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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 454316 times)

Uthimienure

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2490 on: November 25, 2020, 05:35:12 pm »

The title screen looks nice :). Will be exciting to see it’s final form.

I hope this is not the death of the subtitle/full name. I know it won’t be used for official marketing, due to it’s confusing nature, but it would still be a shame if ”Slaves to Armok: God of Blood”, ”Chapter II:”, and ”Histories of X and Y” were to go.

+10
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Toady One

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2491 on: November 26, 2020, 12:42:45 am »

This looks pretty good, as a child board laying about FotF in DF General Discussion, I hope.  I originally put it under tilesets just because that's where the original thread of, but this does seem more thoughtful, yeah.

edit:  oh, and hopefully I fixed the theme issue as well!
« Last Edit: November 26, 2020, 12:44:47 am by Toady One »
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2492 on: November 26, 2020, 06:39:14 am »

I'm not sure what you guys are talking about, everything's still dark for me. Maybe it's something you set in your personal preferences?

EDIT: ah yes, go to http://www.bay12forums.com/smf/index.php?action=profile;area=theme and choose the theme "Darkling"
Toady seems to have fixed whatever it was that went wrong with the theme. Now it's the same as the rest of the DF discussion boards. 8)
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Zesty

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2493 on: November 29, 2020, 08:34:30 pm »

We probably do a little bit of rock/metal design, with a dwarf logo on top. Here a mock-up. Overall Tarn mentioned something like the menu resembling a fortress, as an idea. Either way, nothing too fancy, and with a readable font.



Seems oddly thin. As if it's meant for your phone.
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Starver

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2494 on: November 30, 2020, 04:35:06 am »

Shhh....  That's the big surprise!  Coming to an Android Play/Apple Store/Kindle Whatever/Blackberry I'm-Sure-They-Still-Have-Something/Nokia Two-Slots-Down-From-'Snake' near you..!

(To anyone actually designing for 'phones', remember also to design in landscape mode as a preference (and not just a deep menu setting to be habitually one or the other) and that, for both modes, there might be good reasons to have the device 'inverted', like charging-/audio-port sockets facing the best direction at a time, so choose your app-building options wisely to encompass such possibilities.)
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Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2495 on: November 30, 2020, 10:10:39 am »

We probably do a little bit of rock/metal design, with a dwarf logo on top. Here a mock-up. Overall Tarn mentioned something like the menu resembling a fortress, as an idea. Either way, nothing too fancy, and with a readable font.

Spoiler: image collapsed (click to show/hide)

Would be very cool to have this with the latest loaded world's map filling the black "background" area.
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Asin

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2496 on: December 19, 2020, 12:23:05 am »

I have a question.

What size would you say the tileset is, usually? 24x24, 32x32, 18x18, 16x16, etc?

PatrikLundell

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2497 on: December 19, 2020, 04:23:55 am »

As far as I've understood, the nominal size of the tiles in the normal Premium tile set is 32*32. On top of that, some tiles are oversize and spill into neighboring tiles. However, I think the world map tiles are smaller. However, I'd guess you'll get a proper answer from the artists.
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2498 on: December 19, 2020, 10:06:03 am »

All that is true, the world map tiles are 16x16, the main game tiles are 32x32 and the interface tiles are 8x12.
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<3

Asin

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2499 on: December 19, 2020, 11:20:21 am »

Thank you for clarifying.

Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2500 on: December 20, 2020, 01:59:06 am »

All that is true, the world map tiles are 16x16, the main game tiles are 32x32 and the interface tiles are 8x12.
Does "interface tiles" refer primarily to the text font, or are the aesthetic elements of the interface also tile-built?
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2501 on: December 20, 2020, 04:43:33 pm »

Yes, both are tile-built.
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Obsidian Soul

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2502 on: December 26, 2020, 06:05:10 am »

I'm literally just finding out about this now. An official tileset! Real graphics! I'm jumping up and down in excitement :D :D :D

Obsidian Soul

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2503 on: December 26, 2020, 10:24:29 am »

Loving the graphics so far! Great work. Especially the grass, which was one of the original reasons I created my tileset in the first place, because I disliked the "quilted patchwork" look of grass and soil in the default tilesets existing back then.

Spoiler (click to show/hide)

Lovely soothing reasonably uniform grass. Mhm. <3
« Last Edit: December 26, 2020, 10:42:20 am by Obsidian Soul »
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Iä! RIAKTOR!

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2504 on: December 26, 2020, 06:10:05 pm »

Who are testers of graphic?
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