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Author Topic: MOOK: Such sights to see  (Read 496620 times)

Radio Controlled

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Re: MOOK: Echoes
« Reply #1140 on: July 29, 2019, 11:49:16 am »

look for a way to open the doors into the base proper.
 


Spoiler: Yagyu d'Aubigny (click to show/hide)
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: MOOK: Echoes
« Reply #1141 on: July 29, 2019, 01:10:25 pm »

look at my hazard detector to see if whatever is watching us shows up on it
Spoiler (click to show/hide)
[3]
The detector is picking up something...but it keeps fluctuating and changing. Maybe interference?

Are there shuttle-sized doors leading further in? That would probably let us know where we need to go to reach the phase gate. If there's a convenient crane on a rail that will take the shuttle straight to it, even better.

Also try to find a map. Or at least convenient painted lines on the walls/floor that will guide us to the phase gate.


((I'll leave the investigation to the others and focus on us having an escape route for when things inevitably go wrong. Two TPKs on the same mission is a bit too much.))

Pathos checks around the room. The path to the interface is actually quite obvious; its even labeled with a big painted sign above the double blast doors leading to it. The doors are locked and actually completely welded shut and sealed as well. Judging from some spill over they space beyond has also probably been partially filled with the "safety" resin sometimes used to contain dangerous things. Pathos judges that this probably wasn't an attempt to contain something within and rather was a method of sealing the interface off.  Likely they wanted to prevent anyone from using it.

Go inspect a corpse with Elen, keeping the rifle pointed at its head.  Shoot if it does anything nonstandard for corpses.  If it remains corpsey, remove its head, probably by repeated stomping since Wil has no blade, but presumably *does* have heavy-duty boots.  Continue on to the other corpses and repeat.

...What happened to all the janitors, anyway?  This is a frigging janitor's job, not security's.


Spoiler: Sheet (click to show/hide)
Take a look at the bodies with injuries, determine what kind of injuries they had before they died. Also loot them.
Spoiler: Elen (click to show/hide)
Wilfred and Elen go and inspect the corpses a little more closely.  By which I mean they also loot the heck out of them. Through this process they discover the following.
1. The injuries are the sorts of things you'd expect to see in a bar fight or something of the kind. None of the exaggerated damage of military grade weaponry, just the sorts of injuries a bunch of civies with bats, kitchen knives, and fire could cause.
2. The stuff these people are carrying is not exactly high value. There are several cans of black spraypaint, stencils, a bottle of black pills, various personal effects, some simple tools, a few welding torches, etc.


Wilfred goes to step on a corpse.
"Yeah, better safe than sorry." He thinks.

Then he screams and scrambles back. That thing he thought wasn't something he thought. It wasn't the sound of his own internal voice. It was someone else. Someone else thought something inside his head. Or maybe they remembered someone saying those words?

Keep maintaining overwatch with the top turret. Occasionally check to make sure nothing sneaks up on me.
Spoiler (click to show/hide)
Pike sits up in the top turret and keeps it constantly swinging in a slow 360 degree circle.

Go see whats in any crates and on the shelves that are around.
Spoiler (click to show/hide)
For the most part what Harold finds are various shuttle parts, tools, blasting explosives, concrete, rebar, deconstructed doors and sheet metal, life support system extenders, and so forth. Basically all the things you'd expect to find in an expanding colony or mining outpost. The out going stuff is where things get odd. Most are filled with rather generic rocks but some have sealed metal containers in them. The containers are of the super durable variety and are sealed with a key pad.

figure out what the occult symbols mean.
Spoiler (click to show/hide)
[7]
The symbols are alien in origin, from the "War in Heaven" era. The war in Heaven is the common name for an extraterrestrial conflict that took place in the solar system sometime in the early days of earth; shortly before the formation of life. The combatants are unknown, but remnants of them can be found around the solar system and it is believed the war resulted in the destruction of a planet and the creation of the asteroid belt.

The meaning of these symbols...Toby isn't sure. There might be info elsewhere in the base though.

"Well this is spooky"
Make sure the room is well lit. Look for exits (other than the shuttle sized ones pathos is looking for). Do I need to explicitly state that I would take action to defend myself / the team from hostiles should I come across them in the course of my action?

Spoiler: Fred Williams (click to show/hide)



There are three exits here. Two are large, though only one is marked for shuttle travel, the other large one is probably the main cargo passage into the base. The third door is a man sized one and probably connects either to control systems up here or a smaller route down into the outpost. Or both.

And yes, its quite well lit here.

look for a way to open the doors into the base proper.
 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu examines the doors. They're locked and their seams have been welded shut to keep the door totally sealed. Opening them would require unlocking them electronically and also unsealing them physically. Or just cutting them open.

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Re: MOOK: Echoes
« Reply #1142 on: July 29, 2019, 01:36:48 pm »

Try to gather some of the tools, some welding torches and spare parts or metal for construction means. Maybe also some other goodies, but the construction-related stuff is most important.

Using these tools, try to unseal the physical obstructions for the small door. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
« Last Edit: July 29, 2019, 01:43:37 pm by Radio Controlled »
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: MOOK: Echoes
« Reply #1143 on: July 29, 2019, 02:09:43 pm »

I heard someone found explosives. Loot some of said explosives.

If I have a map or similar that can tell me of an alternate path for our shuttle to reach the phase gate and it is possible to open said door with explosives, then do so.

Else, stand in a corner and wait for someone to point me to something that needs computering or blowing up.




