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Author Topic: Cheesesplatter: A Succession Farm  (Read 50048 times)

Blitzgamer

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Re: Cheesesplatter: A Succession Farm
« Reply #270 on: July 04, 2019, 02:55:57 pm »

*a water-stained note*
rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day! rain rain, go away, come again another day!
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Blitzgamer

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Re: Cheesesplatter: A Succession Farm
« Reply #271 on: July 04, 2019, 02:56:23 pm »

Great to see he fort moving along, but why am I out in the rain?
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fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #272 on: July 07, 2019, 04:21:25 pm »

If there's no takers, I'd be willing to give it a go, however there's one issue I'd feel compelled to address: Religion.

Dwarves are often unhappy because of poorly handled worship on the part of their AI. Would it be against the rules to run Monotheism to address it, since the dwarves have tremendous difficulty meeting those needs otherwise? It'd probably go a long way to fixing some of the stress problems the fort is having, assuming we have all the usual facilities.

I think it is against the rules (see the 'More Rules' section in the OP), but it doesn't look like anyone is going to fight you for it? If we're change things, I'd also vote to set an achievable food and drink preference for all the dwarves. That also goes a long way towards creating a recurring stress relief.

Great to see he fort moving along, but why am I out in the rain?

Basically, everyone but the specialists spent all their time hauling items and food around. And if you were really unlucky, corpses. And some portion of the items were up in the rain.


If it helps, the top 4 unmet needs from two days a year apart.
Date|Need|Dwarves|Rank
255-09-28|BeWithFriends|109|1
255-09-28|BeWithFamily|108|2
255-09-28|CraftObject|108|3
255-09-28|AcquireObject|104|4
256-09-28|BeWithFamily|68|1
256-09-28|BeWithFriends|67|2
256-09-28|CraftObject|64|3
256-09-28|AcquireObject|62|4

I'd hoped to address this with the 'mandatory holiday' period, downtime from increased hauling efficiency, and the smaller tavern layout, but it looks like more work is needed. Did it help at all? Kinda.
Day|Avg # of relationships
255-09-28|3.7
256-09-28|29.1
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fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #273 on: July 11, 2019, 10:58:49 pm »

If no one else grabs it before Sunday 7/14, I'll take another turn and see if I can turn the stress spiral around. If the madness has followed us out of the Deepholds, maybe the only hope is a new generation.
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Splint

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Re: Cheesesplatter: A Succession Farm
« Reply #274 on: July 12, 2019, 12:37:32 am »

I've gone ahead and grabbed it to see what's going on. I will no doubt be horrified by the state of things, since some of the updates come off as actively malicious mismanagement of dwarf power.

EDIT: Yeah, no. I'm not even gonna begin to fuck with this disaster. There's trash everywhere, a riot-in-waiting, probably varying degrees of cave adaptation exacerbating the situation, and tons of likely unsalvagable members of the population who are best written off for dead. Or rather, unsalvagable in my opinion, because I've never let dwarves get to purple stress.

fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #275 on: July 14, 2019, 10:40:59 pm »

Since it doesn't look like there are any other takers, I'll pick it up for another round. I'll focus on trying to reverse the stress spiral and improving the quality of life for the dwarves.
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Splint

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Re: Cheesesplatter: A Succession Farm
« Reply #276 on: July 15, 2019, 11:29:54 am »

Well good luck to you, I'm certain some of those people are entirely unsalvageable.

Vaporo

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Re: Cheesesplatter: A Succession Farm
« Reply #277 on: July 16, 2019, 08:12:17 pm »

Been watching for a while, and since you're still going I think I'd like to take a turn. How would you feel if I resurrected "The Maggot"? This fort seems like his kind of place.
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fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #278 on: July 17, 2019, 08:19:43 pm »

Notes from the Winter of 256:
-----
I think Mayor Zulban said it best.


256-10-01
After years of focusing on the needs of the Deepholds, we now focus on our own. But first, we have to remove some unwanted neighbors. Giant love birds may seem harmless, but everyone hates them.


Speaking of our needs, I've been working with the unhappiest of our citizens to improve the quality of life. For a couple of weeks out of every month, they'll work to improve the bed rooms for everyone. Step one, smooth the stone that's ruining our socks. Here's the fort celebrating that modest success at the end of the month. The aim is great bedrooms for everyone.



