look at my hazard detector to see if whatever is watching us shows up on it
Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d4 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d4
Speech: d8
Status: No Injuries
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector
Money: 0
[3]
The detector is picking up something...but it keeps fluctuating and changing. Maybe interference?
Are there shuttle-sized doors leading further in? That would probably let us know where we need to go to reach the phase gate. If there's a convenient crane on a rail that will take the shuttle straight to it, even better.
Also try to find a map. Or at least convenient painted lines on the walls/floor that will guide us to the phase gate.
((I'll leave the investigation to the others and focus on us having an escape route for when things inevitably go wrong. Two TPKs on the same mission is a bit too much.))
Name: Pathos
Physical Description: A literal crash test dummy.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident.
Class: Senior Emergency Technician (+100 OMNI per mission)
Life: d4: crash test dummy
Attack: d2: unarmed
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Blank stare
Inventory:
nothing
Money: -270
Pathos checks around the room. The path to the interface is actually quite obvious; its even labeled with a big painted sign above the double blast doors leading to it. The doors are locked and actually completely welded shut and sealed as well. Judging from some spill over they space beyond has also probably been partially filled with the "safety" resin sometimes used to contain dangerous things. Pathos judges that this probably wasn't an attempt to contain something within and rather was a method of sealing the interface off. Likely they wanted to prevent anyone from using it.
Go inspect a corpse with Elen, keeping the rifle pointed at its head. Shoot if it does anything nonstandard for corpses. If it remains corpsey, remove its head, probably by repeated stomping since Wil has no blade, but presumably *does* have heavy-duty boots. Continue on to the other corpses and repeat.
...What happened to all the janitors, anyway? This is a frigging janitor's job, not security's.
Name: He insists that it's "Wilfred Seven", and most definitely not "Wil" or "William"
Physical Description: He looks identical to Wil Wheaton. That's because he's an identical clone of Wil Wheaton; he actually can't even shave, or even change his hair or anything, it always grows back to the default form within a day. Scarrification might let Wilfred change his appearance, but he's not really up for that.
Background: He was batch manufactured along with nine other Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other four, three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d6
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d6
Gun d12
Exp d4
Imp d4
Mec d4
Tec d6
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d8 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Money: 0...
Take a look at the bodies with injuries, determine what kind of injuries they had before they died. Also loot them.
Name: Elen Farley
Physical Description: Short with long brown hair and green eyes, she seems unnaturally cheerful.
Background: Elen showed up shortly after an incident in one of the OMNITECH labs, she decided to work for OMNITECH mostly out of convenience of already being there.
Life: d2
Attack: d4 Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d4
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d12
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges)
OMNITECH Stimulant (3 charges)
Money: 0
Wilfred and Elen go and inspect the corpses a little more closely. By which I mean they also loot the heck out of them. Through this process they discover the following.
1. The injuries are the sorts of things you'd expect to see in a bar fight or something of the kind. None of the exaggerated damage of military grade weaponry, just the sorts of injuries a bunch of civies with bats, kitchen knives, and fire could cause.
2. The stuff these people are carrying is not exactly high value. There are several cans of black spraypaint, stencils, a bottle of black pills, various personal effects, some simple tools, a few welding torches, etc.
Wilfred goes to step on a corpse.
"Yeah, better safe than sorry." He thinks.
Then he screams and scrambles back. That thing he thought wasn't something he thought. It wasn't the sound of his own internal voice. It was someone else. Someone else thought something inside his head. Or maybe they remembered someone saying those words?
Keep maintaining overwatch with the top turret. Occasionally check to make sure nothing sneaks up on me.
Name: Pike Sherman
Physical Description: Tall and spindly. His teeth are chrome plated. He has shoulder-length gunmetal grey hair. His eyes are pale blue. He often has an unnerving grin across his face.
Background: His twin brother was a typical rags to riches mobster Cinderella story. Unfortunately Pike was far to stupid to make a successful mob boss, so he pulled security for his brother. After a “misunderstanding” between him and his brothers wife, we was ousted from the mob, and ended up here.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/
Ammo:
Rifle (use d6)(3 magazines)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d10
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Health Insurance Policy
Loot:
Nil
Money: 0
Pike sits up in the top turret and keeps it constantly swinging in a slow 360 degree circle.
