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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28851 times)

Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Design Phase)
« Reply #255 on: January 30, 2020, 02:23:59 pm »

I personally feel that we should focus more on missile doctrine fighters for air superiority (with heat tracking, as Tari suggested), so I wouldn't mind downsizing or cutting a cannon off the Firgen. Also, we should be more explicit about how the Neurohelmet integrates with the firing system - can the pilot remotely detonate warheads?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Design Phase)
« Reply #256 on: January 30, 2020, 02:45:11 pm »

I personally feel that we should focus more on missile doctrine fighters for air superiority (with heat tracking, as Tari suggested), so I wouldn't mind downsizing or cutting a cannon off the Firgen. Also, we should be more explicit about how the Neurohelmet integrates with the firing system - can the pilot remotely detonate warheads?

First, cutting off a cannon. Nope.

Second, cutting corners to go faster. Also nope, and it's against Quality Doctrine.

Third, Transonic comes to 1200 KPH, 343 meters per second. The only way we go faster than this is making a +Mach 1-speed plane. And by that point, cutting corners won't be affecting the speed at all.

This design doesn't need the specifics, as it reads well. Saying more won't affect the outcome, and reading so simply is likely to not make it more difficult. It also out-flies their aircraft since it can hit the Mach 1 barrier.

Weapon load-out is 2 30 mm revolver cannons, and 4 hard-points for weapons. What more do we need for a Fighter Craft?
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Design Phase)
« Reply #257 on: January 30, 2020, 05:04:12 pm »

Quote from: We have the designs, so Vote
Firgen Air Superiority Craft: (2) TricMagic, Failbird
Yeah Firgen looks good to me.
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Design Phase)
« Reply #258 on: February 01, 2020, 05:35:20 pm »

Quote from: We have the designs, so Vote
Firgen Air Superiority Craft: (3) TricMagic, Failbird, Taricus
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Design Phase)
« Reply #259 on: February 01, 2020, 07:21:44 pm »

TI-84 Aerial Interceptor

The TI-84 is a moderately armored, nimble air-to-air fighter, with a focus on speed and maneuverability, within a thick but compact frame. It boasts vectored thrust engines capable of Mach 1 flight (~1200 km/h), and a hardpoint with missile/rocket pod under each wing. The form of the chassis looks somewhat thicker than normal due to an integrated 30mm cannon that rotates on a 180° arc to track locked on targets. The cannon fires proximity fused flak shells. The craft is capable of vertical landing and takeoff.

The rocket/missile pods can either fire standard rockets or newer heat-seeking missiles, and target locks can be assigned and toggled via neurohelm.

Quote from: We have the designs, so Vote
Firgen Air Superiority Craft: (3) TricMagic, Failbird, Taricus
TI-84 Aerial Interceptor: (1) Doomblade
« Last Edit: February 06, 2020, 03:18:45 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #260 on: February 07, 2020, 11:06:41 am »

Turn 1 Design Phase


Proposal: Firgen Air Superiority Craft
Difficulty: Very Hard
Result: (1+1)-2=0, Utter Failure

We're not sure what happened. Sure, we didn't expect a perfect aircraft, but we expected to get something to put on the market. Instead we got plummeting stocks after the Firgen Test Facility was leveled when the first test flight resulted in catastrophic failure, which in turn saw the aircraft slam into the facility's fuel storage. The flames were too intense to put out, and eventually it all went up, taking our work on the Firgen with it.

Oh well, sometimes bad things happen.


----------------


IT IS NOW THE REVISION PHASE.

Spoiler: TR Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #261 on: February 07, 2020, 11:33:32 am »

Render revision number... what is it now?
Ignis+Heatseeker

The Firgen could only be sabotage. We were working with old blueprints, and somehow our Pilot managed to crash?

Well, the only good thing is the Heat Missile blueprints we requested were delayed, so..


The Ignis & Heatseeker. Based off the Renderer, the Ignis has light armor and is high speed over rough terrain. It's dishes based atop it can see infrared, and has an x-ray option. Tows a mobile missile silo trailer, meant to fire 1 Heatseeker at a time. As well, Heatseeker ammo can be towed behind this or by other vehicles, being a simple trailer.

