"Workforce" Engineering VehicleTo further our engineering capabilities and support our forces in a more mobile manner, the Workforce Engineering Vehicle is equipped with powerful nanite generators and projectors to enable it to quickly and easily set up fortifications, roads and bridges when and where we needed, with a platoon of the vehicles being able to put up entire bases in short order. Whilst the components need to be designed for the Workforce to construct, the workforce is able to host the nanites and material needed to do so relatively easily.
The vehicle itself is based on the renderer, with the option for either wheels or treads as the terrain dictates. The armor is retained, and an operator riding up by the driver runs the manufactory via a tablet connected to his Omnivisor. The tablet can be connected to other Omnivisors as well for collaboration. The manufactory is in the back of the vehicle, ensconced in the armor.
The manufactory functions resemble the repair tool, but has several other features in addition. It is similarly liquid-cooled, using the same cryo system, but on a vehicular scale. Despite the increased size, repair speed is not substantially higher, as the added hardware exists primarily to enable the other modes of operation, though range extenders are included.
The excavation mode involves a modified nanite stream, configured to rapidly break down and absorb dirt and rock, allowing for an Operator to rapidly dig through the earth. Can also be used to 'dig' through other materials, but not as effectively. This can also be used to simply shift around dirt and rock.
The demolition mode is similar, except that the nanites are configured to more carefully disassemble nanite-assembled structures, recycling the material- not at 100% efficiency, but enough to be worth the bother. This could theoretically be used offensively, to break down enemy equipment, vehicles, and structures, but the slow speed would in most circumstances make this impractical. However, operators can and should recycle the remnants of destroyed enemy vehicles and suchlike once fighting has subsisted.
The main focus, of course, is the assembly mode, in which the nanite stream is programmed to create any number of things- the Workforce in this case essentially acting as a miniature nanite manufactory. The manufactory can (and should) be connected to an Omnivisor, which will then display a translucent image of the finished structure, so the operator can easily visualise placement. Objects may be rotated in all directions, may be embedded in the ground, can 'snap' to other objects (in which case the two will be joined together when built), but cannot be built in mid-air.
The list of things the Workforce could potentially create is endless, but for practical purposes, designs must be specifically tailored to be constructable using Workforce, as the limited hardware requires an entirely different set of nanite programming compared to more conventional construction equipment. For now, we will include a fairly simple roster of walls (of varying thicknesses), doors, windows and floors, allowing for operators to quickly assemble basic structures in the field. More complex items, such as stationary turrets, generators, etc, can be the subject of future projects.
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Design 1:
Workforce: (1) Doomblade
Design 2:
Bulwark: (1) Doomblade