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Author Topic: Terrible Suggestions Thread  (Read 541341 times)

PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #540 on: May 13, 2019, 06:31:11 pm »

That actually sounds kind of interesting. Would certainly add more depth to dorf personality, despite the inevitable frustration.

Damn it, people! These suggestions aren't terrible enough. Work harder!
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #541 on: May 13, 2019, 06:46:18 pm »

I like how a thread for terrible suggestions can still add good suggestions
Of course. Figuring out what's bad is the first step toward figuring out what's good.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #542 on: May 14, 2019, 07:48:38 am »

The only really terrible suggestions i can image are lootboxes, pay to win and easy game modes.
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LordBaal

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Re: Terrible Suggestions Thread
« Reply #543 on: May 14, 2019, 09:42:38 am »

For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
Finding Urist?
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Criperum

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Re: Terrible Suggestions Thread
« Reply #544 on: May 14, 2019, 04:11:42 pm »

For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
Finding Urist?
Urist The Maze Runner
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #545 on: May 14, 2019, 04:51:14 pm »

You no longer choose conditions for embark, and you play AS the expedition leader, when the expedition leader dies, you reincarnate into another dwarf
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #546 on: May 14, 2019, 04:54:37 pm »

Nah, you play as a random creature anywhere in the world and respawn as another completely random creature whenever you die.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #547 on: May 14, 2019, 05:00:24 pm »

So now the two modes are Random mode and adventurer mode, hence the new name of the game shall be...
Random Adventure
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Criperum

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Re: Terrible Suggestions Thread
« Reply #548 on: May 15, 2019, 03:42:25 am »

New type of creature "mind controlling spirit" or sort of. If you play as one of them you can control a fortress through controlling dwarfes and giving them commands where and what to dig etc. So no need of different game modes.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #549 on: May 15, 2019, 07:38:11 am »

This sounds cool, so does the random creature mode
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delphonso

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Re: Terrible Suggestions Thread
« Reply #550 on: May 15, 2019, 08:07:42 am »

More bad ideas, dammit. These are too good.

Add burning as a common punishment.
Whenever a particularly heinous crime is committed (like exporting a mitten), one of the possible punishments is immolation. The guilty - or at least accussed - dwarf is lit up wherever they were standing. This fills the halls with smoke, causes bad thoughts to those who see it, and has a chance of spreading like wildfire.

Criperum

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Re: Terrible Suggestions Thread
« Reply #551 on: May 15, 2019, 08:30:53 am »

Burning is not cruel enough. Debearding! For something truely evil like not producing requested item the guilty dwarf is oficially renamed to gnome. Everyone around has to call him/her like that.
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delphonso

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Re: Terrible Suggestions Thread
« Reply #552 on: May 15, 2019, 06:48:58 pm »

Truly a fate worse than death.

King Zultan

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Re: Terrible Suggestions Thread
« Reply #553 on: May 16, 2019, 05:37:19 am »

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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #554 on: May 16, 2019, 07:39:48 am »

Every conversation in your fort can be heard in voices, whether you turn conversation text on or off
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