Team Airport Shenanigans
Consider whether my guns can shoot ghosts or not.
Name: Ji Fuchikoma
Rank: Senior Security Expert
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large emerald green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d4
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Money:
502
[3]
Ji is pretty sure her guns cannot harm spirits. Well...maybe the experimental gun had some kind of ghost killing ammo but...that's kind of impossible to know one way or another.
See if I can detect anything strange with my anomaly watch. Try to film a ghosty plane and examine the footage. Try to use motion detector on a ghosty plane or some other moving ghosty object and see if it detects.
Name: Edward Mortan
Physical Description: He's a bit scrawny and unshaven. Never opens his eyes more than halfway.
Background: Edward can replace a lightbulb without too much difficulty, and he watches a lot of youtube videos. Edward endeavours to do as little as possible in his life and so far has performed admirably.
Life: d8 (Armoured Spacesuit) + d10, requires dex roll (Civil Unrest Shield)
Attack: d4 melee (Hammer)
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d6
Fate: d8
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d6
Occult: d8
Speech: d6
Status: Fine
Inventory:
OMNITECH White Jumpsuit
OMNITECH Armoured Space Suit
OMNITECH Civil Unrest Shield
OMNITECH Passive Personal Shield Generator
Omni-health insurance policy card
Hammer (d4 melee)
Prospector's anomaly detection watch
OMNITECH Tool Kit (3/3)
OMNITECH medical kit (3/3)
OMNITECH Override Fob
OMNITECH Personal Computing Cube and Universal adapter
>FOF program, works on murderbots
OMNITECH Omni-eye camera
OMNITECH "Omni-fun" VR System
OMNITECH Laser Trip Sensor
OMNITECH Motion Sensor
OMNITECH Omni-light
OMNITECH Null Rod
OMNITECH Analog Hand
OMNITECH Mental Purgant
4 nutrient paste
Money: 153 omni
We'll assume you tired this when it first happened because its not happing now and it won't happen again for [Unknown] hours.
During the entire process the detector did detect something. In standard mode it pointed an arrow towards the field and displayed a magnitude of 7.9. The scale goes to 10 but appears to be logarithmic. Now the watch is detecting random things, its arrow spinning to pick out unseen phenomena that seem to be blinking into and out of existence in the distance. None rate more than a 1.5 on the scale.
The motion detector DOES pick up movement from the ghostly plane- it isn't a simple hallucination.
"Well damn, I guess I'll just sit here and think happy thoughts, wonder if I could borrow the Pushbot at some point in the future?"
Sit and see if I can learn anything while being stuck inside the car.
Name: Burt Burt
Physical Description: A generic looking bastard.
Background: Needed a job and got one.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight: sensory deprivation helmet
Smell: sensory deprivation helmet
Hearing: sensory deprivation helmet
Taste: sensory deprivation helmet
Touch: OMNITECH Red Jumpsuit
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: Dead as hell
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (1 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
2 Fire extinguishers (d6 use each)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
2 Pack of gum
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
laptop
flashlight
phone
Money:
245 Omni
12,300 Megabucks
Burt does have access to all the car's cameras and capacities, assuming the dominant force of the EdPC doesn't slap his ghostly hands away. [4] He does a quick search using the EdPC's internet, trying to find out more info about this place.
According to what he can find the place was actually still operating right up until the end, but on a very limited basis. Private craft. VIP's wanting to land somewhere other than the main airport, occasional military planes, shipping companies, etc. As he searches through images he finds one of the runway with a plane landing on it. The plane has a rather distinct logo, though you're not sure what for.
Those standard kit flares, can I shoot them using the ferromagnetic accelerator (and without damaging it)?
If yes, then light one and shoot it over the airfield to illuminate it and take a better look at what is going on. Do this a few times if needed to get a good illumination, we have quite a few spare flares. I’m willing to get a little closer to take the shot if needed (dunno what the range is on this weapon) but don’t get onto the airport itself.
Once illuminated, take a closer look at what is going on. Use scanner to gather more information.
EdPC: use the main gun to fire a flare round if Yagyu’s plan fails or doesn’t illuminate properly. Also use the SPOT! light if it helps. Since currently a regular round is loaded, have pushbot unload it, load in a flare, then reload after shooting the flare (assuming thid wouldn't 'waste' the regular shell, if it would then disregard for now).
