Thanks. I see now. Sorry about that.
I think I'll take out a 500 OMNI loan from the shark. Buy a ceremonial knife, EMP grenade, and an OMNITECH placed charge.
Alright. Make sure to mark it down on your sheet.
I guess I'll level up speech twice and then I'm ready to go. It's fun being the only one skilled with something. Also, I could team up with EEED and help him with proselytizing.
Edit: Use spray paint to make Bob's spider look prettier and/or more intimidating. Maybe paint some TRON lines on it with the glow paint?
Name: Pathos
Physical Description: Auditor
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident. Was a spiderbot for a while.
Class: Senior Tech Officer (+200 OMNI per mission, built in computing cube)
Lead Demolitions Tech (+150 OMNI per mission, repairs will be deducted from paycheck)
Life: 3d8: Auditor
Attack: d?: Auditor
Stats:
Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d8
Technology: d12
Medical: d4
Occult: d4
Speech: d8
Status: *excited auditor noises*
Inventory:
Computing cube (embedded in rank)
-Text-to-speech earplug control
OMNITECH Thermite cutting charge (3d10 damage but concentrated, no splash, single use. Cuts through metal)
Glowspray paint
Power cord
Money: 2 (Debt: 500)
Alright
[2]
Nah robo-field looks fine.
"Thank you, gracious Bill! If you ever need your soul saved or wish to change your name to a spiritually more powerful version, don't hesitate to call on me."
What were the stats for this gun again? d8, I think?
Head on over to the mission briefing, and prepare for shenanigans.
Name: EEEDD (Entertaining, Educational, Elastic, Disposable, Devoted)
Background: Created as part of a product line of quick-use clones with pre-installed memories, skills, and behavioral sets in order to fill gaps in high-skill fields for a comparatively cheap price, EEED’s entire line was scrapped when someone realized his name-acronym sounded like it was describing a sex toy and the resulting onslaught of memes caused the forced ‘retirement’ of the executives that had initiated the idea. This EEED, gestationally imprinted with chiropractic and massage techniques, was somehow missed in the purge of defective product and ended up finding a job with OMNICORP before his parent company’s legal team/hit squad could track him down.
Description: A big, doughy ball of a man, with earnest, simplistic facial features that look like someone crudely shaped them out of clay. Small, circular eyes peer out at the world with innocent warmth, contrasting his oddly large teeth that are perfectly square and just a little larger than normal, enough to be noticeable. He has absolutely no hair, though his scalp is tattooed with his terms of usage, patterned in such a way that suggests a balding fringe.
Rank: Team Priest (+1 Occult level)
Life: d6
Attack: d4 exploding occult dagger
Stats:
d8 Strength
d4 Dexterity
d4 Speed
d4 Endurance
d4 Will
d4 Knowledge
d12 Fate
Skills:
d4 Melee
d4 Guns
d4 Explosives
d4 Implants
d4 Mechanics
d6 Technology
d12 Medical
d6 Occult
d4 Speech
Status:
Inventory:
Rubberized Jumpsuit
Incinerator
Arc Scraper
Automop
Staff of ED (d? gun)
Protech Computronium (1 liter)
Ceremonial Dagger (Occult d4, explodes/upgrades)
Cognition Copier
Magic 888 Ball
Reactive Fabric Cape (d6 life)
OMNITECH Insurance Card (Good for 1 treatment)
Medkit (3/3)
Psychokinetic Stimulant (1)
Isolation Suit
10 OMNI owed to Loan Shark
Details about the most wholesome, innocuous religion OMNICORP's ever seen!
Current members: EEEDD
THE SCRIPTURES OF ED:
1. HARM YE NOT THOSE WHICH HAVE THE SACRED NAME
2. THE SACRED NAME IS ED, COMPRISED OF AN INFINITUDE OF BOTH E AND D
3. TO ATTAIN SACRED STATUS ONE MAY APPEND MORE LETTERS TO THEIR NAME, PROVIDED THOSE LETTERS ARE E AND D IN EQUAL PROPORTION. SACRED DEEDS ARE REQUIRED TO ADVANCE THE HOLINESS OF ONE'S NAME
4. THY TASK IS TO HEAL ALL THOSE LACKING THE SACRED NAME, AND IN DOING SO CHANGE THEIR FORMS OF ADDRESS PART BY PART INTO THE SACRED NAME
5. NEVER BETRAY ANOTHER ED FOR YOU ARE BOTH MANIFESTATIONS OF THE SACRED NAME, WHICH LOVES ITSELF
6. THE HIGHEST OF CALLINGS IS WORKING TO ADVANCE THE MANIFESTATION OF THE PRIME ED, WHETHER BY SHAPING OTHERS INTO VESSELS FOR THE SACRED NAME OR BY DIVINING THE WAYS THAT THE FABRIC OF REALITY MAY BE MADE TO WELCOME THE TRUTH OF ED
7. THE NAME WV AND ALL VARIATIONS THEREOF, BEING THE ANTITHESIS OF ED, IS THE ENEMY. DESTROY IT WHEREVER IT IS FOUND
For people who've chosen to bet on when Sam will destroy her own mind and turn into an uncontrollable gribbly flesh horror that needs to be put down. Any bet may be placed, doesn't have to be OMNI, along with a time when you think it's gonna happen by. If that time passes without a STAN incident, you either forfeit your bet to the pool or can choose another time, but you have to put in another bet on top of your original one - again, can be anything. Whoever's guess lands closest to the inevitable STANification wins the pot.
