just tracks materials and sets prices for them better, and makes it really hard for people to sell EPIC's proceeds illegally. Having a common currency that didn't upend our economy didn't really change much, honestly. We're pretty sure we got lucky and our design people were working extra hard and were very well motivated for all their previous failings.

It has, however, made it easier for the people in power to stay in power. Our government is becoming rapidly more fixed due to the demands of war, and there are mumblings that if something isn't done, it may be impossible to dislodge the people who presently are gathering more and more power to themselves. Control over the money is incredibly powerful for a group that wants to stay in charge of the Grid, after all.

EPIC will now offer a meaningful discount to things noted as having a high Evrasium cost. It might not always be noticeable (it won't reduce something's cost to 0) but it will definitely help certain projects, such as Evrasium warheads and ships requiring large amounts of Evrasium. RAKE missiles are cheaper in large numbers and the Quebit would be much cheaper if it worked. The Chord is now pretty close to costing 1 SP less. Improvements in armor technology, which would require fewer materials for a Medium level of protection, cost-saving measures in the design, or streamlined production through some means or another might all cheapen the vessel.


Evrasium Production Industrial Center: A huge mining and industrial complex geared only towards extracting Evrasium. A very impressive industrial project, for sure, but it has a myriad of issues that will need to be resolved before it becomes a truly practical object. Rampant corruption formerly crippled the project, but thanks to BITCOIN the corruption has been beaten down. The limitations on just how much Evrasium there is underneath the particular mining site chosen for EPIC is still a limitation, but now EPIC actually does things.
Provides: Cost bonus to things that use very large amounts of Evrasium. Cost reduction to things with moderately large Evrasium costs, such as Quebit or RAKE.

Standard Payload Acuating Delivery (SPAD) Systems
SPAD is a modification on the original RAKE missiles to improve the rocket motors and guidance schema to an acceptable level. Breakthroughs in CNC machining as well as micro-electronics allows for miniaturized guidance systems as well as more streamlined reaction control systems tat both take up less overall mass and are more precise in function.  The rocket motors are also improved to be more energetic, resulting in a higher delta V and acceleration.

Rocket-Assisted Kinetic-Evrasium Missile (RAKE Missile): A basic missile that is uses Evrasium disintegration to deal damage behind an enemy's armor protection. Slow, less than maneuverable, and easy to hit at best. Thanks to the SPAD upgrade package, RAKE missiles are now of average speed and maneuverability, making them much more capable. Cost was not increased.

Quote
Standard Payload Acuating Delivery (SPAD) Systems
Difficulty: Normal
Roll: 2 + 4 = 6 Above Average

Making RAKE guidance better is pretty easy, improving rocket motors is only rocket science, and refining rocket propellant is only chemistry. The improvements have all been made to the RAKE missiles, without increasing their cost. They are no longer slow or ungainly, though perhaps they won't win any maneuverability awards they are at least much more capable of striking targets that are trying to avoid them, as the enemy will surely do.

----
Strategy phase! Updates WILL come faster, if I don't update once per week ping me incessantly because I have a lot of free time now that college is over.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #287 on: May 07, 2020, 04:17:59 am »

Quote from: Plan A
PRODUCTION
No new production.



MOVEMENT
  ITC 1: Move to D via G. Unload BMU-7 and BMU-1 (who are BOTH equipped with SIAERA and CEVAS).
  ITC 2: Swap equipment of BMU-2 and BMU-3 (AKA Load SIAERA (Outdated) and CEVAS from G).
  ITC 3: -
  Chord 1,2: Move to D via G. Protect ITC 1.
  Chord 4:  Move to E via G.
  Chord 3:  Wait for Chord 4, then move to E.
  Degree 1,2: Wait for Chords 1&2, then move to D. Protect ITC 1.
  Degree 3: Wait for Chord 4, then move to E.
 


