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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28869 times)

Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Design Phase)
« Reply #210 on: August 16, 2019, 02:11:48 pm »

Quote from: Whatever Floats your Vote
Design 1:
Workforce: (5) Doomblade, Failbird, Taricus, Elvish Miner, Wozzy

Design 2:
Bulwark: ()
Standard Engine: (2) Taricus, TricMagic
Spearhead TR Gyrorifle: (0)
OOPS: (3) Wozzy, Doomblade, Failbird
Well, I guess the reroll is the perfect time to try something like this.
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Elvish Miner

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Design Phase)
« Reply #211 on: August 18, 2019, 08:37:24 pm »

Quote from: Whatever Floats your Vote
Design 1:
Workforce: (5) Doomblade, Failbird, Taricus, Elvish Miner, Wozzy

Design 2:
Bulwark: (1) Elvish Miner
Standard Engine: (2) Taricus, TricMagic
Spearhead TR Gyrorifle: (0)
OOPS: (3) Wozzy, Doomblade, Failbird
Neither of the top two interest me enough for me to cast a vote to them.
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Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #212 on: August 30, 2019, 02:50:24 pm »

Prewar 5 Design Phase


Proposal: "Workforce" Engineering Vehicle
Difficulty: Theoretical
Results: (3+3) (4+3)-3=4, Poor

The Workforce was quite the undertaking, but we've made a functioning vehicle out of it. We've taken a Renderer chassis and stripped it down to the cab and truck bed and added a programmable Nanite Manufactory and deployment systems to it. This heavy machinery is capable of producing and deploying nanites capable of replicating concrete, steel, and iron. Crewmembers utilizing Omnivisors are able to direct and control the placement and construction of walls, floors, windows, and doors. These objects will not snap to one another during planning, so accurate placement requires a crewmember to closely examine where pieces of a construction join together. Quality of the work can suffer on occasion, resulting in less-than-desirable structural strength.

An "extractor" was also included to remove dirt, stone, and debris in order to facilitate construction, but will only shift the material around as opposed to absorbing it. This still allows a level of excavation and leveling, but does not facilitate total removal of extracted materials from a workzone.

The Workforce hauls some very heavy equipment, and tops out at a speed of 60km/h. All versions are tracked to simplify the construction process. The cost of equipment and unreliability of construction efforts make the Workforce (VERY EXPENSIVE) to deploy.


Proposal: OOPS
Difficulty: Ludicrous
Results: (2+1) (3+2)-4=1, Utter Failure

The Outlandish Ordnance Pump-action Shotgun certainly lives up to it's name. Or at least, the prototypes we will never, ever field do. Instead of utilizing standard forms of projectile ammunition we decided to create what is ultimately a heavily miniaturized version of the Nanite Manufactory used in the Workforce in conjunction with a solid block of materials. We also tried to give the thing a half-dozen different ammunition options to choose from at once. A bit of an overreach, perhaps. Even worse was the inclusion of a function to "undo" a chambered round should it not be a good choice for the engagement at hand. On the rare occasion that the dial was positioned directly on a choice of ammunition, and a round actually created (a process which could take minutes), use of the Undo Function wound up, well, for simplicity's sake, undoing the gun itself.

Quite Outlandish indeed. Oops.


----------------


As you move into you final Revision Phase you will have a total of Two(2) Revisions to utilize. They will be granted a reroll each in the same way the Design Phase was treated. You must also decide on your Outfits and Loadouts by the end of the turn! This turn will introduce the strategy phase, but only for finalizing the Outfit and Loadout votes, so keep that in mind.

Spoiler: TR Armory (click to show/hide)
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #213 on: August 30, 2019, 03:10:34 pm »

Feature Request, Ctrl+Z

The OOPS has taught us many important things.

But we have decided to discard all of them and figure out how to deconstruct matter using tech from one of the functioning prototypes. In it's current state, the Workforce can't deconstruct matter, but by studying the erroneous behavior of the OOPS in deconstructing ammunition and weaponry, we aim to add this function to the vehicle.
« Last Edit: August 30, 2019, 03:29:19 pm by Doomblade187 »
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #214 on: August 30, 2019, 03:51:17 pm »

Aux Equipment, General Use; Breakdown Grenade

Opps indeed. But there is one thing to come out of it, the Undo function. By placing this particular device into a grenade, and adding a bit of explosive, we can create a grenade that will spend itself to breakdown all matter in it's area of effect. Be it special armor, walls or flesh, this grenade will remove it. In addition, it also has a set range due to interacting with air. With some work, we should be able to create something very useful, be it for breaching a fortress or lobbing into an entrenched enemy. Don't expect energy shields to save you either, those just empower the nanite reaction.

