Turn 3, Fire, Idiocy of Reelia, and Luck.The Gods now act upon the world, while some watch. And one makes things quite a bit worse..
Dr. Bob creates a forest for those who worship at A-4, securing their survival for now.
Gilbert, God of Cats, accedes to the wishes of The Kitties, but in doing so, realizes he only has enough to make 1 Boreal Forest at A-2. It is enough, for now.
MonkeyLord, seeing new birth, also creates a Grassland at C-2 and a Forest at C-4. This is likely to ensure fighting at some point.
And
Reelia, somewhat quietly,
for her, spends her power to affect two tiles.
D-3 Gains a true lake, with many reeds and plants. This likely isn't going to affect much, other than making gathering regents around that area more profitable.
She adds heat to C-5, turning it into a dry forest. Already the water is leaving for cooler pastures.
And well...Gen'iak the wise gains 1 FP for this utterly idiotic act on part of a god. With more to come.
MonkeyLord, God of Growth: 7 FP-6=1. > +1+1+2+1=6 FP > 7 FP
Gilbert, God of Cats: 4 FP-3=1. > +1=2 FP > 3 FP
Gen'iak the wise, God of Stupidity: 3 FP+1=4. > +2+1+1=8 FP > 9 FP
Reelia, God of Knowledge: 5 FP-4=1. > +2=3 FP > 4 FP
Dr. Bob, God of Science: 3 FP-3=0. > +1+3(Multiple instance leading to this)=4 FP > 5 FP
PromethiaPromethia burns... A stray spark from the Fire~-~... Researcher sets alight parts of the forest, and the recent dryness sees to it that their village is engulfed, forcing them across the river. Thankfully they managed to take all their food with them. All the tribe is also safe, even the Researcher.10 houses and a part of the forest are burning to the ground. Tribe manages to set up 3 Primitive Houses, though more will need to be made to house everyone before Turn 5 comes.
In other news,
Gen'iak the wise gains +2 FP from the completion of Reelia's folly.
2 workers pray to
Reelia to help them, rather than harm. +2FP to
ReeliaThe 1 researching fire has been put to work with housing, mostly. Fire~-~... has advanced by 1 point.
Danger this turn. Reelia's action turned it into a disaster!3 workers research Primitive Foraging Tools. +3 to this research.
Even in this time, the tribe grows. +1 Worker, -3 food.
MonkeyLord gains +1 FP from this event.
The Kitties4 Kitties venture from their Den to find food for them, and barely bring back 5 food.
1 Kitty yet prays to
Gilbert still. +1FP to
Gilbert.
The Wanderer looks at brush that scrambles, clinging to ice, and ponders Wood. +1 Research into Wood Gathering.
HairfolkStrange sounds emanate from the Prayer to Dr. Bob, and the Researcher ponders madness to what any other mortals would see. +1FP to
Dr. Bob. +1 to !!SCIENCE!!
The 3 workers forage, and against all odds, bring in 9 food for the cycle! In Celebration, a worker is born into the tribe.
MonkeyLord gains +1 FP from this event.
United Tates2 workers pray to
MonkeyLord. +2 FP.
4 workers forage from C-3. They manage to bring in 4 food, in a display of ineptitude and idiocy. This does prove a point that foraging the same tile multiple times is less effective. That and more than 3 workers can't really work well together at bringing in food. +3 FP to
Dr. Bob, +1 FP to
Gen'iak the wise2 new Workers are born for 6 food.
MonkeyLord gains +1 FP from this event.
Hests 3 workers forage in the Forest, bringing back 6 food. While enough for the cycle, it's still rather bumbling.
Gen'iak the wise gains +1FP.
2 workers continue research into Basic Nature Preservation.
+4 Food. -6 Food for Upkeep. -6 Food for +2 Workers.
United Tates- Aspect: Potato
Workers: 8
Food: 2
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: C-3, Grasslands
Research Pending Completion
Root Research (0/?)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
Disaster![-10 Primitive Houses+(Recovery Roll 1d6/2=6/2=3.)] -6 Food for Upkeep. -3 Food for +1 Worker.
+1 to Fire~-~... +3 to Primitive Foraging Tools.
Promethia- Aspect: Fire
Workers: 7
Food: 5
Logistics: 5
House Limit: 3/10
Primitive Houses: 3(holds 1 per house)
Location: C-5, Forest
Unrest Report: Stable.
Research Pending Completion
Fire~-~… (2/?): Note, Dangerous to Research
Primitive Foraging Tools (3/5):
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
+9 Food. -5 Food for Upkeep. -3 Food for +1 Worker. +1 to !!SCIENCE!!
Hairfolk- Aspect: !!SCIENCE!!
Workers: 6
Food: 11
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: A-5, Grassy Plains
Research Pending Completion
!!Science!! (2/3)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
+4 Food. -6 Food for Upkeep. +1 to Wood Gathering.
The Kitties- Aspect: Cats
Workers: 6
Food: 5
Logistics: 5
House Limit: 1/10
1 Den: (Holds 10)
Location: A-1, Ice Sheet
Research Pending Completion
Cats [Locked due to location]
Fire (1/?) [Locked, Complete Requisite Tech to continue Research]
Wood Gathering (1/?)
Techs
Basic Warmth (0/0) Start with 1 Den instead of 10 Primitive Houses. The Kitties recover from Hypothermia in less that 1 turn, outside of rainy or particularly cold days. The Den can Hold 10 workers. New Dens require other Techs, but the Den can't be destroyed easily. Remember that Dens can only hold 10, any more are in danger of dying outside.
+6 Food. -5 Food for Upkeep. +2 Basic Nature Preservation.
Hests, Aspect: Agriculture
Workers: 5
Food: 7
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: D-3, Forest
Research Pending Completion
Basic Nature Preservation: (4/6)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
Normal Tiles
Ice Sheet, A-1
Boreal Forest, A-2
Grasslands, C-3, C-2
Grassy Plains, A-5
Forest, C-5, D-3, A-4, C-4
Modified Tiles
D-3, Forest. True Lake, has plants, fish.
C-5, Forest. Heat added to increase Fire chance. Now a Dry Forest. Currently on Fire.[Will be out by next turn naturally.]
Feel free to tell me if you spot an error.
Also, please remember to put your name above your action. This means you Reelia.