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Author Topic: Terrible Suggestions Thread  (Read 542281 times)

Reelya

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Re: Terrible Suggestions Thread
« Reply #1470 on: March 06, 2020, 05:23:57 am »

Evil biomes: dwarve's earwax and toenail clippings become animated, form into earwaxmen and toenailmen.

Sanctume

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Re: Terrible Suggestions Thread
« Reply #1471 on: March 06, 2020, 11:28:13 am »

Is that Cheetah Wagon supposed to be a sports car or something?
It sure it faster than a wagon being pulled a yak and a horse. 
But maybe horses are faster for the long haul. 

Bumber

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Re: Terrible Suggestions Thread
« Reply #1472 on: March 06, 2020, 06:38:21 pm »

Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1473 on: March 06, 2020, 08:53:38 pm »

Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
DwRves exhibit a feR of not being around glass, glass is now used in everything, including clothing and food. Dwarves can get injuries from glass shards within them
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Reelya

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Re: Terrible Suggestions Thread
« Reply #1474 on: March 07, 2020, 12:00:01 am »

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

"My cabbages"

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1475 on: March 07, 2020, 01:25:12 am »

Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
DwRves exhibit a feR of not being around glass, glass is now used in everything, including clothing and food. Dwarves can get injuries from glass shards within them
why can’t I spell? TerrSug time: Announcements and interface will be misspelled, so you have to pay attention to know whether you are fighting a choclatecobra or chupacabra, as an example. Misspell Mania also applies to adventure mode too
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Criperum

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Re: Terrible Suggestions Thread
« Reply #1476 on: March 07, 2020, 06:24:33 pm »

Master of whispers position. No announcements available now. You have to speak to him to learn all news about your own fortress.
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #1477 on: March 07, 2020, 09:00:33 pm »

Spymaster position.
He allows you to send spies and questers and stuff but he disguises as a random creature that's present on the embark site every time he leaves the player's view.
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1478 on: March 07, 2020, 09:23:33 pm »

Adventure mode characters who have weak social skills or cannot read are presented any and all information in the compressed DF way. Rather than Fairsnake the Shrieking Cavern of Umbra, the player would see Frsnk th Shrkg Cvn Ubr.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1479 on: March 07, 2020, 09:25:03 pm »

Spymaster position.
He allows you to send spies and questers and stuff but he disguises as a random creature that's present on the embark site every time he leaves the player's view.
to reveal him, the player must get the cursor over him, dwarves will not be able to distinguish the spymaster unless you select him/her and select Mark For Dwarves when you Look at him/her. Selecting the option will cause the spymaster to start talking to dwarves, still in creature form
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Bumber

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Re: Terrible Suggestions Thread
« Reply #1480 on: March 07, 2020, 09:57:44 pm »

Dwarves may go stark raving mad if the spymaster speaks to them while in creature form.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

King Zultan

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Re: Terrible Suggestions Thread
« Reply #1481 on: March 08, 2020, 05:15:05 am »

Dwarves may go stark raving mad if the spymaster speaks to them while in creature form.
And it isn't because of the disguise, its because he's so damn ugly.

No matter what the spy master is the ugliest dwarf and the only way to look at it with out going insane is if it has a mask on.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Reelya

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Re: Terrible Suggestions Thread
« Reply #1482 on: March 08, 2020, 06:02:15 am »

Actually the reason the dwarf goes stark raving mad isn't because the animal spoke. At least not directly.

The dwarf is drinking a bottle of the alcoholic beverage of their choice, then they do a double-take with the talking animal. They then look at the bottle, back at the animal, and then back at the bottle, before throwing it away, vowing to be done with the stuff. It's the lack of alcohol that does them in, in the end.
« Last Edit: March 08, 2020, 07:40:02 am by Reelya »
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1483 on: March 08, 2020, 06:14:27 am »

Interventions:

Similar to old parties, dwarves will occasionally throw an intervention for a random dwarf in the fortress. Dwarves get positive thoughts for attending, weep, and convince the target dwarf to stop drinking. This will, of course, eventually dehydrate the target to death.

Reelya

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Re: Terrible Suggestions Thread
« Reply #1484 on: March 08, 2020, 07:42:34 am »

Hopefully you have that the wrong way around. The non-drinking dwarf gets an intervention from his drunken family and friends. Just picture it. Tee-totaller Dwarf is sitting reading a book, when in burst, loudly, his drunken friends and relatives, announcing "a fukken intervention!"

"you're a good dwarf, a good one. I love you maaan" *blaaargh* (all over the dwarf's shirt and shoes)
"You can't keep going on like this, please, just have a fukken drink" (falls over, spills drink)
« Last Edit: March 08, 2020, 07:45:18 am by Reelya »
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