We should be able to make it's range fairly effective. Though being a general use item, there are limits to how big it can be. It should at least be equal to the death range of an ordinary frag grenade.

Additional Notes: When the Nanite Reaction occurs in the presence of a shield, the energy from the shield blocks the nanites. However, due to the nature of the destructive reaction, that same energy empowers the reaction, increasing the strength of the effect. This in turn may be turned aside by a strong enough shield, however in most cases the reaction will simply become powerful enough to break past the shield and strike at what is shielded. The energy from the shield flows into the reaction as the reaction strikes at the shield, creating a feedback loop. Needless to say, this is very destructive to the shield, which is what allows the reaction to break past it.
« Last Edit: August 31, 2019, 06:09:30 pm by TricMagic »
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #215 on: August 30, 2019, 08:56:37 pm »

Legacy of Terra Enhancement Package
A crowning development of TR's R&D team, the Legacy of Terra is possibly the best infantry protection gear made so far. Of course, it still has flaws; not least constricting the amount of auxiliary gear that the wearer can being to battle. By further incorporating load-bearing equipment and other improvements to the armour, we can cut down the amount of auxiliary slots the armour takes up, enabling our troops to increase the amount of extra equipment they can bring to the front lines. A side effect of this is that uptake of the armour is likely to increase, with it's one flaw being solved. Furthermore, enhancements to the armour composition offer a noticeable improvement durability with an eye on ensuring laser ablation is also resisted by the armour alongside kinetics.

Workforce Overhaul Package
While the workforce is an... existent and functioning vehicle able to do it's assigned task, it suffers from some major flaws and poor quality control given it's recent development. Whilst previous experience in deconstruction nanites will also be factored into improving the Workforce's performance, the big changes come in the form of the Workforce's internal processors for the extractor, enabling it actually process the earth it excavates into useful material for base construction rather than shifting it around. Furthermore, overlay programming is updated to actually include feature snapping and rudimentary blueprinting, vastly speeding up construction time due to being able to effectively set down entire structures. Finally, the materials processors are given a round of upgrades to the molecular restructuring forges to ensure a consistency in the deployed materials.
« Last Edit: September 02, 2019, 08:18:23 pm by Taricus »
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Design Phase)
« Reply #216 on: August 31, 2019, 06:49:43 pm »

TR ESAT [Division]
Favoured equipment: Teamsters, SPGs, IFVs, Workman's
Methods of engagement: TR ESAT is the core of every TR operation, quickly establishing supply lines, infrastructure, and fortifications. They also provide long range fire support for the frontline, and shuttle construction gear and men to and from the front to cement our gains.

This is only if we design the workman or the SPADE, obviously. That said, having a group dedicated to defending the front with fortifications and reinforcements has obvious benefits.

"Automate" Subcompact Automatic Sidearm [Revision]

The Automate is an automatic 10mm sidearm based on the Adjutant pistol semiautomatic mechanism, adjusted to fire at a fully automatic pace. The barrel is doubled in length, and an adjustable grip and sights modeled on the Overseer aid in ranged accuracy. The magazine feeds though the handle, with 30 round capacity, and a folding stock is used for maximal flexibility.

"Regulator" Compact Flechette Sidearm [Revision]

The regulator is a semiautomatic flechette shotgun holding 10 shots in a bottom fed magazine. The internal mechanism is based on the Overseer rifle, with a half-length smoothbore barrel and similar sight setup. A vertical grip at the front of the weapon allows improved control.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #217 on: August 31, 2019, 06:51:31 pm »

Ideas.

LoT Savior Model(Combat Medic Class Only)

While it isn't exactly a huge issue, there could be a better system involved in linking the Armor's Functions to the Omnivisor Suite. Moreover, our medics will likely be sent into the battlefield with sub-par medical tools or no primary weapon at all.

However, the LoT Armor has a few places that can use improvements. Moreover, it should be possible to link the Savior Heavy Medical Applicator into the back.

Quote
Savior Heavy Medical Applicator: A large rifle-like healing tool capable of "linking" to multiple targets, reducing the amount of work it does for each individual. Due to it's size and bulk it also takes the place of the Primary Weapon slot. Can be continuously used thanks to a nanite generator connected by tubes and carried on the lower back. Combat Medic Class Item

By adding nanite channels into the armor and connecting simple mechanisms in places of load-bearing, the strength of the wearer can be increased slightly. Enough that the extra weight of the inbuilt Savior doesn't hinder the user. This means the Nanite Generator can be placed on the back of the LoT in the form of a pack. Likewise, the LoT Savior Model comes equipped with an attached applicator at the hip, and is connected to the generator via a bundle of protected tubes for easy use. This frees up a Medic's ability to carry a weapon. One added bonus is the ability for the suit to draw on the Nanite Generator to heal it's own occupant, allowing our medics to stay up for a long time, and keep on healing others even in the heat of battle.