OTHER BULLSHIT
  Ground Troops on D: Advance as normal. 
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #288 on: May 08, 2020, 05:01:24 pm »

Quote
(1) Plan A : Happerry

Looks good to me.
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #289 on: May 08, 2020, 05:50:29 pm »

Quote
(2) Plan A : Happerry, m1895
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #290 on: May 08, 2020, 06:00:45 pm »

Quote
(3) Plan A : Happerry, m1895, TricMagic
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #291 on: May 10, 2020, 11:51:00 am »

Quote
(4) Plan A : Happerry, m1895, TricMagic, NUKE9.13
Well, this might work.
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auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #292 on: May 10, 2020, 01:07:49 pm »

Quote
(5) Plan A : Happerry, m1895, TricMagic, NUKE9.13, auzewasright
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #293 on: May 11, 2020, 09:15:30 pm »

Names, cause I feel like writing some. In Order for each.

Chord Names: Against All Odds, Gravekeeper, Waters' Embrace, Star Inviction
Degree Names: Sky's Eye, Lunar Watch, Star's Flight
ITC Names: Ruby's Ascent, Sapphire Drop, Emerald Expanse
« Last Edit: May 12, 2020, 10:06:21 am by TricMagic »
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #294 on: May 11, 2020, 10:57:44 pm »

Turn 5 Combat Phase: Planetary Technate

The orbital victory was very impressive. Our superior firepower allowed us to score a kill and something very nearly as good as a kill on the enemies, and we have complete orbital dominance. The surface is a nearly unmitigated disaster. We're outnumbered heavily and with the enemy's aircraft, outgunned. With our fortifications, orbital control, and the reduced shock factor from new introductions on both sides, we expect that we will hold onto terrain better...but we will not be winning this fight as of now.

----
Design phase: You have two designs once again.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: May 12, 2020, 10:46:07 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #295 on: May 12, 2020, 10:05:31 am »

Spoiler: not Applicable (click to show/hide)
« Last Edit: May 12, 2020, 01:42:54 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #296 on: May 12, 2020, 01:34:41 pm »

Amalogus Carrier
Designed as the replacement for ITC's, the Amalogus is a modern craft designed with a partition of its thrust actually provided by the insertion vehicles that are then deployed to drop ground resources and return. To clarify, the shuttles are equipped with miniaturized kinetic drives instead of rocket engines, and they are used to supplement the thrust of the Amalogus when they are not deployed for surface operations. Compared to Rocket shuttles, these new vessels will not require large landing spots and can land like the helicopter of old. They should be able to carry  2 or 3 TC. This is where most of the design time for the ship went into.

Besides that, the Amalogus has upscaled and streamlined engine systems, mostly to automatically adjust itself to the addition or removal of thrust as shuttles return to the mothership.

While the main Amalogus frame is not armed, one or two shuttles are. They are equipped with a some-what miniaturized OCULUS laser system on its rear. The Oculus has mountings to receive fluid from the Amalogus, but internal reservoirs allow for a few bursts while in ground operations. Gyroscopically mounted, the weapon compensates for movement while in flight or heavy maneuvers, allowing for accurate fire. It is projected to be used for shooting down pursuing enemy aircraft. It's real purpose though, is like a gigantic magnet ready to be put against a printer. Put the fear of the cold void that organics know intimately, put that fear into the Network.

Unlike the ITC, the Amalogus is an experiment in citadel patterning, The Reactor, Engines, Bridge & life support are all sectioned off into armored citadels, with enough armor that worse come to worse, those sections fare slightly better in a combat engagement. Everything is built around these critical systems like a spinal cord, such that the core modules in these citadels will not be hit except by a penetrating blow through directly behind the craft or through cargo or barrack sections. Contingencies are taken so that there might even be survivors if it has to enter the atmosphere.

While the first Amalogus is named the "Kadens Bravery", the naming pattern typically follows that of the name of one of the colonists who had died during the initial colonization of our world and a positive trait that the person was known for. Amalogus, the name this design is based on, is one of the few names of the founders we have learned.

MILK-V (Mobile Installed Laser Killing Vehicle)  "Fair Fyre"

The MILK-V Fair Fyre is derived from a OCULUS Laser system mounted onto a turret, which is moved around by a tracked vehicle. With the laser gyroscopically mounted to the vehicle, the OCULUS is able to shoot down aircraft as well as infantry from long range with its ship grade mounted laser with only minor accuracy penalties while on the move. In concert with the Laser, the MILV-V is equipped with a fire-control system and a 20-pound 300-mile range radio with an integrated scrambler.

