Spring 256
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Spring is upon us, the elven ambush season. I have ordered that some of our innumerable tigers be chained up outside our gates. Hopefully they'll at least give us some notice if invaders approach. Though I don't know how we'd notice one more noisy beast. It'd be like a pebble on the mountain.
256.01.05
And the the elves attack! It makes my skin crawl to see them emerge like ghosts from the trees, beasts in tow. How can they move so silently through such dense undergrowth?
Our militia races to meet them, war animals loping beside them. I remember how their noises terrified me when I first arrived, hopefully it'll at least annoy the elves.
256.01.06
There's no end to them! One of our sharp eyed farmers claims he saw at least a hundred elves from the walls, and maybe half as many beasts. Every time I see our warriors disappear under a pile of elves, my heart sinks and I fear it will be the end.
But every time, they emerge victorious. So far...
256.01.10
The siege lifts! Our warriors have slain them all, down to the last beast. The warriors themselves are curiously quiet. No celebration, no cheer. It's like they don't care anymore.
I was a bit curious about why there didn't seem to be any truly serious casualties, only cuts and bruises and the dead. One of the soldiers mentioned that it was because the elves won't use metal weapons.
Supposedly, our superior armor won't allow our brave militia to be cut, but nothing prevents them from being beaten like a rug....
I've ordered slabs engraved in honor of our fallen. They died so we might live.
256.01.11
I'm forced to consolidate our military squads after this last battle. This should make it a bit easier to allow the soldiers the downtime they deserve. Hopefully, this will be only attack this season. I also need to seek out volunteers to replace our fallen.
256.02.10
The caverns under our fort contain the strangest beasts. Even the hills are alive down there.
256.02.22
Life has definitely resumed its normal crazy pace. Another artifact!
256.03.01
No migrants this season. The extra hands would have been welcome, but I'm sure we can handle things. Still, tensions continue to escalate and I'm not sure what we'll do if the caravans don't come this year...
256.03.03
I find out what will happen. I'm cornered by a concerned citizen, and what should be a simple disagreement escalates into a fight. It's nothing serious, just a tweaked knee. Still, I'm walking with a crutch now.
256.03.10
I thought last week's fight was the worst of it, but I was wrong. I didn't even see the punch, just heard a pop and woke up in the hospital. It didn't take long for the pain to find me. Supposedly, my spine is broken. It's a gift from the gods that the attack stopped there...
Doctor Adilishash promises that she'll put these notes on my desk, as long as I promise not to exert myself. I must remember to thank Zulban for making the armor mandatory.
I see our master brewer/broker Lordy in a nearby bed. She was recently in a confrontation as well. Fortunately, nothing serious. Maybe I should be lift barrels for a couple of years too.
Your Majesty, if you're still reading this... I may have pushed too hard for change, too fast.
256.03.11
I hear the new work area is almost complete. I think the only thing left is to set up a section for the clothing makers. Which reminds me, I need to ask the farmers about the textile fields...
<Later>
Speaking of farmers, I had a visit from one of their representatives today in the hospital. He literally asked me to make it stop raining on them! And then just left! I don't even... The rain must have washed their brains right out.
<Even later>
I realized I _could_ actually do something about the rain. One of wonders(?) of Cheesesplatter is the half completed glass roof over 'The Hole'. It's really very fascinating. It's made of very large glass blocks that interlock,
and it's still clear as lake water. It's been years since any work was done on it, but the engineering remains quite sound. I've even seen our militia practicing their drills on it. I'm not sure how they convinced the elephant to get out there, but not even a creak.
I've noticed that that plants under the glass grow just as well as anything topside, and the glass blocks the rain. Maybe if we finished the glass, our farmers would be able to grow their crops unmolested by the hateful rain. I'll check out the work
required when I can get out of this bed. If I ever get out of this bed...
256.03.23
The last festival before the summer caravan should arrive and I think everyone is on edge. I've managed to convince the doctor I'm not an invalid, so I spend my time limping around the tavern, trying to put on a brave face for my fellow dwarves. If the caravan doesn't show up...
256.03.26
For some, the past is a comfort. For others, it's just an open wound.
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<OOC Notes>
I eventually gave up on trying to do cleanup of bodies/items outside . Once I had lava in place for a corpse disposal pit, I just autodumped the bodies next to it, burrowed the corpse disposal squad, and let them work. The items remain forbidden. The engraving of slabs is ongoing.
End result should be all the trauma of actually disposing of the bodies, far less of the dwarf years of effort walking across the whole map at 25fps.
Speaking of FPS: The slaughter of animals continues. I re-purposed the lava corpse pit as a normal pit, and threw all the birds I could in. FPS continues to improve (very very slowly) and we're up to 27fps (from 23) on the surface.