256-10-28
At the turn of Winter 256, Mosus Ugoshalath had a macabre mood. Unfortunately... no workshop was good enough for her. Here you can see her practicing to be a Lurk.



256-11-20
No migrants this season either. It's enough to make you think they don't like us anymore...


256-11-23
Finally, the caverns are now host to a fire breathing iguanoDONT. Who immediately set everything on fire, killing several jabberers and the frame rate.



We'll see what spring brings.

-----
OOC notes:
Apologies for the delays, it took a few retries to come up with a way that didn't end up with mass tantrums.
Newcomers to the fort may notice this fort's unusual dedication to An the Whisper of Meditation. I took Splint's advice here.
Dwarves are also now (all) partial to whip vine flour and barley wine.

Finally, the list of the dead.
Spoiler (click to show/hide)


« Last Edit: July 17, 2019, 08:41:08 pm by fortunawhisk »
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Splint

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Re: Cheesesplatter: A Succession Farm
« Reply #279 on: July 17, 2019, 09:40:36 pm »

All that organizational  nicknaming looks ugly as sin on the unit list, and that casualty report.

auzewasright

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Re: Cheesesplatter: A Succession Farm
« Reply #280 on: July 18, 2019, 09:03:50 am »

Anyone want to photoshop blood red Xs or something over the faces of those who have died onto Hrdrocyanide’s picture?
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fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #281 on: July 21, 2019, 03:00:11 pm »

Spring 257
-----
256-01-01
The Spring of 256 brought a terrifying elven invasion. Who knows what will happen in the Spring of 257? The militia check the treeline for any movement every few minutes.

257-01-10
The dwarves decide they must continue to honor the deal with the Deepholds, so food and drink production resumes for the expected arrival of the couriers in Summer

257-01-12
Another invasion of giant lovebirds demands the roof building for The Hole continue at a faster pace. We'll have to use wood and stone for now, the glass isn't ready yet.

257-01-25
The end of month arrives and still no elves. The dwarves of Cheesesplatter celebrate with a crowd favorite, the Festive Fragrances!


We don't have any of the traditionally required instruments, so...


For context, the nis is basically a huge water powered church organ. It it is capable of hundreds of complex and subtle tones. Sazirzuntir is capable of... maybe three.

257-02-05
The child Imush Eturuvel enters a secretive mood. She claims a craftshop... and immediately produces a very fancy amulet. Very nice, Imush.



In other news, the Mayor rescues a citizen wounded in a tantrum. He's not much of a fighter, but he's been in enough brawls to know when someone needs an out.


257-02-12
Still no migrants. There's so much to do to prepare for the arrival of the Summer caravan, any help would be welcome.

257-03-21
The final occupied bedroom has been smoothed. A few dwarves show significant skill for stonework, so they've been asked to add a few engravings to the bedrooms.

258-03-27
Everyone takes a final drink. If all goes well, by this time next month everything worth eating or drinking will be loaded on the caravan, bound for the Deepholds.
« Last Edit: July 21, 2019, 03:56:04 pm by fortunawhisk »
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fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #282 on: July 21, 2019, 03:53:42 pm »

Summer of 257
----
257-04-01
Summer has arrived. The couriers for the Deepholds can't be far behind.

257-04-10
And there they are! The mad rush to bring everything to the depot begins.


257-04-17
The humans have once again only brought two wagons and a few horseback merchants, so their capacity is a bit low.


The drinks have all been brought to the depot, so the Lordy begins the trade.
Pretrade Stock status:


Loaded with Drinks:


Loaded with Food:


Post Trade Stocks


During the trade, Lordy spots something in the wagon that simply must find a new home with the dwarves. A few battered goblin axes are traded for it.


257-04-17
With the food and drinks safely onboard the caravan, it looks like Zulban's leadership will continue.


257-04-28
Another terrible beast has made the caverns its home.


257-05-10
The couriers have announced their intention to leave.

257-05-17
And they're gone! Oddly, no one can seem to remember the couriers saying anything about the state of the Deepholds this year.

257-05-20
Again, no migrants.

257-06-08
Another artifact. A shiny bauble about the fort's history.