The Fire-control system is hooked up to a Sensor array which utilizes passive radar and thermographic sensors hooked directly to the lasers ball mount, with 110x magnification, it should be able to reliably engage targets on the move while retaining most of its accuracy thanks to the gyroscopes.  The pinpoint accuracy of the laser in combination with the frankly frightening power of ship-grade laser systems should reliably take down enemy aircraft, as well as turn infantry and very light vehicles into ash.

It is named after the myth of fairies that lived in one of the local forests of our world, who would reign fire down upon interlopers of their territory if they did not appease them by laying gifts upon their altars before they leave.

It is powered by a miniaturized Kinetic Storage drive with an associated turbine. it is armored with sloped plates, designed to take the enemy's railgun fire from medium range without being pierced from the front, as well as glancing blows on the side. To deal with infantry, it is equipped with a coaxial mount, usually equipped with two linked machinegun pistols, but the option of mounting a SIERRA is available should it be deployed with infantry equipped with the weapon.

ADF (Air Defense Force) "Slaughterfield" Interceptor-Fighter

This behemoth of an aircraft is designed to directly field the first military-grade fusion reactor of the Technate. An ambitious design with uptime limited only by its thrust rather than weapon systems, it is equipped with a  miniaturized OCULUS mounted underneath its nose, supplied by a chemical plant that takes in charged particles and electricity to provide continuous recycling of the chemical agents required to fire the OCULUS.

The fusion reactor is a direct descendent of the Quebec missile warheads, with a high-yield energy inefficient-but-stable fusion reaction that utilizes a new construction of evrasium elements that when triggered by a laser, punch in the opposite direction of the emission. this kinetic energy impacts the fusible pellet of ratioed materials which then fuses together and forms helium plasma. this plasma is captured by a magnetic funnel and run through a turbine that uses the plasma as its working fluid and is contained by magnetic fields, providing power for the lasers as well as charged particles and power for the Slaughterfield recycler.

A kinetic storage drive keeps this large behemoth of a craft in the air, and it is up-armored with heavy armor plates to protect it from enemy weapons fire.

The OCULUS is used to shoot down aircraft, infantry, and anything silicon that dares to hate. It strafes around the battlefield a kilometer up, as the OCULUS is geared towards accuracy over raw damage, but such an upscaled piece of the machine should easily incinerate anything in the field, enemy aircraft included.

The ADF Slaughterfield is shipped to the battlefield with its wings removed and must be bolted and welded on site. This welding equipment is shipped with spare sheet metal so the soldiers can build crude little metal barricades or something as well.
« Last Edit: May 12, 2020, 01:58:51 pm by Blood_Librarian »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #297 on: May 12, 2020, 02:14:06 pm »

String-class Carrier

Each String-class Carrier a bit more than twice as long as it is wide and tall, taking on a rounded oval sort of shaping, making full use of an AER Reactor and OKSPD Engine.(with tuning for the smaller sized ship) For the weapons, inbuilt into the sides for the most part with retractable covering for entry/exit, the String-class Carrier has three RAKE Missiles atop it and 3 hardpoints on each side and 2 on the bottom for lasers. Lightly armored and small, it will allow us to attack troops on the ground and air. The String-class Carrier should serve as a good air support for troops and general troop/supply carrier. It also carries a Command Radio built in for communications with Ground Forces and other craft, and enough sensors to determine most ground/air/space movements.

With EPIC active and BITCOIN functional, we should have little problem making them in batches, as their primary purpose is to support ground troops and work with ITCs, being capable of docking through an airlock tunnel connecting the cargo areas. Due to taking multiple roles, one type goes without any weapons, being used entirely as a supply ship to fill ITCs at our home planet, and is expected to not cost anything other than the materials to initially build it.

