Ideas.
LoT Savior Model(Combat Medic Class Only)
While it isn't exactly a huge issue, there could be a better system involved in linking the Armor's Functions to the Omnivisor Suite. Moreover, our medics will likely be sent into the battlefield with sub-par medical tools or no primary weapon at all.
However, the LoT Armor has a few places that can use improvements. Moreover, it should be possible to link the Savior Heavy Medical Applicator into the back.
Savior Heavy Medical Applicator: A large rifle-like healing tool capable of "linking" to multiple targets, reducing the amount of work it does for each individual. Due to it's size and bulk it also takes the place of the Primary Weapon slot. Can be continuously used thanks to a nanite generator connected by tubes and carried on the lower back. Combat Medic Class Item
By adding nanite channels into the armor and connecting simple mechanisms in places of load-bearing, the strength of the wearer can be increased slightly. Enough that the extra weight of the inbuilt Savior doesn't hinder the user. This means the Nanite Generator can be placed on the back of the LoT in the form of a pack. Likewise, the LoT Savior Model comes equipped with an attached applicator at the hip, and is connected to the generator via a bundle of protected tubes for easy use. This frees up a Medic's ability to carry a weapon. One added bonus is the ability for the suit to draw on the Nanite Generator to heal it's own occupant, allowing our medics to stay up for a long time, and keep on healing others even in the heat of battle.
In the simplest terms, using the Savior Heavy Medical Applicator, and building it into the back of the Legacy of Terra. With a few tweaks so it doesn't weigh the wearer down, not only will the user be able to heal others quickly, but also be able to heal themselves when needed. One last addition is the addition of a dial, for single target, or linking multiple targets. Targeting is done with the combination of the Omnivisor's ally tracking, and a wrist-comp to designate targets for the applicator to affect.
Side note: The applicator itself is a long wand of metal with a handle where the tube connects. Very simple and light. Lightly plated for protection against stray bullets, other than at the tip. Tube has some wires which connect to the LoT for targeting orders.
Savior Upgrade, Savior Herald
There are... issues with the Savior Heavy Applicator. Mostly the fact it's heavy. Extremely so. However, there are certainly ways to improve it.
First, a Wrist-Comp. It links to an Omnivisor Suite. It is attached to the users wrist. It's plated. All good things, but what makes it useful is it also communicates with the applicator, and solves the whole inbuilt computer issue entirely. It can also be inserted into any armor someone might use, being mostly a wrist computer who's job is to direct the applicator. This wrist-comp also can designate between single target healing, or multiple linked targets, simply by which are selected, and which mode it's on. In single target, pointing the applicator will heal the nearest target.
Second, the Nanite Generator. Now in an actual backpack. This boosts the amount of nanite power available for healing. Linked to the Wrist-comp to show how much power is remaining for healing. Has the usual bundle of tubes connecting to the applicator, armored to prevent stray bullets puncturing it. Speaking of the applicator.
The Applicator. At 0.75 meters long, minus the handle itself, it's held at the users hip when not in use. It's handle is ergonomic, for ease of grip, and the applicator blade is lightly plated to protect the circuitry, aside from the tip. The applicator also receives it's orders from the Wristcomp through the Nanite Generator, through some wires in the tubes connecting the two.
All in all, it is a simple thing, streamlined so the parts can be light enough for general use. It does require a Omnivisor Suite to be used, but overall, it outclasses just about everything medics have had so far. From ease of use, to effectiveness. Though our medics are going to get a workout using it.
Workforce Revision
Given that it was theoretical, we've made something usable. There are problems, but those can be solved in two ways. First is the building of the Adhesion Machine. This machine will be added to the workforce, scanning the structure the workman builds, finding flaws, and showing our people these flaws. They will then use the Adhesion Machine to fix those flaws, with the workman providing the materials needed. This won't solve needing human overseers, but the structure of the fortifications will be up to standard.
Second is the Extractor. The main issue is that it merely shifts things around. This really isn't an issue, you just need to add a compacting function. This way, we can anchor our construction easily. The Compacting Function can also form blocks of material to haul away for excavation.
Overall, the Workforce's new Adhesion Machine will allow flaws to be fixed easily with it's scanning, and the Extractor can anchor our structures and compact materials together for a number of purposes.
Workman Overhaul Package: (1) TricMagic
Savior Upgrade, Savior Herald: (1) TricMagic