"If one of you could send in a drone of sorts to take a closer look, that'd be nice. If not we can shoot one using EdPC but those are in short supply."
mook mapInteractive map, courtesy of ParisName: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: depends on weapon. Currently equipped: goop thrower, d8 overdrive
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
current goop tank: d8/d8 use die
d8 use box of metal scrap for ammo (does either d8 or d10 damage)
3 spare carbine mags
3 spare shotgun mags
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
bodyparts, enough for full body (in cold storage)
113,562354 liters of tap water
4,5359237 kilograms of kelp 1 bottle of pretty good booze
inventory of Burt
2 anomaly detection watches (1 given to Wilfred)
cognition copier
Money: 15
8 omni loaned to Baldwin (heydude6).
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
Samples: Sam, Bob
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun (2d10 close, 2d6 medium, 2d4 long). current use die: d6/d6
9. Palm mounted Carbines: Same as Pinpoint Carbine. current use die: d6/d6
Yagyu tests if he can fire a flare. The answer is "Sort of". The flare does have usable magnetic metal inside it, but not very much. Firing it any real distance would be difficult without tearing it apart. However, there is an alternative. He finds a rock that he thinks is roughly the weight of the flare and gives it a hard toss. [8] It is hard to tell where it goes, but the arc it takes while still visible is promising. So he lights a flare and hurls it out into the airport. The flare tumbles through the night and [5] lands squarely atop the rusted hulk of the airplane that seemed to have just landed, illuminating it and everything nearby. The EdPC turns its spotlight around and uses it to illuminate a strip between the flickering red island of flare light and the road they're currently standing on.
[9]
The layout of the airport is rather simple: The actual airfield itself is in the center, with the majority of buildings off along the western edge and a few scattered buildings on the east and south edges. The buildings are all quite minimal, simple metal hangers and prefab buildings squatting on wide slabs of cracked and grass riddled concrete. It is clear that this place was once far larger, as the area before the buildings proper is a vast expanse of dirt and rust coated concrete and badly degraded parking lots. Beyond these are the main buildings themselves, with the largest of them being a long, low, almost hanger like building running north to south. A chain-link fence topped with barbed wire encloses the entire area, though it has fallen here and there. There areas of interest that Yagyu can pick out are the plane, of course, along with the three hangers near it. The only "Gate", which the plane was heading towards, as well as the tower connected to it are potentially interesting. The museum on the east edge of the airport might have something worth stealing, but probably won't tell them much about what's going on.
No sign of any people or animals, aside from some dragonflies zipping around above standing water in a drainage ditch.
Those rusty airplanes ain't gonna buff themselves. Waddle into the darkness. Keep an eye out for equipment in need of repair, especially facilities related stuff like plumbing, electrical lines, etc. Also, keep an eye out for BIG SNACK. They seem to like the darkness.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4 (or whatever the riot suit gives. D6?)
Attack: d4 (Bite)/d8 (tentacle: occult)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d8
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bitey
Inventory:OMNITECH Red Jumpsuit. Shredded bits of this are found in various points around Bob's body.
Omnitech Modified Riot Suit. Fit for an evolutionary relic.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) strapped to the end of his tail
OMNITECH Tool kit (3 charges).
Box of 5 high visibility flares.
spiderbot (nuclear? cat ears attached)
Life d4
Attack: Needle gun [d4 ranged]
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
decorative hat
dwarf bobblehead
mini cape
tentacle
Money: 600
addressed human rights violations by attempting to dispose of substandard foodstock from contaminating the food supply.
flushed the toilet
depressurized butadiene and styrene-butadiene pressurized rotational ground contact devices
acquired sustenance
Established a beachhead in the yelllowzone along with Anya,
Bob, fearless as ever, waddles forward and immediately tumbles down the grassy embankment. He rights himself at the bottom with slow and laborious dignity and then scrambles out as the flare flies in over his head and illuminates the area. He reaches the outer chain-link fence [6] and bashes straight through with complete abandon, knocking it over with his prodigious scaly girth. He scrambles across the overgrown yard and onto the concrete, slither running across the vast expanse of industrial nothing until he reaches the main building. Nothing seems to happen out of the ordinary.
