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Author Topic: Glazedfaith  (Read 21651 times)

snow dwarf

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Re: Glazedfaith
« Reply #45 on: March 05, 2020, 11:24:34 pm »

Can someone explain to me what the magma piston is and how it works? I'm just mesmerized by that gif.
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Loud Whispers

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Re: Glazedfaith
« Reply #46 on: March 07, 2020, 07:50:41 am »

Can someone explain to me what the magma piston is and how it works? I'm just mesmerized by that gif.
It's a way to rapidly bring a lot of magma to the surface instantaneously. How it works is that a large mass of rock is dropped via cave in over the magma, and the falling rock displaces the magma to the surface. You can see in the gif the rock all vaporises and in its place all the magma appears

vp

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Re: Glazedfaith
« Reply #47 on: March 29, 2020, 12:45:22 pm »

Those clouds look awfully close - will AV keep working if you pierce them?

It seems to me that the clouds are located just over the highest map level so it's techically impossible to pierce them.

...And, oh, is that a conning tower?

No, definitely no.

A library guest surprisingly attacked by a sadistic maniac:

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A glorious pick:

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Werepanda at fort's gates:

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The ship's top has been almost closed:

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Draining a lake in upper caves, dwarves flooded abandoned pastures for dralthas and elk birds:

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The whole hell has been walled off:

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All 7x4 pixels of world's map:

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The for is 68 years old:

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Another angle:

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Miners work on another big cave-in. Middle caves, 104th underground level, camera looks up:

Spoiler (click to show/hide)
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Fleeting Frames

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Re: Glazedfaith
« Reply #48 on: April 10, 2020, 07:36:33 pm »

That's an interesting POV from interesting guest. Quite unlucky, to have one visit as scholar. Unfortunately for them, luck alone ain't gonna cut it.

Though I'm lil confused - gray banshee kill, but werepanda attacker? Somebody else got the kill?

Lots of work on the ship. Got to say, when you started I was imagining a sailship. Now, the ship has no windows - or in another way, the whole ship is a window.

I don't know if you run around in adv mode? If you do, might want to knock out some hell's walls for locked doors that the adventurer could lockpick.

Also, 7x4 is huge, and that's somewhere over 10k jobs in large cavernous space - now I can't help but wonder what's your fps like, 7?

These grand skylights to surface will proceed to take it even lower. The abandoned pastures will freeze over once the digging reaches them, I guess - but at that point, could just move animals to graze in hell.

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Re: Glazedfaith
« Reply #49 on: April 11, 2020, 06:44:11 am »

There is something so magical about a floating vomit-coated iceship

vp

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Re: Glazedfaith
« Reply #50 on: April 12, 2020, 08:25:56 am »

Though I'm lil confused - gray banshee kill, but werepanda attacker? Somebody else got the kill?

Yes, the pick that severed werepanda's hands did not end his life. Somebody else did, I don't remember who exactly.

I can't help but wonder what's your fps like, 7?

Yes, exactly this.

Miners prepared next cave-in, soon there'll be sunny on the bottom of drained magma sea:

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It's sunny now:

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According to dwarven physics the whole stone pillar disappeared at once except stones and gems that were previously detached from the pillar by miners' picks and were laying here and there. Those stones and gems immediately began to fall.

I found out that Armok Visions shows gems, they're very small, it's very hard to see them in ordinary circumstances:

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The downward view from middle caves:

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The upward view from upper caves:

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Surface view:

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One of next cave-ins should make a vertical dissection of the fort:

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There's a lot of web in the hole:

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A miner descending by the wall of the hole:

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The ship:

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I underestimated ice trancparency very much. The ship is visible only because dwarves vomitted everywhere.
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Re: Glazedfaith
« Reply #51 on: April 12, 2020, 01:10:34 pm »

Glorified pick nevertheless, though severing werepanda's hands makes them only more likely to bite ^^;

There's been muddied SMR before.

But I think you may have an unique opportunity on this embark now - with 44.05 digging changes, one became unable to make large SMR skylights by obsidian-casting and digging again.

However, if you drop ice floors on it, then melt them to remove magma flow floors, then pond water to ice cast the SMR wall, I think you should be able to dig it - with no retire needed.



The midair hanging rockslide (gemslide?) is positively eerie.

Though the skylight feels like something out of a rainforest, not  glacier - feels like a river made it. Though your dwarves are a terraforming force of nature alright....