257-06-20
The animals are outgrowing their pastures. The options are to either expand the pastures further or to cull the herd. We already have more meat and cheese than we can deal with, so... a culling.

Fall is almost here. We've heard nothing of the Deepholds for nearly two years. What happened to them?
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Splint

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Re: Cheesesplatter: A Succession Farm
« Reply #283 on: July 21, 2019, 04:05:15 pm »

A wagon broke down and buried everyone under a mountain of stuff they were unable to escape from.

fortunawhisk

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Re: Cheesesplatter: A Succession Farm
« Reply #284 on: July 27, 2019, 01:35:55 pm »

Autumn 257
-----

257.07.01
The Autumn of 257 is here. Will it bring a dwarven caravan? New faces for Cheesesplatter? We've been preparing food and drink on the off chance...

257.07.13
An unwelcome guest appears instead... The Cyclops Eruwa Imaseive Ayi Ola, wielding the infamous Mysterious Tube (an iron greaves sized for elves?).


She mashes all of the human murder hobos outside the gates before accidentally stepping in a cage trap. I did not know you could embed iron greaves in a wound...


The humans have the last laugh though:


257.07.15
The precarious single stairway that binds all of Cheesesplatter together is just too dangerous with so many unhappy dwarves. I routinely see dwarves jumping off to escape fistfights. It's only a matter of time until someone gets seriously hurt. We'll go to a lovely dual helix ramp for the central core. One small problem: The aquifer. All available pumps are deployed, and parts for several more are ordered.

257.07.24
The roof over The Hole is finally finished. It took nearly every free rock block we had. Hopefully, this will keep those giant birds out while we finish making the glass.

257.07.28
No migrants or caravan again. I don't know if the cyclops is responsible, maybe they just think we're dead?

257.08.01
Cheesesplatter has an animal problem. They're everywhere.



I fix the first problem by putting all the animals into a single place. The next problem is there's still too many. Obviously, the answer is magma. Fortunately, we have some on hand.



Interestingly, animals burn just hot enough to set other animals on fire.



The metaphorical cloud over Cheesesplatter is now a literal one.



Magma: It's Super Effective.



257.09.20
And the aquifer (single layer) is breached and the core route is (almost) complete. Everything is ready for the end of the month holiday.

257.10.01
And done. Winter 257 is here. Here's how the fort stands.



-----
Notes:
Year 256-257 successfully completed without losing anyone! All praise to the RNG for not punching heads into pulp or tearing the nerves.
I've removed my system of nickname based roles from everyone but the militia.
Frequently tantruming dwarves have been quarantined with burrows and locked doors. They've also been placed in squads for better movement control.
However, you'll notice they still get "Attend Meeting" jobs. These are a hassle, but they must be completed for stress relief. It appears there can only be ONE active job of this type, it blocks that dwarf from other jobs, blocks other dwarves getting the Attend Meeting job, and it will generate bad thoughts for dwarves that can't complete it. AND dwarves who couldn't get it because someone else had it. Opening a bug report once I find a way to easily replicate.
To control tantrums and limit damage, I'd temporarily assign tantruming dwarves to burrows or the military. Sometimes, this seems to break pathfinding for the dwarf, so they will stay in one place until they calm down.
To satisfy the 'Craft an Object' needs, I have been cutting fire clay into jewels. Clay is infinite and doesn't have a bag/bake requirement like glass.

Most of the named dwarves are in a good place:
Well... not Blitzgamer, who remains deeply traumatized by his time in the rain.
SQman is ecstatic. I'm convinced this is due to his ongoing refusal to wear pants.
Imic and Immortal-D were very helpful in completing the central core route in a timely fashion.
Lordy is the backbone of the booze and brokering industries. She also pitches in as a medic.

On a copy of the save, I had no luck with getting the caravan/migrants/liasons with any of the stuck merchants or civil war scripts. I'm not sure if something happened during Immortal-D's turn or if it's the deeply unhappy fort during my turn(s), but there haven't been any migrants since Autumn 255.
-----
Download:
http://dffd.bay12games.com/download.php?id=14479&f=Cheeseplatter_Winter257_v2.zip

Edit: Updated the save with missing notes.
« Last Edit: July 28, 2019, 06:20:45 pm by fortunawhisk »
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