In the simplest terms, using the Savior Heavy Medical Applicator, and building it into the back of the Legacy of Terra. With a few tweaks so it doesn't weigh the wearer down, not only will the user be able to heal others quickly, but also be able to heal themselves when needed. One last addition is the addition of a dial, for single target, or linking multiple targets. Targeting is done with the combination of the Omnivisor's ally tracking, and a wrist-comp to designate targets for the applicator to affect.

Side note: The applicator itself is a long wand of metal with a handle where the tube connects. Very simple and light. Lightly plated for protection against stray bullets, other than at the tip. Tube has some wires which connect to the LoT for targeting orders.



Savior Upgrade, Savior Herald

There are... issues with the Savior Heavy Applicator. Mostly the fact it's heavy. Extremely so. However, there are certainly ways to improve it.

First, a Wrist-Comp. It links to an Omnivisor Suite. It is attached to the users wrist. It's plated. All good things, but what makes it useful is it also communicates with the applicator, and solves the whole inbuilt computer issue entirely. It can also be inserted into any armor someone might use, being mostly a wrist computer who's job is to direct the applicator. This wrist-comp also can designate between single target healing, or multiple linked targets, simply by which are selected, and which mode it's on. In single target, pointing the applicator will heal the nearest target.

Second, the Nanite Generator. Now in an actual backpack. This boosts the amount of nanite power available for healing. Linked to the Wrist-comp to show how much power is remaining for healing. Has the usual bundle of tubes connecting to the applicator, armored to prevent stray bullets puncturing it. Speaking of the applicator.

The Applicator. At 0.75 meters long, minus the handle itself, it's held at the users hip when not in use. It's handle is ergonomic, for ease of grip, and the applicator blade is lightly plated to protect the circuitry, aside from the tip. The applicator also receives it's orders from the Wristcomp through the Nanite Generator, through some wires in the tubes connecting the two.

All in all, it is a simple thing, streamlined so the parts can be light enough for general use. It does require a Omnivisor Suite to be used, but overall, it outclasses just about everything medics have had so far. From ease of use, to effectiveness. Though our medics are going to get a workout using it.



Workforce Revision

Given that it was theoretical, we've made something usable. There are problems, but those can be solved in two ways. First is the building of the Adhesion Machine. This machine will be added to the workforce, scanning the structure the workman builds, finding flaws, and showing our people these flaws. They will then use the Adhesion Machine to fix those flaws, with the workman providing the materials needed. This won't solve needing human overseers, but the structure of the fortifications will be up to standard.

Second is the Extractor. The main issue is that it merely shifts things around. This really isn't an issue, you just need to add a compacting function. This way, we can anchor our construction easily. The Compacting Function  can also form blocks of material to haul away for excavation.

Overall, the Workforce's new Adhesion Machine will allow flaws to be fixed easily with it's scanning, and the Extractor can anchor our structures and compact materials together for a number of purposes.




Quote from: Votebox for Revision
Workman Overhaul Package: (1) TricMagic
Savior Upgrade, Savior Herald: (1) TricMagic
« Last Edit: September 01, 2019, 09:06:12 am by TricMagic »
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #218 on: September 01, 2019, 09:10:53 am »

Okay, reposting my outfit idea here
Quote from: Outfit
Panzer-Grenadier-Battalion "Donnerschlag"
Favoured Equipment: Tanks, IFVs, SP-Artillery.
Methods of Engagement:
-Strategic: Strategically, the Donnerschlag battalion is used as a spearhead unit, breaking through the weakest point in the enemy lines in order to encircle and cut off an enemy strongpoint. Using it's superior firepower, protection and mobility afforded to it as an armoured unit, it is capable of chewing through an enemy line in short order.
-Tactical: The Donnerschlag Battalion is relatively flexible, given the armoured units the unit possesses and the support options available.
Fluff: (Blank for now, but feel free to come up with some stuff guys, and I'll chuck it here.)