However, for those going to other planets, their cost can vary based upon their deployment. As support for ITCs to get supplies down to planets, SPP is needed to get them between planets. However, when deployed on planet, GPP is used? This designer suggests talking to the government about hybrid costs for a support ship that is expected to serve long periods of time in atmosphere, but can also act as a valid spaceship. Either way, we'll have to wait and see what the cost will be like, but they are certainly smaller than the Chord, and can move in atmosphere and underwater rather well, though without special weapons for underwater combat, the second isn't all that useful for anything but sneaking around.


Quick Urban Instillation Command Kingdom Dome

QUICK-Dome is a plastisteel-based expansion, using a material that when activated, takes an expanding form not unlike that of a balloon inflating. This material is made up of a combination of silicate, oil, concrete, and smart machines that form a solid dome in a matter of hours underwater. This dome then sets as the smart machines bake it and connect together to form a solid structure. This then allows the create of airlocks on the sides of the dome, and the breakdown of the inner core to form a living area. Multiple QUICK-Domes can be set up to form an underwater base from which attacks can be made, and an AER set up for power. This version is the most basic, meant to be used on solid surfaces, but there is room for improvements in the future to use it as the start of a full on base. As is, the QUICK-Domes allow us to create areas from which to fight a guerrilla-type war.
Note they are heavy block-like things, so drop them from a carrier into the water before activating them.


Quote from: Votebox of Carriers
String-class Carrier: (1) TricMagic

String-class Carrier is meant to be multipurpose, making a shuttle the ITC can use, and an aircraft capable of helping ground troops. Thanks to it's engine, it can also move between planets in it's own groups, though we shouldn't expect it to be able to fight on it's own. I'm expecting 2 TC, nothing more.[Hopefully.]

More simply, it's a support ship with anti-capability. The RAKEs are still dangerous even if smaller-sized, and the Lasers can tear through those slapped together platforms. The RAKEs are mostly meant for dealing with targets planetside though, since that is their usual operation area, rather than space combat. In Space, it's wise for them to just outrun the enemy with their small size and fast movement. Maybe slip down planet side with supplies out of the spacecraft's range, since others aren't designed to move in atmosphere.


... This ship is actually something that could work underwater, if it had the right weapons for that. OKSPD doesn't use anything affected by water in the first place. Since it works in space, it can handle underwater so long as it doesn't go too deep.
« Last Edit: May 12, 2020, 02:39:18 pm by TricMagic »
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #298 on: May 13, 2020, 01:17:10 pm »

Mid-phase "The GM Screwed Everything Up" Mini-Update
So, having been prompted to actually review my decisionmaking about infrastructure projects, I realized that, in fact, I had been brutally abusing your infrastructure in a completely unfair way. I should never have considered EPIC to be an Evrasium discount and I should have read GOLDCOIN thoroughly beforehand and given a brief suggestion about what I thought of it, and so you're about to have more new production points than you know what to do with.

Oh, and, finally, relevant to that, I realized I had made a minor rules/setting and clerical error that affected both sides equally, so your AER reactor should be providing 2 SPP *and* 2 GPP.

So, you have +2 GPP and +7 generic production points you need to distribute between SPP and GPP.




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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #299 on: May 13, 2020, 03:29:20 pm »

AERship Carrier

The AERship makes use of AER Cores to drive large fans built into the ship keeping it aloft. These fans keep the ship up, and a tuned OKSPD Engine allows for smooth movement across the skies. It's built like an aircraft carrier of old, though the base is flatter. Stores about 2 TC of cargo, and RAKE Missile silos on the top deck for striking ground targets, and can technically launch and receive planes and shuttles/space fighters. Boasts a large number of Lasers around it's lower halves and top deck for all around defense and shooting down aircraft. Decent slanted armor for deflecting shots, though the top deck is an obvious weak point. Of course, the top deck also tends to have the most weapons pointed at you.

Meant to travel from one planet to the next before entering airspace and activating the fans, serving as a Command Ship for ground forces. Has a built in Command Radio, and it's build allows it to load 2 TC objects on the ground before leaving orbit. Main weakness is that as a ship, it leaves orbit very slowly, with only the full power of the fans, the OKSPD Engine, and a lateral course around the planet allowing it to do so. If the planet is not properly secured against strikes, it can't actually leave safely. As these AERships are mostly meant to help secure a planet, this is not a huge issue though.
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