An Ignis has a few jobs. On it's own it can see heat and use X-ray to look through things. Mostly meant to work with other vehicles for scouting, so it also has radio. When it has a Missile Silo, it has two potential roles. First is striking down aircraft that fly above it's tracked area, since planes have high heat signatures compared to the sky. Second is Ground to Ground missile strikes, meant to target enemy vehicles with precision through heat tracking and identification. And all of this is integrated as usual for Pilots to tap into.

The missiles can be towed by any vehicle in the Renderer line, so Ignis will usually be stationary to guard airspace most times. Though Ignis may also be deployed for it's Infrared and X-ray capabilities on it's own. Relies on speed and front mounted MG to survive in the scouting role.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #262 on: February 07, 2020, 11:35:39 am »

Quote from: Botbox
Digital Terrain Control: (1) Doomblade

Digital Terrain Control (Official Version)

We in the terrestrial reserve have long prided ourselves on battlefield control, and we're not about to stop just because the VS have some hackers. The primary vulnerability we face is in the omnivisor, but we plan to deploy this to all digital fronts.

The communications of the omnivisor are already encrypted, but this is clear insufficient. As such, we are now moving to a more secure encryption key generation method. Each data transmitter is to be encrypted and decrypted by hardware-generated keys, with increased complexity of encryption. Each data stream uses it's own set of encryption keys, allowing safety in case one stream is compromised. The key generators can be changed out when a company member visits a re-arming station, via a locked (proprietary key design) hatch. The encryption and decryption key system is to be implemented in the Omnivisor.
« Last Edit: February 07, 2020, 03:56:14 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #263 on: February 07, 2020, 12:10:36 pm »

Quote from: Botbox
Digital Terrain Control: (2) Doomblade, TricMagic

Spoiler: Repost (click to show/hide)
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #264 on: February 07, 2020, 12:31:48 pm »

Quote from: Botbox
Digital Terrain Control: (3) Doomblade, TricMagic, Failbird
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #265 on: February 07, 2020, 01:38:03 pm »

I do have some difficulty concerns about this revision, so if you have an idea I could simplify it a little, please let me know.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #266 on: February 12, 2020, 04:10:52 pm »

Controlled Overload Reaction Engine

A CORE, as opposed to the Core Fusion Reactor, is a specialized type of Jammer. Ocne set up and connected to a Core Fusion Reactor, we can completely scramble radio signals, along with any other type of sensitive equipment. Terrestial Reserve builds with Quality, so we are perfectly fine with this, and have the time schedules for when it will be shut off for a minute each hour, of variable lengths determined by command ahead of going into this zone.

Somewhat obviously, it's tied to the Core Fusion Reactor, and affects the entire area it is deployed in at the cost of everything else.



PILOT ONLY: Crash Course Virtual Training Regime

One major issue that limits Neurohelmet adoption is the fact that for most Pilots, the Neurohelmet is too much most times. To fix this, we've developed Virtual Reality in which specialized systems dump the user into a Virtual Training sim. From here, Pilots can get used to the flow of data, as well as train with various vehicles.

This tech in turn can be adapted into the actual Neurohelmet, refining it and needing less restrictions. As the pilot improves, so too does the connection between a Pilot and their vehicle. The main goal is to let the Pilot train in handling data flow more directly, which will make the actual Piloting far easier. And so the user of a Neurohelmet will already have the needed neural circuits for processing the data given.


Quote from: Botbox, now with VR!
Digital Terrain Control: (2) Doomblade, Failbird
PILOT ONLY: Crash Course Virtual Training Regime: (1) TricMagic
« Last Edit: February 12, 2020, 05:14:36 pm by TricMagic »
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #267 on: February 12, 2020, 05:40:17 pm »

Spoiler: Class Loadouts (click to show/hide)

Basic shuffle based upon current info. Pilot's in particular are now 3/18, and if that get's reduced further... Well, we won't have to worry about not having pilots.




