Turn 2, Civilization AppearsThe Gods wait for prayers, and are not disappointed.
MonkeyLord, God of Growth: 1 FP+3+2=6 FP > 7 FP
Gilbert, God of Cats: 1 FP+1+1=3 FP > 4 FP
Gen'iak the wise, God of Stupidity: 1 FP+1=2 FP > 3 FP
Reelia, God of Knowledge: 1 FP+3=4 FP > 5 FP
Dr. Bob, God of Science: 1 FP+1=2 FP > 3 FP
Hests The Hests make quick their desires, 1 being sent to forage in this land for food, as 2 begin to study the forest around them. And yet 2 others Pray to
Reelia for guidance. +2FP Reelia
And yet, in some ways, their first attempts are fumbling. +1 Food. Gen'iak the wise gains 1 FP from this bumbling act.
HairfolkThe Hairfolk already seem to show signs of madness, were there any other mortals to look at them. But there is brilliance in their 3 workers foraging, and the 1 who tinkers with stone and rock. Even as another Prays to Dr. Bob. +1FP to Dr. Bob.
And lo, 5 food is brought back, enough to see them to the next cycle well fed. +5 Food.
PromethiaIn the Forests, 3 go to forage. And 1 prays to Reelia. +1FP to Reelia
And one contemplates the heavenly Fire. What madness to hold a power of the sky.
No Danger this turn.What Bounty have their Fruits gained, the workers have gathered 12 food! +12 food.
And so their tribe grew by 1. +1 Worker, -3 food. MonkeyLord gains +1 FP from this event.
The Kitties3 Kitties venture from their Den to find food in this place of ice and water. There is little here, but they work hard to find it.
1 Kitty yet prays to Gilbert for better places to forage. +1FP to Gilbert.
And yet another wanders, wondering how to bring warmth and survival to them in the colder times.
+1 to Fire Tech. Further progression in this tech not possible. Research Wood Gathering first.The Kitties manage to find 5 food, and another is born, mewling. Time will tell if this small light survives. +1FP to Gilbert, +1FP to MonkeyLord.
United Tates3 travel out into the grasslands, gathering food. and 2 pray to MonkeyLord. +2 FP to MonkeyLord.
8 food is brought back over the cycle, and a new member of the tribe is born. +8 Food, +1 Worker, -3 Food. +1 FP to MonkeyLord.
+8 Food. -5 Food for Upkeep. -3 Food for +1 Worker.
United Tates- Aspect: Potato
Workers: 6
Food: 10
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: C-3, Grasslands
Research Pending Completion
Root Research (0/?)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
+12 Food. -5 Food for Upkeep. *3 Food for +1 Worker. +1 to Fire~-~...
Promethia- Aspect: Fire
Workers: 6
Food: 14
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: C-5, Forest
Research Pending Completion
Fire~-~… (1/?): Note, Dangerous to Research
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
+5 Food. -5 Food from Upkeep. +1 to !!SCIENCE!!
Hairfolk- Aspect: !!SCIENCE!!
Workers: 5
Food: 10
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: A-5, Grassy Plains
Research Pending Completion
!!Science!! (1/3)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
+5 Food. -5 Food from upkeep. -3 Food for +1 Worker. Research into Fire +1, Locked.
The Kitties- Aspect: Cats
Workers: 6
Food: 7
Logistics: 5
House Limit: 1/10
1 Den: (Holds 10)
Location: A-1, Ice Sheet
Research Pending Completion
Cats [Locked due to location]
Fire (1/?) [Locked, Complete Requisite Tech to continue Research]
Techs
Basic Warmth (0/0) Start with 1 Den instead of 10 Primitive Houses. The Kitties recover from Hypothermia in less that 1 turn, outside of rainy or particularly cold days. The Den can Hold 10 workers. New Dens require other Techs, but the Den can't be destroyed easily. Remember that Dens can only hold 10, any more are in danger of dying outside.
+1 Food. -5 food from upkeep. +2 to Basic Nature Preservation.
Hests, Aspect: Agriculture
Workers: 5
Food: 6
Logistics: 5
House Limit: 10/10
Primitive Houses: 10(holds 1 per house)
Location: D-3, Forest
Research Pending Completion
Basic Nature Preservation: (2/?)
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece. Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
Normal Tiles
Ice Sheet, A-1
Grasslands, C-3
Grassy Plains, A-5
Forest, C-5, D-3
Feel free to tell me if you spot an error.