The Lupanian

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Re: MOOK: Echoes
« Reply #1144 on: July 29, 2019, 03:19:05 pm »

keep on keeping on with the overwatch.
Spoiler (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Naturegirl1999

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Re: MOOK: Echoes
« Reply #1145 on: July 29, 2019, 03:32:23 pm »

Spoiler (click to show/hide)
Are the fluctuations concentrated in one area?
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Re: MOOK: Echoes
« Reply #1146 on: July 30, 2019, 05:38:55 am »

Grab some of the explosives and detonators and maybe a cutting torch it one is in all the tools I found, if a cutting torch is available go cut open the man sized door.
Spoiler (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: MOOK: Echoes
« Reply #1147 on: July 30, 2019, 10:55:30 am »

"I wonder what's in those containers. I should open one and find out if it kills the whole team!!!"

Seeing my Teammates experience, use a piece of rebar or something like that to try to acquire some simple tools, possible enough for another repair kit charge (maybe???) and a torch. Attempt to open one of the containers. Point Pathos at electronically unlocking the man sized door. (see his action)

Spoiler: Fred Williams (click to show/hide)
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Re: MOOK: Echoes
« Reply #1148 on: July 30, 2019, 10:57:10 am »

((Oh no. I've seen this mission before. The boxes are full of bees, aren't they?))

Hotfire90

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Re: MOOK: Echoes
« Reply #1149 on: July 31, 2019, 10:44:37 am »

See if I can determine how old their injuries are.
Spoiler: Elen (click to show/hide)
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Leodanny

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Re: MOOK: Echoes
« Reply #1150 on: July 31, 2019, 02:16:58 pm »

"hmmmmmm. Aliens? That's probably not good. ''
Go poke the bodies with my null-rod, does anything happen?
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piecewise

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Re: MOOK: Echoes
« Reply #1151 on: August 01, 2019, 11:33:50 am »

"hmmmmmm. Aliens? That's probably not good. ''
Go poke the bodies with my null-rod, does anything happen?
Spoiler (click to show/hide)
Toby vigorously thrusts his rod into the corpses, as is his desire. The corpses  remain characteristically unresponsive.

See if I can determine how old their injuries are.
Spoiler: Elen (click to show/hide)
[1]
Elen comes to the conclusion that these are all just movie extras in extremely good makeup and that this entire scene is made up. Staged. Yes indeed this is all just a giant prank tv show and sooner or later someone is gonna leap out and a laugh track is going to play.

Spoiler (click to show/hide)
Are the fluctuations concentrated in one area?
The fluctuations do not appear to be concentrated in any one area. No matter where Tara stands and where she points the detector, it keeps fluctuating at a seemingly constant rate.

keep on keeping on with the overwatch.
Spoiler (click to show/hide)
Pike....ok what does this even mean? The script just says "Pike continues to be a pretty mediocre game but pretty good porn." What does have to do with this situation?  No you don't pay me to understand, you don't pay me AT ALL! You just keep me chained to the radiator and force me to read your terrible fanfiction.

Pike you keep guarding people, alright?  Its fine. Everything is fine. No I don't want to see...Alright thats not bad porn I'll admit but I don't think its very pertinent right now. Yes I get the joke I just don't think its funny. No, you're a joke!

Try to gather some of the tools, some welding torches and spare parts or metal for construction means. Maybe also some other goodies, but the construction-related stuff is most important.

Using these tools, try to unseal the physical obstructions for the small door. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
I heard someone found explosives. Loot some of said explosives.

If I have a map or similar that can tell me of an alternate path for our shuttle to reach the phase gate and it is possible to open said door with explosives, then do so.

Else, stand in a corner and wait for someone to point me to something that needs computering or blowing up.




Grab some of the explosives and detonators and maybe a cutting torch it one is in all the tools I found, if a cutting torch is available go cut open the man sized door.
Spoiler (click to show/hide)
"I wonder what's in those containers. I should open one and find out if it kills the whole team!!!"

Seeing my Teammates experience, use a piece of rebar or something like that to try to acquire some simple tools, possible enough for another repair kit charge (maybe???) and a torch. Attempt to open one of the containers. Point Pathos at electronically unlocking the man sized door. (see his action)

Spoiler: Fred Williams (click to show/hide)


The crack team of breaking and entering specialists get the following random crap to split between them

(2) Cutting/welding torches (Yes I know they're not interchangable in real life but they are in space. Shut up.)
(3) Demolition charges
(5) useful bits of metal for prying and such
(Not enough) stuff to refill a repair kit.

Pathos, Yagyu, and Fred work together and get the electronic locks and the physical seal off the small door. As they cut through the seal and the symbol upon it, they feel a strange sensation of vertigo and lightheadedness. They stagger a bit and then seem to hear whispering, though they cannot find the source. Beyond the door is a long hall that seems to lead straight to a relatively large elevator. The hall must be there to align the elevator with the deeper parts of that base that are both deeper into the rock and further below.

There are the bodies of at least a dozen or more colonists here; some appear to have been killed while others are laying in a heap right at the door, as though they beat themselves to death against it.

Naturegirl1999

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Re: MOOK: Echoes
« Reply #1152 on: August 01, 2019, 11:45:22 am »

Spoiler (click to show/hide)
Equip Isolation Suit and head into the hallway
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King Zultan

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Re: MOOK: Echoes
« Reply #1153 on: August 02, 2019, 04:26:48 am »

"I'm starting to get some major Dead Space vibes."
I grab one of the cutting/welding torch things and a demolition charge, then I loot the newly found dead people.
Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Radio Controlled

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Re: MOOK: Echoes
« Reply #1154 on: August 02, 2019, 07:05:15 am »

Take a torch, one unit of useful metal bits and the repair kit stuff (if it usable without a repair kit itself, if not leave it).

Investigate the dead bodies and check if they have anything useful on them.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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