The entire place is in desperate need of repair: it was clearly ancient even when the disaster happened but now its a rusted shell of itself. The windows are all broken, the steel walls brown and orange with rust. The focal point, the old plane, is laying there like a beached whale. Its landing gear are snapped and its resting on its belly, one wing snapped off and the other pointing up into the air. Gleaming aluminum is somehow corroded and blackened but even still, the logo on the plane's side is still visible. Its a man, or at least the upper half of a man, with what appears to be a corona made of the interlocking circles of a Bohr atomic model.
Team Nerd Nabbing
"Well, that's all I have time for here. I have another engagement to head towards unless someone here wants to fly the silverfish in my place."
Baldwin radios to Wilfred and agrees on a rendezvous point a safe distance from smile's territory. He then takes the silverfish and flies it so he can pick up Wilfred. (Sam too if there is space for her).
They will fly high into the sky and try to obtain a bird's eye view of the area. Focus on these targets in particular:
Operation: Mile-High Recon
...Key things to look out for will include military vehicles, guard patrols, large clusters of Smiles members, anti-air defenses (I don't expect them to have such a things since I expect aircraft to be a very rare occurrence here), training camps, and seemingly safe places to land that are near the hospital. I also have an interest in seeing their farms and how their society is run along the river. And the hospital obviously.
EDIT: Wilfred will then drop him off at the airport
"So to tell you the truth Will, I think the guys at the airport need someone with my set of skills. This thing isn't too hard to fly, so do you think Sam can pilot it in my place? She can drop me off and then it will just be the two of you."
Name: Robert Baldwin
Physical Description: A tall and thin man with green eyes and shoulder-length brown hair. You'd almost mistake him for a hippy if it weren't for how well-groomed he was. His hair has a shine to it that one could only get from the most expensive of shampoos and conditioner, while his complexion is flawless. No one knows where he gets his personal hygiene products from.
Background: In a past life, Robert had been a famous architect who distinguished himself with his avant garde designs. Life was good for the young upstart, until his preference for beauty over practicality caught up with him.
His biggest achievement, the Sierra Space Resort was a massive space station meant to house the wealthiest of space tourists. Modelled after a dance device from a bygone era, the station was a giant ball covered almost entirely in mirrors. It would reflect the light of a local star and spread it throughout the cosmos, broadcasting its brilliance to anyone in the solar system. This gave it the nickname the "Dazzle Star".
Though the clientele loved it, locals would get very pissed whenever the D-Star touched down in their corner of space. The reflected sunlight wreaked havoc on nearby planets, starting wildfires and even boiling oceans. Eventually enough people got mad and banded together to form a rebellion. The station was not designed to defend against such attacks and was quickly blown up, along with all the upper-classmen inside it.
Someone had to pay for that bloodshed, so Robert ended up facing the suit's wrath. As punishment he was cryogenically frozen for 200 years. Long enough to go out of style.
After serving his sentence, Baldwin applied for a job at OMNI, but the suits confused his unusual floorplans for diagrams of summoning circles. Robert was hired on the spot, but it was only during his second week of basic training did he realize that he may not have gotten the job he was looking for...
Life: d6 (reactive fabric cape)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee exploding occult (Ceremonial Dagger)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d8
Speech: d4
Status: No injuries yet.
Inventory:
OMNITECH Black Jumpsuit
The standard OMNITECH jumpsuit. Covers everything but the head, hands, and feet. Stain resistant, waterproof, breathable, light, and overall comfortable as everyday wear. Offers no protection against anything more dangerous than a spilled cup of coffee. Has the employee’s name stenciled on the back like a sports jersey. This one is Black and has a smaller “OCCULT” stenciled across the right side of the chest, just under the collar bone.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. The Generic Personal Sidearm is a handgun as drawn by a 9 year old; A gray rectangle with a gray rectangle grip and a trigger that looks more like a light switch with a trigger guard that looks like an allen wrench. It is uncomfortable, unappealing, and very clearly designed by the lowest bidder, but can effectively put .45 slugs into targets.