....Hold on, is that skylight in the shape of a ship laying on its side?

Only in the upper edges I can see the ice ledges, but I guess in retrospect on web image I may have been mistaken.



"The ship is visible only because dwarves vomitted everywhere." =D

Does it looks prettier after clean map dfhack command? Though you're right; I think I could get lost in it - I think I can see the ground through it. Good work as always!

vp

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Re: Glazedfaith
« Reply #52 on: May 09, 2020, 04:09:47 pm »

Three dwarves stand on top of the ship:

Spoiler (click to show/hide)

Upper levels of the ship in the main DF window:

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Something new is forming on top of the ship:

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King Asshole46 was captured by goblins many years ago, his apartment is long abandoned. Now half of it is in the area of another cave-in so dwarves removed artifact furniture from king’s bedroom:

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The fort is 76 years old:

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Stone Sense unbroken again:

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New part of the ship zoomed in:

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I found out something new about dwarven hydrodynamics, posted it in another thread (http://www.bay12forums.com/smf/index.php?topic=176317.0), people say it’s well-known behaviour, not a discovery.

This photo was made by a drone hanging over the first cave-in, that one that I filmed a gif about:

Spoiler (click to show/hide)

You can notice a miner enjoying rock-climbing over a magma pool.
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Re: Glazedfaith
« Reply #53 on: May 14, 2020, 04:32:35 am »

That ship - with the in-game image, it becomes clear it's almost completely grey and green! Without Armok Vision, one would barely have any idea it uses ice.

Which really shows the importane of choice of visualizer.

The new thing looks to be arcing upwards - perhaps a ring; a symbolic hyperdrive from sci-fi? Or a coilgun, perhaps.

I do wonder what the cave-ins will be used for. I see one hole, second hole, third hol...Yet a pattern, I don't yet detect.

It's a shame climbing is so unreliable; otherwise the miners would be quite a bit more useful on cliff faces.

vp

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Re: Glazedfaith
« Reply #54 on: May 23, 2020, 12:37:27 pm »

Another view of the same rockclimbing miner:

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Something is forming on the tip of the bowsprit-like thing. Simultaneously the magma-pump tower started to spread a horizontal tube to the first consuming device:

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Dwarves building something on +94 z-level:

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A wild crundle visited, dogs tore his tongue out:

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The view from beneath the glacier:

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The fort is 79 years old:

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The fort is 80 years old:

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Another angle:

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Superdorf

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Re: Glazedfaith
« Reply #55 on: May 23, 2020, 12:45:50 pm »

Grand things in the works!  :D
...perhaps you'll be able to run some magma over the top when all's said and done, to burn off the vomit.
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Re: Glazedfaith
« Reply #56 on: May 24, 2020, 09:49:16 pm »

From that height and distance, I can only assume nether-cap buckets worked?

Also magma+ice is going to look...true to molten rock being opaque like a lava lamp. Which this thing essentially is. Wonder how it'd appear with rendermax once lava is pumped in?

Under glacier feels like it is underwater.

It looks like the "something" might be a catchment basin.

And its still huge construction; though between the pond zone limits and approach angles the usable surface is limited. I wonder, how many idlers do you have typically?

Loud Whispers

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Re: Glazedfaith
« Reply #57 on: June 01, 2020, 07:53:44 am »

Dwarf Fortress: To Vomit where no Dwarf has vomited before

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Re: Glazedfaith
« Reply #58 on: October 15, 2020, 02:01:42 pm »

Dwarves got problems with monolithic ice in the new part of the ship, water freezes in buckets. Dwarves tried nether-cup buckets of constant temperature but it didn't help, water freezes anyway. So dwarves started to build the shorter bridgeway from the magma-tower:

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Finished it:

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A builder approaches his workplace, he walks over the icy bridge few z-levels above:

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Puffin birds visited:

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Population keeps on decreasing, just 14 dwarves remained. Dwarves prayed to Armok but...

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I found out that migrants won't come if there are too many units on the map. Trying to resolve the issue I had to alter source code of two prayers:

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The field of dead elves is stunning:

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Stone Sense suddenly got fixed:

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Migrants keep on arriving, population reached 45. The new part of the ship now grows faster:

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Almost half of hell's bottomless pits has been covered:

Spoiler (click to show/hide)
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Re: Glazedfaith
« Reply #59 on: October 16, 2020, 06:11:47 pm »

Gods be good glazedfaith is still so breathtaking
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