Revision

Legacy of Terra Standard Armor: Sleek carapace armor capable of reducing the damage caused by infantry-sized weapons and increasing survivability from the larger ones. Contains an OmniVisor Suite as well as a built-in nanite generator for very basic first aid. The suit can be sealed and has a few hours of life support. Usable by: All Classes, requires 2 Auxiliary Slots (EXPENSIVE)

Basic Nanite Cloaking System: A small module that uses Nanites to divert light around the wearer. It provides invisibility to the naked eye for twelve seconds before requiring a full minute to recharge, though movement drains charge much faster. Infiltrator Class Item (VERY EXPENSIVE)


Class Defining Equipment: Infiltrator- Legacy of Luna Infiltration Armor

The Legacy of Luna comes from the days of research into light's properties. This armor is unique in that it's carapace has been specially treated to diffract light. When combined with the module of the Nanite Cloaking System, it can maintain invisibility to the naked eye, as well as other waves to a degree, from ultraviolet to infrared. However, this can only be used when stationary, or for a short time when moving, and when moving is unlikely to block infrared and ultraviolet at all.

Also, the Legacy of Luna's healing system is very low key, with most power from the Nanite Generator built in going to the Nanite Cloaking System. Generally, it can keep the cloak going for a long time, but as soon as you need healing, the cloak won't work. You can shut off healing for the cloak, but both cannot be active at the same time.

Last, unlike the standard Legacy of Terra, the Legacy of Luna has a trick to it. It's communication suite is separate from the rest, running off it's own contained programming. And it can be shut off completely. This comes with triple checks to prevent hackers from reactivating it, along with regular resets to this communication blackout built into the code and an alarm if a check is bypassed. As the checks aren't even supposed to be messed with via code when Silent Mode is active. The only time Infiltrators would turn it on when operating on their assigned duty would be if they had key information to share immediately, or to receive updates, and only for a small amount of time at that.

Move slow and steady, and wait patiently. This is the goal of an Infiltrator, to remain unknown to a target.




Legacy of Luna pros.

Effectively removes the Class defining slot of Infiltrators with something cheaper. Expect a reduction of up to 2 weight along with not having the starter kit cloak anymore.

Meant for stationary cloaking for long periods of time, perfect for sniping or hiding from passing guards and enemy patrols.

Can cut off signals sent, preventing hackers from hacking our gear. Compartmentalization is our friend in this case.

Proof of Concept. Manage this, and we can make the Legacy of Mars next turn to give all our Heavy Assault & Outfit a boost in performance. The LoM as a design will also include proper cyber security along with the boosted shield design. That one is also the starter design, we can do better.


Cons.

Can't heal and cloak at the same time. Likely lesser or no healing in exchange for cloaking. (This is a revision after all.)

Movement is still a no go, draining it way too quickly. (It is built around stationary cloaking, not moving cloak. We can fix that later on.)

Lack of communication when Silent. (Has basic cyber security for preventing reactivation, but most definitely does not focus on actual protection. However, splitting the communications and the actual systems can rectify this while keeping the rest online.)
« Last Edit: February 12, 2020, 08:20:00 pm by TricMagic »
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #268 on: February 12, 2020, 08:24:29 pm »

Revision: Omnivisor Comm-separation
Everyone has been talking about what we, somewhat collectively, have deemed the biggest known issue with our current armory. Our enemies have the ability to hack into our visors. Suggestions included a variety of different methods, including but not limited to cutting edge cybersecurity and faraday cages that lock out communications, but one individual design team member pointed out two particular vulnerabilities, and the solution he proposed quite frankly had several of our designers kicking themselves.

The current version of the Omnivisor, and thus the Legacy of Terra, has a visor mode which outlines all soldiers the wearer can see based on which group they work for. This is our vulnerability. In order to do this, the Omnivisor must receive signals from both enemy and ally IFFs, and the system that receives those signals provides direct access to the visor. The theory is that our enemies 'Operators' use this opening to access our visors. Rather than making some form of complicated cybersecurity measure to increase the time needed for them to crack into our visors, we instead simply remove the opening. Therefor, this revision removes the IFF view mode entirely, along with the system that the Omnivisor used to actually read said IFF signatures at all.