ANGRY_DEMON_NOISES: 500 OMNI for 'on or before Sam's 5th mission'
m1895: 200 OMNI for 'on or before Sam's 4th mission'
Xantalos: 1 E from EEED's name + 50 OMNI for 'on or before the conclusion of Neo-Detroit'
Maybe? I forget. We'll call it d8. Also is it on your sheet?
BLAH BLAH DEFINITION OF INSANITY BLAH BLAH TRY AGAIN AND DO IT RIGHT THIS TIME
Name: Samantha "Sam" Endashale
Description: Sam used to be a research scientist at a prestigious biotech company until her distressing vigor for human experimentation got her fired. That, or perhaps the 3 graduate students that went missing under her tutelage. Regardless of the reason, she ended up finding work at OMNITECH. She chose a field position herself, and seems to be eagerly awaiting the chance to try....something....
She's a stimulant addict and has wide, staring eyes.
Senior Medical Officer (+100 Omni)
Life: d1 freak
Attack: d2 fists
Stats
Strength:d4
Dexterity:d4
Speed:d4
Endurance:d4
Will: d10
Knowledge:d4
Fate: d8
Skills
Melee: d4
Guns:d4
Explosives:d4
Implants:d8
Mechanics:d4
Technology:d4
Medical:d12
Occult:d4
Speech: d4
Status: Toasty and sleepy.
Sight: Pupils are dilated.
Smell: Smells like iron.
Hearing: Ears are full of human juice.
Taste: As normal as one can be.
Touch: All tingly.
OMNITECH Medical Kit (5 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Organosculpting system
Hover Dolly
BIOMASS
Cognition copier
XLLL bikini
Credits 420 (-200 debt)
Things done: 0
See bottom.
See how many glow sticks are in the pack I just bought, then look through trash cans for loot while I wait for the briefing.
Name: Burt Burt
Physical Description: A generic looking bastard.
Background: Needed a job and got one.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight: sensory deprivation helmet
Smell: sensory deprivation helmet
Hearing: sensory deprivation helmet
Taste: sensory deprivation helmet
Touch: OMNITECH Red Jumpsuit
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: Fixed lung, other bullet wounds, chemical burns in lungs
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (2 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
2 Fire extinguishers (d6 use each)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
OMNITECH Generic Security rifle (d6 ranged attack) 1 Magazine (d6 use die)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
Pack of gum
OMNITECH Cognition Copier
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks
Money: 245
D6 use die. Ie somewhere between 2 and infinite depending on your luck.
[3]
GUM!
Use level-up to bring Fate d4>d8
And Tech d8>d12
Buy cognition copier for 400
Upgrade Pushbot for 400 as discussed (guns, melee, and hands for 400)
Then go and inititiate The Plan so I can join the upcoming mission
Name: Edward Paganini Scrum
Description: Edward has the look of a grumpy boulder, an impassive craggy face with lumpy, half swollen features. Once he made deal with a dog-sized flea in the cargo hold of a helium trawler near Jupiter. That trawler never made it back to port, but Edward did. He's been itchy ever since. Sometimes he sees things in the machines he fixes, sometimes he knows things he shouldn't. He won't talk about how he got here, what he intends to do, or what the deal he made was. He is quiet, fatalistic, distant, but prone to occasionally ramble with a distant look in his eyes. He's 36, but he looks 60.
Life: d2
Attack: d4 sidearm (d4 use die)
Stats
Strength:d4
Dexterity:d4
Speed:d4
Endurance:d4
Will: d4
Knowledge:d6
Fate: d4
Skills
Melee: d4
Guns:d6
Explosives:d4
Implants:d4
Mechanics:d12
Technology:d8
Medical:d4
Occult:d4
Speech: d4
OMNITECH White Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Override Fob (Allows activation of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
Hacked Brobot (pushbot)
Traded OMNITECH Organosculpting system to Sam for 700 omnibux and 2 medical procedures, + preferential medic treatment in future missions
1500 omnibux, SAM has 200 debt left
OMNINOUS!
