Name: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: d12 (pulse laser) + d10 (scrap metal) (Autonomous targeting system)
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d12
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d6
Status: Comme ci comme ça
Sight: reduced fps
Smell: no smell
Hearing: text to speech
Taste: no taste (hah!)
Touch: no touch
Inventory:OMNITECH Isolation Suit (Protection from many environmental dangers)
Cognition copier
bodyparts, enough for full body (in cold storage)
goop thrower (d4 attack. Does no damage. If successful, target is immobilized.)
Modified goop thrower. Does no damage: if successful, target is immobilized. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
-current goop tank d8/d8
-3 spare goop tanks (all d8/d8)
3 spare carbine mags
3 spare shotgun mags
box of d10 damage scrap metal for ferromagnetic accelerator (d6/d6)
Sealing Tool (D4 use die)
environmental scanner
toolkit [3/3]
2 poking sticks
3 boxes
3 mental purgants (1 to Summer)
1 camera drone (borrowed from Ed)
Summer's inventory (whatever got left behind)
Lockout switch and voter [10/10], quantum linked to suit comms.
isolation suit and TTS earbuds
Money: 3539
insurance: auditor-jetpack body (paid for: penal mission cycle)
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
Samples: Wil, Burt, Ed, Baldwin, Summer(?)
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use. Can use it on low-power setting to cut things open without having to recharge.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun (2d10 close, 2d6 medium, 2d4 long). current use die: d6/d6
9. hardsuit-style jetpack (integrated into auditor body)