Primary: "Overseer" Battle Rifle (Cheap)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: Basic Jump Pack (Very Expensive)
Auxiliary:
Legacy of Terra Armor (2 Slots) (Expensive+1)
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Primary: "Bulldog" LMG (Very Expensive)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: Basic Overshield Generator (Very Expensive)
Auxiliary:
Legacy of Terra Armor (2 Slots) (Expensive+1)
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Primary: "Imperator" Sniper Rifle (Very Expensive)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: Basic Nanite Cloaking System (Very Expensive)
Auxiliary:
Legacy of Terra Armor (2 Slots) (Expensive+1)
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Primary: "Herald" Heavy Medical Applicator (+1)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: "Herald" Heavy Medical Applicator (Very Expensive)
Auxiliary:
"Herald" Heavy Medical Applicator (+1)
Legacy of Terra Armor (2 Slots) (Expensive+1)
Primary: "Overseer" Battle Rifle (Cheap)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: TR Repair Tool V2 (Very Expensive)
Auxiliary:
Auxiliary Cooling Cartridges (Expensive)
Legacy of Terra Armor (2 Slots) (Expensive+1)
Primary: "Overseer" Battle Rifle (Cheap)
Secondary: "Adjutant" Pistol (Cheap)
Class Defining Equipment: Basic TR Neurohelmet (Very Expensive)
Auxiliary:
Legacy of Terra Armor (2 Slots) (Expensive+1)
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Basic shuffle based upon current info. Pilot's in particular are now 3/18, and if that get's reduced further... Well, we won't have to worry about not having pilots.
Revision
Legacy of Terra Standard Armor: Sleek carapace armor capable of reducing the damage caused by infantry-sized weapons and increasing survivability from the larger ones. Contains an OmniVisor Suite as well as a built-in nanite generator for very basic first aid. The suit can be sealed and has a few hours of life support. Usable by: All Classes, requires 2 Auxiliary Slots (EXPENSIVE)
Basic Nanite Cloaking System: A small module that uses Nanites to divert light around the wearer. It provides invisibility to the naked eye for twelve seconds before requiring a full minute to recharge, though movement drains charge much faster. Infiltrator Class Item (VERY EXPENSIVE)
Class Defining Equipment: Infiltrator- Legacy of Luna Infiltration ArmorThe Legacy of Luna comes from the days of research into light's properties. This armor is unique in that it's carapace has been specially treated to diffract light. When combined with the module of the Nanite Cloaking System, it can maintain invisibility to the naked eye, as well as other waves to a degree, from ultraviolet to infrared. However, this can only be used when stationary, or for a short time when moving, and when moving is unlikely to block infrared and ultraviolet at all.
Also, the Legacy of Luna's healing system is very low key, with most power from the Nanite Generator built in going to the Nanite Cloaking System. Generally, it can keep the cloak going for a long time, but as soon as you need healing, the cloak won't work. You can shut off healing for the cloak, but both cannot be active at the same time.
Last, unlike the standard Legacy of Terra, the Legacy of Luna has a trick to it. It's communication suite is separate from the rest, running off it's own contained programming. And it can be shut off completely. This comes with triple checks to prevent hackers from reactivating it, along with regular resets to this communication blackout built into the code and an alarm if a check is bypassed. As the checks aren't even supposed to be messed with via code when Silent Mode is active. The only time Infiltrators would turn it on when operating on their assigned duty would be if they had key information to share immediately, or to receive updates, and only for a small amount of time at that.
Move slow and steady, and wait patiently. This is the goal of an Infiltrator, to remain unknown to a target.
Legacy of Luna pros.
Effectively removes the Class defining slot of Infiltrators with something cheaper. Expect a reduction of up to 2 weight along with not having the starter kit cloak anymore.
Meant for stationary cloaking for long periods of time, perfect for sniping or hiding from passing guards and enemy patrols.
Can cut off signals sent, preventing hackers from hacking our gear. Compartmentalization is our friend in this case.
Proof of Concept. Manage this, and we can make the Legacy of Mars next turn to give all our Heavy Assault & Outfit a boost in performance. The LoM as a design will also include proper cyber security along with the boosted shield design. That one is also the starter design, we can do better.
Cons.
Can't heal and cloak at the same time. Likely lesser or no healing in exchange for cloaking. (This is a revision after all.)
Movement is still a no go, draining it way too quickly. (It is built around stationary cloaking, not moving cloak. We can fix that later on.)
Lack of communication when Silent. (Has basic cyber security for preventing reactivation, but most definitely does not focus on actual protection. However, splitting the communications and the actual systems can rectify this while keeping the rest online.)