OMNITECH Universal Containment Pod x 5
OMNITECH Containment pods resemble a clear tube held in between two large metal ends with long rods forming a cage and reinforcing structure around the tube. One of the metal ends has an iris design to allow it to open and allow a sample in before clamping shut. Though the tubes look to be glass they are a multilayer reinforced acrylic that is remarkably strong and non-reactive.
OMNITECH Null-Rod
The Null-rod is a collapsible rod made of the same non-reactive acrylic as the inner lining of the containment pods. Used by Cultists for the investigative prodding and poking of things that look dangerous.
Ceremonial Dagger (d4, uses occult, die explodes and increases level each explosion)
A prototype self defense weapon with an entangled connection to the Highly Evil, Logarithmically Lethal plane (H.E.L.L.). Has an over designed appearance to it with a human bone handle and a hooked, serrated blade, almost like a linoleum knife designed by someone who wants to make the linoleum suffer. It’s unknown if the design is somehow conducive to the entanglement or if it's just someone’s idea of a joke. Normally the knife functions like any other mundane instrument of murder, but occasionally it will manifest high levels of H.E.L.L. resonance, producing short lived demonic emissions on contact. Has no OMNITECH branding and never saw a commercial release as of yet due to concerns of cross dimensional bleedover and possession.
OMNITECH EMP grenade (d20 damage, only effects electronics. Single use)
OMNITECH Placed charge (Demo pack, with remote, 3d10 damage, single use)
OMNITECH Reactive fabric cape (1d6 life)
Gentleman's Pipe
This isn't a pipe. This is a text-based description of a pipe. And also a pipe.
Octarine Tobacco
An ancient plant from 200 years ago. Used to be all the rage among people with "alternative" lifestyles, but it fell out of style once corporations began selling it legally. Turns out that once the man was in on it, nobody wanted to buy it anymore. By now it would be extinct if it weren't for the single potted plant in Baldwin's room. In the end, Baldwin was a sellout.
Idea Tube
An old treasure from a past life. Even back then everything was done in CAD, but Baldwin always wanted to stand out. He drew his designs by hand and would store them here for safe keeping along with spare paper and writing tools. This created a tempting prize for any aspiring paparazzi, which lead to him being frequently covered in various magazines. He owes his career to those guys.
Good OMNITECH fishing rod
Some guy's wallet
Some guy's crumpled piece of paper.
A prospector's watch
It's got sensors and shit that detects anomalies. Allegedly ceases to function deeper into the zone
Military grade Electronic Binoculars. Is there still any movement?
Useful for scouting
Money: -500 OMNI bucks, 147 Megabucks.
((Quick post, not sure what to do yet. Will almost certainly edit.))
"Hey, we've ran into a Smiles barricade. Armored vehicles, infantry, a lot of them. Apparently these guys have an entire working power grid! But we're not getting in there unnoticed unless we fly. Maybe not even then."
Zoom in on the infantry. What level of armament do they have? Anything that looks dangerous to my hardsuit? Rockets, explosives, etc? How good is their equipment besides; do they have real armor? Night vision equipment?
Edit: After sizing up the smiles, give them a friendly little wave then just leave and go back the way we came. Find an area to rendezvous with Baldwin in the Silverfish, and have it pick Wilfred up (still in his hardsuit, as cargo) while SAM flies. Plan is to drop off Baldwin with the airport team, then head back to Smiles territory. Fly in from the north side, though.
Name: Wilfred Seven
Physical Description: An exaggerated eight-foot tall linebacker-shaped machine constructed out of slabs of white metallo-ceramic armor, laid atop a barely visible metallic undercarriage. Its legs are stumpy compared to its arms, with a bulbous body due to the double rocket jump pack embedded between its shoulders.
Inside, he's a plain robotic body.
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Senior Xeno-Ambassador (+150 omni per mission)
Life: 2d8 (Hardsuit)
Attack: 4d4 Acidthrower
Stats:
Str d10 (Hardsuit buff)
Dex d4
Spd d4
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d8
Gun d4
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: Pristine Robot Body inside a Pristine Hardsuit
Inventory:
Cat-sized woodlouse named "Rolly-Polly" (Left at home)
Autonomous corporate observation drone (rolls on d6 to interpret confusing orders)
OMNITECH Neuron reconfiguration helmet (Allows the level of two skills to be switched. Overuse causes reduction of levels.)
