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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14547 times)

KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #60 on: May 31, 2019, 11:09:29 pm »

The Kitties

1 worker prays to Gilbert.
1 worker researches Fire.
3 workers forage for food at A1.

3 food is used to create a new worker.

Spoiler: Message to Gilbert (click to show/hide)
« Last Edit: May 31, 2019, 11:13:39 pm by KittyTac »
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #61 on: May 31, 2019, 11:17:24 pm »

Spoiler: Message to Hests (click to show/hide)
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #62 on: May 31, 2019, 11:19:25 pm »

Hests


1 Workers forages for food in the forest on tile D1
2 Workers research Basic Nature Preservation
2 Workers pray to Reelie. They ask for guidance to a new land they can forage.


)Just out of curiosity, what kind of creatures are the Hests? I noticed the other civs had descriptions of their species. If I missed just mention what page its on)
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King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #63 on: June 01, 2019, 02:19:23 am »

Dr. Bob just sits around for a bit because he can't afford to do anything because he's poor.
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #64 on: June 01, 2019, 03:11:10 am »

He who spendeth his FP is rich, because uh... True happiness comes from having worshippers.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #65 on: June 01, 2019, 09:42:29 am »

United Tates are left before the update.

Also, talking to each other is diplomacy, which comes from some other tech tree. And both sides kinda need to have it.. So expect lots of grunting and posturing in the update. not like it's an actual action in the first place right now.

Fun though.
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #66 on: June 01, 2019, 10:11:22 am »

United Tates are left before the update.

Also, talking to each other is diplomacy, which comes from some other tech tree. And both sides kinda need to have it.. So expect lots of grunting and posturing in the update. not like it's an actual action in the first place right now.

Fun though.
I guess we can still talk to the gods.
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #67 on: June 01, 2019, 10:40:29 am »

TricMagic: Can gods speak to their worshippers? Can gods speak with each other?
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #68 on: June 01, 2019, 11:17:23 am »

IC/IG. Not really.

As for talking to each other OoC in thread. Sure. Take it as their prayers for stuff reaching the gods. And yes, Gods can speak with each other IC.
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #69 on: June 01, 2019, 11:39:27 am »

Hm. So we civs can't engage in diplomatic relations without expensive research, but our gods can do so freely with each other on our behalf-- and we civs can, through prayer, indicate to our gods what we need of them. Nice.

What would be the FP cost of an artifact that allows a god to communicate directly with its worshippers?
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn1)
« Reply #70 on: June 01, 2019, 11:51:17 am »

50FP.
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (0/5 Civs, 2/5 Gods)
« Reply #71 on: June 01, 2019, 02:38:08 pm »


You need to do actions for turn 2 to commence
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (1/5 Civs, 2/5 Gods)
« Reply #72 on: June 01, 2019, 10:59:48 pm »

2 workers pray to MonkeyLord
3 workers forage for food at C-3
create +1 worker for -3 food
I'll just slot you in for next turn when you post it then.
I took this out of context. Same actions.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #73 on: June 02, 2019, 11:17:33 am »

Turn 2, Civilization Appears


The Gods wait for prayers, and are not disappointed.

Spoiler: Gods (click to show/hide)

Hests
The Hests make quick their desires, 1 being sent to forage in this land for food, as 2 begin to study the forest around them. And yet 2 others Pray to Reelia for guidance. +2FP Reelia
And yet, in some ways, their first attempts are fumbling. +1 Food. Gen'iak the wise gains 1 FP from this bumbling act.


Hairfolk
The Hairfolk already seem to show signs of madness, were there any other mortals to look at them. But there is brilliance in their 3 workers foraging, and the 1 who tinkers with stone and rock. Even as another Prays to Dr. Bob. +1FP to Dr. Bob.
And lo, 5 food is brought back, enough to see them to the next cycle well fed. +5 Food.


Promethia
In the Forests, 3 go to forage. And 1 prays to Reelia. +1FP to Reelia
And one contemplates the heavenly Fire. What madness to hold a power of the sky. No Danger this turn.
What Bounty have their Fruits gained, the workers have gathered 12 food! +12 food.
And so their tribe grew by 1. +1 Worker, -3 food. MonkeyLord gains +1 FP from this event.


The Kitties
3 Kitties venture from their Den to find food in this place of ice and water. There is little here, but they work hard to find it.
1 Kitty yet prays to Gilbert for better places to forage. +1FP to Gilbert.
And yet another wanders, wondering how to bring warmth and survival to them in the colder times. +1 to Fire Tech. Further progression in this tech not possible. Research Wood Gathering first.
The Kitties manage to find 5 food, and another is born, mewling. Time will tell if this small light survives. +1FP to Gilbert, +1FP to MonkeyLord.


United Tates
3 travel out into the grasslands, gathering food. and 2 pray to MonkeyLord. +2 FP to MonkeyLord.
8 food is brought back over the cycle, and a new member of the tribe is born. +8 Food, +1 Worker, -3 Food. +1 FP to MonkeyLord.


Spoiler: United Tates (click to show/hide)

Spoiler: Promethia (click to show/hide)

Spoiler: Hairfolk (click to show/hide)

Spoiler: The Kitties (click to show/hide)

Spoiler: Hests (click to show/hide)

Spoiler: Tiles (click to show/hide)


Feel free to tell me if you spot an error.
« Last Edit: June 04, 2019, 01:56:22 pm by TricMagic »
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #74 on: June 02, 2019, 11:20:51 am »

Cool. Okay, question: how does the number of workers foraging affect the final food-gains?
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