Go see whats in any crates and on the shelves that are around.
Name: Harold Goldstine
Physical Description: A short balding man with a mustache.
Background: He was tired of a boring life so he decided to join OMNITECH as a security guard.
Class: Security
Life: d6 OMNITECH Riot suit
Attack: d6 Security Rifle, mag d6/ d4 Security Baton
Stats:
Strength: d6
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d6
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Handcuffs
Money: 0
For the most part what Harold finds are various shuttle parts, tools, blasting explosives, concrete, rebar, deconstructed doors and sheet metal, life support system extenders, and so forth. Basically all the things you'd expect to find in an expanding colony or mining outpost. The out going stuff is where things get odd. Most are filled with rather generic rocks but some have sealed metal containers in them. The containers are of the super durable variety and are sealed with a key pad.
figure out what the occult symbols mean.
Name: Toby Jackson
Physical Description:a normal looking guy with short black hair. 5 foot 5, has no muscles.
Background: need money. No skills. Omnitech good.
Life: d2
Attack: d4 Generic pistol
Stats:
strength:d4
Dexterity:d4
Speed:d4
Endurance:d4
Will:d4
Knowledge:d4
Fate:d12
Skills:
Melee:d4
Guns:d4
Explosives:d4
Implants:d4
Mechanics:d4
Occult: d10
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH Black Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Universal Containment Pod x5
OMNITECH Null-Rod
Money: 0
[7]
The symbols are alien in origin, from the "War in Heaven" era. The war in Heaven is the common name for an extraterrestrial conflict that took place in the solar system sometime in the early days of earth; shortly before the formation of life. The combatants are unknown, but remnants of them can be found around the solar system and it is believed the war resulted in the destruction of a planet and the creation of the asteroid belt.
The meaning of these symbols...Toby isn't sure. There might be info elsewhere in the base though.
"Well this is spooky"
Make sure the room is well lit. Look for exits (other than the shuttle sized ones pathos is looking for). Do I need to explicitly state that I would take action to defend myself / the team from hostiles should I come across them in the course of my action?
Name: Fred Williams
Physical Description: A tall and lanky engineer. Light skin, dark hair, blue eyes. Younger, mid 20's.
Background: A computer engineer who decided that his first job out of college - programming microcontrollers to be 5% more time efficient - was boring. The possibility of combat -- Like Call of Duty but more realistic (according to the recruiter) -- was all Fred needed to decide that this was the career move of a lifetime. Well... that and it came with a class 3 weapons permit. (In the US, a class 3 is the extraordinarily hard to get collector permit (read: takes years and thousands of dollars and lots of training) that allows you to own fully automatic weapons made before 1970.)
Note: despite being a computer engineer, has an inexplicable lack of tech skills, yet can easily fix almost any mechanical problem. He has no idea why.
-------------------------
Life: d2
Attack: d4 - Omnitech Generic Personal Sidearm
-------------------------
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d4
-------------------------
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Technology: d4
Medical: d4
Occult: d4
Speech: d4
-------------------------
Status: N/A
-------------------------
Inventory:
Omnitech Red Jumpsuit
Omnitech Generic Personal Sidearm d4 using Magazine d4
Additional Magazines x2 d4
Omnitech Tool Kit - advantage on rep/mod.
Uses x3
High Viz. Flares x4
-------------------------
Money: 0
There are three exits here. Two are large, though only one is marked for shuttle travel, the other large one is probably the main cargo passage into the base. The third door is a man sized one and probably connects either to control systems up here or a smaller route down into the outpost. Or both.
And yes, its quite well lit here.
look for a way to open the doors into the base proper.
Name: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Life: d4
Attack: [ERROR: DATA NOT FOUND]
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d8
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Status: okie dokie
Inventory:
cognition copier
Money: 175
Yagyu examines the doors. They're locked and their seams have been welded shut to keep the door totally sealed. Opening them would require unlocking them electronically and also unsealing them physically. Or just cutting them open.