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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 462372 times)

PatrikLundell

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2520 on: February 03, 2021, 04:47:02 am »

I didn't think Kitfox would actively be against a good wiki, but that doesn't mean they may always think of reining in the lawyers who make EULAs that give themselves all the rights that that are not blocked by law and give customers only the subset that's absolutely required by law (such as e.g. those by the big Premium version license vendor).

And it can also be noted that a violation of the rights that's enthusiastically overlooked can turn around 180 degrees at a corporate takeover.
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2521 on: February 03, 2021, 08:49:01 am »

You'll need to state some examples for when a game company's lawyers banned images of its own game from a wiki on the game. Otherwise you're just spouting hypothetical nonsense.
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Rose

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2522 on: February 03, 2021, 11:44:45 am »

Yeeeeah..... A, literally nobody does that ever.

And B, if somebody did do that, it wouldn't be a small indie publisher,

And C, kitfox staff have literally posted in here saying it won't happen.
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bloop_bleep

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2523 on: February 04, 2021, 02:38:33 pm »

Derivative works such as demonstrative images on a wiki I think falls squarely under fair use.
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ror6ax

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2524 on: February 11, 2021, 06:09:58 am »

Any updates on the de-Tarned version of inspection view that was shown in KitFox newsletter on 14th of January?
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Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2525 on: February 12, 2021, 04:20:35 pm »

Yeeeeah..... A, literally nobody does that ever.

And B, if somebody did do that, it wouldn't be a small indie publisher,

And C, kitfox staff have literally posted in here saying it won't happen.
She didn't say it definitely won't, let's not put words in her mouth. She's not a lawyer and she's speaking only on what she knows which is more than us but still, nobody's omniscient. But there's no reason to suppose that it would be a problem, and her statement reflects that.

This might seem like a pedantic point but people often mistake informative posts from games developers and representatives as promises, so we should make sure we're clear about this kind of thing.
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2526 on: February 12, 2021, 04:38:26 pm »

Any updates on the de-Tarned version of inspection view that was shown in KitFox newsletter on 14th of January?
Nope, that UI element isn't fully done yet. We'll have a go at it once it's more finalized, that way we don't do the design two or three times. ;)
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2527 on: February 12, 2021, 11:05:28 pm »

Yeeeeah..... A, literally nobody does that ever.

And B, if somebody did do that, it wouldn't be a small indie publisher,

And C, kitfox staff have literally posted in here saying it won't happen.
She didn't say it definitely won't, let's not put words in her mouth. She's not a lawyer and she's speaking only on what she knows which is more than us but still, nobody's omniscient. But there's no reason to suppose that it would be a problem, and her statement reflects that.

This might seem like a pedantic point but people often mistake informative posts from games developers and representatives as promises, so we should make sure we're clear about this kind of thing.
And again, pointless rambling hypothetical situation that has never happened in the history of computer game wikis.

"Rogue lawyer bans screenshots from informal marketing materials for computer game company!"
Lawyer gets fired...
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Bumber

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2528 on: February 13, 2021, 02:46:50 am »

Am I correct in assuming the icons for suspend and repeat for workshop jobs are temporary? A pause symbol and circular arrow would be more clear. Not sure what "active job" would be represented as, though.

For the lowest stress indicator, it looks kind of more like a grimace than a smile. I guess it's clear in context with the other faces, but it could probably be better somehow.

"Rogue lawyer bans screenshots from informal marketing materials for computer game company!"
Lawyer gets fired...

...Nintendo offers job, saying legal dept could learn a thing or two. XD
« Last Edit: February 13, 2021, 03:07:40 am by Bumber »
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PatrikLundell

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2529 on: February 13, 2021, 03:12:58 am »

"... (Like last time, none of the interface art is final here.)" from the post, so yes. I'd say those particular ones are placeholders before the first artist pass.

And I agree the happiest "dorf" has a very weird expression, possibly rabid ...
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Schmaven

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2530 on: February 14, 2021, 10:33:33 pm »

My apologies if this is already the case or has been suggested prevuously; but with regard to the workshop task menus:  It would be really cool if when selecting the materials for an item, if the specific item sprite were shown as a preview.
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Feeona

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2531 on: February 17, 2021, 04:22:20 pm »

Hi folks!

The official word from Kitfox Games in regards to Steam version images use on the DF Wiki:

Quote
Kitfox and Bay 12 would love for the Dwarf Fortress wiki to use the sprites from the Dwarf Fortress Steam version as decoration, explanation, diagrams, illustration, etc. Please do not redistribute the graphics as packs, sell them, put them on merchandise, or otherwise commercialize them. Use common sense. If you have any questions or a situation you're not sure about, ask us: info@kitfoxgames.com
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Toady One

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2532 on: February 18, 2021, 01:28:52 am »

"... (Like last time, none of the interface art is final here.)" from the post, so yes. I'd say those particular ones are placeholders before the first artist pass.

Ha ha, yeah, I've just been drawing these in paint while the artists are doing important stuff like elves and underground shrooms.  We'll have a first pass at some point as I get more of the specialized 'q' buildings in (specialized as in, like bedrooms.)

Hi folks!

The official word from Kitfox Games in regards to Steam version images use on the DF Wiki:

Quote
Kitfox and Bay 12 would love for the Dwarf Fortress wiki to use the sprites from the Dwarf Fortress Steam version as decoration, explanation, diagrams, illustration, etc. Please do not redistribute the graphics as packs, sell them, put them on merchandise, or otherwise commercialize them. Use common sense. If you have any questions or a situation you're not sure about, ask us: info@kitfoxgames.com

Thanks Feeona!
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Bumber

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2533 on: February 25, 2021, 05:15:27 pm »

Are the statue plinths maybe a bit too tall? How are hydra statues going to fit? Will they be scaled down?
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2534 on: February 25, 2021, 05:26:15 pm »

Yeah, first public images of statues! :)

I'm so happy Tarn agreed to turn 1 sprite into ~1000 sprites just so that I can completely overkill it.



Quote
(From Steam news) After Patrick drew lots of new images and adapted many additional images to the statue format, we're finally able to begin showing some portion of the details! This is my coati hall, with eight coatis and a coati person. There's also a sunfish enjoying some time in the waves under the moon. The colors of the statue give some indication of their material, various stones I located in the mines. It's a strange room, and I shouldn't be in charge of decorating anything, but my dwarves enjoy the space, because they don't know any better. There's also a visiting human monster hunter there, possibly confused.



@Bumber: The plinths are that tall because I initially wanted to show little faces on them, indicating the "action" of the statue, like "the dwarf is laughing" or "the human is being tortured", but it looked too out of place. After we changed that I made them a bit smaller, but the space is still needed for decorations, wear and spatter, which are all on the pedestal, not the statue itself.

Hydras were manually turned into a bust. The height is not even the problem, it's the width. Statues can be quite tall, but for numerous reasons we decided to keep them within 32x width.
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