Though our engineers expect this will work well enough, we have also decided to make sure that they aren't accessing our Omnivisors through our regular communicators as well. Thus, we will also work to minimize the amount of connection between the systems used for the communicators, and the systems used for the actual visor itself. Going as far as to require the comms to be activated manually instead of mentally if necessary. Frankly, this won't do anything to stop our enemies from listening in on or disrupting our communications, as we expect they likely could if this is their route of access, but it will stop them from completely blinding all of our Certified soldiers. Also, all these changes might serve to reduce clutter on the Omnivisors interface, which is something of a plus.
« Last Edit: February 12, 2020, 08:26:29 pm by Failbird105 »
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 1 Revision Phase)
« Reply #269 on: February 12, 2020, 08:30:23 pm »

Quote from: Botbox, now with VR!
Digital Terrain Control: (2) Doomblade, Failbird
Omnivisor Comm-separation: ()
Compartmentalization: (1) TricMagic

PILOT ONLY: Crash Course Virtual Training Regime: ()
Class Defining Equipment: Infiltrator- Legacy of Luna Infiltration Armor: ()

Right.. Compartmentalization starts now.

Compartmentalization: A Comprehensive Overhaul of Basic Systems & Fail-safes

We've effectively looked over a number of reasons why things have been hacked. Our conclusion is that we were too effective at turning the Omnivisor into a singular result. It was, after all, Night Vision during the first proposal.

Quote from: Original Notes by the Proposer
Current technology for night vision isn't as widespread in our forces as it should be. By using miniaturized light amplifiers, we can integrate these night-fighting systems into the standard infantry helmets of the TR. Toggle switches for the activation are integrated into the armor controls, and the lenses can be removed for maintenance, as they are seperate fom the standard view lense.

We ended up with something very high tech, with all the bonuses and flaws associated with high tech. So, a return to lower tech may be in order. So the listed work will be done to the Omnivisor, wherever they may be used.

First, a camera. This camera's feed is fed directly via fiber optics to the screen of the user. There is no in between, no code to hack, simply basics. In this manner, if the visor is hacked, all other functions can be turned off manually with a press of a button located on the visor, leaving camera vision intact.(and for the LoT, in the side of the helmet where the one of the two camera lenses are located.)

Second is the light amplification lenses, which also has a button to become a filter for the camera feed's lenses. There are two buttons, one for low light mode, and the other for night vision mode. Still fairly simple with no coding involved, with fiber optics sending the signal.(once again, located as buttons on the side of the helmet in the LoT)

Now we get to the rest of it. Thermal imaging (both Black-Hot and White-Hot), along with IFF Identifier, each have their own section of coding. In both cases, it is possible to shut them off manually through the neural interface.

Now to the Communication Suite. This has a reset button and a black box coding copy built in. It's set to reset every minute, and the black box has firewalls to protect the code inside. This in turn is the first line of defense to the rest of the helmet, and runs through a triple check for anything that doesn't resemble the waves the communicators use. It can also be shut down manually, and restarted.

The neural interface is mostly the same as ever. But it's at the center of all the systems that actually use code, with a firewall. Each system it connects to has a specific key which it can check. If one of those keys' code is wrong, it shuts down that access point. Likewise, system keys can only access their specific gate in this code. Put simply, if a Key has attached data that makes it different from the logged Key, it notices and shuts it down, making a tone to inform the user of which system was shut down.(Though a small speaker in the helmet only attached to the central system.)
If the central system does get compromised, there is another switch that can be used manually to shut it down.


Effectively, the Central System is the Neural Interface. It connects to the parts that use code and is their fact checker. And manual shutdowns are installed. Perhaps most importantly, the regular camera feed and night vision can continue to run even if everything else is hacked, which will prevent us from being blinded. While we may look to the past, coding is something we use in our day to day lives in the present, so these changes should help tremendously when applied.(note fiber optics are used in all the manual switches, since hacking that is ludicrous.)
« Last Edit: February 12, 2020, 09:27:51 pm by TricMagic »
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