OMNITECH Hardsuit (2d8 life, d8 jumpjets)
---Can skim on smaller rockets
---Built in binocular view
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Two d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
Money: -853. Owed to loan shark.
"That's a whole lot of smiles Willfrederick, kinda wishing we brought Pathos or Wagyu Steak here."
SAM will use her medical knowledge to ascertain the state of the Smiles. Are they a half-starved militia of child soldiers? An army of elite superman? Or maybe something in between like a regiment of scurvy riddled young adults.
EDIT: Guess SAM will pilot the thing, evolve some wings or gliders in case she fails at that and needs to bail.
Name: Samantha "SAM" Endashale
Description: Sam used to be a research scientist at a prestigious biotech company until her distressing vigor for human experimentation got her fired. That, or perhaps the 3 graduate students that went missing under her tutelage. Regardless of the reason, she ended up finding work at OMNITECH. She chose a field position herself, and seems to be eagerly awaiting the chance to try....something....
She currently looks like a swiss guy's greatest wetmare.
Senior Medical Officer (+100 Omni)
Flesh: 4 (10 MAX)
Attack: d6 bite
Stats
Strength: d6
Dexterity: d4
Speed: d8
Endurance: d4
Will: d4
Knowledge: d4
Fate: d4
Skills
Melee: d4
Implants: d8
Medical: d12
Shift: 1
Shape: d4
Manipulate: d4
Survive: d4
Status: All good
Sight: Pepeers
Smell: I smell yee
Hearing: I hear yee
Taste: poggers
Touch: Salad Fingers
OMNITECH Medical Kit (5 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Organosculpting system
Hover Dolly
Cognition copier
One of each nootropic type Anya had
Credits 20 (-200 debt)
Things done:
-Returned to primordial goo
-Ate fish flakes
-Threw up a fish ball
Sam and Wilfred both examine their would be targets. They appear to mostly be young men, late teens and early to mid twenties, with a few older men in what seem like leadership positions among the groups. Most are wearing normal street clothing, usually without even so much as a helmet for protection, but a few are in vests and one -a gunner in the back of a truck, is wearing what looks like a bomb disposal tech's suit complete with huge ballistic collar. As per weapons, those are highly varied. Most seem to have a rifle at least, often times with multiple hand guns secured around their person as well. There are two RPGs that they can see, along with the previously mention truck which looks like it has a mounted laser with giant battery packs filling most of the truck bed around it. The majority of their arms are beneath the notice of the hardsuit...but a few in there could be trouble. And that's only what's visible.
Sam and Wilfred wave to the blockade and jet back out of the city, heading back the way they came. A truck follows them for a few blocks, keeping a respectable distance, but doesn't follow them beyond the bounds of downtown. They rendezvous with Baldwin and the Silverfish a few miles out, in an overgrown park, and go through the motions of flying back to the airfield. The silverfish can indeed carry the armored suit -a rather impressive feat considering its size and weight- though doing so slows it down and lowers its vertical ceiling considerably. So when they are making their return, circling around towards the north, they have to fly even lower to stay out of everyone's sight.
From the north the previously obscured university hospital is far more visible. It is a massive complex, at least 5 huge buildings, each 7 or 8 stories tall. They're blocky, almost castle like with protrusions that look like battlements and towers; a modern day fortress of concrete. Hundreds of electrical cables cover the place, stretching from the main building out across the grounds and beyond, into open windows or crudely drilled holes. There are hundreds of people just in the open spaces between the buildings. It looks more like the army base than a gang hive, complete with motor pools and organized supply depots. All or at least most of the buildings are lit and the place shines like a white diamond against the ashen world beyond.
The Huron runs to the east of the complex, skirting its outer walls and then curving away and heading further east. The dam extends out from the hospital complex, Near two helipads and a parking lot along the north west edge. The dam itself is a huge wall of steel and concrete topped with a medusa's mane of cables and transformers that feed power back into the main building. It is at once both ramshackle and impressive; the work of someone with great knowledge and terrible tools.