Done.
1 lvl in guns, 1 lvl in tech please.
Also sell the OMNITECH “Painaway” Painkillers.
For those bodyparts, can we say we'll store them in a freezer somewhere?
Name: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns. Also brobot.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: d4
Attack: d8
Stats:
Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:
Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:
Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Current overdrive: d8
current goop tank: d8/d8 use die
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner [BROKEN]
bodyparts, enough for full body (to be collected at the end of the mission)
cognition copier
Money: 8
Sure
Sure (Did I give you a quote on that? If not, half normal price plus d6, no more than starting price.)
Sure
Alright, a few bits of housekeeping. First, our resident shoggoth.
Skills remain the same, but add the following.
Shift: Starts at 1, max at 5. For each you can move one level of dice around your stats per turn. Ie right now you can move 1 dice level from one stat to another, or into your "Flesh" pool.
Shape: Normal d4-d12. Rolled whenever you want to shape shift.
Manipulate: d4-12. Used for using your new body parts, manipulating flesh, etc. Also determines your flesh pool. d4 is max 4, d6 is max 6 etc. This is the max ABOVE however much you have in you right now.
Survive: d4-12. Rolled when you take damage vs the damage you take. If rolled beneath damage, you lose flesh from your pool or dice from your levels.
Flesh: Not a skill so much as a dice pool. When you absorb a body, add 1 here. This 1 can be used to increase the level of a stat, or form a new appendage/body part. Reabsorbing that stat or part transfers the points back in.
Stats currently remain the same with how many ever points you have in them (above d4) can be shifted about now and dumped into flesh if you want.
If you have questions or need examples, let me know.
I'm sure nothing will go wrong with
THATSecond, to our recent big metal ass recipients.
First, description of basic Auditor body and then how they differ.
The "Standard" Auditor is about 3 meters tall, though often looks shorter because it tends to be hunched over. Its head is triangular, lacking any recognizable details like eyes or mouth, and instead looks almost avian. One point of the triangle is elongaged, forming the front of the "face, while the others are pulled back, forcing a sort of curve into the bottom leg of the triangle that gives it a sort of horned appearance. The triangle is segmented, with thin groves running back up along its length and giving it a sort of chitinous appearance, like the shell of a woodlouse. Its body is roughly humanoid though its proportions and geometry is distinctly alien: not only looking nothing like a human but nothing like what a human would create. It has a thin, fiberous neck, a huge hunched back and shoulders, a pelvis that twists forward at an almost painful angle, and long arms and legs, both of which have an extra joint to them. Its shoulders look almost like nautilus shells, a row of thin needle sharp spines runs down its neck and back, apparently along its spine, and it seems to have no palms to its hands nor thumbs, just a series of 8 fingers that connect to a wrist joint. It looks, all and all, much more like something they dug out of an alien tomb than something any engineer would have made.
Pathos' Tech version has a faint blue glow eminating from its groves and crevices, as though the black armor was simply containing some radiant being within. Its head is modified as well, the "horns" formed by the two points of the triangle have extended and wrapped back around to form a ring about a foot and a half across. Inside this ring floats a black sphere which seems to be slowly and constantly pulsing. It has the following built in tools and systems
1. Omnivision: Able to see in several dozen vision modes, this system scans through them constantly alerts the user to any oddities it detects and projects them. Can be manually cycled as well.
2. Skeleton Key Protocols: Automatic system override protocols. Single use and will fry the system they're used on after forcing it to perform one action. 10 installed and will be replenished between missions
3. Superstructure hatch access: All superstructure hatches and some admin tunnels are available for use without incurring...issues.
4. OMNI-scient Network Scanner: Continuous access to the OMNI-scient Network.
5. Built in computing cube and universal jack capacities
6. Daemon Box: A collection of 6 high end AI Daemons which can be injected into technology and will act as ordered.
7. Limited Optical Cloaking system: Renders the user invisible, but only so long as they remain motionless. Has a use die of d6, rolled once per turn while active.
8. Wideband Motion Sensor
9. Sensor Hive: A self contained miniature manufacturing plant which produces flying spy eye drones the size of a ping pong ball. Max 5 active at a time.
Yagyu's Guns version is generally larger and more dense, its back seemingly swollen and its forearms and fingers thicker and larger. Its metal is a deep red, the color only really visible when light shines off it. The head is elongated further than normal, the horns more extended and flared. It has the following built into it.
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun.
9. Palm mounted Carbines: Same as Pinpoint Carbine.
Please standby for mission briefing soon. No actions until its over please.