Quote from: Votebox for Revision
Legacy of Terra Enhancement Package: (1) Taricus
Workman Overhaul Package: (2) TricMagic, Taricus
Savior Upgrade, Savior Herald: (1) TricMagic

Quote from: Votebox for Outfit
Panzer-Grenadier-Battalion "Donnerschlag": (1) Taricus
TR ESAT:
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Wozzy

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #219 on: September 01, 2019, 09:59:02 am »

Woof, those rolls did not do the OOPS justice.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #220 on: September 01, 2019, 10:29:43 am »

Quote
Revision 1:
Automate Subcompact Automatic Sidearm: (1) Doomblade
Workman Overhaul Package: (2) Taricus, TricMagic


Revision 2:
Legacy of Terra - War and Ordinance (1) Doomblade
Legacy of Terra Enhancement Package: (1) Taricus
Savior Upgrade, Savior Herald: (1) TricMagic

Legacy of Terra - War and Ordinance
The Legacy if Terra is a quality suit of armor. But if can fly higher yet. The WaO model is notable for a drastically increased carrying be capacity, thanks to an integrated webbing style snap system attached to the armor. In addition, the laser designator system for the Hail has been improved and integrated into the Omnivisor.
« Last Edit: September 01, 2019, 10:52:26 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #221 on: September 01, 2019, 10:56:44 am »

Note to those not in the discord server. Armor vs Healing.

Savior isn't taken up by more because it takes up a primary weapon slot, and people don't want to go out without any weapon.

Savior Herald moves it back to Auxiliary Equipment. The WristComp, linked with a Omnivisor, can select targets for healing. The Backpack config means more healing power. And the Applicator is supposed to be wield-able fairly easily in one hand.

The result is moving from the Savior's two poor rolls of (4) in design and revision, to a final revision, this time with a reroll. This should bring it down to E, which in combination with the Legacy of Terra, and our pistol, gives us Expensive Medics. Over every other class tending to be VE. Class defining equipment isn't given to faceless non-classed soldiers, so having our medics be E rather than VE means they will be in more places.



For the Legacy of Terra Enhancement Package, the argument is to reduce the aux cost, as well as it's own cost to cheap rather than expensive. This doesn't do anything for Classes, but does allow every Faceless non-class to use it. The reduced aux cost does nothing at the moment however, and everyone can already use the Omnivisor Suite.

I'll pass it to Taricus if he wants to make his own argument and drawbacks section.
« Last Edit: September 01, 2019, 10:58:51 am by TricMagic »
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #222 on: September 01, 2019, 11:04:02 am »

The LoT becoming cheap would be a massive boon to our forces, by enabling our forces to survive weapons fire that would normally kill them, we enable them to actually be in a condition to be healed, which is further amplified by the healing the suit itself provides. While it's not as much as a dedicated medic could provide, it's ability to be provided across our entire military provides us with a huge boost to troop endurance and survivability, enabling us to push harder and stand for longer against the enemy than what we would be able to do without it.

It also ensures that the only thing we then have to worry about for all our classes is the cost of the speciality gear, rather than the armour as well.
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #223 on: September 01, 2019, 11:24:21 am »

Quote
Revision 1:
Automate Subcompact Automatic Sidearm: (1) Doomblade
Workman Overhaul Package: (3) Taricus, TricMagic, Failbird


Revision 2:
Legacy of Terra - War and Ordinance (2) Doomblade, Failbird
Legacy of Terra Enhancement Package: (1) Taricus
Savior Upgrade, Savior Herald: (1) TricMagic
« Last Edit: September 01, 2019, 12:21:46 pm by Failbird105 »
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 5 Revision Phase)
« Reply #224 on: September 01, 2019, 11:35:35 am »

Quote
Revision 1:
Automate Subcompact Automatic Sidearm: (1) Doomblade
Workman Overhaul Package: (3) Taricus, TricMagic, Failbird


Revision 2:
Legacy of Terra - War and Ordinance (0)
Legacy of Terra Enhancement Package: (2) Taricus, Failbird
Savior Upgrade, Savior Herald: (2) TricMagic, Doomblade

I will note. Editing in even more stuff to the LoT is not my idea of making it cheaper. I agree on survival, but the counterargument didn't include a rebuke against the healing Savior Herald. And there is no guarantee it will be cheap. The main issue with the Savior is no one wants to give up their primary weapon to go in unarmed, so it has a high chance of dropping an expense level to E.

Mostly, adding stuff like air conditioning and protection against both lasers and kinetics. The second is especially troublesome, since as far as I know, the two types run different material requirements. And air conditioning is just extra when you're trying to make it cheap.



Doomblade told me to put his vote in. And take the WaO vote off.
« Last Edit: September 01, 2019, 04:09:26 pm by TricMagic »
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