Sorry about replying to a thread so late, but better to do it than not. I see you returned to blogging only with the lack of attention. Reasonable enough, I suppose.
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Well, vp. Your insight into ice, and immediate applications, is both useful and beautiful. Shame about the vomit dwarves spill everywhere aboveground.
Transparent ice ceilings and walls remove the problem of surface blocking the underground skyscapers of dwarves, neatly removing the main issue with displaying them.
I wasn't aware that flame FB bodies maxed out at 20,8kU. This might mean periclase or dolomite aren't entirely flame FB-safe. Unfortunate.
It's a shame you didn't manage to keep elven prisoners....prisoner.
Mayor's photo OP is quite the idea.
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There's probably an use for animal infighting. Minimizing combat, maybe?
The appearance of flight is always neat.
Humans with elephants coming mean they come from tropical shubland - but you're on a glacier. Small world? In any case looks like the dire wolves are poking their heads through the ice.
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Cleanup is always a problem. Though it's probably easier with cage traps, it's somewhat weird that what it takes day to defeat can take month to dispose of.
That's crystal glass floodgate? I can barely see it. But isn't there risk of cave-in with water...Ah, of course. They'll be pumping magma.
...I think one of your demons might have had deadly dust, and they all were fragile. Jeez, what an own goal.
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I was wrong.
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I like how the pipe sections line up with each other to make one giant pipe.
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Armok vision showing decorations really adds to artifacts.
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Pigs and dogs standing on pedastals. Wonder, do elephants do that too?
And guess it'll be giant ice boat, filled with magma, and capable of dropping ballast. It'll be symbolic.
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Poor spider. On the other hand, you have demon capture pretty well down....
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Poor cats. Demons didn't go according to plan! Shashana warned us, and now the fort is twice burned. But jeez, an enemy able to bypass carved fortifications without jostling from their allies or dodging archers? What a nightmare. I thought that wasn't possible.
Oh hey, elven slave prisoner. Now this is thematically appropriate.
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It's starting to look like your best bet against demon would be simply some ranged weaponry, what's with all of them being fragile AND unwilling to be trapped.
Ah, I think I understand why icy construction "tilts". Perspective calculations not taking the additional distance from z-axis into account.
What a view, looks like the ship is about to fall on the army.
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"Elven invaders apparently don't use this feature, their horses are friends, not a transport."
Beautiful. "My little pony is for friendship!" Also means the humans will leave when the horses become afraid.
Looks like the titancatcher has become armycatcher.
Jeesh, that werepanda. Bites all around. None infectious, but still.
Oh wow, hell's transport hub. When your roads are so bad it's literally faster to go through hell, it's might be time to reconsider fortress design decisions. Such as how you can make it cooler.
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Looks like humans learned about riding horses: Don't.
Shame about the kid
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So, taking army to the underworld after all.
Hm, seems like your grazers go through boom-bust cycles with that small cave moss area. Combine with reanimating ground, and there would be a steady and automatic supply of corpses for military training.
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With loafers and strand extractors getting renamed to assholes, I suspect idle hands are bad for dwarves in this fort. Tavern is depressing.
Though them taking up noble menu is somewhat annoying.
That figurine has pretty boatmurdery description, with the dead billy goat. Rules of nature.
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307k to dwarves? How come your caravans are that big?
Also looks like invaders are losing steam.
PS: The handwritten artifact descriptions do very slightly help my utterly awful russian, with help from google. They're not exactly very spectacular, but they're not pointless either, though with 30-40 artifacts in a decade they are no longer so momentous occassions.